Recruit the Balrog of Moria
'Moria. You fear to go into those mines. The Dwarves delved too greedily and too deep. You know what they awoke in the darkness of Khazad-dûm: Shadow and Flame.'
Base statistics · Build time: 80s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
DurinsBaneSwordSwipe · MoriaDurinsBane_FS
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.40Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,300 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,500 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
FLAME
100
70
No upgrade gate specified
SIEGE
350
70
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
40.0
40
MeleeWeapon
No
—
DelayBetweenShots
1500
1,500
PreAttackDelay
1300
1,300
PreAttackType
PER_SHOT
—
FireFX
FX_BalrogSwordHit
—
FiringDuration
1500
1,500
DamageDealtAtSelfPosition
Yes
—
Source definitiondata/ini/weapon.ini:34809
DurinsBaneSwordSwipe
Base equipment
TERTIARY
DurinsBaneSwordChop · MoriaDurinsBane_FS
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.40Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,400 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.2,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
FLAME
100
20
No upgrade gate specified
SIEGE
350
20
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
40.0
40
MeleeWeapon
Yes
—
DelayBetweenShots
2000
2,000
PreAttackDelay
1400
1,400
PreAttackType
PER_SHOT
—
FireFX
FX_BalrogSwordHit
—
FiringDuration
1200
1,200
Source definitiondata/ini/weapon.ini:34849
DurinsBaneSwordChop
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
BalrogArmor · MoriaDurinsBane_FS
Damage type
Received
DEFAULT
1%
SIEGE
15%
STRUCTURAL
10%
FROST
60%
MAGIC
30%
HERO
25%
HERO_RANGED
2%
LOGICAL_FIRE
0%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:5350
BalrogArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Wings (W)
Use wings for a short flight
Left click icon then left click on target area
Requires Level 3
Durin's Bane gains +50% damage, +50% armour for 30 seconds
Reduced the recharge time of special powers
Causes enemy units to flee in terror
Left click to activate
Cooldown 30s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_HERO_MODE
—
ReloadTime
30000
30,000
Source definitiondata/ini/commandbutton.ini:2678
Command_SpecialAbilityDurinsBaneIgnite
active
Fire Whip (C)
Requires Level 7
Durin's Bane attacks target enemy with flaming whip
Left click icon then left click on target
Cooldown 15s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_WOUND_ARROW
—
ReloadTime
15000
15,000
ObjectFilter
ALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY
—
Source definitiondata/ini/commandbutton.ini:2722
Command_SpecialAbilityDurinsBaneWhip
active
Breathe Fire (V)
Requires Level 10
Durin's Bane breathes fire to incinerate enemy units and structures
Left click icon then left click on target area
Durin's Bane is permanently ignited and nearby enemy units suffer fire damage
Passive ability
When activated, destroys targeted enemy hero
(only deals 50% of total damage to Gandalf, Elessar, Saruman, Witch-king, Bolg, Galadriel, Elrond, Glorfindel, Thranduil, Théoden, Necromancer, Golden King)
Left click then left click target hero
Cooldown 60s
Requires: Upgrade_NecromancerRingHero
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_SARUMAN_FIRE_BALL
—
ReloadTime
SARUMAN_FIREBALL_RELOAD_TIME
60,000
ObjectFilter
AOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER
—
Source definitiondata/ini/commandbutton.ini:87075
Command_SpecialAbilityDurinsBaneRing_FS
active
Immolation (R)
Requires Level 3
Durin's Bane sends out a blastwave and knocks back enemy units
Durin's Bane gains +50% damage, +50% armour for 30 seconds
Reduced the recharge time of special powers
Causes enemy units to flee in terror
Left click to activate
Cooldown 120s
Requires: Upgrade_NecromancerRingHero
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_HERO_MODE
—
ReloadTime
120000
120,000
Source definitiondata/ini/commandbutton.ini:2688
Command_SpecialAbilityDurinsBaneImmolation
active
Fire Whip (C)
Requires Level 7
Durin's Bane attacks target enemy with flaming whip
Deals increased damage with the One Ring
Left click icon then left click on target
Cooldown 15s
Requires: Upgrade_NecromancerRingHero
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_WOUND_ARROW
—
ReloadTime
15000
15,000
ObjectFilter
ALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY
—
Source definitiondata/ini/commandbutton.ini:2736
Command_SpecialAbilityDurinsBaneWhipRing
active
Breathe Fire (V)
Requires Level 10
Durin's Bane breathes fire to incinerate enemy units and structures
Left click icon then left click on target area
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.