Flame-destroyer
Strong vs. Infantry and Structures
Dragon-veneration in Rhûn developed long ago as an offshoot of Melkor-worship. Many have attempted to harness the power of these creatures, but to little enduring success. The Flame-destroyer harbours the power of the fire-drake without the unpredictability and personal danger that is often associated with them, laying waste to enemy armies and fortifications at the word of an officer rather than at the strange whims of a dragon.
Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
weaponset toggle 1
PRIMARY
FlamesprayerBoilerExceedFlame · RhunFlamesprayer
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.200Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,640 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.100 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
FLAME
200
50
No upgrade gate specified
SIEGE
150
50
No upgrade gate specified
FLAME
200
50
No upgrade gate specified
SIEGE
150
50
No upgrade gate specified
FLAME
200
50
No upgrade gate specified
SIEGE
150
50
No upgrade gate specified
FLAME
200
50
No upgrade gate specified
SIEGE
150
50
No upgrade gate specified
FLAME
200
50
No upgrade gate specified
SIEGE
150
50
No upgrade gate specified
FLAME
200
50
No upgrade gate specified
SIEGE
150
50
No upgrade gate specified
FLAME
200
50
No upgrade gate specified
SIEGE
150
50
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
200
200
RadiusDamageAffects
ALLIES ENEMIES NOT_SIMILAR
—
DelayBetweenShots
100
100
PreAttackDelay
1640
1,640
PreAttackType
PER_SHOT
—
FiringDuration
2460
2,460
MeleeWeapon
No
—
AcceptableAimDelta
5
5
Source definitiondata/ini/weapon.ini:53129
FlamesprayerBoilerExceedFlame
Base equipment
PRIMARY
FlamesprayerFlame · RhunFlamesprayer
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.200Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,640 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.4,100 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
FLAME
120
30
No upgrade gate specified
SIEGE
80
30
No upgrade gate specified
FLAME
120
30
No upgrade gate specified
SIEGE
80
30
No upgrade gate specified
FLAME
120
30
No upgrade gate specified
SIEGE
80
30
No upgrade gate specified
FLAME
120
30
No upgrade gate specified
SIEGE
80
30
No upgrade gate specified
FLAME
120
30
No upgrade gate specified
SIEGE
80
30
No upgrade gate specified
FLAME
120
30
No upgrade gate specified
SIEGE
80
30
No upgrade gate specified
FLAME
120
30
No upgrade gate specified
SIEGE
80
30
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
200
200
RadiusDamageAffects
ALLIES ENEMIES NOT_SIMILAR
—
DelayBetweenShots
4100
4,100
PreAttackDelay
1640
1,640
PreAttackType
PER_SHOT
—
FiringDuration
2460
2,460
FireFX
FX_FlamesprayerAttack
—
MeleeWeapon
No
—
AcceptableAimDelta
5
5
Source definitiondata/ini/weapon.ini:52946
FlamesprayerFlame
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
FlamesprayerArmor · RhunFlamesprayer
Damage type
Received
DEFAULT
25%
SLASH
90%
PIERCE
15%
SPECIALIST
70%
CRUSH
40%
CAVALRY
100%
SIEGE
60%
FLAME
40%
FROST
30%
MAGIC
30%
HERO
125%
HERO_RANGED
25%
PENALTY
125%
STRUCTURAL
15%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:4085
FlamesprayerArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Pressure Blast (R)
Blasts away enemies in front of the Flame-destroyer
Deals no damage
Left click to activate
Whilst active, the Flame-destroyer continually spews fire when targeting enemy units at the cost of suffering damage over time
If the Flame-destroyer dies while Boiler Exceed is active, it explodes
Left click to toggle on and off
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.