Recruit the Scourge of Dorwinion
The Scourge of Dorwinion earned his moniker during bloody conflict with the lords of Dorwinion, when, outnumbered and surrounded, he slew a hundred legionnaires to reach their commander, whose head he took. Being among the sole survivors of his company of Dragon Knights, Khren-ták was promoted to replace their fallen commander.
Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
KhrenTakWeapon · RhunKhrenTak
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.733 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.866 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
250
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
BOROMIR_DELAYBETWEENSHOTS
866
PreAttackDelay
BOROMIR_PREATTACKDELAY
733
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
BOROMIR_FIRINGDURATION
866
Source definitiondata/ini/weapon.ini:50396
KhrenTakWeapon
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ToughHeroArmor · RhunKhrenTak
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
30%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
25%
HERO
65%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:364
ToughHeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
Requires Level 7
Khren-ták slams his mace into the ground, stunning
nearby enemies for 5 seconds and granting knockback resistance to all nearby allies for 10 seconds
Left click to activate
Requires Level 10
Khren-ták channels the might of the raging dragon, breathing fire over an area and dealing heavy damage to units and structures
Left click icon then left click on target
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.