Strong vs. Archers
Practiced in the art of horse archery from an early age, Variag warriors are known for their swift raiding parties, riding forth on their plains-horses to release a volley of deadly arrows before retreating out from the enemy's range.
Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
VariagOutriderBow · RhunVariagHorseArcher
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.350Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.700 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.UnknownClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Damage type
Damage / hit
Splash radius
Conditions
PIERCE
30
0
Without Upgrade_MordorBarbedArrows
PIERCE
40
0
Requires Upgrade_MordorBarbedArrows
SLASH
20
0
Requires Upgrade_MordorBarbedArrows
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
ELVEN_RIVENDELLARCHER_RANGE
350
RangeBonusMinHeight
30
30
RangeBonus
1
1
RangeBonusPerFoot
#MULTIPLY( ELVEN_RIVENDELLARCHER_RANGE .003 )
1.05
WeaponSpeed
321
321
MinWeaponSpeed
241
241
MaxWeaponSpeed
481 FireFX = FX_RohanArcherBowWeapon
—
ScaleWeaponSpeed
Yes
—
HitPercentage
75
75
ScatterRadius
16.0
16
PreAttackDelay
700
700
PreAttackType
PER_SHOT PreAttackRandomAmount = 1000
—
FiringDuration
1500
1,500
RequireFollowThru
Yes
—
ClipSize
1
1
AutoReloadsClip
Yes
—
ClipReloadTime
1500
1,500
IsAimingWeapon
Yes
—
AntiAirborneVehicle
Yes
—
AntiAirborneMonster
Yes
—
CanBeDodged
Yes
—
HitPassengerPercentage
20%
20
Source definitiondata/ini/weapon.ini:38899
VariagOutriderBow
weaponset create a hero ws 01
PRIMARY
MirkwoodHorseBowMoving · RhunVariagHorseArcher
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.350Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.700 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.UnknownClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Damage type
Damage / hit
Splash radius
Conditions
PIERCE
70
0
Without Upgrade_MirkwoodSilverthornArrows
PIERCE
75
0
Requires Upgrade_MirkwoodSilverthornArrows
MAGIC
25
0
Requires Upgrade_MirkwoodSilverthornArrows
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
ELVEN_RIVENDELLARCHER_RANGE
350
RangeBonusMinHeight
30
30
RangeBonus
1
1
RangeBonusPerFoot
#MULTIPLY( ELVEN_RIVENDELLARCHER_RANGE .003 )
1.05
WeaponSpeed
321
321
MinWeaponSpeed
241
241
MaxWeaponSpeed
481
481
FireFX
FX_RohanArcherBowWeapon
—
ScaleWeaponSpeed
Yes
—
HitPercentage
45 ScatterRadius = 30.0
—
PreAttackDelay
700
700
PreAttackType
PER_SHOT PreAttackRandomAmount = 200
—
FiringDuration
1500 RequireFollowThru = Yes
—
ClipSize
1
1
AutoReloadsClip
Yes
—
ClipReloadTime
1500
1,500
RotatingTurret
Yes
—
IsAimingWeapon
Yes
—
AntiAirborneVehicle
Yes
—
AntiAirborneMonster
Yes
—
CanFireWhileMoving
Yes
—
CanFireWhileCharging
Yes
—
CanBeDodged
Yes
—
HitPassengerPercentage
20%
20
Source definitiondata/ini/weapon.ini:6608
MirkwoodHorseBowMoving
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
RohirrimArmor · RhunVariagHorseArcher
Damage type
Received
DEFAULT
80%
SLASH
80%
PIERCE
45%
SPECIALIST
160%
CRUSH
30%
SIEGE
100%
FLAME
100%
FROST
100%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
CAVALRY
90%
STRUCTURAL
80%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:2295
RohirrimArmor
player upgrade
RohirrimHeavyArmor · RhunVariagHorseArcher
Damage type
Received
DEFAULT
40%
SLASH
40%
PIERCE
25%
SPECIALIST
110%
CRUSH
15%
SIEGE
50%
FLAME
50%
FROST
50%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
CAVALRY
60%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:2431
RohirrimHeavyArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
upgrade / mode
Command_PurchaseUpgradeMordorHeavyArmorEasterling
Upgrades this horde with Jagged Steel Armour
Significantly reduces the amount of damage taken
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.