Legion of Númenor
Pike · 10 SOLDIERS

Legion of Númenor

Requires the Sauron's Workshop upgrade Elite Infantry Strong vs. Pikemen and Cavalry In S.A. 3261, Ar-Pharazôn sailed to Middle-earth to defeat a resurgent Sauron. Seeing the might of Númenor, Sauron submitted to the king's authority, and he was brought back to Númenor as a hostage. Sauron soon became an adviser to the King as Tar-Mairon, and promised the Númenóreans eternal life if they worshipped Melkor. Under the counsel of Sauron the Númenóreans became even more warlike, hunting the Men of Middle-earth and enslaving them.

Compare this unit ⇄
Cost1,400
Health / soldier600
Health / full battalion6,000
Attack range11.5
Movement speed60
Command points80

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

FornostSoldierSword · NumenorSpearman

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1000Without Upgrade_TechnologyRivendellDagorlad
SLASH1000Requires Upgrade_TechnologyRivendellDagorlad
MAGIC15UnknownRequires Upgrade_TechnologyRivendellDagorlad
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:87716

FornostSoldierSword

player upgrade

PRIMARY

FornostSoldierSwordUpgraded · NumenorSpearman

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH2000Without Upgrade_TechnologyRivendellDagorlad
SLASH2000Requires Upgrade_TechnologyRivendellDagorlad
MAGIC15UnknownRequires Upgrade_TechnologyRivendellDagorlad
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:87758

FornostSoldierSwordUpgraded

weaponset toggle 1

PRIMARY

GuldurOrcRavagerWeaponAppetite · NumenorSpearman

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
433 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
600 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1057No upgrade gate specified
SLASH1057No upgrade gate specified
SIEGE1058No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange2020
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShotsGIMLI_DELAYBETWEENSHOTS600
PreAttackDelayGIMLI_PREATTACKDELAY433
PreAttackTypePER_SHOT—
FiringDurationGIMLI_FIRINGDURATION600
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:23048

GuldurOrcRavagerWeaponAppetite

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

RivendellGuardArmor · NumenorSpearman

Damage typeReceived
DEFAULT75%
SLASH60%
PIERCE45%
SPECIALIST25%
CAVALRY85%
CRUSH150%
SIEGE90%
FLAME100%
FROST140%
MAGIC100%
HERO170%
HERO_RANGED170%
STRUCTURAL50%
POISON55%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6725

RivendellGuardArmor

player upgrade

RivendellGuardHeavyArmor · NumenorSpearman

Damage typeReceived
DEFAULT35%
SLASH30%
PIERCE25%
SPECIALIST10%
CAVALRY65%
CRUSH80%
SIEGE45%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
POISON30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6743

RivendellGuardHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Strength of the Edain (W)

Requires Level 3 The Legion of Númenor can crush enemies and is immune to arrows for a short duration Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000
Source definitiondata/ini/commandbutton.ini:82791

Command_SpecialAbilityStrengthOfTheEdain

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
Source definitiondata/ini/object/evilfaction/units/mordor/numenor_spearman.ini:187

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Armor Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/mordor/numenor_spearman.ini:191

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
UpgradeTexturegunumenorian.tga 0 gunumenorian_HA.tga—
RecolorHouseYes—
ExcludeSubobjectsFORGED_BLADE—
Source definitiondata/ini/object/evilfaction/units/mordor/numenor_spearman.ini:200

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/mordor/numenor_spearman.ini:207

SubObjectsUpgrade ForgedBlade_Upgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GondorFighterFearless

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFighterFearless—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/evilfaction/units/mordor/numenor_spearman.ini:243

AttributeModifierUpgrade ModuleTag_AMU

Battalion composition & progression

Member templateCountHealth each
NumenorSpearman10600
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilEliteLevel1_FS1Upgrade_ObjectLevel1
EvilEliteLevel2_FS70Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilEliteLevel3_FS140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilEliteLevel4_FS210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilEliteLevel5_FS280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
AnnatarFortressUpgrade_MordorFortressMorgulSorceryTrigger
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorFortressCommandSet_Annatar_Recruitable → Command_ConstructNumenorSpearmanHorde

Source definitiondata/ini/commandbutton.ini:82510

Command_ConstructNumenorSpearmanHorde

AnnatarFortressUpgrade_MordorFortressMorgulSorceryTrigger
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → Fortress_Mordor → MordorFortressCitadel → MordorFortressCommandSet_Annatar_Recruitable → Command_ConstructNumenorSpearmanHorde

Source definitiondata/ini/commandbutton.ini:82510

Command_ConstructNumenorSpearmanHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/mordor/numenor_spearmen.ini:1

NumenorSpearmanHorde