Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
KhamulWarMace · RhunKhamul
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
270
30
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
MeleeWeapon
Yes
—
DelayBetweenShots
WILD_MARAUDERSWORDS_DELAYBETWEENSHOTS
1,000
PreAttackDelay
WILD_MARAUDERSWORDS_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
WILD_MARAUDERSWORDS_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:21676
KhamulWarMace
mounted
PRIMARY
WitchKingMountedSword · RhunKhamul
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
350
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
FireFX
FX_GondorSwordHit
—
DelayBetweenShots
EVILMEN_BLACKRIDER_DELAYBETWEENSHOTS
1,000
PreAttackDelay
EVILMEN_BLACKRIDER_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FiringDuration
EVILMEN_BLACKRIDER_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:34907
WitchKingMountedSword
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HeroArmor · RhunKhamul
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
20%
SPECIALIST
30%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:193
HeroArmor
mounted
MountedHorseWitchkingArmor · RhunKhamul
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
20%
SPECIALIST
110%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
50%
FROST
20%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
LOGICAL_FIRE
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:595
MountedHorseWitchkingArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Spectre's Jaunt (R)
Khamûl teleports to targeted area and causes enemy units to flee in terror
Left click icon then left click on target area
Requires Level 3
Modifier Type: Leadership
Nearby friendly units gain +33% damage
Passive ability
When activated, Khamûl slams his war mace into the ground, damaging and knocking back all enemies in a line
Left click then left click on target
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.