Elendil the Tall
Hero · INDIVIDUAL UNIT

Elendil the Tall

Recruit Elendil the Tall, High King of the Realms in Exile. 'Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta...'

Compare this unit ⇄
Cost5,000
Health / soldier3,000
Health / full battalion3,000
Attack range11.5
Movement speed45
Command points0

Base statistics · Build time: 80s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

weaponset toggle 1

PRIMARY

FaramirBow · NumenorElendil

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,170 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeFARAMIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( FARAMIR_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius0.00
DelayBetweenShotsFARAMIR_BOW_DELAYBETWEENSHOTS0
PreAttackDelayFARAMIR_BOW_PREATTACKDELAY1,170
PreAttackTypePER_POSITION—
FiringDurationFARAMIR_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:FARAMIR_BOW_RELOADTIME_MIN Max:FARAMIR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastFARAMIR_BOW_RELOADTIME_MAX1,600
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:17219

FaramirBow

passenger type one

SECONDARY

GondorAragornDwarfToss · NumenorElendil

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
4,000
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,633 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
Unknown
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
10.8No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
IdleAfterFiringDelay00
AttackRange4000.04,000
MinimumAttackRange40.040
WeaponSpeed120.0120
ProjectileFilterInContainerNONE +GIMLI—
ClipSize11
ClipReloadTime54005,400
PreAttackDelay16331,633
FiringDuration27002,700
PreAttackTypePER_SHOT—
HitPercentage00
ScatterRadius4.04
Source definitiondata/ini/weapon.ini:17009

GondorAragornDwarfToss

Base equipment

PRIMARY

NumenorElendilSword · NumenorElendil

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
900 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO32515No upgrade gate specified
MAGIC5015No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsARAGORN_DELAYBETWEENSHOTS900
PreAttackDelayARAGORN_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationARAGORN_FIRINGDURATION900
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:92989

NumenorElendilSword

weaponset hero mode

PRIMARY

NumenorElendilHeroSword · NumenorElendil

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
900 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO162.520No upgrade gate specified
HERO162.515No upgrade gate specified
MAGIC5015No upgrade gate specified
FLAME5015No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsARAGORN_DELAYBETWEENSHOTS900
PreAttackDelayARAGORN_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_AndurilWeaponHitSound—
FiringDurationARAGORN_FIRINGDURATION900
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:93041

NumenorElendilHeroSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · NumenorElendil

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Hands of the King (R)

Heals nearby friendly Heroes and strengthens them by granting them +33% armour for 30 seconds Left click to activate

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_THREE—
ReloadTime240000240,000
RadiusCursorRadius150.0150
InitiateAtLocationSoundAragornAthelesEffect—

SpecialPowerModule ModuleTag_AragornAthelas

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbility202ElessarAthelas—
UpdateModuleStartsAttackYes—
SetModelConditionModelConditionState:USER_2—
SetModelConditionTime2.12.1

ActivateModuleSpecialPower ModuleTag_AragornAthelasMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbility202ElessarAthelas—
StartAbilityRange1.61.6
UnpackTime11
PreparationTime33
PackTime20962,096
TriggerSpecialPowerModuleTag_AragornAthelasHeal OBJECTPOS—
Source definitiondata/ini/commandbutton.ini:30963

Command_SpecialAbility202ElessarAthelas

active

High King of the Dúnedain

Elendil, son of Amandil, was the leader of the Faithful Númenóreans, before Eru Ilúvatar drowned the island nation as punishment for the arrogance of Ar-Pharazôn, its last king. Elendil escaped with his two sons and founded Númenórean kingdoms in Middle-earth. His seat was in Annúminas, in Arnor, while his sons ruled in his name from Minas Anor and Minas Ithil, in Gondor. Allies near Elendil gain +33% damage, +33% armour, and earn experience 50% faster Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:2990

Command_ElendilFakeLeadershipButton

active

Daunting Presence (T)

Requires Level 3 Causes nearby enemy units to flee Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime120000120,000
InitiateSoundAragornElendilEffect—

UnpauseSpecialPowerUpgrade ModuleTag_EnableElendil

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornElendil—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_ElendilStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornElendil—
UpdateModuleStartsAttackYes—
AntiCategoryLEADERSHIP—
AttributeModifierAragornElendilAntiCategory—
AttributeModifierRange200.0200
StartsPausedYes—
SetModelConditionModelConditionState:USER_3—
SetModelConditionTime10.010

ModelConditionSpecialAbilityUpdate ModuleTag_ElendilUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornElendil—
UnpackTime14001,400
PreparationTime11
PersistentPrepTime10001,000
PackTime10001,000
GenerateTerrorYes—
EmotionPulseRadius180180
ObjectFilterELENDIL_OBJECT_FILTER—
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:89322

Command_SpecialAbilityElendilFear_FS

active

Narsil (C)

Requires Level 5 Elendil deals magic damage and meta damage When activated, grants +50% extra fire damage, slows enemies by 10% and decreases their armour by 5% for 5 seconds Debuff does not stack with itself Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_AragornBladeMasterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_AragornBladeMasterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
StartsPausedYes—
SetModelConditionModelConditionState:USER_4—
SetModelConditionTime1.41.4
DisableDuringAnimDurationYes—

HeroModeSpecialAbilityUpdate ModuleTag_AragornBladeMasterUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
HeroAttributeModifierElessarBladeMaster—
HeroEffectDuration3000030,000
UnpackTime11
Source definitiondata/ini/commandbutton.ini:89333

Command_SpecialAbilityElendilNarsil

active

Victory Was Near (V)

Requires Level 8 Modifier Type: Spell Targeted friendly units gain +33% Damage, +20% Speed, and Fear Resistance for 30 seconds Stacks With Buffs, Leadership and other Spells Left click icon then left click on target units

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime180000180,000
RadiusCursorRadiusDAIN_MIGHTYRAGE_EFFECT_RADIUS150
InitiateAtLocationSoundDainMightyRage—

UnpauseSpecialPowerUpgrade ModuleTag_MightyRageStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornWarSpeech—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_DainMightyRageDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornWarSpeech—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornWarSpeech—
StartAbilityRange200200
TriggerSpecialPowerModuleTag_MightyRageBuff TARGETPOS—
UnpackTime10001,000
UnpackingVariation11
PreparationTime00
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:89346

Command_SpecialAbilityElendilVictoryWasNear

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_ElrondHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/lastalliance/elendil.ini:1954

AutoHealBehavior ModuleTag_ElrondHealing

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/lastalliance/elendil.ini:2065

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/lastalliance/elendil.ini:2073

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_AragornHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/lastalliance/elendil.ini:2081

AutoHealBehavior ModuleTag_AragornHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameGenericHeroLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/goodfaction/units/lastalliance/elendil.ini:2338

AttributeModifierAuraUpdate ModuleTag_Leadership

Battalion composition & progression

Member templateCountHealth each
NumenorElendil13,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
ArveduiLevel11Upgrade_ObjectLevel1
ArveduiLevel250Upgrade_ObjectLevel2 HeroLevelUpDamage1
ArveduiLevel3100Upgrade_ObjectLevel3 HeroLevelUpDamage2
ArveduiLevel4200Upgrade_ObjectLevel4 HeroLevelUpDamage3
ArveduiLevel5300Upgrade_ObjectLevel5 HeroLevelUpDamage4
ArveduiLevel6500Upgrade_ObjectLevel6 HeroLevelUpDamage5
ArveduiLevel7700Upgrade_ObjectLevel7 HeroLevelUpDamage6
ArveduiLevel8900Upgrade_ObjectLevel8 HeroLevelUpDamage7
ArveduiLevel91,100Upgrade_ObjectLevel9 HeroLevelUpDamage8
ArveduiLevel101,500Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
ArnorFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:76

FactionNumenor

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/lastalliance/elendil.ini:2228

NumenorElendil