Bilbo
Unit · INDIVIDUAL UNIT

Bilbo

Recruit the noble hobbit from the Shire 'Sorry! I don't want any adventures, thank you. Not today. Good morning! But please come to tea - any time you like! Why not tomorrow? Good bye!'

Compare this unit ⇄
Cost2,000
Health / soldier1,800
Health / full battalion1,800
Attack range20
Movement speedUnknown
Command points0

Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

Sting · RingHeroBilbo

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
800 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
800 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO600No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShots800800
PreAttackDelay800800
PreAttackTypePER_SHOT—
FiringDuration800800
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:3407

Sting

contained weaponset toggle 1

PRIMARY

FrodoRockThrow · RingHeroBilbo

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
833 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,033 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED700Without Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay833833
PreAttackTypePER_SHOT—
HitPercentage00
ScatterRadius0.00
FiringDuration12001,200
DelayBetweenShots20332,033
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47777

FrodoRockThrow

contained

PRIMARY

FrodoRockThrow · RingHeroBilbo

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
833 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,033 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED700Without Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay833833
PreAttackTypePER_SHOT—
HitPercentage00
ScatterRadius0.00
FiringDuration12001,200
DelayBetweenShots20332,033
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47777

FrodoRockThrow

weaponset toggle 1

PRIMARY

FrodoRockThrow · RingHeroBilbo

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
833 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,033 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED700Without Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay833833
PreAttackTypePER_SHOT—
HitPercentage00
ScatterRadius0.00
FiringDuration12001,200
DelayBetweenShots20332,033
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47777

FrodoRockThrow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

FrodoRingHeroArmor · RingHeroBilbo

Damage typeReceived
DEFAULT25%
SLASH35%
PIERCE20%
SPECIALIST30%
CRUSH40%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC25%
HERO60%
HERO_RANGED60%
POISON20%
STRUCTURAL30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:245

FrodoRingHeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Command_ToggleBilboWeapon

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:41096

Command_ToggleBilboWeapon

active

Riddle Maker (T)

Causes enemy units and monsters in the radius to fight amongst themselves for 45 seconds Left click icon then left click on target area

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTimeMOUTH_OF_SAURON_DISSENT_RECHARGE_MS240,000
RadiusCursorRadiusMOUTH_OF_SAURON_DISSENT_RADIUS150
Source definitiondata/ini/commandbutton.ini:41106

Command_BilboRiddleMaker

active

Bilbo's Courage

Modifier Type: Spell Nearby allies in a large radius gain +50% damage, +50% armour, and earn experience twice as fast Nearby unit and hero ability cooldown times are reduced by 25% Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:41129

Command_BilboLeadership

active

Old Friends (V)

Summons Gandalf the Grey

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime360000360,000
Source definitiondata/ini/commandbutton.ini:41140

Command_BilboOldFriends

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

Battalion composition & progression

Member templateCountHealth each
RingHeroBilbo11,800
Experience and level upgrades (11)
Level definitionXP requirementUpgrades / modifiers
BilboLevel11Upgrade_ObjectLevel1
BilboLevel225Upgrade_ObjectLevel2 HobbitLevelUpDamage1
BilboLevel350Upgrade_ObjectLevel3 HobbitLevelUpDamage2
BilboLevel475Upgrade_ObjectLevel4 HobbitLevelUpDamage3
BilboLevel5100Upgrade_ObjectLevel5 Upgrade_ElvenCloak HobbitLevelUpDamage4
BilboLevel6125Upgrade_ObjectLevel6 HobbitLevelUpDamage5
BilboLevel7150Upgrade_ObjectLevel7 HobbitLevelUpDamage6
BilboLevel8175Upgrade_ObjectLevel8 HobbitLevelUpDamage7
BilboLevel9200Upgrade_ObjectLevel9 HobbitLevelUpDamage8
BilboLevel10225Upgrade_ObjectLevel10 HobbitLevelUpDamage9
RingHeroBilboLevel11Upgrade_ObjectLevel1 Upgrade_ObjectLevel10
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Woodland RealmFortressRecover the One Ring
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:748

FactionMirkwood

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/dwarven/bilbo - ring.ini:1

RingHeroBilbo