Pelargir Noble
Infantry · INDIVIDUAL UNIT

Pelargir Noble

Requires Guesthouse Level 2 Support unit, grants permanent buffs to heroes and structures Pelargir has ties to the Royal House and as such, many of their nobles enjoy tarrying in Belfalas.

Compare this unit ⇄
Cost500
Health / soldier1,000
Health / full battalion1,000
Attack range11.5
Movement speed60
Command points50

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DolAmrothPelargirNobleSword · PelargirNoble

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
633 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1008Without Upgrade_DenethorLevel3
HERO10015Requires Upgrade_DenethorLevel3
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsISENGARD_BERSERKER_DELAYBETWEENSHOTS633
PreAttackDelayISENGARD_BERSERKER_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationISENGARD_BERSERKER_FIRINGDURATION633
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:87004

DolAmrothPelargirNobleSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

MahudChiefArmor · PelargirNoble

Damage typeReceived
DEFAULT100%
CRUSH150%
SLASH60%
PIERCE60%
SPECIALIST50%
FLAME200%
FROST100%
SIEGE100%
STRUCTURAL100%
CHOP100%
HERO100%
HERO_RANGED75%
CAVALRY125%
MAGIC100%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3238

MahudChiefArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Dance Lessons (W)

The Noble gives out dance lessons! Surprisingly, this has benefits Selected hero permanently gains +10% movement speed Left click icon then left click on target unit

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime120000120,000
FlagsNEEDS_OBJECT_FILTER RESPECT_RECHARGE_TIME_DISCOUNT—
ObjectFilterAOTR_BLACK_SWAN_CRIPPLE_OBJECTFILTER ALLIES—
MaxCastRange9999999,999

SpecialPowerModule ModuleTag_DanceLessonsStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPelargirDanceLessons—
UpdateModuleStartsAttackYes—
StartsPausedNo—

WeaponFireSpecialAbilityUpdate ModuleTag_DanceLessonsWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPelargirDanceLessons—
InstantYes—
ApproachRequiresLOSYes—
SkipContinueYes—
FreezeAfterTriggerDuration100100
NeedCollisionBeforeTriggerNo—
ApproachUntilMembersInRangeNo—
SpecialWeaponDolAmrothPelargirDanceLessonWeapon—
Source definitiondata/ini/commandbutton.ini:69528

Command_PelargirNobleDanceLessons

active

Mobilisation (R)

Requires Level 2 The Noble oversees the mobilisation of the army, permanently increasing the production speed of selected building by 10% Left click icon then left click on target building

Cooldown 120s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
RadiusCursorRadius5050
ReloadTime120000120,000
FlagsNEEDS_OBJECT_FILTER RESPECT_RECHARGE_TIME_DISCOUNT—
ObjectFilterNONE +DolAmrothGuestHouse +DolAmrothGuestHouseFoundation +DolAmrothGuardhouse +DolAmrothGuardhouseFoundation +DolAmrothRoyalBarracks +DolAmrothRoyalBarracksFoundation +DolAmrothRoyalStable +DolAmrothRoyalStableFoundation +AmrothianMilitiaHorde +AmrothianMilitia -AmrothianMilitia_Patrol ALLIES—
MaxCastRange9999999,999

UnpauseSpecialPowerUpgrade ModuleTag_MobilisationEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPelargirMobilisation—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_MobilisationStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPelargirMobilisation—
UpdateModuleStartsAttackYes—
StartsPausedNo—

WeaponFireSpecialAbilityUpdate ModuleTag_MobilisationFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPelargirMobilisation—
InstantYes—
ApproachRequiresLOSYes—
SpecialWeaponDolAmrothPelargirMobilisationWeapon—
Source definitiondata/ini/commandbutton.ini:69542

Command_PelargirNobleMobilisation

active

City Planning (T)

Requires Level 3 The Noble knows a thing or two about city planning Targeted structure gains +25% armour versus siege. Left click icon then left click on target building

Cooldown 180s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
RadiusCursorRadius2525
ReloadTime180000180,000
FlagsNEEDS_OBJECT_FILTER RESPECT_RECHARGE_TIME_DISCOUNT—
ObjectFilterNONE +STRUCTURE ALLIES—
MaxCastRange200200

UnpauseSpecialPowerUpgrade ModuleTag_CityPlanningUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPelargirCityPlanning—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_CityPlanningSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPelargirCityPlanning—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_CityPlanningWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPelargirCityPlanning—
InstantYes—
ApproachRequiresLOSYes—
SpecialWeaponDolAmrothPelargirCityPlanningWeapon—
Source definitiondata/ini/commandbutton.ini:69557

Command_PelargirNobleCityPlanning

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyRivendellMedicine

Effect values & implementation

AutoHealBehavior ModuleTag_BerserkerHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2 Upgrade_TechnologyRivendellMedicine—
RequiresAllTriggersNo—
HealingAmount2020
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dolamroth/pelargirnoble.ini:541

AutoHealBehavior ModuleTag_BerserkerHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_IDubThee

Effect values & implementation

AttributeModifierUpgrade ModuleTag_IDubThee

PropertyGame valueResolved value
TriggeredByUpgrade_IDubThee—
AttributeModifierIDubTheeExperience—

IDubTheeExperience

PropertyGame valueResolved value
CategoryLEVEL—
ModifierEXPERIENCE 125%—
Duration00
FXFX_IDubThee—
Source definitiondata/ini/object/goodfaction/units/dolamroth/pelargirnoble.ini:647

AttributeModifierUpgrade ModuleTag_IDubThee

Battalion composition & progression

Member templateCountHealth each
PelargirNoble11,000
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
HandmaidenLevel11Upgrade_ObjectLevel1
HandmaidenLevel270Upgrade_ObjectLevel2 GoodEliteBonusRank2
HandmaidenLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
HandmaidenLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
HandmaidenLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Dol AmrothAmrothian Guest HouseUpgrade_IsengardUrukPitLevel2
Trace

Starting builder → DolAmrothPorter → DolAmrothGuestHouse → DolAmrothGuestHouseCommandSet → Command_ConstructPelargirNoble

Source definitiondata/ini/commandbutton.ini:70282

Command_ConstructPelargirNoble

Dol AmrothAmrothian Guest HouseUpgrade_IsengardUrukPitLevel2
Trace

Starting builder → DolAmrothPorter → DolAmrothGuestHouse → DolAmrothGuestHouseCommandSetLevel2 → Command_ConstructPelargirNoble

Source definitiondata/ini/commandbutton.ini:70282

Command_ConstructPelargirNoble

Dol AmrothAmrothian Guest HouseUpgrade_GondorBarracksLevel3, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → DolAmrothPorter → DolAmrothGuestHouse → DolAmrothGuestHouseCommandSetLevel3 → Command_ConstructPelargirNoble

Source definitiondata/ini/commandbutton.ini:70282

Command_ConstructPelargirNoble

Dol AmrothAmrothian Guest HouseUpgrade_DismountedBodyGuard, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → DolAmrothPorter → DolAmrothGuestHouse → DolAmrothGuestHouseCommandSet → Command_ConstructPelargirNoble

Source definitiondata/ini/commandbutton.ini:70282

Command_ConstructPelargirNoble

Dol AmrothAmrothian Guest HouseUpgrade_DismountedBodyGuard, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → DolAmrothPorter → DolAmrothGuestHouse → DolAmrothGuestHouseCommandSetLevel2 → Command_ConstructPelargirNoble

Source definitiondata/ini/commandbutton.ini:70282

Command_ConstructPelargirNoble

Dol AmrothAmrothian Guest HouseUpgrade_DismountedBodyGuard, Upgrade_GondorBarracksLevel3, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → DolAmrothPorter → DolAmrothGuestHouse → DolAmrothGuestHouseCommandSetLevel3 → Command_ConstructPelargirNoble

Source definitiondata/ini/commandbutton.ini:70282

Command_ConstructPelargirNoble

Dol AmrothAmrothian Guest HouseUpgrade_IsengardUrukPitLevel2, Upgrade_MiniHordeLvl10, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → DolAmrothGuestHouse → DolAmrothGuestHouseCommandSet → Command_ConstructPelargirNoble

Source definitiondata/ini/commandbutton.ini:70282

Command_ConstructPelargirNoble

Dol AmrothAmrothian Guest HouseUpgrade_IsengardUrukPitLevel2, Upgrade_MiniHordeLvl10, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → DolAmrothGuestHouse → DolAmrothGuestHouseCommandSetLevel2 → Command_ConstructPelargirNoble

Source definitiondata/ini/commandbutton.ini:70282

Command_ConstructPelargirNoble

Dol AmrothAmrothian Guest HouseUpgrade_GondorBarracksLevel3, Upgrade_IsengardUrukPitLevel2, Upgrade_MiniHordeLvl10, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → DolAmrothGuestHouse → DolAmrothGuestHouseCommandSetLevel3 → Command_ConstructPelargirNoble

Source definitiondata/ini/commandbutton.ini:70282

Command_ConstructPelargirNoble

Dol AmrothAmrothian Guest HouseUpgrade_DismountedBodyGuard, Upgrade_IsengardUrukPitLevel2, Upgrade_MiniHordeLvl10, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → fortress_dolamroth → DolAmrothFortressCitadel → DolAmrothPorter → DolAmrothGuestHouse → DolAmrothGuestHouseCommandSet → Command_ConstructPelargirNoble

Source definitiondata/ini/commandbutton.ini:70282

Command_ConstructPelargirNoble

Dol AmrothAmrothian Guest HouseUpgrade_DismountedBodyGuard, Upgrade_IsengardUrukPitLevel2, Upgrade_MiniHordeLvl10, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → fortress_dolamroth → DolAmrothFortressCitadel → DolAmrothPorter → DolAmrothGuestHouse → DolAmrothGuestHouseCommandSetLevel2 → Command_ConstructPelargirNoble

Source definitiondata/ini/commandbutton.ini:70282

Command_ConstructPelargirNoble

Dol AmrothAmrothian Guest HouseUpgrade_DismountedBodyGuard, Upgrade_GondorBarracksLevel3, Upgrade_IsengardUrukPitLevel2, Upgrade_MiniHordeLvl10, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → fortress_dolamroth → DolAmrothFortressCitadel → DolAmrothPorter → DolAmrothGuestHouse → DolAmrothGuestHouseCommandSetLevel3 → Command_ConstructPelargirNoble

Source definitiondata/ini/commandbutton.ini:70282

Command_ConstructPelargirNoble

Dol AmrothAmrothian Guest HouseUpgrade_IsengardUrukPitLevel2, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → fortress_dolamroth → DolAmrothFortressCitadel → DolAmrothPorter → DolAmrothGuestHouse → DolAmrothGuestHouseCommandSet → Command_ConstructPelargirNoble

Source definitiondata/ini/commandbutton.ini:70282

Command_ConstructPelargirNoble

Dol AmrothAmrothian Guest HouseUpgrade_IsengardUrukPitLevel2, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → fortress_dolamroth → DolAmrothFortressCitadel → DolAmrothPorter → DolAmrothGuestHouse → DolAmrothGuestHouseCommandSetLevel2 → Command_ConstructPelargirNoble

Source definitiondata/ini/commandbutton.ini:70282

Command_ConstructPelargirNoble

Dol AmrothAmrothian Guest HouseUpgrade_GondorBarracksLevel3, Upgrade_IsengardUrukPitLevel2, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → fortress_dolamroth → DolAmrothFortressCitadel → DolAmrothPorter → DolAmrothGuestHouse → DolAmrothGuestHouseCommandSetLevel3 → Command_ConstructPelargirNoble

Source definitiondata/ini/commandbutton.ini:70282

Command_ConstructPelargirNoble

Dol AmrothAmrothian Guest HouseUpgrade_DismountedBodyGuard, Upgrade_IsengardUrukPitLevel2, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → fortress_dolamroth → DolAmrothFortressCitadel → DolAmrothPorter → DolAmrothGuestHouse → DolAmrothGuestHouseCommandSet → Command_ConstructPelargirNoble

Source definitiondata/ini/commandbutton.ini:70282

Command_ConstructPelargirNoble

Dol AmrothAmrothian Guest HouseUpgrade_DismountedBodyGuard, Upgrade_IsengardUrukPitLevel2, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → fortress_dolamroth → DolAmrothFortressCitadel → DolAmrothPorter → DolAmrothGuestHouse → DolAmrothGuestHouseCommandSetLevel2 → Command_ConstructPelargirNoble

Source definitiondata/ini/commandbutton.ini:70282

Command_ConstructPelargirNoble

Dol AmrothAmrothian Guest HouseUpgrade_DismountedBodyGuard, Upgrade_GondorBarracksLevel3, Upgrade_IsengardUrukPitLevel2, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → fortress_dolamroth → DolAmrothFortressCitadel → DolAmrothPorter → DolAmrothGuestHouse → DolAmrothGuestHouseCommandSetLevel3 → Command_ConstructPelargirNoble

Source definitiondata/ini/commandbutton.ini:70282

Command_ConstructPelargirNoble

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/dolamroth/pelargirnoble.ini:1

PelargirNoble