Moria-orc Shaman
Archer · 7 SOLDIERS

Moria-orc Shaman

Battlefield Support Unit Enraptured by the ancient mysteries of the Shadow and the Flame, these orcs have gathered a band of hapless followers, who will gladly sacrifice themselves in order to fuel the dark sorcery that Durin's Bane bestows upon their masters.

Compare this unit ⇄
Cost500
Health / soldier300
Health / full battalion2,100
Attack range300
Movement speed50
Command points50

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

ZigurCultistDummyWeapon · GoblinTownAcolyte

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
300
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
5,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions

No direct damage nugget resolved. This may be a rangefinder, special effect or unresolved weapon.

Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange300300
WeaponSpeed300300
HitPercentage100100
DelayBetweenShots50005,000
PreAttackDelayGOBLIN_ARCHER_PREATTACKDELAY1,000
PreAttackTypePER_POSITION—
FiringDuration30003,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
ProjectileCollidesWithENEMIES NEUTRAL STRUCTURES WALLS—
Source definitiondata/ini/weapon.ini:76840

ZigurCultistDummyWeapon

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ArcherArmor · GoblinTownAcolyte

Damage typeReceived
DEFAULT85%
SLASH135%
PIERCE60%
SPECIALIST135%
CAVALRY185%
CRUSH220%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1926

ArcherArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Servants of the Flame (W)

Targeted friendly units permanently deal added fire damage with their attacks and to enemies that attack them Grants 50% armour against fire as well Can only be used on Misty Mountains melee infantry Does not affect heroic units or monsters Left click icon then left click on target units

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime00
RadiusCursorRadius6060
InitiateSoundMoriaOrcShamanVoiceServantsOfFlameMS—
UnitCost33
UnitCostDeathType33
FlagsNEEDS_OBJECT_FILTER LIMIT_DISTANCE—
ObjectFilterNONE +GoblinFighter +GoblinTownFighter +WildGundabadBerserker +WildMountainOrcBrute +WildMountainOrcSword +MoriaPikeman +MordorBlackOrc ALLIES—
MaxCastRangeANGMAR_NECRO_SOUL_FREEZE_START_RANGE400

SpecialPowerModule ModuleTag_NecroSoulFreezeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroSoulFreezeShaman—
StartsPausedNo—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_NecroSoulFreezeMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroSoulFreezeShaman—
StartAbilityRangeANGMAR_NECRO_SOUL_FREEZE_START_RANGE400
TriggerSpecialPowerModuleTag_NecroSoulFreezeBlastTrigger TARGETPOS—
TriggerSpecialPowerModuleTag_NecroSoulFreezeBlastWeapon TARGETPOS—
Source definitiondata/ini/commandbutton.ini:67261

Command_ServantsoftheFlame

active

Valaraukar's Wrath (R)

Durin's Bane was capable of casting powerful spells, and could be persuaded by his servants to use them to their advantage Summons Valaraukar's Wrath from the ground Enemies in targeted area are knocked back and suffer moderate damage Left click icon then left click on target area

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime00
RadiusCursorRadius5050
UnitCost33
UnitCostDeathType33
FlagsLIMIT_DISTANCE—
ObjectFilterALL ENEMIES -STRUCTURE -TheDroppedRing -IsengardDeployedExplosiveMine -BattleWagonOilBarrelProjectile—
InitiateSoundCultistsFist—
MaxCastRangeANGMAR_NECRO_BLACK_ICE_START_RANGE400

SpecialPowerModule ModuleTag_PoisonArrowsStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMorgothPillar—
UpdateModuleStartsAttackYes—
StartsPausedNo—

WeaponFireSpecialAbilityUpdate ModuleTag_WateryGravesWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMorgothPillar—
SkipContinueYes—
FreezeAfterTriggerDuration100100
WhichSpecialWeapon66
UnpackTime700700
PreparationTime11
PackTime100100
StartAbilityRangeANGMAR_NECRO_BLACK_ICE_START_RANGE400
AwardXPForTriggeringANGMAR_NECRO_BLACK_ICE_XP_AWARD1
SpecialWeaponMorgothPillarWeapon—
ApproachUntilMembersInRangeYes—
Source definitiondata/ini/commandbutton.ini:67275

Command_ValaraukarWrath

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth60.060
Source definitiondata/ini/object/evilfaction/hordes/wild/moriashamanhorde.ini:164

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_ReadySacrifices

PropertyGame valueResolved value
UpdateRate200200
HordeMemberFilterANY +MoriaShaman +GoblinTownAcolyte SAME_PLAYER—
Count3030
Radius9999999999,999,999
RubOffRadius999999999999,999,999
AlliesOnlyYes—
AttributeModifierZigurSanctumSacrificeModifier—

ZigurSanctumSacrificeModifier

PropertyGame valueResolved value
CategorySPELL—
ModelConditionRIDER6—
Duration30003,000
Source definitiondata/ini/object/evilfaction/hordes/wild/moriashamanhorde.ini:318

LargeGroupBonusUpdate ModuleTag_ReadySacrifices

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_SacrificeActive

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_MiniHordeLvl5—
BonusNameZigurSanctumSacrificeModifierForSanctum—
RefreshDelay100100
Range99999999,999,999
ObjectFilterNONE +MoriaAltarofFire +MoriaAltarofFireFoundation SAME_PLAYER—
PermanentNo—
Source definitiondata/ini/object/evilfaction/hordes/wild/moriashamanhorde.ini:328

AttributeModifierAuraUpdate ModuleTag_SacrificeActive

Battalion composition & progression

Member templateCountHealth each
GoblinTownAcolyte7300
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilNecromancerLevel11
EvilNecromancerLevel212Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilNecromancerLevel324Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilNecromancerLevel436Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilNecromancerLevel548Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
MoriaAltar of FlameNo additional upgrade gate recorded
Trace

Starting builder → WildPorter → MoriaAltarofFire → AltarofFireCommandSet → Command_ConstructMoriaShamanHorde

Source definitiondata/ini/commandbutton.ini:67249

Command_ConstructMoriaShamanHorde

MoriaAltar of FlameUpgrade_CanTaunt, Upgrade_MiniHordeLvl10
Trace

Starting builder → WildPorter → MoriaAltarofFire → AltarofFireCommandSet → Command_ConstructMoriaShamanHorde

Source definitiondata/ini/commandbutton.ini:67249

Command_ConstructMoriaShamanHorde

MoriaAltar of FlameUpgrade_HorseDiscipline
Trace

Starting builder → WildPorter → MoriaAltarofFire → AltarofFireCommandSet → Command_ConstructMoriaShamanHorde

Source definitiondata/ini/commandbutton.ini:67249

Command_ConstructMoriaShamanHorde

MoriaAltar of FlameUpgrade_WildFortressGoblinTownTrigger
Trace

Starting fortress → WildFortress → WildPorter → MoriaAltarofFire → AltarofFireCommandSet → Command_ConstructMoriaShamanHorde

Source definitiondata/ini/commandbutton.ini:67249

Command_ConstructMoriaShamanHorde

MoriaAltar of FlameUpgrade_CanTaunt, Upgrade_MiniHordeLvl10, Upgrade_WildFortressGoblinTownTrigger
Trace

Starting fortress → WildFortress → WildPorter → MoriaAltarofFire → AltarofFireCommandSet → Command_ConstructMoriaShamanHorde

Source definitiondata/ini/commandbutton.ini:67249

Command_ConstructMoriaShamanHorde

MoriaAltar of FlameUpgrade_HorseDiscipline, Upgrade_WildFortressGoblinTownTrigger
Trace

Starting fortress → WildFortress → WildPorter → MoriaAltarofFire → AltarofFireCommandSet → Command_ConstructMoriaShamanHorde

Source definitiondata/ini/commandbutton.ini:67249

Command_ConstructMoriaShamanHorde

MoriaAltar of FlameUpgrade_CanTaunt
Trace

Starting builder → WildPorter → WildFortress → WildPorter → MoriaAltarofFire → AltarofFireCommandSet → Command_ConstructMoriaShamanHorde

Source definitiondata/ini/commandbutton.ini:67249

Command_ConstructMoriaShamanHorde

MoriaAltar of FlameUpgrade_CanTaunt, Upgrade_HorseDiscipline
Trace

Starting builder → WildPorter → WildFortress → WildPorter → MoriaAltarofFire → AltarofFireCommandSet → Command_ConstructMoriaShamanHorde

Source definitiondata/ini/commandbutton.ini:67249

Command_ConstructMoriaShamanHorde

MoriaAltar of FlameUpgrade_CanTaunt, Upgrade_WildFortressGoblinTownTrigger
Trace

Starting builder → WildPorter → WildFortress → WildPorter → MoriaAltarofFire → AltarofFireCommandSet → Command_ConstructMoriaShamanHorde

Source definitiondata/ini/commandbutton.ini:67249

Command_ConstructMoriaShamanHorde

MoriaAltar of FlameUpgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_WildFortressGoblinTownTrigger
Trace

Starting builder → WildPorter → WildFortress → WildPorter → MoriaAltarofFire → AltarofFireCommandSet → Command_ConstructMoriaShamanHorde

Source definitiondata/ini/commandbutton.ini:67249

Command_ConstructMoriaShamanHorde

MoriaAltar of FlameUpgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_MiniHordeLvl10
Trace

Starting builder → WildPorter → WildFortress → WildPorter → MoriaAltarofFire → AltarofFireCommandSet → Command_ConstructMoriaShamanHorde

Source definitiondata/ini/commandbutton.ini:67249

Command_ConstructMoriaShamanHorde

MoriaAltar of FlameUpgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_MiniHordeLvl10, Upgrade_WildFortressGoblinTownTrigger
Trace

Starting builder → WildPorter → WildFortress → WildPorter → MoriaAltarofFire → AltarofFireCommandSet → Command_ConstructMoriaShamanHorde

Source definitiondata/ini/commandbutton.ini:67249

Command_ConstructMoriaShamanHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/wild/moriashamanhorde.ini:1

MoriaShamanHorde