Olog Reaper
Monster · INDIVIDUAL UNIT

Olog Reaper

Requires Level 3 Great Siege Works Strong vs. Swordsmen, Cavalry, and Structures The cruelest, most intelligent of the Olog-hai were clad in jagged black armour and sent to the front line to serve as some of Sauron's most feared warriors.

Compare this unit ⇄
Cost1,150
Health / soldier3,000
Health / full battalion3,000
Attack range20
Movement speed65
Command points80

Base statistics · Build time: 45s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

MorgulOlogReaperClubSwing · MorgulOlogReaper

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,400 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
0
Damage typeDamage / hitSplash radiusConditions
SIEGE35060No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
RadiusDamageAffectsENEMIES—
MeleeWeaponYes—
AttackRange2020
FireFXFX_TrollClubHit—
ClipSizeINFINITE_CLIP_SIZE0
AutoReloadsClipNo—
DelayBetweenShotsCREATE_A_HERO_OLOG_DELAYBETWEENSHOTS1,400
FiringDurationCREATE_A_HERO_OLOG_FIRINGDURATION1,400
PreAttackDelayCREATE_A_HERO_OLOG_PREATTACKDELAY600
PreAttackTypePER_SHOT—
PreAttackFXFX_TrollTreeSwing—
DamageDealtAtSelfPositionYes—
AcceptableAimDelta35.035
Source definitiondata/ini/weapon.ini:36656

MorgulOlogReaperClubSwing

Base equipment

SECONDARY

MorgulOlogReaperClubSwing · MorgulOlogReaper

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,400 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
0
Damage typeDamage / hitSplash radiusConditions
SIEGE35060No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
RadiusDamageAffectsENEMIES—
MeleeWeaponYes—
AttackRange2020
FireFXFX_TrollClubHit—
ClipSizeINFINITE_CLIP_SIZE0
AutoReloadsClipNo—
DelayBetweenShotsCREATE_A_HERO_OLOG_DELAYBETWEENSHOTS1,400
FiringDurationCREATE_A_HERO_OLOG_FIRINGDURATION1,400
PreAttackDelayCREATE_A_HERO_OLOG_PREATTACKDELAY600
PreAttackTypePER_SHOT—
PreAttackFXFX_TrollTreeSwing—
DamageDealtAtSelfPositionYes—
AcceptableAimDelta35.035
Source definitiondata/ini/weapon.ini:36656

MorgulOlogReaperClubSwing

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

AttackTrollArmor · MorgulOlogReaper

Damage typeReceived
DEFAULT25%
SLASH25%
PIERCE30%
SPECIALIST90%
CRUSH10%
CAVALRY25%
SIEGE75%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL25%
UNDEFINED1%
Source definitiondata/ini/armor.ini:4214

AttackTrollArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Roar (W)

Causes enemy units to flee in terror Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SCREECH—
ReloadTime180000180,000

SpecialPowerModule ModuleTag_Roar

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRoar—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_RoarUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRoar—
UnpackTime00
PreparationTime11
PersistentPrepTime20002,000
PersistentCount55
AwardXPForTriggering00
TriggerSoundTrollRoar—
EffectRange200200
UnpackingVariation11
Source definitiondata/ini/commandbutton.ini:64728

Command_SpecialAbilityOlogReaperRoar

active

Cleaving Strike (R)

Requires Level 3 Deals a heavy strike against target enemy hero to drain life Target enemy hero loses -25% speed and suffers damage over time for 10 seconds Left click then left click on target hero

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime120000120,000
ObjectFilterNONE +HERO AOTR_NOT_FLYING_UNITS—

UnpauseSpecialPowerUpgrade ModuleTag_CleavingStrikeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWildShelobPoisonedStinger—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_BleedWeaponPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWildShelobPoisonedStinger—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_GorbagBleedWeapon

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWildShelobPoisonedStinger—
UnpackTime800800
PackTime12001,200
AwardXPForTriggering00
StartAbilityRange12.012
SpecialWeaponOlogReaperCleavingStrike—
WhichSpecialWeapon11
RejectedConditionsWEAPON_TOGGLE—
Source definitiondata/ini/commandbutton.ini:64738

Command_SpecialAbilityOlogReaperCleavingStrike

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AutoHealBehavior ModuleTag_AttackTrollHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel3—
HealingAmountMONSTER_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayMONSTER_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
Source definitiondata/ini/object/evilfaction/units/morgul/ologreaper.ini:572

AutoHealBehavior ModuleTag_AttackTrollHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/evilfaction/units/morgul/ologreaper.ini:697

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

Battalion composition & progression

Member templateCountHealth each
MorgulOlogReaper13,000
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
MordorAttackTrollLevel11Upgrade_ObjectLevel1
MordorAttackTrollLevel2140Upgrade_DominateTroll MordorAttackTrollBonusRank2
MordorAttackTrollLevel3280Upgrade_ObjectLevel3 MordorAttackTrollBonusRank3
MordorAttackTrollLevel4420Upgrade_ObjectLevel4 MordorAttackTrollBonusRank4
MordorAttackTrollLevel5560 MordorAttackTrollBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Minas MorgulFortressUpgrade_MordorSiegeWorksLevel3
Trace

Starting builder → MordorPorter → MorgulSiegeWorks → MorgulSiegeWorksCommandSetLevel1 → Command_ConstructMorgulOlogReaper

Source definitiondata/ini/commandbutton.ini:64715

Command_ConstructMorgulOlogReaper

Minas MorgulFortressUpgrade_MordorSiegeWorksLevel2, Upgrade_MordorSiegeWorksLevel3
Trace

Starting builder → MordorPorter → MorgulSiegeWorks → MorgulSiegeWorksCommandSetLevel2 → Command_ConstructMorgulOlogReaper

Source definitiondata/ini/commandbutton.ini:64715

Command_ConstructMorgulOlogReaper

Minas MorgulFortressUpgrade_MordorSiegeWorksLevel3
Trace

Starting builder → MordorPorter → MorgulSiegeWorks → MorgulSiegeWorksCommandSetLevel3 → Command_ConstructMorgulOlogReaper

Source definitiondata/ini/commandbutton.ini:64715

Command_ConstructMorgulOlogReaper

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/morgul/ologreaper.ini:2

MorgulOlogReaper