Khren-ták
Hero · INDIVIDUAL UNIT

Khren-ták

Recruit the Scourge of Dorwinion The Scourge of Dorwinion earned his moniker during bloody conflict with the lords of Dorwinion, when, outnumbered and surrounded, he slew a hundred legionnaires to reach their commander, whose head he took. Being among the sole survivors of his company of Dragon Knights, Khren-ták was promoted to replace their fallen commander.

Compare this unit ⇄
Cost2,500
Health / soldier2,400
Health / full battalion2,400
Attack range11.5
Movement speed55
Command points0

Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

KhrenTakWeapon · RhunKhrenTak

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
733 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
866 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsBOROMIR_DELAYBETWEENSHOTS866
PreAttackDelayBOROMIR_PREATTACKDELAY733
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationBOROMIR_FIRINGDURATION866
Source definitiondata/ini/weapon.ini:50396

KhrenTakWeapon

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · RhunKhrenTak

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Shield Slam (W)

Cooldown 80s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime8000080,000
ObjectFilterFLUIDSTRIKE_OBJECT_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_PerfectStrike

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMirkwoodFerenBashLvl1—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_PerfectStrikeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMirkwoodFerenBashLvl1—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundKhrenTakVoiceShieldSlam—

WeaponFireSpecialAbilityUpdate ModuleTag_PerfectStrikeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMirkwoodFerenBashLvl1—
SkipContinueYes—
UnpackTime10001,000
PreparationTime11
PersistentPrepTime500500
PackTime13001,300
AwardXPForTriggering00
StartAbilityRange30.030
SpecialWeaponKhrenTakPerfectStrikeWeapon—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:59167

Command_SpecialAbilityPerfectStrike

active

Veteran's Rule

Requires Level 3 Modifier Type: Leadership Dragon Knights near Khren-ták gain experience +50% faster At level 6, grants nearby Easterling infantry an additional +25% damage and armour Passive Ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:59144

Command_SpecialAbilityTacticianMastery

active

Strength's Reward (T)

Requires Level 5 Give targeted units excellent experience Left click icon then left click on target units

Cooldown 150s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_KINGS_FAVOR—
ReloadTime150000150,000
RadiusCursorRadius150.0150
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterAOTR_KINGSFAVOR_OBJECTFILTER—

UnpauseSpecialPowerUpgrade ModuleTag_KingsFavorEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_KingsFavorSpecialPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundKhrenTakVoiceStrengthsReward—

LevelGrantSpecialPower ModuleTag_KingsFavor

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
UnpackingVariation22
StartAbilityRange200.0200
LevelFXFX_LevelUp—
Experience115115
RadiusEffect150150
AcceptanceFilterKINGSFAVOR_OBJECTFILTER—
UnpackTime20002,000
PreparationTime11
FreezeAfterTriggerDuration20002,000
Source definitiondata/ini/commandbutton.ini:59180

Command_RoaroftheBlackDragon

active

Great Wyrm's Supplication (C)

Requires Level 7 Khren-ták slams his mace into the ground, stunning nearby enemies for 5 seconds and granting knockback resistance to all nearby allies for 10 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_UnflinchingBlow

PropertyGame valueResolved value
SpecialPowerTemplateElrondRingOfAir—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_UnflinchingBlowWrangler

PropertyGame valueResolved value
SpecialPowerTemplateElrondRingOfAir—
UpdateModuleStartsAttackYes—
StartsPausedYes—

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateElrondRingOfAir—
MustFinishAbilityYes—
TriggerSpecialPowerModuleTag_UnflinchingBlowStarter OBJECTPOS—
TriggerSpecialPowerModuleTag_SigilSpawner OBJECTPOS—
Source definitiondata/ini/commandbutton.ini:59193

Command_SpecialAbilityUnflinchingBlow

active

Dragon Lord's Wrath (V)

Requires Level 10 Khren-ták channels the might of the raging dragon, breathing fire over an area and dealing heavy damage to units and structures Left click icon then left click on target

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_BALROG_BREATH—
ReloadTime180000180,000
RadiusCursorRadius80.080

UnpauseSpecialPowerUpgrade ModuleTag_InfernoEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFireDrakeInferno—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_InfernoStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFireDrakeInferno—
UpdateModuleStartsAttackYes—
StartsPausedYes—
TriggerFXFX_KhrenTakFireBreathStart—

WeaponFireSpecialAbilityUpdate ModuleTag_InfernoUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFireDrakeInferno—
UnpackTime13001,300
PackTime24002,400
AwardXPForTriggering00
StartAbilityRange90.090
SpecialWeaponKhrenTakFireBreath—
WhichSpecialWeapon33
Source definitiondata/ini/commandbutton.ini:59219

Command_SpecialAbilityZealotCharge

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_BoromirHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/rhun/khrentak.ini:562

AutoHealBehavior ModuleTag_BoromirHealing

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_MadChieftainPassive1

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +AuxillaryArcher +TribalAuxillary +MordorVariag_Rhun +MordorVariagBanner +MordorEasterling +MordorEasterlingSwordsman +MordorEasterlingArcher +EasterlingAxeMan +MordorEasterlingBanner +RhunDragonKnight—
Count1515
Radius200200
RubOffRadius5.05
AlliesOnlyYes—
AttributeModifierShieldSlamBuff1—

ShieldSlamBuff1

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 5%—
Duration00
FXFX_ShieldSlamBuff—
IgnoreIfAnticategoryActiveYes—
Source definitiondata/ini/object/evilfaction/units/rhun/khrentak.ini:663

LargeGroupBonusUpdate ModuleTag_MadChieftainPassive1

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_MadChieftainPassive2

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +AuxillaryArcher +TribalAuxillary +MordorVariag_Rhun +MordorVariagBanner +MordorEasterling +MordorEasterlingSwordsman +MordorEasterlingArcher +EasterlingAxeMan +MordorEasterlingBanner +RhunDragonKnight—
Count3030
Radius200200
RubOffRadius5.05
AlliesOnlyYes—
AttributeModifierShieldSlamBuff2—

ShieldSlamBuff2

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 5%—
Duration00
FXFX_ShieldSlamBuff—
IgnoreIfAnticategoryActiveYes—
Source definitiondata/ini/object/evilfaction/units/rhun/khrentak.ini:672

LargeGroupBonusUpdate ModuleTag_MadChieftainPassive2

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_MadChieftainPassive3

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +AuxillaryArcher +TribalAuxillary +MordorVariag_Rhun +MordorVariagBanner +MordorEasterling +MordorEasterlingSwordsman +MordorEasterlingArcher +EasterlingAxeMan +MordorEasterlingBanner +RhunDragonKnight—
Count4545
Radius200200
RubOffRadius5.05
AlliesOnlyYes—
AttributeModifierShieldSlamBuff3—

ShieldSlamBuff3

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 5%—
Duration00
FXFX_ShieldSlamBuff—
IgnoreIfAnticategoryActiveYes—
Source definitiondata/ini/object/evilfaction/units/rhun/khrentak.ini:681

LargeGroupBonusUpdate ModuleTag_MadChieftainPassive3

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_MadChieftainPassive4

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +AuxillaryArcher +TribalAuxillary +MordorVariag_Rhun +MordorVariagBanner +MordorEasterling +MordorEasterlingSwordsman +MordorEasterlingArcher +EasterlingAxeMan +MordorEasterlingBanner +RhunDragonKnight—
Count6060
Radius200200
RubOffRadius5.05
AlliesOnlyYes—
AttributeModifierShieldSlamBuff4—

ShieldSlamBuff4

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 5%—
Duration00
FXFX_ShieldSlamBuff—
IgnoreIfAnticategoryActiveYes—
Source definitiondata/ini/object/evilfaction/units/rhun/khrentak.ini:690

LargeGroupBonusUpdate ModuleTag_MadChieftainPassive4

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_MadChieftainPassive5

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +AuxillaryArcher +TribalAuxillary +MordorVariag_Rhun +MordorVariagBanner +MordorEasterling +MordorEasterlingSwordsman +MordorEasterlingArcher +EasterlingAxeMan +MordorEasterlingBanner +RhunDragonKnight—
Count7575
Radius200200
RubOffRadius5.05
AlliesOnlyYes—
AttributeModifierShieldSlamBuff5—

ShieldSlamBuff5

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 5%—
Duration00
FXFX_ShieldSlamBuff—
IgnoreIfAnticategoryActiveYes—
Source definitiondata/ini/object/evilfaction/units/rhun/khrentak.ini:699

LargeGroupBonusUpdate ModuleTag_MadChieftainPassive5

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership2

PropertyGame valueResolved value
StartsActiveNo—
BonusNameTacticianMasteryLeadership—
TriggeredByUpgrade_ObjectLevel3—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +MordorDragonKnightHorde +RhunDragonKnight SAME_PLAYER—
Source definitiondata/ini/object/evilfaction/units/rhun/khrentak.ini:721

AttributeModifierAuraUpdate ModuleTag_Leadership2

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel6

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_LeadershipLvl6

PropertyGame valueResolved value
StartsActiveNo—
BonusNameTacticianMasteryLeadershipRank6—
TriggeredByUpgrade_ObjectLevel6—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +MordorEasterling +MordorEasterlingHorde +MordorEasterlingSwordsman +MordorEasterlingSwordsmanHorde +MordorEasterlingArcher +MordorEasterlingArcherHorde +EasterlingAxeMan +EasterlingAxeMenHorde ALLIES—
Source definitiondata/ini/object/evilfaction/units/rhun/khrentak.ini:733

AttributeModifierAuraUpdate ModuleTag_LeadershipLvl6

Battalion composition & progression

Member templateCountHealth each
RhunKhrenTak12,400
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
KhrenTakLevel11Upgrade_ObjectLevel1
KhrenTakLevel250Upgrade_ObjectLevel2 HeroLevelUpDamage1
KhrenTakLevel3100Upgrade_ObjectLevel3 HeroLevelUpDamage2
KhrenTakLevel4200Upgrade_ObjectLevel4 HeroLevelUpDamage3
KhrenTakLevel5300Upgrade_ObjectLevel5 HeroLevelUpDamage4
KhrenTakLevel6500Upgrade_ObjectLevel6 HeroLevelUpDamage5
KhrenTakLevel7700Upgrade_ObjectLevel7 HeroLevelUpDamage6
KhrenTakLevel8900Upgrade_ObjectLevel8 HeroLevelUpDamage7
KhrenTakLevel91,100Upgrade_ObjectLevel9 HeroLevelUpDamage8
KhrenTakLevel101,500Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
RhûnFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1431

FactionRhun

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/rhun/khrentak.ini:1

RhunKhrenTak