Khandish Wardogs
Infantry · 8 SOLDIERS

Khandish Wardogs

Requires Houndmaster Bélohk Basic Cavalry Strong vs. Archers For generations, the men of Khand have relied on these sturdy hounds for hunting and as guard dogs. The beasts are also used in times of war, tieing down their targets while Variag outriders volley arrows from the flank.

Compare this unit ⇄
Cost250
Health / soldier250
Health / full battalion2,000
Attack range11.5
Movement speed110
Command points40

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

RhunWardogWeapon · RhunWardog

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
800 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH650No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
PreAttackDelayANGMAR_DIREWOLF_SWORD_PREATTACKDELAY800
DelayBetweenShotsANGMAR_DIREWOLF_SWORD_DELAYBETWEENSHOTS1,000
FiringDurationANGMAR_DIREWOLF_SWORD_FIRINGDURATION400
FireFXFX_WargRiderlessAttack—
Source definitiondata/ini/weapon.ini:44092

RhunWardogWeapon

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

player upgrade

AngmarDireWolfHeavyArmor · RhunWardog

Damage typeReceived
DEFAULT50%
SLASH60%
PIERCE50%
SPECIALIST20%
CRUSH25%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
CAVALRY60%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1363

AngmarDireWolfHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Purchase Pack Alpha (V)

Increases horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyMordorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:26139

Command_PurchaseUpgradeMordorBasicTrainingEasterlingVariagWardog

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +RhunWardog +RhunWardog_Summoned +RhunWardog_Slaved—
Count3030
Radius200200
RubOffRadius200200
AlliesOnlyYes—
AttributeModifierRhunWardogLargeGroupBonus—

RhunWardogLargeGroupBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 20%—
ModifierDAMAGE_MULT 125%—
Duration00
FXFX_HordeBonus—
Source definitiondata/ini/object/evilfaction/hordes/rhun/wardogs.ini:157

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth40.040
Source definitiondata/ini/object/evilfaction/hordes/rhun/wardogs.ini:171

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

Battalion composition & progression

Member templateCountHealth each
RhunWardog8250
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilHorseLevel11Upgrade_ObjectLevel1
EvilHorseLevel2120Upgrade_ObjectLevel2 GoodHorseBonusRank2
EvilHorseLevel3240Upgrade_ObjectLevel3 GoodHorseBonusRank3
EvilHorseLevel4360 GoodHorseBonusRank4
EvilHorseLevel5480 GoodHorseBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
RhûnHorsemaster's CampgroundUpgrade_Evilboyos
Trace

Starting builder → HaradPorter → RhunStable → RhunStablesCommandSet → Command_ConstructRhunWardogsHorde

Source definitiondata/ini/commandbutton.ini:16449

Command_ConstructRhunWardogsHorde

RhûnHorsemaster's CampgroundUpgrade_Evilboyos, Upgrade_GondorStableLevel2
Trace

Starting builder → HaradPorter → RhunStable → RhunStablesCommandSetLevel2 → Command_ConstructRhunWardogsHorde

Source definitiondata/ini/commandbutton.ini:16449

Command_ConstructRhunWardogsHorde

RhûnHorsemaster's CampgroundUpgrade_Evilboyos, Upgrade_GondorStableLevel3
Trace

Starting builder → HaradPorter → RhunStable → RhunStablesCommandSetLevel3 → Command_ConstructRhunWardogsHorde

Source definitiondata/ini/commandbutton.ini:16449

Command_ConstructRhunWardogsHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/rhun/wardogs.ini:2

RhunWardogsHorde