Recruit Isildur, the heir of Elendil.
'But when Sauron was driven out for a time, Isildur came first to Minas Ithil, and here he did a deed for which he was afterwards renowned. For he alone had preserved the fruit of Nimloth, the fair tree of Númenor, and planting it in secret, it was known only to a few, and it prospered there in secret, growing into a sapling that he took with him when he fled the sack of the city by Sauron. This seedling he brought to safety, and from it sprang all the White Trees of Gondor.'
Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
IsildurSword · NumenorIsildur
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.900 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
350
15
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ARAGORN_DELAYBETWEENSHOTS
900
PreAttackDelay
ARAGORN_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
ARAGORN_FIRINGDURATION
900
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:16825
IsildurSword
weaponset hero mode
PRIMARY
IsildurNarsilHeroSword · NumenorIsildur
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.900 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
175
20
No upgrade gate specified
HERO
175
15
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ARAGORN_DELAYBETWEENSHOTS
900
PreAttackDelay
ARAGORN_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
ARAGORN_FIRINGDURATION
900
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:16908
IsildurNarsilHeroSword
weaponset toggle 1
PRIMARY
FaramirBow · NumenorIsildur
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.350Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,170 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.0 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.4,000Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,633 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.UnknownClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Damage type
Damage / hit
Splash radius
Conditions
1
0.8
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
IdleAfterFiringDelay
0
0
AttackRange
4000.0
4,000
MinimumAttackRange
40.0
40
WeaponSpeed
120.0
120
ProjectileFilterInContainer
NONE +GIMLI
—
ClipSize
1
1
ClipReloadTime
5400
5,400
PreAttackDelay
1633
1,633
FiringDuration
2700
2,700
PreAttackType
PER_SHOT
—
HitPercentage
0
0
ScatterRadius
4.0
4
Source definitiondata/ini/weapon.ini:17009
GondorAragornDwarfToss
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ToughHeroArmor · NumenorIsildur
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
30%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
25%
HERO
65%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:364
ToughHeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Heir of Númenor (W)
Modifier Type: Spell
When activated, all nearby units gain +33% damage and and immunity to fear and terror for 20 seconds
Can be cast to reveal shroud for 2 minutes
Modifier Type: Active Debuff
Targeted units, both friend and foe, lose all leadership for 30 seconds
Left click on icon then left click on target area
Cooldown 120s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_SPELL_BOOK_PALANTIR_VISION
—
ReloadTime
120000
120,000
Flags
WATER_OK
—
RadiusCursorRadius
100
100
InitiateAtLocationSound
Farsight
—
OCLSpecialPower ModuleTag_FarsightOCL
Property
Game value
Resolved value
StartsPaused
No
—
SpecialPowerTemplate
SpecialAbilityArveduiPalantir_FS
—
OCL
OCL_SpecialPowerDenethorPalantir
—
CreateLocation
CREATE_AT_LOCATION
—
Source definitiondata/ini/commandbutton.ini:89372
Command_SpecialAbilityIsildirStoneOfMinasIthil
active
Leader of Men (T)
Requires Level 3
Summons a battalion of Fornost Soldiers
At rank 6, includes an additional battalion of Fornost Archers
At rank 10, two of both
Left click to activate
Can be cast to reveal shroud for 2 minutes
Modifier Type: Active Debuff
Targeted units, both friend and foe, lose all leadership for 30 seconds
Left click on icon then left click on target area
Cooldown 120s
Requires: Upgrade_ObjectLevel6
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_SPELL_BOOK_PALANTIR_VISION
—
ReloadTime
120000
120,000
Flags
WATER_OK
—
RadiusCursorRadius
100
100
InitiateAtLocationSound
Farsight
—
OCLSpecialPower ModuleTag_FarsightOCL
Property
Game value
Resolved value
StartsPaused
No
—
SpecialPowerTemplate
SpecialAbilityArveduiPalantir_FS
—
OCL
OCL_SpecialPowerDenethorPalantir
—
CreateLocation
CREATE_AT_LOCATION
—
Source definitiondata/ini/commandbutton.ini:89372
Command_SpecialAbilityIsildirStoneOfMinasIthil
active
Leader of Men (T)
Requires Level 3
Summons a battalion of Fornost Soldiers
At rank 6, includes an additional battalion of Fornost Archers
At rank 10, two of both
Left click to activate
Can be cast to reveal shroud for 2 minutes
Modifier Type: Active Debuff
Targeted units, both friend and foe, lose all leadership for 30 seconds
Left click on icon then left click on target area
Cooldown 120s
Requires: Upgrade_ObjectLevel10
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_SPELL_BOOK_PALANTIR_VISION
—
ReloadTime
120000
120,000
Flags
WATER_OK
—
RadiusCursorRadius
100
100
InitiateAtLocationSound
Farsight
—
OCLSpecialPower ModuleTag_FarsightOCL
Property
Game value
Resolved value
StartsPaused
No
—
SpecialPowerTemplate
SpecialAbilityArveduiPalantir_FS
—
OCL
OCL_SpecialPowerDenethorPalantir
—
CreateLocation
CREATE_AT_LOCATION
—
Source definitiondata/ini/commandbutton.ini:89372
Command_SpecialAbilityIsildirStoneOfMinasIthil
active
Leader of Men (T)
Requires Level 3
Summons a battalion of Fornost Soldiers
At rank 6, includes an additional battalion of Fornost Archers
At rank 10, two of both
Left click to activate
Modifier Type: Spell
Nearby allies in a large radius gain
+50% damage, +50% armour,
and earn experience twice as fast
Nearby unit and hero ability cooldown times are reduced by 25%
Passive ability
Requires Level 3
Summons a battalion of Fornost Soldiers
At rank 6, includes an additional battalion of Fornost Archers
At rank 10, two of both
Left click to activate
Modifier Type: Spell
Nearby allies in a large radius gain
+50% damage, +50% armour,
and earn experience twice as fast
Nearby unit and hero ability cooldown times are reduced by 25%
Passive ability
Requires Level 3
Summons a battalion of Fornost Soldiers
At rank 6, includes an additional battalion of Fornost Archers
At rank 10, two of both
Left click to activate
Modifier Type: Spell
Nearby allies in a large radius gain
+50% damage, +50% armour,
and earn experience twice as fast
Nearby unit and hero ability cooldown times are reduced by 25%
Passive ability
Requires Level 3
Summons a battalion of Fornost Soldiers
At rank 6, includes an additional battalion of Fornost Archers
At rank 10, two of both
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.