Morinehtar
Hero · INDIVIDUAL UNIT

Morinehtar

Recruit the Darkness-slayer A great warrior and worthy wizard, Morinehtar was sent into the East to slay the darkness festering there for years uncounted.

Compare this unit ⇄
Cost3,000
Health / soldier2,400
Health / full battalion2,400
Attack range20
Movement speed50
Command points0

Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

RadagastStaff · Morinehtar

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
633 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
900 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2000No upgrade gate specified
MAGIC5015No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
FireFXFX_GandalfSwordHit—
DelayBetweenShotsGANDALF_THE_GREY_DELAYBETWEENSHOTS900
PreAttackDelayGANDALF_THE_GREY_PREATTACKDELAY633
FiringDurationGANDALF_THE_GREY_FIRINGDURATION900
PreAttackTypePER_SHOT—
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:25107

RadagastStaff

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · Morinehtar

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Spear of Oromë (T)

Morinehtar throws the Spear of Oromë, which knocks back and damages enemy units in its path Left click then left click target area

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_BOMBARD—
RadiusCursorRadius100100
ReloadTime240000240,000
ViewObjectDuration1000010,000
ViewObjectRange200200

UnpauseSpecialPowerUpgrade ModuleTag_FloodEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySpearOfOrome—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_FloodStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySpearOfOrome—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundMorinehtarVoiceSpearofOrome—

WeaponFireSpecialAbilityUpdate ModuleTag_FloodUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySpearOfOrome—
UnpackTime13001,300
PackTime15001,500
StartAbilityRange150.0150
SpecialWeaponSpearOfOrome—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:65506

Command_SpecialAbilitySpearOfOrome

active

Azure Guardian (C)

Morinehtar teleports to target location and stuns nearby enemy units for 5 seconds upon arrival Left click then left click target location

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_BALROG_WINGS—
ReloadTime120000120,000
PublicTimerNo—
FlagsNO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterNONE +STRUCTURE—
ForbiddenObjectRange1010
InitiateAtLocationSoundCaH_Invulnerability—
FlagsLIMIT_DISTANCE—
MaxCastRange280280

UnpauseSpecialPowerUpgrade ModuleTag_TeleportEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinFanOfKnives—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TeleportStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinFanOfKnives—
UpdateModuleStartsAttackYes—
TriggerFXFX_MorinehtarTeleport—
StartsPausedYes—

TeleportSpecialAbilityUpdate ModuleTag_TeleportUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinFanOfKnives—
ApproachRequiresLOSNo—
BusyForDuration18001,800
DestinationWeaponNameAzureGuardianBlinkDestination—
Source definitiondata/ini/commandbutton.ini:65520

Command_SpecialAbilityAzureGuardian

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Darkness-slayer (R)

Modifier Type: Leadership Nearby friendly units gain +25% damage Passive Ability At rank 3, can be activated to grant Morinehtar +50% damage for 30 seconds Left click to activate

Cooldown 120s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_AragornBladeMasterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_AragornBladeMasterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
StartsPausedYes—

HeroModeSpecialAbilityUpdate ModuleTag_AragornBladeMasterUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
HeroAttributeModifierDarknessSlayerActive—
HeroEffectDuration3000030,000
UnpackTime11
TriggerSoundAragornBladeMaster—
Source definitiondata/ini/commandbutton.ini:65494

Command_SpecialAbilityDarknessSlayerActive

active

Spear of Oromë (T)

Morinehtar throws the Spear of Oromë, which knocks back and damages enemy units in its path Left click then left click target area

Cooldown 240s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_BOMBARD—
RadiusCursorRadius100100
ReloadTime240000240,000
ViewObjectDuration1000010,000
ViewObjectRange200200

UnpauseSpecialPowerUpgrade ModuleTag_FloodEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySpearOfOrome—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_FloodStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySpearOfOrome—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundMorinehtarVoiceSpearofOrome—

WeaponFireSpecialAbilityUpdate ModuleTag_FloodUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySpearOfOrome—
UnpackTime13001,300
PackTime15001,500
StartAbilityRange150.0150
SpecialWeaponSpearOfOrome—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:65506

Command_SpecialAbilitySpearOfOrome

active

Azure Guardian (C)

Morinehtar teleports to target location and stuns nearby enemy units for 5 seconds upon arrival Left click then left click target location

Cooldown 120s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_BALROG_WINGS—
ReloadTime120000120,000
PublicTimerNo—
FlagsNO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterNONE +STRUCTURE—
ForbiddenObjectRange1010
InitiateAtLocationSoundCaH_Invulnerability—
FlagsLIMIT_DISTANCE—
MaxCastRange280280

UnpauseSpecialPowerUpgrade ModuleTag_TeleportEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinFanOfKnives—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TeleportStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinFanOfKnives—
UpdateModuleStartsAttackYes—
TriggerFXFX_MorinehtarTeleport—
StartsPausedYes—

TeleportSpecialAbilityUpdate ModuleTag_TeleportUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinFanOfKnives—
ApproachRequiresLOSNo—
BusyForDuration18001,800
DestinationWeaponNameAzureGuardianBlinkDestination—
Source definitiondata/ini/commandbutton.ini:65520

Command_SpecialAbilityAzureGuardian

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dorwinion/morinehtar.ini:409

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dorwinion/morinehtar.ini:417

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_GandalfHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dorwinion/morinehtar.ini:448

AutoHealBehavior ModuleTag_GandalfHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/goodfaction/units/dorwinion/morinehtar.ini:455

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership3

PropertyGame valueResolved value
StartsActiveYes—
BonusNameIthrynLuinBuff—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +Romestamo—
Source definitiondata/ini/object/goodfaction/units/dorwinion/morinehtar.ini:529

AttributeModifierAuraUpdate ModuleTag_Leadership3

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DarknessSlayerLeadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameDarknessSlayerLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/goodfaction/units/dorwinion/morinehtar.ini:540

AttributeModifierAuraUpdate ModuleTag_DarknessSlayerLeadership

Battalion composition & progression

Member templateCountHealth each
Morinehtar12,400
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
BlueWizardLevel11Upgrade_ObjectLevel1
BlueWizardLevel295Upgrade_ObjectLevel2 HeroLevelUpDamage1
BlueWizardLevel3215Upgrade_ObjectLevel3 HeroLevelUpDamage2
BlueWizardLevel4355Upgrade_ObjectLevel4 HeroLevelUpDamage3
BlueWizardLevel5515Upgrade_ObjectLevel5 HeroLevelUpDamage4
BlueWizardLevel6695Upgrade_ObjectLevel6 HeroLevelUpDamage5
BlueWizardLevel7895Upgrade_ObjectLevel7 HeroLevelUpDamage6
BlueWizardLevel81,115 HeroLevelUpDamage7
BlueWizardLevel91,355 HeroLevelUpDamage8
BlueWizardLevel101,615Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
DorwinionFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:795

FactionDorwinion

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/dorwinion/morinehtar.ini:1

Morinehtar