Durin's Bane
Unit · INDIVIDUAL UNIT

Durin's Bane

Recruit the Balrog of Moria 'Moria. You fear to go into those mines. The Dwarves delved too greedily and too deep. You know what they awoke in the darkness of Khazad-dûm: Shadow and Flame.'

Compare this unit ⇄
Cost5,000
Health / soldierUnknown
Health / full battalionUnknown
Attack range40
Movement speedUnknown
Command points100

Base statistics · Build time: 80s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DurinsBaneSwordSwipe · MoriaDurinsBane_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
40
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,300 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
FLAME10070No upgrade gate specified
SIEGE35070No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange40.040
MeleeWeaponNo—
DelayBetweenShots15001,500
PreAttackDelay13001,300
PreAttackTypePER_SHOT—
FireFXFX_BalrogSwordHit—
FiringDuration15001,500
DamageDealtAtSelfPositionYes—
Source definitiondata/ini/weapon.ini:34809

DurinsBaneSwordSwipe

Base equipment

TERTIARY

DurinsBaneSwordChop · MoriaDurinsBane_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
40
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
FLAME10020No upgrade gate specified
SIEGE35020No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange40.040
MeleeWeaponYes—
DelayBetweenShots20002,000
PreAttackDelay14001,400
PreAttackTypePER_SHOT—
FireFXFX_BalrogSwordHit—
FiringDuration12001,200
Source definitiondata/ini/weapon.ini:34849

DurinsBaneSwordChop

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

BalrogArmor · MoriaDurinsBane_FS

Damage typeReceived
DEFAULT1%
SIEGE15%
STRUCTURAL10%
FROST60%
MAGIC30%
HERO25%
HERO_RANGED2%
LOGICAL_FIRE0%
UNDEFINED1%
Source definitiondata/ini/armor.ini:5350

BalrogArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Wings (W)

Use wings for a short flight Left click icon then left click on target area

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_BALROG_WINGS—
ReloadTimeSPELL_RECHARGE_TIME_TIER_2360,000

SpecialPowerModule ModuleTag_LeapStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBalrogWings_FS—
UpdateModuleStartsAttackYes—
InitiateSoundBalrogSpecialPowerRoar—

WeaponFireSpecialAbilityUpdate ModuleTag_LeapUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBalrogWings_FS—
UnpackTime17331,733
PackTime11601,160
AwardXPForTriggering00
StartAbilityRange800.0800
ApproachRequiresLOSNo—
SpecialWeaponMordorBalrogLeap—
BusyForDuration30003,000
WhichSpecialWeapon22
Source definitiondata/ini/commandbutton.ini:87050

Command_SpecialAbilityBalrogWings_FS

active

Durin's Bane (T)

Destroys targeted enemy Dwarven hero Left click then left click target hero

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SARUMAN_FIRE_BALL—
ReloadTimeSARUMAN_FIREBALL_RELOAD_TIME60,000
ObjectFilterAOTR_DURINS_BANE_SPECIAL_OBJECT_FILTER_FS—

UnpauseSpecialPowerUpgrade ModuleTag_FireballEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDurinsBane_FS—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_FireballStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDurinsBane_FS—
UpdateModuleStartsAttackYes—
StartsPausedYes—
TriggerFXFX_SauronConflagration—
SetModelConditionModelConditionState:USER_2—
SetModelConditionTime2.12.1

SpecialPowerModule ModuleTag_TheodenGloriousChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDurinsBane_FS—
UpdateModuleStartsAttackYes—
StartsPausedNo—
AttributeModifierSauronConflagration—
AttributeModifierRange1010
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsNONE +MoriaDurinsBane_FS—
AttributeModifierFXFX_SauronConflagration2—

WeaponFireSpecialAbilityUpdate ModuleTag_FireballUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDurinsBane_FS—
WhichSpecialWeapon22
SkipContinueYes—
UnpackTime500500
PreparationTime11
PersistentPrepTime10001,000
PackTime100100
AwardXPForTriggering00
StartAbilityRange5050
MustFinishAbilityYes—
SpecialWeaponBalrogDurinsBaneWeapon_FS—
Source definitiondata/ini/commandbutton.ini:87062

Command_SpecialAbilityDurinsBane_FS

active

Ignite (R)

Requires Level 3 Durin's Bane gains +50% damage, +50% armour for 30 seconds Reduced the recharge time of special powers Causes enemy units to flee in terror Left click to activate

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime3000030,000
Source definitiondata/ini/commandbutton.ini:2678

Command_SpecialAbilityDurinsBaneIgnite

active

Fire Whip (C)

Requires Level 7 Durin's Bane attacks target enemy with flaming whip Left click icon then left click on target

Cooldown 15s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime1500015,000
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—
Source definitiondata/ini/commandbutton.ini:2722

Command_SpecialAbilityDurinsBaneWhip

active

Breathe Fire (V)

Requires Level 10 Durin's Bane breathes fire to incinerate enemy units and structures Left click icon then left click on target area

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_BALROG_BREATH—
ReloadTimeSPELL_RECHARGE_TIME_TIER_1180,000
RadiusCursorRadiusBALROG_BREATH_RADIUS210

UnpauseSpecialPowerUpgrade ModuleTag_BreathUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBalrogBreath_FS—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_BreathStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBalrogBreath_FS—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundBalrogSpecialPowerRoar—
SetModelConditionModelConditionState:USER_6—
SetModelConditionTime3.03
DisableDuringAnimDurationYes—

WeaponFireSpecialAbilityUpdate ModuleTag_BreathUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBalrogBreath_FS—
UnpackTime13001,300
PackTime37003,700
AwardXPForTriggering00
StartAbilityRange40.040
SpecialWeaponMordorBalrogBreath—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:90879

Command_SpecialAbilityDurinsBaneBreath_FS

active

Wings (W)

Use wings for a short flight Left click icon then left click on target area

Cooldown 360s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_BALROG_WINGS—
ReloadTimeSPELL_RECHARGE_TIME_TIER_2360,000

SpecialPowerModule ModuleTag_LeapStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBalrogWings_FS—
UpdateModuleStartsAttackYes—
InitiateSoundBalrogSpecialPowerRoar—

WeaponFireSpecialAbilityUpdate ModuleTag_LeapUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBalrogWings_FS—
UnpackTime17331,733
PackTime11601,160
AwardXPForTriggering00
StartAbilityRange800.0800
ApproachRequiresLOSNo—
SpecialWeaponMordorBalrogLeap—
BusyForDuration30003,000
WhichSpecialWeapon22
Source definitiondata/ini/commandbutton.ini:87050

Command_SpecialAbilityBalrogWings_FS

active

Durin's Bane (T)

Durin's Bane is permanently ignited and nearby enemy units suffer fire damage Passive ability When activated, destroys targeted enemy hero (only deals 50% of total damage to Gandalf, Elessar, Saruman, Witch-king, Bolg, Galadriel, Elrond, Glorfindel, Thranduil, Théoden, Necromancer, Golden King) Left click then left click target hero

Cooldown 60s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SARUMAN_FIRE_BALL—
ReloadTimeSARUMAN_FIREBALL_RELOAD_TIME60,000
ObjectFilterAOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER—
Source definitiondata/ini/commandbutton.ini:87075

Command_SpecialAbilityDurinsBaneRing_FS

active

Immolation (R)

Requires Level 3 Durin's Bane sends out a blastwave and knocks back enemy units Durin's Bane gains +50% damage, +50% armour for 30 seconds Reduced the recharge time of special powers Causes enemy units to flee in terror Left click to activate

Cooldown 120s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000
Source definitiondata/ini/commandbutton.ini:2688

Command_SpecialAbilityDurinsBaneImmolation

active

Fire Whip (C)

Requires Level 7 Durin's Bane attacks target enemy with flaming whip Deals increased damage with the One Ring Left click icon then left click on target

Cooldown 15s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime1500015,000
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—
Source definitiondata/ini/commandbutton.ini:2736

Command_SpecialAbilityDurinsBaneWhipRing

active

Breathe Fire (V)

Requires Level 10 Durin's Bane breathes fire to incinerate enemy units and structures Left click icon then left click on target area

Cooldown 180s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_BALROG_BREATH—
ReloadTimeSPELL_RECHARGE_TIME_TIER_1180,000
RadiusCursorRadiusBALROG_BREATH_RADIUS210

UnpauseSpecialPowerUpgrade ModuleTag_BreathUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBalrogBreath_FS—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_BreathStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBalrogBreath_FS—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundBalrogSpecialPowerRoar—
SetModelConditionModelConditionState:USER_6—
SetModelConditionTime3.03
DisableDuringAnimDurationYes—

WeaponFireSpecialAbilityUpdate ModuleTag_BreathUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBalrogBreath_FS—
UnpackTime13001,300
PackTime37003,700
AwardXPForTriggering00
StartAbilityRange40.040
SpecialWeaponMordorBalrogBreath—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:90879

Command_SpecialAbilityDurinsBaneBreath_FS

Battalion composition & progression

Member templateCountHealth each
MoriaDurinsBane_FS1Unknown
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
DurinsBaneLevel1_FS1Upgrade_ObjectLevel1
DurinsBaneLevel2_FS140Upgrade_ObjectLevel2 HeroLevelUpDamage1
DurinsBaneLevel3_FS310Upgrade_ObjectLevel3 HeroLevelUpDamage2
DurinsBaneLevel4_FS505Upgrade_ObjectLevel4 HeroLevelUpDamage3
DurinsBaneLevel5_FS725Upgrade_ObjectLevel5 HeroLevelUpDamage4
DurinsBaneLevel6_FS970Upgrade_ObjectLevel6 HeroLevelUpDamage5
DurinsBaneLevel7_FS1,240Upgrade_ObjectLevel7 HeroLevelUpDamage6
DurinsBaneLevel8_FS1,535Upgrade_ObjectLevel8 HeroLevelUpDamage7
DurinsBaneLevel9_FS1,855Upgrade_ObjectLevel9 HeroLevelUpDamage8
DurinsBaneLevel10_FS2,200Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
MoriaFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1179

FactionMoria

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/wild/durinsbane.ini:1196

MoriaDurinsBane_FS