Khârtan-gâsh
Siegeengine · INDIVIDUAL UNIT

Khârtan-gâsh

Compare this unit ⇄
Cost1,500
Health / soldier2,500
Health / full battalion2,500
Attack range500
Movement speed45
Command points30

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

RhunCannonFirebomb · RhunCannon

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
500
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
7,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
FLAME12030No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeISENGARD_BALLISTA_RANGE500
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ISENGARD_BALLISTA_RANGE .003 )1.5
MinimumAttackRange100.0100
WeaponSpeed481481
MinWeaponSpeed481481
FXTriggerCATAPULT_ROCK—
FireFXFX_EasterlingCannonShot—
PreAttackTypePER_SHOT—
PreAttackDelay11
FiringDuration512512
DelayBetweenShotsISENGARD_BALLISTA_DELAYBETWEENSHOTS7,000
RequireFollowThruYes—
NoVictimNeededYes—
LeechRangeWeaponYes—
ClipSize11
AutoReloadsClipYes—
ClipReloadTimeISENGARD_BALLISTA_FIRINGDURATION6,000
HitPercentage7070
ScatterRadius50.050
Source definitiondata/ini/weapon.ini:53383

RhunCannonFirebomb

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

BatteringRamArmor · RhunCannon

Damage typeReceived
DEFAULT25%
SLASH90%
PIERCE15%
SPECIALIST70%
CRUSH40%
CAVALRY100%
SIEGE60%
FLAME40%
FROST30%
MAGIC30%
HERO125%
HERO_RANGED25%
STRUCTURAL15%
UNDEFINED1%
Source definitiondata/ini/armor.ini:4069

BatteringRamArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

No active or passive ability resolved.

Battalion composition & progression

Member templateCountHealth each
RhunCannon12,500
Experience and level upgrades (1)
Level definitionXP requirementUpgrades / modifiers
RhunCannonLevel11
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
RhûnFortressUpgrade_MordorSiegeWorksLevel2
Trace

Starting builder → HaradPorter → MordorSiegeWorks → RhunSiegeWorksCommandSetLevel1 → Command_ConstructRhunCannon

Source definitiondata/ini/commandbutton.ini:16637

Command_ConstructRhunCannon

RhûnFortressUpgrade_MordorSiegeWorksLevel2
Trace

Starting builder → HaradPorter → MordorSiegeWorks → RhunSiegeWorksCommandSetLevel2 → Command_ConstructRhunCannon

Source definitiondata/ini/commandbutton.ini:16637

Command_ConstructRhunCannon

RhûnFortressUpgrade_MordorSiegeWorksLevel2, Upgrade_MordorSiegeWorksLevel3
Trace

Starting builder → HaradPorter → MordorSiegeWorks → RhunSiegeWorksCommandSetLevel3 → Command_ConstructRhunCannon

Source definitiondata/ini/commandbutton.ini:16637

Command_ConstructRhunCannon

RhûnFortressUpgrade_MordorSiegeWorksLevel2
Trace

Starting builder → HaradPorter → MordorSiegeWorks → MordorSiegeWorks → RhunSiegeWorksCommandSetLevel1 → Command_ConstructRhunCannon

Source definitiondata/ini/commandbutton.ini:16637

Command_ConstructRhunCannon

RhûnFortressUpgrade_MordorSiegeWorksLevel2
Trace

Starting builder → HaradPorter → MordorSiegeWorks → MordorSiegeWorks → RhunSiegeWorksCommandSetLevel2 → Command_ConstructRhunCannon

Source definitiondata/ini/commandbutton.ini:16637

Command_ConstructRhunCannon

RhûnFortressUpgrade_MordorSiegeWorksLevel2, Upgrade_MordorSiegeWorksLevel3
Trace

Starting builder → HaradPorter → MordorSiegeWorks → MordorSiegeWorks → RhunSiegeWorksCommandSetLevel3 → Command_ConstructRhunCannon

Source definitiondata/ini/commandbutton.ini:16637

Command_ConstructRhunCannon

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/rhun/cannon.ini:503

RhunCannon