Sorcerer of Minas Morgul
Archer · 7 SOLDIERS

Sorcerer of Minas Morgul

Requires Level 2 Battlefield Support Unit Practitioners of dark sorcery, black-hearted and cruel, these Men of Black Númenórean origin willingly came to Minas Morgul, to study in the scholomance of the Witch-king. Using necromantic power, they torment the enemies of Mordor through the sacrifice of their acolytes.

Compare this unit ⇄
Cost500
Health / soldier300
Health / full battalion2,100
Attack rangeUnknown
Movement speed50
Command points50

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

No soldier weapon set was resolved for this unit.

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ArcherArmor · MorgulSorcererAcolyte

Damage typeReceived
DEFAULT85%
SLASH135%
PIERCE60%
SPECIALIST135%
CAVALRY185%
CRUSH220%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1926

ArcherArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Black Captain's Chosen (W)

Target Morgul Orc battalion permanently gains +50% damage but slowly loses health over time Fallen units in affected battalion temporarily re-emerge as Wights Left click then left click target battalion

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime00
RadiusCursorRadius6060
InitiateSoundNecroFellStrength—
UnitCost33
UnitCostDeathType33
FlagsNEEDS_OBJECT_FILTER LIMIT_DISTANCE—
ObjectFilterNONE +MordorBannerMorgulOrc +MordorMorgulOrc +MordorMorgulOrcPike +MorgulBannerCarrier +MorgulBlade +MorgulArcher +MorgulPikeman +MorgulShieldbearer +MorgulWargRider -MorgulBlade_Patrol -MorgulArcher_Patrol -SUMMONED ALLIES—
MaxCastRangeANGMAR_NECRO_SOUL_FREEZE_START_RANGE400

SpecialPowerModule ModuleTag_NecroSoulFreezeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroSoulFreezeMorgul—
StartsPausedNo—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_NecroSoulFreezeMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroSoulFreezeMorgul—
StartAbilityRangeANGMAR_NECRO_SOUL_FREEZE_START_RANGE400
TriggerSpecialPowerModuleTag_NecroSoulFreezeBlastTrigger TARGETPOS—
TriggerSpecialPowerModuleTag_NecroSoulFreezeBlastWeapon TARGETPOS—
Source definitiondata/ini/commandbutton.ini:64332

Command_SpecialAbilityBlackCaptainChosen

active

The Void Beckons (R)

Enemy units are pulled to the centre of the spell's area Deals minimal damage Does not affect cavalry Left click then left click target area

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime00
RadiusCursorRadius5050
UnitCost55
UnitCostDeathType55
FlagsLIMIT_DISTANCE—
ObjectFilterALL ENEMIES -STRUCTURE -TheDroppedRing -IsengardDeployedExplosiveMine -BattleWagonOilBarrelProjectile—
InitiateSoundUrshakFellWinter—
MaxCastRangeANGMAR_NECRO_BLACK_ICE_START_RANGE400

SpecialPowerModule ModuleTag_PoisonArrowsStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityVoidBeckons—
UpdateModuleStartsAttackYes—
StartsPausedNo—

WeaponFireSpecialAbilityUpdate ModuleTag_WateryGravesWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityVoidBeckons—
SkipContinueYes—
FreezeAfterTriggerDuration100100
WhichSpecialWeapon11
UnpackTime700700
PreparationTime11
PackTime100100
StartAbilityRangeANGMAR_NECRO_BLACK_ICE_START_RANGE400
AwardXPForTriggeringANGMAR_NECRO_BLACK_ICE_XP_AWARD1
SpecialWeaponVoidBeckonsWeapon—
ApproachUntilMembersInRangeYes—
Source definitiondata/ini/commandbutton.ini:64346

Command_SpecialAbilityVoidBeckons

active

Eternal Servitude (T)

Unleashes a wave of Shades of Ithil to deal damage to enemy units Left click then left click on target area

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_PERSONAL_FLOOD—
ReloadTime00
RadiusCursorRadius100100
UnitCost77
UnitCostDeathType77
FlagsLIMIT_DISTANCE—
MaxCastRangeANGMAR_NECRO_BLACK_ICE_START_RANGE400

SpecialPowerModule ModuleTag_FloodStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPersonalFloodMorgul—
UpdateModuleStartsAttackYes—
StartsPausedNo—
InitiateSoundArmyDeadEnterMono—

WeaponFireSpecialAbilityUpdate ModuleTag_FloodUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPersonalFloodMorgul—
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
StartAbilityRangeANGMAR_NECRO_BLACK_ICE_START_RANGE400
AwardXPForTriggeringANGMAR_NECRO_BLACK_ICE_XP_AWARD1
SpecialWeaponMorgulSorcererFlood—
WhichSpecialWeapon44
Source definitiondata/ini/commandbutton.ini:64360

Command_SpecialAbilityMorgulServitude

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth60.060
Source definitiondata/ini/object/evilfaction/hordes/morgul/morgulsorcererhorde.ini:154

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

Battalion composition & progression

Member templateCountHealth each
MorgulSorcererAcolyte7300
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilNecromancerLevel11
EvilNecromancerLevel212Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilNecromancerLevel324Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilNecromancerLevel436Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilNecromancerLevel548Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Minas MorgulMorgul DungeonUpgrade_WildLodgeLevel2
Trace

Starting builder → MordorPorter → MorgulDungeon → MorgulDungeonCommandSet → Command_ConstructMorgulSorcererHorde

Source definitiondata/ini/commandbutton.ini:64385

Command_ConstructMorgulSorcererHorde

Minas MorgulMorgul DungeonUpgrade_WildLodgeLevel2
Trace

Starting builder → MordorPorter → MorgulDungeon → MorgulDungeonCommandSetLevel2 → Command_ConstructMorgulSorcererHorde

Source definitiondata/ini/commandbutton.ini:64385

Command_ConstructMorgulSorcererHorde

Minas MorgulMorgul DungeonUpgradeAngmarBarracksLevel3, Upgrade_WildLodgeLevel2
Trace

Starting builder → MordorPorter → MorgulDungeon → MorgulDungeonCommandSetLevel3 → Command_ConstructMorgulSorcererHorde

Source definitiondata/ini/commandbutton.ini:64385

Command_ConstructMorgulSorcererHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/morgul/morgulsorcererhorde.ini:1

MorgulSorcererHorde