Base equipment
PRIMARYRhunCannonFirebomb · RhunCannon
ⓘ
Maximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.ⓘ
Delay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.ⓘ
Configured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.ⓘ
Attacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.| Damage type | Damage / hit | Splash radius | Conditions |
|---|---|---|---|
| FLAME | 120 | 30 | No upgrade gate specified |
Weapon timing, targeting & source
| Property | Game value | Resolved value |
|---|---|---|
| AttackRange | ISENGARD_BALLISTA_RANGE | 500 |
| RangeBonusMinHeight | 30 | 30 |
| RangeBonus | 1 | 1 |
| RangeBonusPerFoot | #MULTIPLY( ISENGARD_BALLISTA_RANGE .003 ) | 1.5 |
| MinimumAttackRange | 100.0 | 100 |
| WeaponSpeed | 481 | 481 |
| MinWeaponSpeed | 481 | 481 |
| FXTrigger | CATAPULT_ROCK | — |
| FireFX | FX_EasterlingCannonShot | — |
| PreAttackType | PER_SHOT | — |
| PreAttackDelay | 1 | 1 |
| FiringDuration | 512 | 512 |
| DelayBetweenShots | ISENGARD_BALLISTA_DELAYBETWEENSHOTS | 7,000 |
| RequireFollowThru | Yes | — |
| NoVictimNeeded | Yes | — |
| LeechRangeWeapon | Yes | — |
| ClipSize | 1 | 1 |
| AutoReloadsClip | Yes | — |
| ClipReloadTime | ISENGARD_BALLISTA_FIRINGDURATION | 6,000 |
| HitPercentage | 70 | 70 |
| ScatterRadius | 50.0 | 50 |
Source definition
data/ini/weapon.ini:53383RhunCannonFirebomb
