Requires Level 2 Barracks
Strong vs. Cavalry and Pikemen
Can switch from spears to swords
Able to switch formation for improved defensive capabilities
Alternatively named the Door-Wardens, these warriors were hand-picked by the King and tasked with the safety of Meduseld. In times of war, they would each lead a small part of a greater Éored.
Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
RohanDoorWardenSpear · RohanDoorWarden
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SPECIALIST
70
0
Without Upgrade_RohanForgedBlades
SPECIALIST
140
0
Requires Upgrade_RohanForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
GONDOR_SOLDIER_SWORD_DELAYBETWEENSHOTS
1,000
PreAttackDelay
GONDOR_SOLDIER_SWORD_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
GONDOR_SOLDIER_SWORD_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:19998
RohanDoorWardenSpear
weaponset toggle 1
PRIMARY
RohanDoorWardenSword · RohanDoorWarden
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SPECIALIST
70
0
Without Upgrade_RohanForgedBlades
SPECIALIST
140
0
Requires Upgrade_RohanForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
GONDOR_SOLDIER_SWORD_DELAYBETWEENSHOTS
1,000
PreAttackDelay
GONDOR_SOLDIER_SWORD_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
GONDOR_SOLDIER_SWORD_FIRINGDURATION
1,000
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:20030
RohanDoorWardenSpearImpenetrable
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
DoorWardensHeavyArmor · RohanDoorWarden
Damage type
Received
DEFAULT
40%
SLASH
50%
PIERCE
35%
SPECIALIST
35%
CAVALRY
10%
CRUSH
10%
SIEGE
50%
FLAME
50%
FROST
50%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
STRUCTURAL
20%
POISON
30%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:1754
DoorWardensHeavyArmor
player upgrade
DoorWardensSwordArmor · RohanDoorWarden
Damage type
Received
DEFAULT
40%
SLASH
33%
PIERCE
30%
SPECIALIST
20%
CAVALRY
90%
CRUSH
90%
SIEGE
50%
FLAME
50%
FROST
50%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
STRUCTURAL
20%
POISON
30%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:1772
DoorWardensSwordArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
upgrade / mode
Door-wardens (R)
Modifier Type: Leadership
The Kingsguard grants nearby structures +33% armour
Passive ability
When bought, permanently equips Doorwardens with swords
Left click to upgrade this unit
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.