Requires the Sauron's Workshop upgrade
Elite Infantry
Strong vs. Pikemen and Cavalry
In S.A. 3261, Ar-Pharazôn sailed to Middle-earth to defeat a resurgent Sauron. Seeing the might of Númenor, Sauron submitted to the king's authority, and he was brought back to Númenor as a hostage. Sauron soon became an adviser to the King as Tar-Mairon, and promised the Númenóreans eternal life if they worshipped Melkor. Under the counsel of Sauron the Númenóreans became even more warlike, hunting the Men of Middle-earth and enslaving them.
Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
FornostSoldierSword · NumenorSpearman
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.400 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,200 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
100
0
Without Upgrade_TechnologyRivendellDagorlad
SLASH
100
0
Requires Upgrade_TechnologyRivendellDagorlad
MAGIC
15
Unknown
Requires Upgrade_TechnologyRivendellDagorlad
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ANGMAR_SWORD_DELAYBETWEENSHOTS
1,200
PreAttackDelay
ANGMAR_SWORD_PREATTACKDELAY
400
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
ANGMAR_SWORD_FIRINGDURATION
800
Source definitiondata/ini/weapon.ini:87716
FornostSoldierSword
player upgrade
PRIMARY
FornostSoldierSwordUpgraded · NumenorSpearman
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.400 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,200 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
200
0
Without Upgrade_TechnologyRivendellDagorlad
SLASH
200
0
Requires Upgrade_TechnologyRivendellDagorlad
MAGIC
15
Unknown
Requires Upgrade_TechnologyRivendellDagorlad
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ANGMAR_SWORD_DELAYBETWEENSHOTS
1,200
PreAttackDelay
ANGMAR_SWORD_PREATTACKDELAY
400
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
ANGMAR_SWORD_FIRINGDURATION
800
Source definitiondata/ini/weapon.ini:87758
FornostSoldierSwordUpgraded
weaponset toggle 1
PRIMARY
GuldurOrcRavagerWeaponAppetite · NumenorSpearman
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.433 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.600 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
105
7
No upgrade gate specified
SLASH
105
7
No upgrade gate specified
SIEGE
105
8
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
20
20
MeleeWeapon
Yes
—
WeaponSpeed
799999.2
799,999.2
DelayBetweenShots
GIMLI_DELAYBETWEENSHOTS
600
PreAttackDelay
GIMLI_PREATTACKDELAY
433
PreAttackType
PER_SHOT
—
FiringDuration
GIMLI_FIRINGDURATION
600
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:23048
GuldurOrcRavagerWeaponAppetite
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
RivendellGuardArmor · NumenorSpearman
Damage type
Received
DEFAULT
75%
SLASH
60%
PIERCE
45%
SPECIALIST
25%
CAVALRY
85%
CRUSH
150%
SIEGE
90%
FLAME
100%
FROST
140%
MAGIC
100%
HERO
170%
HERO_RANGED
170%
STRUCTURAL
50%
POISON
55%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:6725
RivendellGuardArmor
player upgrade
RivendellGuardHeavyArmor · NumenorSpearman
Damage type
Received
DEFAULT
35%
SLASH
30%
PIERCE
25%
SPECIALIST
10%
CAVALRY
65%
CRUSH
80%
SIEGE
45%
FLAME
50%
FROST
75%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
STRUCTURAL
20%
POISON
30%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:6743
RivendellGuardHeavyArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Strength of the Edain (W)
Requires Level 3
The Legion of Númenor can crush enemies and
is immune to arrows for a short duration
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.