Isildur
Hero · INDIVIDUAL UNIT

Isildur

Recruit Isildur, the heir of Elendil. 'But when Sauron was driven out for a time, Isildur came first to Minas Ithil, and here he did a deed for which he was afterwards renowned. For he alone had preserved the fruit of Nimloth, the fair tree of Númenor, and planting it in secret, it was known only to a few, and it prospered there in secret, growing into a sapling that he took with him when he fled the sack of the city by Sauron. This seedling he brought to safety, and from it sprang all the White Trees of Gondor.'

Compare this unit ⇄
Cost4,000
Health / soldier2,600
Health / full battalion2,600
Attack range11.5
Movement speed45
Command points0

Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

IsildurSword · NumenorIsildur

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
900 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO35015No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsARAGORN_DELAYBETWEENSHOTS900
PreAttackDelayARAGORN_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationARAGORN_FIRINGDURATION900
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:16825

IsildurSword

weaponset hero mode

PRIMARY

IsildurNarsilHeroSword · NumenorIsildur

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
900 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO17520No upgrade gate specified
HERO17515No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsARAGORN_DELAYBETWEENSHOTS900
PreAttackDelayARAGORN_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationARAGORN_FIRINGDURATION900
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:16908

IsildurNarsilHeroSword

weaponset toggle 1

PRIMARY

FaramirBow · NumenorIsildur

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,170 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeFARAMIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( FARAMIR_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius0.00
DelayBetweenShotsFARAMIR_BOW_DELAYBETWEENSHOTS0
PreAttackDelayFARAMIR_BOW_PREATTACKDELAY1,170
PreAttackTypePER_POSITION—
FiringDurationFARAMIR_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:FARAMIR_BOW_RELOADTIME_MIN Max:FARAMIR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastFARAMIR_BOW_RELOADTIME_MAX1,600
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:17219

FaramirBow

passenger type one

SECONDARY

GondorAragornDwarfToss · NumenorIsildur

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
4,000
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,633 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
Unknown
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
10.8No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
IdleAfterFiringDelay00
AttackRange4000.04,000
MinimumAttackRange40.040
WeaponSpeed120.0120
ProjectileFilterInContainerNONE +GIMLI—
ClipSize11
ClipReloadTime54005,400
PreAttackDelay16331,633
FiringDuration27002,700
PreAttackTypePER_SHOT—
HitPercentage00
ScatterRadius4.04
Source definitiondata/ini/weapon.ini:17009

GondorAragornDwarfToss

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · NumenorIsildur

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Heir of Númenor (W)

Modifier Type: Spell When activated, all nearby units gain +33% damage and and immunity to fear and terror for 20 seconds

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TheodenGloriousChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierIsildurActiveBuff—
AttributeModifierRange200200
AttributeModifierAffectsSelfNo—
AttributeModifierAffectsAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
AttributeModifierFXFX_AragornIsildursHeirRec—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation

PropertyGame valueResolved value
UnpackTime15001,500
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
PreparationTime00
PersistentPrepTime00
PackTime15001,500
Source definitiondata/ini/commandbutton.ini:89360

Command_SpecialAbilityIsildurIsildurHeir

active

Stone of Minas Ithil (R)

Can be cast to reveal shroud for 2 minutes Modifier Type: Active Debuff Targeted units, both friend and foe, lose all leadership for 30 seconds Left click on icon then left click on target area

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_PALANTIR_VISION—
ReloadTime120000120,000
FlagsWATER_OK—
RadiusCursorRadius100100
InitiateAtLocationSoundFarsight—

OCLSpecialPower ModuleTag_FarsightOCL

PropertyGame valueResolved value
StartsPausedNo—
SpecialPowerTemplateSpecialAbilityArveduiPalantir_FS—
OCLOCL_SpecialPowerDenethorPalantir—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:89372

Command_SpecialAbilityIsildirStoneOfMinasIthil

active

Leader of Men (T)

Requires Level 3 Summons a battalion of Fornost Soldiers At rank 6, includes an additional battalion of Fornost Archers At rank 10, two of both Left click to activate

Cooldown 540s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTimeSPELL_RECHARGE_TIME_TIER_3540,000

UnpauseSpecialPowerUpgrade ModuleTag_Reinforcements_Dummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMemoryOfNumenorSummonDummy—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_Reinforcements_OCL_Dummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMemoryOfNumenorSummonDummy—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:89385

Command_SpecialAbilityLeaderOfMenSummonDummy

active

Nimloth's Keeper (C)

Cooldown 540s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTimeSPELL_RECHARGE_TIME_TIER_3540,000
ObjectFilterAOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER -NumenorIsildur—

UnpauseSpecialPowerUpgrade ModuleTag_HeadhunterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurNimlothsKeeper—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_HeadhunterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurNimlothsKeeper—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_Headhunter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurNimlothsKeeper—
WhichSpecialWeapon22
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange200200
SpecialWeaponYoungElrondWiseCouncilWeapon—
Source definitiondata/ini/commandbutton.ini:89448

Command_SpecialAbilityIsildurNimlothsKeeper

active

Fateful Strike (V)

Cooldown 720s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTimeSPELL_RECHARGE_TIME_TIER_4720,000
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterNONE +HERO—

UnpauseSpecialPowerUpgrade ModuleTag_BleedWeaponEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurFatefulStrikeWeapon—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_BleedWeaponPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurFatefulStrikeWeapon—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_GorbagBleedWeapon

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurFatefulStrikeWeapon—
UnpackTime20002,000
PackTime20002,000
AwardXPForTriggering00
StartAbilityRange12.012
SpecialWeaponNumenorIsildurFatefulStrike—
WhichSpecialWeapon11
RejectedConditionsMOUNTED—
Source definitiondata/ini/commandbutton.ini:89462

Command_SpecialAbilityNumenorIsildurFatefulStrike

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Heir of Númenor (W)

Modifier Type: Spell When activated, all nearby units gain +33% damage and and immunity to fear and terror for 20 seconds

Cooldown 360s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TheodenGloriousChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierIsildurActiveBuff—
AttributeModifierRange200200
AttributeModifierAffectsSelfNo—
AttributeModifierAffectsAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
AttributeModifierFXFX_AragornIsildursHeirRec—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation

PropertyGame valueResolved value
UnpackTime15001,500
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
PreparationTime00
PersistentPrepTime00
PackTime15001,500
Source definitiondata/ini/commandbutton.ini:89360

Command_SpecialAbilityIsildurIsildurHeir

active

Stone of Minas Ithil (R)

Can be cast to reveal shroud for 2 minutes Modifier Type: Active Debuff Targeted units, both friend and foe, lose all leadership for 30 seconds Left click on icon then left click on target area

Cooldown 120s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_PALANTIR_VISION—
ReloadTime120000120,000
FlagsWATER_OK—
RadiusCursorRadius100100
InitiateAtLocationSoundFarsight—

OCLSpecialPower ModuleTag_FarsightOCL

PropertyGame valueResolved value
StartsPausedNo—
SpecialPowerTemplateSpecialAbilityArveduiPalantir_FS—
OCLOCL_SpecialPowerDenethorPalantir—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:89372

Command_SpecialAbilityIsildirStoneOfMinasIthil

active

Leader of Men (T)

Requires Level 3 Summons a battalion of Fornost Soldiers At rank 6, includes an additional battalion of Fornost Archers At rank 10, two of both Left click to activate

Cooldown 540s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTimeSPELL_RECHARGE_TIME_TIER_3540,000

UnpauseSpecialPowerUpgrade ModuleTag_Reinforcements_Dummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMemoryOfNumenorSummonDummy—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_Reinforcements_OCL_Dummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMemoryOfNumenorSummonDummy—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:89406

Command_SpecialAbilityLeaderOfMenSummonDummy_Lvl6

active

Nimloth's Keeper (C)

Cooldown 540s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTimeSPELL_RECHARGE_TIME_TIER_3540,000
ObjectFilterAOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER -NumenorIsildur—

UnpauseSpecialPowerUpgrade ModuleTag_HeadhunterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurNimlothsKeeper—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_HeadhunterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurNimlothsKeeper—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_Headhunter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurNimlothsKeeper—
WhichSpecialWeapon22
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange200200
SpecialWeaponYoungElrondWiseCouncilWeapon—
Source definitiondata/ini/commandbutton.ini:89448

Command_SpecialAbilityIsildurNimlothsKeeper

active

Fateful Strike (V)

Cooldown 720s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTimeSPELL_RECHARGE_TIME_TIER_4720,000
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterNONE +HERO—

UnpauseSpecialPowerUpgrade ModuleTag_BleedWeaponEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurFatefulStrikeWeapon—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_BleedWeaponPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurFatefulStrikeWeapon—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_GorbagBleedWeapon

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurFatefulStrikeWeapon—
UnpackTime20002,000
PackTime20002,000
AwardXPForTriggering00
StartAbilityRange12.012
SpecialWeaponNumenorIsildurFatefulStrike—
WhichSpecialWeapon11
RejectedConditionsMOUNTED—
Source definitiondata/ini/commandbutton.ini:89462

Command_SpecialAbilityNumenorIsildurFatefulStrike

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Heir of Númenor (W)

Modifier Type: Spell When activated, all nearby units gain +33% damage and and immunity to fear and terror for 20 seconds

Cooldown 360s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TheodenGloriousChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierIsildurActiveBuff—
AttributeModifierRange200200
AttributeModifierAffectsSelfNo—
AttributeModifierAffectsAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
AttributeModifierFXFX_AragornIsildursHeirRec—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation

PropertyGame valueResolved value
UnpackTime15001,500
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
PreparationTime00
PersistentPrepTime00
PackTime15001,500
Source definitiondata/ini/commandbutton.ini:89360

Command_SpecialAbilityIsildurIsildurHeir

active

Stone of Minas Ithil (R)

Can be cast to reveal shroud for 2 minutes Modifier Type: Active Debuff Targeted units, both friend and foe, lose all leadership for 30 seconds Left click on icon then left click on target area

Cooldown 120s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_PALANTIR_VISION—
ReloadTime120000120,000
FlagsWATER_OK—
RadiusCursorRadius100100
InitiateAtLocationSoundFarsight—

OCLSpecialPower ModuleTag_FarsightOCL

PropertyGame valueResolved value
StartsPausedNo—
SpecialPowerTemplateSpecialAbilityArveduiPalantir_FS—
OCLOCL_SpecialPowerDenethorPalantir—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:89372

Command_SpecialAbilityIsildirStoneOfMinasIthil

active

Leader of Men (T)

Requires Level 3 Summons a battalion of Fornost Soldiers At rank 6, includes an additional battalion of Fornost Archers At rank 10, two of both Left click to activate

Cooldown 540s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTimeSPELL_RECHARGE_TIME_TIER_3540,000

UnpauseSpecialPowerUpgrade ModuleTag_Reinforcements_Dummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMemoryOfNumenorSummonDummy—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_Reinforcements_OCL_Dummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMemoryOfNumenorSummonDummy—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:89427

Command_SpecialAbilityLeaderOfMenSummonDummy_Lvl10

active

Nimloth's Keeper (C)

Cooldown 540s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTimeSPELL_RECHARGE_TIME_TIER_3540,000
ObjectFilterAOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER -NumenorIsildur—

UnpauseSpecialPowerUpgrade ModuleTag_HeadhunterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurNimlothsKeeper—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_HeadhunterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurNimlothsKeeper—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_Headhunter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurNimlothsKeeper—
WhichSpecialWeapon22
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange200200
SpecialWeaponYoungElrondWiseCouncilWeapon—
Source definitiondata/ini/commandbutton.ini:89448

Command_SpecialAbilityIsildurNimlothsKeeper

active

Fateful Strike (V)

Cooldown 720s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTimeSPELL_RECHARGE_TIME_TIER_4720,000
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterNONE +HERO—

UnpauseSpecialPowerUpgrade ModuleTag_BleedWeaponEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurFatefulStrikeWeapon—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_BleedWeaponPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurFatefulStrikeWeapon—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_GorbagBleedWeapon

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurFatefulStrikeWeapon—
UnpackTime20002,000
PackTime20002,000
AwardXPForTriggering00
StartAbilityRange12.012
SpecialWeaponNumenorIsildurFatefulStrike—
WhichSpecialWeapon11
RejectedConditionsMOUNTED—
Source definitiondata/ini/commandbutton.ini:89462

Command_SpecialAbilityNumenorIsildurFatefulStrike

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Heir of Númenor (W)

Modifier Type: Spell When activated, all nearby units gain +33% damage and and immunity to fear and terror for 20 seconds

Cooldown 360s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TheodenGloriousChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierIsildurActiveBuff—
AttributeModifierRange200200
AttributeModifierAffectsSelfNo—
AttributeModifierAffectsAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
AttributeModifierFXFX_AragornIsildursHeirRec—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation

PropertyGame valueResolved value
UnpackTime15001,500
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
PreparationTime00
PersistentPrepTime00
PackTime15001,500
Source definitiondata/ini/commandbutton.ini:89360

Command_SpecialAbilityIsildurIsildurHeir

active

Isildur's Bane

Modifier Type: Spell Nearby allies in a large radius gain +50% damage, +50% armour, and earn experience twice as fast Nearby unit and hero ability cooldown times are reduced by 25% Passive ability

Cooldown 0s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_NecromancerRingHero—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:86029

Command_IsildursBaneFakeLeadershipButton

active

Leader of Men (T)

Requires Level 3 Summons a battalion of Fornost Soldiers At rank 6, includes an additional battalion of Fornost Archers At rank 10, two of both Left click to activate

Cooldown 540s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTimeSPELL_RECHARGE_TIME_TIER_3540,000

UnpauseSpecialPowerUpgrade ModuleTag_Reinforcements_Dummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMemoryOfNumenorSummonDummy—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_Reinforcements_OCL_Dummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMemoryOfNumenorSummonDummy—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:89385

Command_SpecialAbilityLeaderOfMenSummonDummy

active

Nimloth's Keeper (C)

Cooldown 540s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTimeSPELL_RECHARGE_TIME_TIER_3540,000
ObjectFilterAOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER -NumenorIsildur—

UnpauseSpecialPowerUpgrade ModuleTag_HeadhunterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurNimlothsKeeper—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_HeadhunterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurNimlothsKeeper—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_Headhunter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurNimlothsKeeper—
WhichSpecialWeapon22
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange200200
SpecialWeaponYoungElrondWiseCouncilWeapon—
Source definitiondata/ini/commandbutton.ini:89448

Command_SpecialAbilityIsildurNimlothsKeeper

active

Fateful Strike (V)

Cooldown 720s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTimeSPELL_RECHARGE_TIME_TIER_4720,000
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterNONE +HERO—

UnpauseSpecialPowerUpgrade ModuleTag_BleedWeaponEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurFatefulStrikeWeapon—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_BleedWeaponPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurFatefulStrikeWeapon—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_GorbagBleedWeapon

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurFatefulStrikeWeapon—
UnpackTime20002,000
PackTime20002,000
AwardXPForTriggering00
StartAbilityRange12.012
SpecialWeaponNumenorIsildurFatefulStrike—
WhichSpecialWeapon11
RejectedConditionsMOUNTED—
Source definitiondata/ini/commandbutton.ini:89462

Command_SpecialAbilityNumenorIsildurFatefulStrike

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Heir of Númenor (W)

Modifier Type: Spell When activated, all nearby units gain +33% damage and and immunity to fear and terror for 20 seconds

Cooldown 360s

Requires: Upgrade_NecromancerRingHero, Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TheodenGloriousChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierIsildurActiveBuff—
AttributeModifierRange200200
AttributeModifierAffectsSelfNo—
AttributeModifierAffectsAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
AttributeModifierFXFX_AragornIsildursHeirRec—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation

PropertyGame valueResolved value
UnpackTime15001,500
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
PreparationTime00
PersistentPrepTime00
PackTime15001,500
Source definitiondata/ini/commandbutton.ini:89360

Command_SpecialAbilityIsildurIsildurHeir

active

Isildur's Bane

Modifier Type: Spell Nearby allies in a large radius gain +50% damage, +50% armour, and earn experience twice as fast Nearby unit and hero ability cooldown times are reduced by 25% Passive ability

Cooldown 0s

Requires: Upgrade_NecromancerRingHero, Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_NecromancerRingHero—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:86029

Command_IsildursBaneFakeLeadershipButton

active

Leader of Men (T)

Requires Level 3 Summons a battalion of Fornost Soldiers At rank 6, includes an additional battalion of Fornost Archers At rank 10, two of both Left click to activate

Cooldown 540s

Requires: Upgrade_NecromancerRingHero, Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTimeSPELL_RECHARGE_TIME_TIER_3540,000

UnpauseSpecialPowerUpgrade ModuleTag_Reinforcements_Dummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMemoryOfNumenorSummonDummy—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_Reinforcements_OCL_Dummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMemoryOfNumenorSummonDummy—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:89406

Command_SpecialAbilityLeaderOfMenSummonDummy_Lvl6

active

Nimloth's Keeper (C)

Cooldown 540s

Requires: Upgrade_NecromancerRingHero, Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTimeSPELL_RECHARGE_TIME_TIER_3540,000
ObjectFilterAOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER -NumenorIsildur—

UnpauseSpecialPowerUpgrade ModuleTag_HeadhunterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurNimlothsKeeper—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_HeadhunterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurNimlothsKeeper—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_Headhunter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurNimlothsKeeper—
WhichSpecialWeapon22
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange200200
SpecialWeaponYoungElrondWiseCouncilWeapon—
Source definitiondata/ini/commandbutton.ini:89448

Command_SpecialAbilityIsildurNimlothsKeeper

active

Fateful Strike (V)

Cooldown 720s

Requires: Upgrade_NecromancerRingHero, Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTimeSPELL_RECHARGE_TIME_TIER_4720,000
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterNONE +HERO—

UnpauseSpecialPowerUpgrade ModuleTag_BleedWeaponEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurFatefulStrikeWeapon—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_BleedWeaponPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurFatefulStrikeWeapon—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_GorbagBleedWeapon

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurFatefulStrikeWeapon—
UnpackTime20002,000
PackTime20002,000
AwardXPForTriggering00
StartAbilityRange12.012
SpecialWeaponNumenorIsildurFatefulStrike—
WhichSpecialWeapon11
RejectedConditionsMOUNTED—
Source definitiondata/ini/commandbutton.ini:89462

Command_SpecialAbilityNumenorIsildurFatefulStrike

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_NecromancerRingHero, Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Heir of Númenor (W)

Modifier Type: Spell When activated, all nearby units gain +33% damage and and immunity to fear and terror for 20 seconds

Cooldown 360s

Requires: Upgrade_NecromancerRingHero, Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TheodenGloriousChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierIsildurActiveBuff—
AttributeModifierRange200200
AttributeModifierAffectsSelfNo—
AttributeModifierAffectsAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
AttributeModifierFXFX_AragornIsildursHeirRec—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation

PropertyGame valueResolved value
UnpackTime15001,500
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
PreparationTime00
PersistentPrepTime00
PackTime15001,500
Source definitiondata/ini/commandbutton.ini:89360

Command_SpecialAbilityIsildurIsildurHeir

active

Isildur's Bane

Modifier Type: Spell Nearby allies in a large radius gain +50% damage, +50% armour, and earn experience twice as fast Nearby unit and hero ability cooldown times are reduced by 25% Passive ability

Cooldown 0s

Requires: Upgrade_NecromancerRingHero, Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_NecromancerRingHero—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:86029

Command_IsildursBaneFakeLeadershipButton

active

Leader of Men (T)

Requires Level 3 Summons a battalion of Fornost Soldiers At rank 6, includes an additional battalion of Fornost Archers At rank 10, two of both Left click to activate

Cooldown 540s

Requires: Upgrade_NecromancerRingHero, Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTimeSPELL_RECHARGE_TIME_TIER_3540,000

UnpauseSpecialPowerUpgrade ModuleTag_Reinforcements_Dummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMemoryOfNumenorSummonDummy—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_Reinforcements_OCL_Dummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMemoryOfNumenorSummonDummy—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:89427

Command_SpecialAbilityLeaderOfMenSummonDummy_Lvl10

active

Nimloth's Keeper (C)

Cooldown 540s

Requires: Upgrade_NecromancerRingHero, Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTimeSPELL_RECHARGE_TIME_TIER_3540,000
ObjectFilterAOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER -NumenorIsildur—

UnpauseSpecialPowerUpgrade ModuleTag_HeadhunterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurNimlothsKeeper—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_HeadhunterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurNimlothsKeeper—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_Headhunter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurNimlothsKeeper—
WhichSpecialWeapon22
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange200200
SpecialWeaponYoungElrondWiseCouncilWeapon—
Source definitiondata/ini/commandbutton.ini:89448

Command_SpecialAbilityIsildurNimlothsKeeper

active

Fateful Strike (V)

Cooldown 720s

Requires: Upgrade_NecromancerRingHero, Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTimeSPELL_RECHARGE_TIME_TIER_4720,000
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterNONE +HERO—

UnpauseSpecialPowerUpgrade ModuleTag_BleedWeaponEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurFatefulStrikeWeapon—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_BleedWeaponPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurFatefulStrikeWeapon—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_GorbagBleedWeapon

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsildurFatefulStrikeWeapon—
UnpackTime20002,000
PackTime20002,000
AwardXPForTriggering00
StartAbilityRange12.012
SpecialWeaponNumenorIsildurFatefulStrike—
WhichSpecialWeapon11
RejectedConditionsMOUNTED—
Source definitiondata/ini/commandbutton.ini:89462

Command_SpecialAbilityNumenorIsildurFatefulStrike

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_NecromancerRingHero, Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/lastalliance/isildur.ini:2031

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/lastalliance/isildur.ini:2039

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_AragornHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/lastalliance/isildur.ini:2047

AutoHealBehavior ModuleTag_AragornHealing

passive / conditional

Stealth Update

Effect values & implementation

StealthUpdate ModuleTag_StealthForCloakAndRing

PropertyGame valueResolved value
StealthDelay00
FriendlyOpacityMin35.0%35
FriendlyOpacityMax85.0%85
PulseFrequency750750
InnateStealthNo—
OrderIdleEnemiesToAttackMeUponRevealYes—
StealthForbiddenConditionsUSING_ABILITY—
OneRingDelayOn500500
OneRingDelayOff500500
RingAnimTimeOn500500
RingAnimTimeOff500500
RingDelayAfterRemoving1000010,000
BecomeStealthedOneRingFXFX_FrodoRingOn—
ExitStealthOneRingFXFX_FrodoRingOff—
Source definitiondata/ini/object/goodfaction/units/lastalliance/isildur.ini:2055

StealthUpdate ModuleTag_StealthForCloakAndRing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_NecromancerRingHero

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameFrodoRingHeroLeadership—
TriggeredByUpgrade_NecromancerRingHero—
RefreshDelay20002,000
Range400400
ObjectFilterANY +INFANTRY +CAVALRY +HERO +MONSTER -SIEGEENGINE -MACHINE -IMMOBILE -DOZER -STRUCTURE -BASE_FOUNDATION -HORDE -SHIP -RohanOathbreaker -MordorRamCrew +MordorWorker -IsengardRamCrew -IsengardBeserker -WildBabyDrake -WildBabyDrakeHorde -MordorBlackRider -MordorBlackRiderHorde -IsengardFanatic -IsengardBerserkerHorde -IsengardExplosiveMine -IsengardDeployedExplosiveMine -WildSpiderling_Slaved -AngmarDireWolf_Slaved -IsengardWarg_Slaved—
Source definitiondata/ini/object/goodfaction/units/lastalliance/isildur.ini:4376

AttributeModifierAuraUpdate ModuleTag_Leadership

Battalion composition & progression

Member templateCountHealth each
NumenorIsildur12,600
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
ArveduiLevel11Upgrade_ObjectLevel1
ArveduiLevel250Upgrade_ObjectLevel2 HeroLevelUpDamage1
ArveduiLevel3100Upgrade_ObjectLevel3 HeroLevelUpDamage2
ArveduiLevel4200Upgrade_ObjectLevel4 HeroLevelUpDamage3
ArveduiLevel5300Upgrade_ObjectLevel5 HeroLevelUpDamage4
ArveduiLevel6500Upgrade_ObjectLevel6 HeroLevelUpDamage5
ArveduiLevel7700Upgrade_ObjectLevel7 HeroLevelUpDamage6
ArveduiLevel8900Upgrade_ObjectLevel8 HeroLevelUpDamage7
ArveduiLevel91,100Upgrade_ObjectLevel9 HeroLevelUpDamage8
ArveduiLevel101,500Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
ArnorFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:76

FactionNumenor

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/lastalliance/isildur.ini:2389

NumenorIsildur