Gâsh-gôrtân
Siegeengine · INDIVIDUAL UNIT

Gâsh-gôrtân

Flame-destroyer Strong vs. Infantry and Structures Dragon-veneration in Rhûn developed long ago as an offshoot of Melkor-worship. Many have attempted to harness the power of these creatures, but to little enduring success. The Flame-destroyer harbours the power of the fire-drake without the unpredictability and personal danger that is often associated with them, laying waste to enemy armies and fortifications at the word of an officer rather than at the strange whims of a dragon.

Compare this unit ⇄
Cost1,200
Health / soldier4,800
Health / full battalion4,800
Attack range200
Movement speed35
Command points30

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

weaponset toggle 1

PRIMARY

FlamesprayerBoilerExceedFlame · RhunFlamesprayer

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,640 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
100 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
FLAME20050No upgrade gate specified
SIEGE15050No upgrade gate specified
FLAME20050No upgrade gate specified
SIEGE15050No upgrade gate specified
FLAME20050No upgrade gate specified
SIEGE15050No upgrade gate specified
FLAME20050No upgrade gate specified
SIEGE15050No upgrade gate specified
FLAME20050No upgrade gate specified
SIEGE15050No upgrade gate specified
FLAME20050No upgrade gate specified
SIEGE15050No upgrade gate specified
FLAME20050No upgrade gate specified
SIEGE15050No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange200200
RadiusDamageAffectsALLIES ENEMIES NOT_SIMILAR—
DelayBetweenShots100100
PreAttackDelay16401,640
PreAttackTypePER_SHOT—
FiringDuration24602,460
MeleeWeaponNo—
AcceptableAimDelta55
Source definitiondata/ini/weapon.ini:53129

FlamesprayerBoilerExceedFlame

Base equipment

PRIMARY

FlamesprayerFlame · RhunFlamesprayer

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,640 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
4,100 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
FLAME12030No upgrade gate specified
SIEGE8030No upgrade gate specified
FLAME12030No upgrade gate specified
SIEGE8030No upgrade gate specified
FLAME12030No upgrade gate specified
SIEGE8030No upgrade gate specified
FLAME12030No upgrade gate specified
SIEGE8030No upgrade gate specified
FLAME12030No upgrade gate specified
SIEGE8030No upgrade gate specified
FLAME12030No upgrade gate specified
SIEGE8030No upgrade gate specified
FLAME12030No upgrade gate specified
SIEGE8030No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange200200
RadiusDamageAffectsALLIES ENEMIES NOT_SIMILAR—
DelayBetweenShots41004,100
PreAttackDelay16401,640
PreAttackTypePER_SHOT—
FiringDuration24602,460
FireFXFX_FlamesprayerAttack—
MeleeWeaponNo—
AcceptableAimDelta55
Source definitiondata/ini/weapon.ini:52946

FlamesprayerFlame

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

FlamesprayerArmor · RhunFlamesprayer

Damage typeReceived
DEFAULT25%
SLASH90%
PIERCE15%
SPECIALIST70%
CRUSH40%
CAVALRY100%
SIEGE60%
FLAME40%
FROST30%
MAGIC30%
HERO125%
HERO_RANGED25%
PENALTY125%
STRUCTURAL15%
UNDEFINED1%
Source definitiondata/ini/armor.ini:4085

FlamesprayerArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Pressure Blast (R)

Blasts away enemies in front of the Flame-destroyer Deals no damage Left click to activate

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime6000060,000

SpecialPowerModule ModuleTag_PressureBlastStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerPressureBlast—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_PressureBlastUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerPressureBlast—
WhichSpecialWeapon22
SkipContinueYes—
UnpackTime700700
PreparationTime11
PersistentPrepTime10001,000
PackTime100100
AwardXPForTriggering00
StartAbilityRange80.080
MustFinishAbilityYes—
SpecialWeaponFlamesprayerPressureBlast—
Source definitiondata/ini/commandbutton.ini:16692

Command_SpecialAbilityFlamesprayerPressureBlast

upgrade / mode

Command_SpecialAbilityFlamesprayerBoilerExceed

Whilst active, the Flame-destroyer continually spews fire when targeting enemy units at the cost of suffering damage over time If the Flame-destroyer dies while Boiler Exceed is active, it explodes Left click to toggle on and off

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:16707

Command_SpecialAbilityFlamesprayerBoilerExceed

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/evilfaction/units/rhun/rhunflamesprayer.ini:566

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_BoilerExceedDeactivator

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl2—
PermanentNo—
StartsActiveNo—
BonusNameFlamesprayerBoilerExceedDeactivator—
AllowSelfYes—
RefreshDelay500500
Source definitiondata/ini/object/evilfaction/units/rhun/rhunflamesprayer.ini:636

AttributeModifierAuraUpdate ModuleTag_BoilerExceedDeactivator

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_BoilerExceedActivateIndicator

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl3—
PermanentNo—
StartsActiveNo—
BonusNameFlamesprayerBoilerExceedActiveIndicator—
AllowSelfYes—
RefreshDelay500500
Source definitiondata/ini/object/evilfaction/units/rhun/rhunflamesprayer.ini:645

AttributeModifierAuraUpdate ModuleTag_BoilerExceedActivateIndicator

Battalion composition & progression

Member templateCountHealth each
RhunFlamesprayer14,800
Experience and level upgrades (1)
Level definitionXP requirementUpgrades / modifiers
RhunFlamesprayerLevel11
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
RhûnFortressNo additional upgrade gate recorded
Trace

Starting builder → HaradPorter → MordorSiegeWorks → RhunSiegeWorksCommandSetLevel1 → Command_ConstructRhunFlamesprayer

Source definitiondata/ini/commandbutton.ini:16663

Command_ConstructRhunFlamesprayer

RhûnFortressUpgrade_MordorSiegeWorksLevel2
Trace

Starting builder → HaradPorter → MordorSiegeWorks → RhunSiegeWorksCommandSetLevel2 → Command_ConstructRhunFlamesprayer

Source definitiondata/ini/commandbutton.ini:16663

Command_ConstructRhunFlamesprayer

RhûnFortressUpgrade_MordorSiegeWorksLevel3
Trace

Starting builder → HaradPorter → MordorSiegeWorks → RhunSiegeWorksCommandSetLevel3 → Command_ConstructRhunFlamesprayer

Source definitiondata/ini/commandbutton.ini:16663

Command_ConstructRhunFlamesprayer

RhûnFortressUpgrade_MordorSiegeWorksLevel2
Trace

Starting builder → HaradPorter → MordorSiegeWorks → MordorSiegeWorks → RhunSiegeWorksCommandSetLevel1 → Command_ConstructRhunFlamesprayer

Source definitiondata/ini/commandbutton.ini:16663

Command_ConstructRhunFlamesprayer

RhûnFortressUpgrade_MordorSiegeWorksLevel2
Trace

Starting builder → HaradPorter → MordorSiegeWorks → MordorSiegeWorks → RhunSiegeWorksCommandSetLevel2 → Command_ConstructRhunFlamesprayer

Source definitiondata/ini/commandbutton.ini:16663

Command_ConstructRhunFlamesprayer

RhûnFortressUpgrade_MordorSiegeWorksLevel2, Upgrade_MordorSiegeWorksLevel3
Trace

Starting builder → HaradPorter → MordorSiegeWorks → MordorSiegeWorks → RhunSiegeWorksCommandSetLevel3 → Command_ConstructRhunFlamesprayer

Source definitiondata/ini/commandbutton.ini:16663

Command_ConstructRhunFlamesprayer

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/rhun/rhunflamesprayer.ini:3

RhunFlamesprayer