Elendur
Hero · INDIVIDUAL UNIT

Elendur

Recruit Elendur, the eldest son and Heir of Isildur. 'One of the greatest, the fairest of the seed of Elendil.'

Compare this unit ⇄
Cost1,800
Health / soldier2,000
Health / full battalion2,000
Attack range11.5
Movement speed45
Command points0

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

weaponset hero mode

PRIMARY

GondorAragornHeroSword · NumenorElendur

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
900 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO17520No upgrade gate specified
HERO17515No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsARAGORN_DELAYBETWEENSHOTS900
PreAttackDelayARAGORN_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationARAGORN_FIRINGDURATION900
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:16506

GondorAragornHeroSword

weaponset toggle 1

PRIMARY

FaramirBow · NumenorElendur

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,170 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeFARAMIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( FARAMIR_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius0.00
DelayBetweenShotsFARAMIR_BOW_DELAYBETWEENSHOTS0
PreAttackDelayFARAMIR_BOW_PREATTACKDELAY1,170
PreAttackTypePER_POSITION—
FiringDurationFARAMIR_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:FARAMIR_BOW_RELOADTIME_MIN Max:FARAMIR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastFARAMIR_BOW_RELOADTIME_MAX1,600
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:17219

FaramirBow

passenger type one

SECONDARY

GondorAragornDwarfToss · NumenorElendur

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
4,000
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,633 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
Unknown
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
10.8No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
IdleAfterFiringDelay00
AttackRange4000.04,000
MinimumAttackRange40.040
WeaponSpeed120.0120
ProjectileFilterInContainerNONE +GIMLI—
ClipSize11
ClipReloadTime54005,400
PreAttackDelay16331,633
FiringDuration27002,700
PreAttackTypePER_SHOT—
HitPercentage00
ScatterRadius4.04
Source definitiondata/ini/weapon.ini:17009

GondorAragornDwarfToss

Base equipment

PRIMARY

FaramirSword · NumenorElendur

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsFARAMIR_DELAYBETWEENSHOTS700
PreAttackDelayFARAMIR_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationFARAMIR_FIRINGDURATION700
Source definitiondata/ini/weapon.ini:23836

FaramirSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · NumenorElendur

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Devoted Son

Modifier Type: Leadership Isildur gain +25% armour and +25% damage when near Elendur Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:89661

Command_ElendurDevotedSon

active

Groomed for Command (R)

Requires Level 3 Targeted Arnorian Mill's resource production is increased by 300% for 60 seconds Left click then left click target Arnorian Mill

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTimeSPELL_RECHARGE_TIME_TIER_2360,000
PublicTimerNo—
RadiusCursorRadius5050
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterNONE +ArnorFarmInterface +ArnorFarm +ArnorFarmMultiplayer +ArnorFarmFoundation +ArthedainHobbitHole +ArthedainFarmInterface ALLIES—

UnpauseSpecialPowerUpgrade ModuleTag_DwarvenWisdomEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMalbethHastyPreparations_FS—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_DwarvenWisdomStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMalbethHastyPreparations_FS—
UpdateModuleStartsAttackYes—
StartsPausedYes—

ArrowStormUpdate ModuleTag_DwarvenWisdomUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMalbethHastyPreparations_FS—
StartAbilityRange99999,999
UnpackTime10001,000
PreparationTime200200
PersistentPrepTime600600
PackTime12001,200
UnpackingVariation22
ParalyzeDurationWhenCompleted600600
ParalyzeDurationWhenAborted800800
NeedCollisionBeforeTriggerNo—
ApproachUntilMembersInRangeNo—
ApproachRequiresLOSNo—
AwardXPForTriggering00
WeaponTemplateMalbethPreparationsWeapon_FS—
TargetRadius55
ShotsPerTarget11
ShotsPerBurst11
MaxShots11
CanShootEmptyGroundYes—
Source definitiondata/ini/commandbutton.ini:89683

Command_SpecialAbilityElendurGroomedForCommand

active

Isildur's Heir

Requires Level 5 Modifier Type: Leadership Soldiers and Archers of Evendim and Amon Sûl Guards near Elendur gain +33% damage, +33% armour, and earn experience 50% faster Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_BoromirLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:89672

Command_ElendurLeadership

active

Determination (C)

Requires Level 8 Elendur regains 50% of his maximum health and gains +20% movement speed for 30 seconds Left click to activate

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_THREE—
ReloadTime9000090,000
RadiusCursorRadius150.0150

UnpauseSpecialPowerUpgrade ModuleTag_AragornAthelasEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbility202TheodredAthelas—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_AragornAthelas

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbility202TheodredAthelas—
UpdateModuleStartsAttackYes—
StartsPausedYes—

ActivateModuleSpecialPower ModuleTag_AragornAthelasMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbility202TheodredAthelas—
StartAbilityRange1.61.6
UnpackTime11
PreparationTime33
PackTime20962,096
TriggerSpecialPowerModuleTag_AragornAthelasHeal OBJECTPOS—
TriggerSpecialPowerModuleTag_AragornBladeMasterUpdater—
Source definitiondata/ini/commandbutton.ini:89696

Command_SpecialAbilityElendurDetermination

active

Sacrifice (V)

Requires Level 10 Modifier Type: Spell Elendur suffers heavy damage while targeted allied hero becomes immune to damage for 10 seconds Left click icon then left click on target hero

Cooldown 120s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime120000120,000
ObjectFilterAOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER -NumenorElendur—
MaxCastRange200200

UnpauseSpecialPowerUpgrade ModuleTag_SacrificeUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElendurSacrifice—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_SacrificeSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElendurSacrifice—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_SacrificeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElendurSacrifice—
SkipContinueYes—
UnpackTime700700
PreparationTime11
PackTime100100
MustFinishAbilityYes—
StartAbilityRange200200
SpecialWeaponBeregondSacrificeWeapon—
WhichSpecialWeapon22
ChainedButtonCommand_SpecialAbilityBeregondSacrificePart2—
Source definitiondata/ini/commandbutton.ini:89707

Command_SpecialAbilityElendurSacrifice

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_ElrondHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/lastalliance/elendur.ini:1954

AutoHealBehavior ModuleTag_ElrondHealing

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/lastalliance/elendur.ini:2069

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/lastalliance/elendur.ini:2077

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_AragornHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/lastalliance/elendur.ini:2085

AutoHealBehavior ModuleTag_AragornHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership1

PropertyGame valueResolved value
StartsActiveNo—
BonusNameBeregondLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +NumenorIsildur—
Source definitiondata/ini/object/goodfaction/units/lastalliance/elendur.ini:2279

AttributeModifierAuraUpdate ModuleTag_Leadership1

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel5

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_BoromirLeadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameHaldirLeadership—
TriggeredByUpgrade_ObjectLevel5—
RefreshDelay20002,000
Range200200
ObjectFilterANY +ArthedainFighter +ArthedainAmonSulGuard +ArthedainEvendimArcher—
Source definitiondata/ini/object/goodfaction/units/lastalliance/elendur.ini:2329

AttributeModifierAuraUpdate ModuleTag_BoromirLeadership

Battalion composition & progression

Member templateCountHealth each
NumenorElendur12,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
AranarthLevel11Upgrade_ObjectLevel1
AranarthLevel250Upgrade_ObjectLevel2 HeroLevelUpDamage1
AranarthLevel3100Upgrade_ObjectLevel3 HeroLevelUpDamage2
AranarthLevel4200Upgrade_ObjectLevel4 HeroLevelUpDamage3
AranarthLevel5300Upgrade_ObjectLevel5 HeroLevelUpDamage4
AranarthLevel6500Upgrade_ObjectLevel6 HeroLevelUpDamage5
AranarthLevel7700Upgrade_ObjectLevel7 HeroLevelUpDamage6
AranarthLevel8900Upgrade_ObjectLevel8 HeroLevelUpDamage7
AranarthLevel91,100Upgrade_ObjectLevel9 HeroLevelUpDamage8
AranarthLevel101,500Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
ArnorFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:76

FactionNumenor

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/lastalliance/elendur.ini:2180

NumenorElendur