Shades of Ithil
Infantry · 8 SOLDIERS

Shades of Ithil

Requires Level 3 Morgul Dungeon Specialist Unit Strong vs. Heroes and Infantry Limited to 3. The spirits of brave Gondorian warriors, captured by the dark forces, twisted and maligned, cursed by the dark sorcery of Morgul to serve the Witch-king in perpetuity.

Compare this unit ⇄
Cost750
Health / soldier450
Health / full battalion3,600
Attack range11.5
Movement speed55
Command points80

Base statistics · Build time: 35s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

IthilShadeSword · MorgulShadeOfIthil

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH2000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:83690

IthilShadeSword

player upgrade

PRIMARY

IthilShadeUpgradedSword · MorgulShadeOfIthil

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH2000No upgrade gate specified
HERO2000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:83711

IthilShadeUpgradedSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HarbingerArmor · MorgulShadeOfIthil

Damage typeReceived
DEFAULT40%
SLASH40%
PIERCE20%
SPECIALIST15%
CAVALRY70%
CRUSH70%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
POISON30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:7413

HarbingerArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Plague From Minas Morgul (T)

Requires Level 4 The Shades of Ithil curse target area with fell sorcery Enemy units within the radius take damage over time and become Risen Dead if killed Left click icon then left click on target area

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_ELVEN_WOOD—
RadiusCursorRadius150150
ReloadTimeSPELL_RECHARGE_TIME_TIER_1180,000
ViewObjectDuration50005,000
ViewObjectRange100100
FlagsRESPECT_RECHARGE_TIME_DISCOUNT WATER_OK—

UnpauseSpecialPowerUpgrade ModuleTag_SoulTrapEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGwanthaurSoulTrap—
TriggeredByUpgrade_ObjectLevel4—

SpecialPowerModule ModuleTag_SoulTrap_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGwanthaurSoulTrap—
TriggerFXFX_PlaguefromAngmarFX—
UpdateModuleStartsAttackNo—
StartsPausedYes—
InitiateSoundSpellMoundDwellerPlague—

WeaponFireSpecialAbilityUpdate ModuleTag_WitheringTouchFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGwanthaurSoulTrap—
PackTime10001,000
StartAbilityRange150150
SpecialWeaponShadesSoulTrapWeapon—
ApproachUntilMembersInRangeYes—
Source definitiondata/ini/commandbutton.ini:64139

Command_PlagueFromMorgul

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

War-hardened (R)

Requires Level 4 Modifier Type: Weapon Great Khân's Swordsmen gain +50% armour and resistance to fear and terror for 30 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000
Source definitiondata/ini/commandbutton.ini:59709

Command_SpecialAbilityWarHardened

upgrade / mode

Command_PurchaseUpgradeMordorHeavyArmorEasterling

Upgrades this horde with Jagged Steel Armour Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyMordorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:26414

Command_PurchaseUpgradeMordorHeavyArmorEasterling

upgrade / mode

Purchase Cruel Blades (C)

Upgrades this horde with Cruel Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyMordorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:26314

Command_PurchaseUpgradeMordorForgedBladesEasterling

upgrade / mode

Purchase Banners of the Red Eye (V)

Increases horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyMordorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:26100

Command_PurchaseUpgradeMordorBasicTrainingEasterling

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_ObjectLevel2

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel2—
Source definitiondata/ini/object/evilfaction/units/morgul/minasithilshade.ini:612

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierUpgrade ModuleTag_FearResistance

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
AttributeModifierRisenDeadImmunity—

RisenDeadImmunity

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/evilfaction/units/morgul/minasithilshade.ini:707

AttributeModifierUpgrade ModuleTag_FearResistance

Battalion composition & progression

Member templateCountHealth each
MorgulShadeOfIthil8450
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilEliteLevel11Upgrade_ObjectLevel1
EvilEliteLevel270Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilEliteLevel3140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilEliteLevel4210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilEliteLevel5280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Minas MorgulMorgul DungeonUpgradeAngmarBarracksLevel3
Trace

Starting builder → MordorPorter → MorgulDungeon → MorgulDungeonCommandSet → Command_ConstructMorgulShadeOfIthilHorde

Source definitiondata/ini/commandbutton.ini:64107

Command_ConstructMorgulShadeOfIthilHorde

Minas MorgulMorgul DungeonUpgradeAngmarBarracksLevel3, Upgrade_WildLodgeLevel2
Trace

Starting builder → MordorPorter → MorgulDungeon → MorgulDungeonCommandSetLevel2 → Command_ConstructMorgulShadeOfIthilHorde

Source definitiondata/ini/commandbutton.ini:64107

Command_ConstructMorgulShadeOfIthilHorde

Minas MorgulMorgul DungeonUpgradeAngmarBarracksLevel3
Trace

Starting builder → MordorPorter → MorgulDungeon → MorgulDungeonCommandSetLevel3 → Command_ConstructMorgulShadeOfIthilHorde

Source definitiondata/ini/commandbutton.ini:64107

Command_ConstructMorgulShadeOfIthilHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/morgul/ithilshadehorde.ini:1

MorgulShadeOfIthilHorde