Khamûl
Hero · INDIVIDUAL UNIT

Khamûl

Compare this unit ⇄
Cost3,000
Health / soldier3,000
Health / full battalion3,000
Attack range11.5
Movement speed55
Command points0

Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

KhamulWarMace · RhunKhamul

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO27030No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
MeleeWeaponYes—
DelayBetweenShotsWILD_MARAUDERSWORDS_DELAYBETWEENSHOTS1,000
PreAttackDelayWILD_MARAUDERSWORDS_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationWILD_MARAUDERSWORDS_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:21676

KhamulWarMace

mounted

PRIMARY

WitchKingMountedSword · RhunKhamul

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO3500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsEVILMEN_BLACKRIDER_DELAYBETWEENSHOTS1,000
PreAttackDelayEVILMEN_BLACKRIDER_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationEVILMEN_BLACKRIDER_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:34907

WitchKingMountedSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · RhunKhamul

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

mounted

MountedHorseWitchkingArmor · RhunKhamul

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST110%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME50%
FROST20%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
LOGICAL_FIRE50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:595

MountedHorseWitchkingArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Spectre's Jaunt (R)

Khamûl teleports to targeted area and causes enemy units to flee in terror Left click icon then left click on target area

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_BALROG_WINGS—
ReloadTime120000120,000
PublicTimerNo—
FlagsNO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterNONE +STRUCTURE—
ForbiddenObjectRange1010
InitiateAtLocationSoundCaH_Invulnerability—
FlagsLIMIT_DISTANCE—
MaxCastRange280280

SpecialPowerModule ModuleTag_LeapStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinFanOfKnives—
UpdateModuleStartsAttackYes—
AttributeModifierKhamulSpectersJaunt—
AttributeModifierAffectsSelfYes—

WeaponFireSpecialAbilityUpdate ModuleTag_LeapUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinFanOfKnives—
UnpackTime100100
PackTime11601,160
AwardXPForTriggering00
StartAbilityRange800.0800
ApproachRequiresLOSNo—
SpecialWeaponKhamulSpectersJauntWeapon—
BusyForDuration30003,000
TriggerModelConditionModelConditionState : USER_2—
WhichSpecialWeapon22
Source definitiondata/ini/commandbutton.ini:19009

Command_SpecialAbilitySpectersJaunt

active

The Shadow of the East (T)

Requires Level 3 Modifier Type: Leadership Nearby friendly units gain +33% damage Passive ability When activated, Khamûl slams his war mace into the ground, damaging and knocking back all enemies in a line Left click then left click on target

Cooldown 180s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime180000180,000
InitiateSoundSpiritofZigurStart—
FlagsWATER_OK RESPECT_RECHARGE_TIME_DISCOUNT—

UnpauseSpecialPowerUpgrade ModuleTag_SpiritOfZigurEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityShadowOfTheEast—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_SpiritOfZigurCaster

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityShadowOfTheEast—
UpdateModuleStartsAttackYes—
StartsPausedYes—
IdleWhenStartingPowerYes—
DisableDuringAnimDurationYes—

WeaponFireSpecialAbilityUpdate ModuleTag_SpiritOfZigurWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityShadowOfTheEast—
WhichSpecialWeapon11
SkipContinueYes—
UnpackTime600600
PackTime17001,700
FreezeAfterTriggerDuration10001,000
AwardXPForTriggering00
StartAbilityRange500.0500
MustFinishAbilityYes—
SpecialWeaponKhamulShadowOfTheEast—
Source definitiondata/ini/commandbutton.ini:19170

Command_SpecialAbilityKhamulShadowEast_Rhun

active

Fell Ward (C)

Cooldown 120s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
RadiusCursorRadius150150
ReloadTime120000120,000
FlagsRESPECT_RECHARGE_TIME_DISCOUNT WATER_OK LIMIT_DISTANCE—
MaxCastRange800800

UnpauseSpecialPowerUpgrade ModuleTag_NoneMayEnterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordsofDeath—
TriggeredByUpgrade_ObjectLevel5—

OCLSpecialPower ModuleTag_NoneMayEnter_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordsofDeath—
OCLOCL_KhamulWordsofDeath—
TriggerFXFX_KhamulRuneFX—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:51367

Command_SpecialAbilityWordsofDeath

active

The Black Easterling (V)

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_DainMightyRageDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
StartAbilityRange200200
UnpackTime10001,000
UnpackingVariation11
PreparationTime00
PersistentPrepTime00
PackTime13301,330
TriggerSpecialPowerModuleTag_TheodenGloriousChargeUpdate OBJECTPOS—
TriggerSpecialPowerModuleTag_BlackEasterling_OCL OBJECTPOS—
Source definitiondata/ini/commandbutton.ini:51343

Command_SpecialAbilityKhamulGloriousCharge

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_EowynHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/rhun/rhunkhamul.ini:775

AutoHealBehavior ModuleTag_EowynHealing

passive / conditional

Auto Heal Behavior

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation

AutoHealBehavior ModuleTag_MHHHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_MiniHordeLvl2—
HealingAmount1010
HealingDelay10001,000
StartHealingDelay2000020,000
UnitHealPulseFXFX_SpellHealUnitHealBuff—
NonStackableYes—
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
Source definitiondata/ini/object/evilfaction/units/rhun/rhunkhamul.ini:783

AutoHealBehavior ModuleTag_MHHHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DreadVisage

PropertyGame valueResolved value
StartsActiveNo—
BonusNameNazgulGenericDebuff—
TriggeredByUpgrade_ObjectLevel2—
RefreshDelay20002,000
Range200200
TargetEnemyYes—
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/units/rhun/rhunkhamul.ini:994

AttributeModifierAuraUpdate ModuleTag_DreadVisage

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_LeadershipNine

PropertyGame valueResolved value
StartsActiveYes—
BonusNameRhunKhamulNineBonus—
RefreshDelay20002,000
Range150150
ObjectFilterAOTR_NAZGUL_OBJECTFILTER—
Source definitiondata/ini/object/evilfaction/units/rhun/rhunkhamul.ini:1113

AttributeModifierAuraUpdate ModuleTag_LeadershipNine

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_LeadershipUndead

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel3—
BonusNameKhamulUndeadBonus—
RefreshDelay20002,000
Range200200
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/units/rhun/rhunkhamul.ini:1121

AttributeModifierAuraUpdate ModuleTag_LeadershipUndead

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/evilfaction/units/rhun/rhunkhamul.ini:1142

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Experience Level Create

Effect values & implementation

ExperienceLevelCreate ModuleTag_LevelBonus

PropertyGame valueResolved value
LevelToGrant11
MPOnlyYes—
Source definitiondata/ini/object/evilfaction/units/rhun/rhunkhamul.ini:1201

ExperienceLevelCreate ModuleTag_LevelBonus

Battalion composition & progression

Member templateCountHealth each
RhunKhamul13,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
GuldurKhamulLevel11Upgrade_ObjectLevel1
GuldurKhamulLevel2110Upgrade_ObjectLevel2 NazgulBonusRank2
GuldurKhamulLevel3245Upgrade_ObjectLevel3 NazgulBonusRank3
GuldurKhamulLevel4405Upgrade_ObjectLevel4 NazgulBonusRank4
GuldurKhamulLevel5585Upgrade_ObjectLevel5 NazgulBonusRank5
GuldurKhamulLevel6785Upgrade_ObjectLevel6 Upgrade_RingWraithSpeechCraft NazgulBonusRank6
GuldurKhamulLevel71,010Upgrade_ObjectLevel7 NazgulBonusRank7
GuldurKhamulLevel81,255Upgrade_ObjectLevel8 NazgulBonusRank8
GuldurKhamulLevel91,520Upgrade_ObjectLevel9 NazgulBonusRank9
GuldurKhamulLevel101,810Upgrade_ObjectLevel10 NazgulBonusRank10
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
RhûnFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1431

FactionRhun

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/rhun/rhunkhamul.ini:1

RhunKhamul