Requires Level 3 Great Siege Works
Strong vs. Swordsmen, Cavalry, and Structures
The cruelest, most intelligent of the Olog-hai were clad in jagged black armour and sent to the front line to serve as some of Sauron's most feared warriors.
Base statistics · Build time: 45s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
MorgulOlogReaperClubSwing · MorgulOlogReaper
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.600 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,400 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.0
Damage type
Damage / hit
Splash radius
Conditions
SIEGE
350
60
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
RadiusDamageAffects
ENEMIES
—
MeleeWeapon
Yes
—
AttackRange
20
20
FireFX
FX_TrollClubHit
—
ClipSize
INFINITE_CLIP_SIZE
0
AutoReloadsClip
No
—
DelayBetweenShots
CREATE_A_HERO_OLOG_DELAYBETWEENSHOTS
1,400
FiringDuration
CREATE_A_HERO_OLOG_FIRINGDURATION
1,400
PreAttackDelay
CREATE_A_HERO_OLOG_PREATTACKDELAY
600
PreAttackType
PER_SHOT
—
PreAttackFX
FX_TrollTreeSwing
—
DamageDealtAtSelfPosition
Yes
—
AcceptableAimDelta
35.0
35
Source definitiondata/ini/weapon.ini:36656
MorgulOlogReaperClubSwing
Base equipment
SECONDARY
MorgulOlogReaperClubSwing · MorgulOlogReaper
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.600 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,400 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.0
Damage type
Damage / hit
Splash radius
Conditions
SIEGE
350
60
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
RadiusDamageAffects
ENEMIES
—
MeleeWeapon
Yes
—
AttackRange
20
20
FireFX
FX_TrollClubHit
—
ClipSize
INFINITE_CLIP_SIZE
0
AutoReloadsClip
No
—
DelayBetweenShots
CREATE_A_HERO_OLOG_DELAYBETWEENSHOTS
1,400
FiringDuration
CREATE_A_HERO_OLOG_FIRINGDURATION
1,400
PreAttackDelay
CREATE_A_HERO_OLOG_PREATTACKDELAY
600
PreAttackType
PER_SHOT
—
PreAttackFX
FX_TrollTreeSwing
—
DamageDealtAtSelfPosition
Yes
—
AcceptableAimDelta
35.0
35
Source definitiondata/ini/weapon.ini:36656
MorgulOlogReaperClubSwing
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
AttackTrollArmor · MorgulOlogReaper
Damage type
Received
DEFAULT
25%
SLASH
25%
PIERCE
30%
SPECIALIST
90%
CRUSH
10%
CAVALRY
25%
SIEGE
75%
FLAME
50%
FROST
50%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
STRUCTURAL
25%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:4214
AttackTrollArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Roar (W)
Causes enemy units to flee in terror
Left click to activate
Cooldown 180s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_SCREECH
—
ReloadTime
180000
180,000
SpecialPowerModule ModuleTag_Roar
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityRoar
—
UpdateModuleStartsAttack
Yes
—
StartsPaused
No
—
SpecialAbilityUpdate ModuleTag_RoarUpdate
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityRoar
—
UnpackTime
0
0
PreparationTime
1
1
PersistentPrepTime
2000
2,000
PersistentCount
5
5
AwardXPForTriggering
0
0
TriggerSound
TrollRoar
—
EffectRange
200
200
UnpackingVariation
1
1
Source definitiondata/ini/commandbutton.ini:64728
Command_SpecialAbilityOlogReaperRoar
active
Cleaving Strike (R)
Requires Level 3
Deals a heavy strike against target enemy hero to drain life
Target enemy hero loses -25% speed and suffers damage over time for 10 seconds
Left click then left click on target hero
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.