Houndmaster Bélohk
Hero · INDIVIDUAL UNIT

Houndmaster Bélohk

Recruit the dreaded Houndmaster of Khand Chief Houndmaster of the legions of Vâh-rús, Belohk is a loyal and fierce warrior, proudly leading the Khandish auxiliaries into battle, accompanied by scores of ferocious warhounds.

Compare this unit ⇄
Cost1,200
Health / soldier2,000
Health / full battalion2,000
Attack range350
Movement speed65
Command points0

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

BelokhZaBow · RhunBelokhZa

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,170 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1300Without Upgrade_ObjectLevel5
HERO_RANGED1300Requires Upgrade_ObjectLevel5
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeFARAMIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( FARAMIR_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius0.00
DelayBetweenShotsFARAMIR_BOW_DELAYBETWEENSHOTS0
PreAttackDelayFARAMIR_BOW_PREATTACKDELAY1,170
PreAttackTypePER_POSITION—
FiringDurationFARAMIR_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:FARAMIR_BOW_RELOADTIME_MIN Max:FARAMIR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastFARAMIR_BOW_RELOADTIME_MAX1,600
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:1137

BelokhZaBow

mounted

PRIMARY

BelokhZaMountedBow · RhunBelokhZa

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
700 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
Unknown
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1300Without Upgrade_ObjectLevel5
HERO_RANGED1300Requires Upgrade_ObjectLevel5
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeFARAMIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( FARAMIR_BOW_RANGE .003 )1.05
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius0.00
PreAttackDelay700700
PreAttackTypePER_SHOT—
PreAttackRandomAmount200200
FiringDuration15001,500
RequireFollowThruYes—
ClipSize11
AutoReloadsClipYes—
ClipReloadTime15001,500
IsAimingWeaponYes—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanBeDodgedYes—
HitPassengerPercentage20%20
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:1177

BelokhZaMountedBow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

LegolasGreenwoodArmor · RhunBelokhZa

Damage typeReceived
DEFAULT100%
SLASH50%
PIERCE35%
SPECIALIST75%
CRUSH60%
CAVALRY50%
SIEGE55%
FLAME40%
FROST25%
MAGIC35%
HERO100%
HERO_RANGED100%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:279

LegolasGreenwoodArmor

mounted

HeroArmorMounted · RhunBelokhZa

Damage typeReceived
DEFAULT50%
SLASH25%
PIERCE15%
SPECIALIST100%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME40%
FROST40%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:432

HeroArmorMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

The Houndmaster (W)

Houndmaster Bélohk is accompanied by three Khandish Wardogs Passive ability When activated, summons an additional temporary Wardog that follows the Houndmaster and attacks his enemies Summons an additional Wardog at level 5, and 2 more at level 10 Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime120000120,000
InitiateAtLocationSoundGolfimbulSummonWolves—

UnpauseSpecialPowerUpgrade ModuleTag_DainSummonEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHoundmaster—
TriggeredByUpgrade_ObjectLevel1—

OCLSpecialPower ModuleTag_OCLSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHoundmaster—
OCLOCL_HoundmasterSummon—
CreateLocationUSE_OWNER_OBJECT—
TriggerFXFX_SummonHoundmasterWargs—
StartsPausedYes—
SetModelConditionModelConditionState:RAISING_FLAG—
SetModelConditionTime33
Source definitiondata/ini/commandbutton.ini:58990

Command_SpecialAbilityHoundmaster

active

Master of the Khandish Steppes (R)

Requires Level 3 Modifier Type: Leadership Nearby Variags, Wardogs, and Rhûn Serf units gain +15% armour and +15% damage Passive ability Left click to switch between mounted and on foot

Cooldown 2s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateNo—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:59014

Command_SpecialAbilityMasterSteppes

active

Warmonger's Shot (T)

Requires Level 4 A precise arrow shot that slows down an enemy unit by -70% and reduces their vision by 50% for 15 seconds Left click icon then left click on target unit

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime9000090,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseSlamArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDaleSlamArrow—
TriggeredByUpgrade_ObjectLevel4—

SpecialPowerModule ModuleTag_SlamArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDaleSlamArrow—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_SlamArrowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDaleSlamArrow—
SkipContinueYes—
UnpackTime12001,200
PreparationTime11
PersistentPrepTime10001,000
PackTime11
AwardXPForTriggering00
StartAbilityRange#SUBTRACT( FARAMIR_WOUNDING_ARROW_RANGE 25 )325
ApproachRequiresLOSYes—
SpecialWeaponWarmongerShot—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:59025

Command_SpecialAbilityWarmongerShot

active

Fury of the Beasts (V)

Requires Level 8 Modifier Type: Spell Nearby Variags, Outriders, and Khandish Wardogs gain +50% damage, +50% armour and -25% trample deceleration for 10 seconds At rank 10, duration of effect increases to 20 seconds Left click to activate

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime240000240,000

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNotTheodenGloriousChargeEvil—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_TheodenGloriousChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNotTheodenGloriousChargeEvil—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierFuryoftheBeasts—
AttributeModifierRange10001,000
AttributeModifierAffectsSelfNo—
AttributeModifierAffectsNONE +RhunWardogsHorde +RhunWardog +RhunWardogAlpha +MordorVariag_Rhun +MordorVariagHorde_Rhun +MordorVariagBanner +RhunVariagHorseArcher +RhunVariagHorseArcherHorde +RhunWardog_Slaved +RhunWardog_Summoned SAME_PLAYER—
AttributeModifierFXFX_BelohkFuryFX—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation

PropertyGame valueResolved value
UnpackTime10001,000
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityNotTheodenGloriousChargeEvil—
PreparationTime00
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:59041

Command_FuryoftheBeasts

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

The Houndmaster (W)

Houndmaster Bélohk is accompanied by three Khandish Wardogs Passive ability When activated, summons an additional temporary Wardog that follows the Houndmaster and attacks his enemies Summons an additional Wardog at level 5, and 2 more at level 10 Left click to activate

Cooldown 120s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime120000120,000
InitiateAtLocationSoundGolfimbulSummonWolves—

UnpauseSpecialPowerUpgrade ModuleTag_DainSummonEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHoundmaster—
TriggeredByUpgrade_ObjectLevel1—

OCLSpecialPower ModuleTag_OCLSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHoundmaster—
OCLOCL_HoundmasterSummon—
CreateLocationUSE_OWNER_OBJECT—
TriggerFXFX_SummonHoundmasterWargs—
StartsPausedYes—
SetModelConditionModelConditionState:RAISING_FLAG—
SetModelConditionTime33
Source definitiondata/ini/commandbutton.ini:58990

Command_SpecialAbilityHoundmaster

active

Master of the Khandish Steppes (R)

Requires Level 3 Modifier Type: Leadership Nearby Variags, Wardogs, and Rhûn Serf units gain +15% armour and +15% damage Passive ability Left click to switch between mounted and on foot

Cooldown 2s

Requires: Upgrade_ObjectLevel10, Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateNo—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:59014

Command_SpecialAbilityMasterSteppes

active

Warmonger's Shot (T)

Requires Level 4 A precise arrow shot that slows down an enemy unit by -70% and reduces their vision by 50% for 15 seconds Left click icon then left click on target unit

Cooldown 90s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime9000090,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseSlamArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDaleSlamArrow—
TriggeredByUpgrade_ObjectLevel4—

SpecialPowerModule ModuleTag_SlamArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDaleSlamArrow—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_SlamArrowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDaleSlamArrow—
SkipContinueYes—
UnpackTime12001,200
PreparationTime11
PersistentPrepTime10001,000
PackTime11
AwardXPForTriggering00
StartAbilityRange#SUBTRACT( FARAMIR_WOUNDING_ARROW_RANGE 25 )325
ApproachRequiresLOSYes—
SpecialWeaponWarmongerShot—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:59025

Command_SpecialAbilityWarmongerShot

active

Fury of the Beasts (V)

Requires Level 8 Modifier Type: Spell Nearby Variags, Outriders, and Khandish Wardogs gain +50% damage, +50% armour and -25% trample deceleration for 10 seconds At rank 10, duration of effect increases to 20 seconds Left click to activate

Cooldown 240s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime240000240,000

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnablerLvl10

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFuryoftheBeastsLvl10—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_TheodenGloriousChargeUpdateLvl10

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFuryoftheBeastsLvl10—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierFuryoftheBeastsLvl10—
AttributeModifierRange200200
AttributeModifierAffectsSelfNo—
AttributeModifierAffectsNONE +RhunWardogsHorde +RhunWardog +MordorVariag_Rhun +MordorVariagHorde_Rhun +MordorVariagBanner +RhunVariagHorseArcher +RhunVariagHorseArcherHorde +RhunWardog_Slaved +RhunWardog_Summoned SAME_PLAYER—
AttributeModifierFXFX_GolfimbulHatredFX—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimationLvl10

PropertyGame valueResolved value
UnpackTime10001,000
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityFuryoftheBeastsLvl10—
PreparationTime00
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:59054

Command_FuryoftheBeastsLvl10

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_LegolasHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/rhun/belokhza.ini:877

AutoHealBehavior ModuleTag_LegolasHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/evilfaction/units/rhun/belokhza.ini:884

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameHoundmasterLeadership—
TriggeredByUpgrade_ObjectLevel3—
RefreshDelay20002,000
Range600600
ObjectFilterNONE +RhunWardog +RhunWardogAlpha +RhunWardog_Slaved +RhunWardog_Summoned +AuxillaryArcher +RhunVariagHorseArcher +MordorVariag +TribalAuxillary +MordorVariag_Rhun—
Source definitiondata/ini/object/evilfaction/units/rhun/belokhza.ini:1035

AttributeModifierAuraUpdate ModuleTag_Leadership

Battalion composition & progression

Member templateCountHealth each
RhunBelokhZa12,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
BelokhZaLevel11Upgrade_LegolasHawkStrike Upgrade_ObjectLevel1
BelokhZaLevel2100Upgrade_ObjectLevel2 HeroLevelUpDamage1
BelokhZaLevel3200Upgrade_ObjectLevel3 HeroLevelUpDamage2
BelokhZaLevel4300Upgrade_ObjectLevel4 HeroLevelUpDamage3
BelokhZaLevel5500Upgrade_ObjectLevel5 HeroLevelUpDamage4
BelokhZaLevel6700Upgrade_ObjectLevel6 HeroLevelUpDamage5
BelokhZaLevel7900Upgrade_ObjectLevel7 HeroLevelUpDamage6
BelokhZaLevel81,100Upgrade_ObjectLevel8 HeroLevelUpDamage7
BelokhZaLevel91,500 HeroLevelUpDamage8
BelokhZaLevel102,000Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
RhûnFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1431

FactionRhun

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/rhun/belokhza.ini:1

RhunBelokhZa