Requires Level 3 Morgul Garrison
Strong vs. Swordsmen and Archers
Most orcish strongholds kept a pack of wargs, for horses would not carry orcs and their bent legs could scarcely carry out the exchange of messages with the haste and diligence the Black Captain required.
Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
MorgulWargRiderWeapon · MorgulWargRider
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.25Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.666 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.2,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
CAVALRY
75
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
25.0
25
MeleeWeapon
Yes
—
PreAttackType
PER_SHOT
—
PreAttackDelay
ISENGARD_WARGRIDER_PREATTACKDELAY
666
DelayBetweenShots
ISENGARD_WARGRIDER_DELAYBETWEENSHOTS
2,000
FiringDuration
ISENGARD_WARGRIDER_FIRINGDURATION
1,333
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:43579
MorgulWargRiderWeapon
player upgrade
PRIMARY
MorgulWargRiderWeaponUpgraded · MorgulWargRider
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.25Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.666 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.2,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Damage type
Damage / hit
Splash radius
Conditions
CAVALRY
120
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
25.0
25
MeleeWeapon
Yes
—
PreAttackType
PER_SHOT
—
PreAttackDelay
ISENGARD_WARGRIDER_PREATTACKDELAY
666
DelayBetweenShots
ISENGARD_WARGRIDER_DELAYBETWEENSHOTS
2,000
FiringDuration
ISENGARD_WARGRIDER_FIRINGDURATION
1,333
RequireFollowThru
Yes
—
IsAimingWeapon
Yes
—
AcceptableAimDelta
10
10
ClipSize
1
1
AutoReloadsClip
Yes
—
ClipReloadTime
ISENGARD_WARGRIDER_FIRINGDURATION
1,333
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:43597
MorgulWargRiderWeaponUpgraded
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
MorgulWargArmor · MorgulWargRider
Damage type
Received
DEFAULT
100%
SLASH
70%
PIERCE
40%
SPECIALIST
150%
CRUSH
30%
CAVALRY
125%
SIEGE
100%
FLAME
100%
FROST
100%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
STRUCTURAL
100%
PENALTY
350%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:4869
MorgulWargArmor
player upgrade
MorgulWargHeavyArmor · MorgulWargRider
Damage type
Received
DEFAULT
50%
SLASH
35%
PIERCE
20%
SPECIALIST
110%
CRUSH
15%
CAVALRY
100%
SIEGE
50%
FLAME
50%
FROST
50%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
STRUCTURAL
30%
PENALTY
350%
Source definitiondata/ini/armor.ini:4887
MorgulWargHeavyArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Howl (W)
Cooldown 120s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_TRIGGER_ATTRIBUTE_MODIFIER
—
ReloadTime
120000
120,000
SpecialPowerModule ModuleTag_HowlUpdate
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityWargHowl
—
UpdateModuleStartsAttack
No
—
AttributeModifier
MorgulWargRiderHowl
—
AttributeModifierAffectsSelf
Yes
—
Source definitiondata/ini/commandbutton.ini:64057
Command_SpecialAbilityMorgulWargHowl
upgrade / mode
Purchase Ensorcelled Armour (T)
Upgrades this horde with Ensorcelled Armour
Significantly reduces the amount of damage taken
A small percentage of received damage is redirected to the attacker
Upgrades this horde with Sorcerous Blades
Increases the damage done by melee weapons
Melee attacks decrease enemy armour by 15% for 5 seconds
Debuff does not stack with itself
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.