Requires Level 3 Morgul Dungeon
Specialist Unit
Strong vs. Heroes and Infantry
Limited to 3.
The spirits of brave Gondorian warriors, captured by the dark forces, twisted and maligned, cursed by the dark sorcery of Morgul to serve the Witch-king in perpetuity.
Base statistics · Build time: 35s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
IthilShadeSword · MorgulShadeOfIthil
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.400 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,200 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
200
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ANGMAR_SWORD_DELAYBETWEENSHOTS
1,200
PreAttackDelay
ANGMAR_SWORD_PREATTACKDELAY
400
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
ANGMAR_SWORD_FIRINGDURATION
800
Source definitiondata/ini/weapon.ini:83690
IthilShadeSword
player upgrade
PRIMARY
IthilShadeUpgradedSword · MorgulShadeOfIthil
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.400 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,200 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
200
0
No upgrade gate specified
HERO
200
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ANGMAR_SWORD_DELAYBETWEENSHOTS
1,200
PreAttackDelay
ANGMAR_SWORD_PREATTACKDELAY
400
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
ANGMAR_SWORD_FIRINGDURATION
800
Source definitiondata/ini/weapon.ini:83711
IthilShadeUpgradedSword
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HarbingerArmor · MorgulShadeOfIthil
Damage type
Received
DEFAULT
40%
SLASH
40%
PIERCE
20%
SPECIALIST
15%
CAVALRY
70%
CRUSH
70%
SIEGE
50%
FLAME
50%
FROST
75%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
STRUCTURAL
20%
POISON
30%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:7413
HarbingerArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Plague From Minas Morgul (T)
Requires Level 4
The Shades of Ithil curse target area with fell sorcery
Enemy units within the radius take damage over time and become Risen Dead if killed
Left click icon then left click on target area
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.