Edoras Kingsguard
Infantry · 10 SOLDIERS

Edoras Kingsguard

Requires Level 2 Barracks Strong vs. Cavalry and Pikemen Can switch from spears to swords Able to switch formation for improved defensive capabilities Alternatively named the Door-Wardens, these warriors were hand-picked by the King and tasked with the safety of Meduseld. In times of war, they would each lead a small part of a greater Éored.

Compare this unit ⇄
Cost700
Health / soldier390
Health / full battalion3,900
Attack range11.5
Movement speed50
Command points80

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

RohanDoorWardenSpear · RohanDoorWarden

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SPECIALIST700Without Upgrade_RohanForgedBlades
SPECIALIST1400Requires Upgrade_RohanForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsGONDOR_SOLDIER_SWORD_DELAYBETWEENSHOTS1,000
PreAttackDelayGONDOR_SOLDIER_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationGONDOR_SOLDIER_SWORD_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:19998

RohanDoorWardenSpear

weaponset toggle 1

PRIMARY

RohanDoorWardenSword · RohanDoorWarden

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH800Without Upgrade_RohanForgedBlades
SLASH1600Requires Upgrade_RohanForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsGONDOR_SOLDIER_SWORD_DELAYBETWEENSHOTS1,000
PreAttackDelayGONDOR_SOLDIER_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationGONDOR_SOLDIER_SWORD_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:19945

RohanDoorWardenSword

weaponset hero mode

PRIMARY

RohanDoorWardenSpearImpenetrable · RohanDoorWarden

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SPECIALIST700Without Upgrade_RohanForgedBlades
SPECIALIST1400Requires Upgrade_RohanForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsGONDOR_SOLDIER_SWORD_DELAYBETWEENSHOTS1,000
PreAttackDelayGONDOR_SOLDIER_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationGONDOR_SOLDIER_SWORD_FIRINGDURATION1,000
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:20030

RohanDoorWardenSpearImpenetrable

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

DoorWardensHeavyArmor · RohanDoorWarden

Damage typeReceived
DEFAULT40%
SLASH50%
PIERCE35%
SPECIALIST35%
CAVALRY10%
CRUSH10%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
POISON30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1754

DoorWardensHeavyArmor

player upgrade

DoorWardensSwordArmor · RohanDoorWarden

Damage typeReceived
DEFAULT40%
SLASH33%
PIERCE30%
SPECIALIST20%
CAVALRY90%
CRUSH90%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
POISON30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1772

DoorWardensSwordArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Door-wardens (R)

Modifier Type: Leadership The Kingsguard grants nearby structures +33% armour Passive ability When bought, permanently equips Doorwardens with swords Left click to upgrade this unit

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:1756

Command_SpecialAbilityDoorWardenKingsguardLeadership

upgrade / mode

Purchase Mundburg Steel Blades (C)

Upgrades this battalion with Mundburg Steel Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyRohanForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24620

Command_PurchaseUpgradeRohanForgedBlades

upgrade / mode

Purchase Heraldry of the Riddermark (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyRohanBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24582

Command_PurchaseUpgradeRohanBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Purchase Mundburg Steel Blades (C)

Upgrades this battalion with Mundburg Steel Blades Increases the damage done by melee weapons

Requires: Upgrade_DoorwardenSwords, Upgrade_TechnologyRohanForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24620

Command_PurchaseUpgradeRohanForgedBlades

upgrade / mode

Purchase Heraldry of the Riddermark (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_DoorwardenSwords, Upgrade_TechnologyRohanBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24582

Command_PurchaseUpgradeRohanBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_DoorwardenSwords

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_RohanForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_RohanForgedBlades—
Source definitiondata/ini/object/goodfaction/units/rohan/doorwarden.ini:665

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_RohanForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_RohanForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/rohan/doorwarden.ini:682

SubObjectsUpgrade ForgedBlade_Upgrade

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_DoorwardenSwords

Effect values & implementation

WeaponSetUpgrade ModuleTag_Weaponpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_DoorwardenSwords—
WeaponConditionWEAPONSET_TOGGLE_1—
Source definitiondata/ini/object/goodfaction/units/rohan/doorwarden.ini:687

WeaponSetUpgrade ModuleTag_Weaponpgrade

passive / conditional

Armor Upgrade

Requires: Upgrade_DoorwardenSwords

Effect values & implementation

ArmorUpgrade ModuleTag_ArmorUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_DoorwardenSwords—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/rohan/doorwarden.ini:692

ArmorUpgrade ModuleTag_ArmorUpgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_DoorwardenSwords

Effect values & implementation

AttributeModifierUpgrade ModuleTag_Swords

PropertyGame valueResolved value
TriggeredByUpgrade_DoorwardenSwords—
AttributeModifierDoorWardenSwords—

DoorWardenSwords

PropertyGame valueResolved value
CategorySPELL—
Duration00
ModelConditionWEAPONSET_TOGGLE_1—
Source definitiondata/ini/object/goodfaction/units/rohan/doorwarden.ini:697

AttributeModifierUpgrade ModuleTag_Swords

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GondorFighterFearless

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFighterFearless—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/goodfaction/units/rohan/doorwarden.ini:731

AttributeModifierUpgrade ModuleTag_AMU

Battalion composition & progression

Member templateCountHealth each
RohanDoorWarden10390
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodEliteLevel11Upgrade_ObjectLevel1
GoodEliteLevel270Upgrade_ObjectLevel2 GoodEliteBonusRank2
GoodEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
GoodEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
GoodEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
EdorasBarracksUpgrade_GondorBarracksLevel2
Trace

Starting builder → RohanPorter → RohanBarracks → RohanBarracksCommandSet → Command_ConstructRohanDoorWardenHorde

Source definitiondata/ini/commandbutton.ini:14120

Command_ConstructRohanDoorWardenHorde

EdorasBarracksUpgrade_GondorBarracksLevel2
Trace

Starting builder → RohanPorter → RohanBarracks → RohanBarracksCommandSetLevel2 → Command_ConstructRohanDoorWardenHorde

Source definitiondata/ini/commandbutton.ini:14120

Command_ConstructRohanDoorWardenHorde

EdorasBarracksUpgrade_GondorBarracksLevel2, Upgrade_IsengardWargPitLevel3
Trace

Starting builder → RohanPorter → RohanBarracks → RohanBarracksCommandSetLevel3 → Command_ConstructRohanDoorWardenHorde

Source definitiondata/ini/commandbutton.ini:14120

Command_ConstructRohanDoorWardenHorde

EdorasBarracksUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting fortress → fortress_rohan → RohanFortressCitadel → RohanPorter → RohanBarracks → RohanBarracksCommandSet → Command_ConstructRohanDoorWardenHorde

Source definitiondata/ini/commandbutton.ini:14120

Command_ConstructRohanDoorWardenHorde

EdorasBarracksUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting fortress → fortress_rohan → RohanFortressCitadel → RohanPorter → RohanBarracks → RohanBarracksCommandSetLevel2 → Command_ConstructRohanDoorWardenHorde

Source definitiondata/ini/commandbutton.ini:14120

Command_ConstructRohanDoorWardenHorde

EdorasBarracksUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_IsengardWargPitLevel3
Trace

Starting fortress → fortress_rohan → RohanFortressCitadel → RohanPorter → RohanBarracks → RohanBarracksCommandSetLevel3 → Command_ConstructRohanDoorWardenHorde

Source definitiondata/ini/commandbutton.ini:14120

Command_ConstructRohanDoorWardenHorde

HornburgBarracksUpgrade_GondorBarracksLevel2
Trace

Starting builder → RohanPorter → RohanBarracks → RohanBarracksCommandSet_Hornburg → Command_ConstructRohanDoorWardenHorde

Source definitiondata/ini/commandbutton.ini:14120

Command_ConstructRohanDoorWardenHorde

HornburgBarracksUpgrade_GondorBarracksLevel2
Trace

Starting builder → RohanPorter → RohanBarracks → RohanBarracksCommandSetLevel2_Hornburg → Command_ConstructRohanDoorWardenHorde

Source definitiondata/ini/commandbutton.ini:14120

Command_ConstructRohanDoorWardenHorde

HornburgBarracksUpgrade_GondorBarracksLevel2, Upgrade_IsengardWargPitLevel3
Trace

Starting builder → RohanPorter → RohanBarracks → RohanBarracksCommandSetLevel3_Hornburg → Command_ConstructRohanDoorWardenHorde

Source definitiondata/ini/commandbutton.ini:14120

Command_ConstructRohanDoorWardenHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/rohan/doorwarden.ini:1

RohanDoorWardenHorde