Morgul Hunter
Infantry · INDIVIDUAL UNIT

Morgul Hunter

Can move while stealthed Limited to 5 Sneaking out from the Morgul Vale during moonless nights, these wicked hunters prey on any unwitting Gondorians that wander too close to the darkness of the Mountains of Shadow.

Compare this unit ⇄
Cost250
Health / soldier650
Health / full battalion650
Attack range11.5
Movement speed70
Command points10

Base statistics · Build time: 15s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

MorgulHunterBlade · MorgulHunter

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShots10001,000
PreAttackDelayMORDOR_CORSAIR_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDuration10001,000
Source definitiondata/ini/weapon.ini:37366

MorgulHunterBlade

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

PorterArmor · MorgulHunter

Damage typeReceived
DEFAULT50%
SLASH50%
PIERCE35%
SPECIALIST50%
CRUSH50%
CAVALRY35%
SIEGE50%
FLAME50%
MAGIC50%
FROST50%
HERO50%
HERO_RANGED35%
STRUCTURAL25%
LOGICAL_FIRE35%
UNDEFINED1%
Source definitiondata/ini/armor.ini:50

PorterArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Orcish Cunning (W)

The Morgul Hunter becomes stealthed for 30 seconds but will lose stealth if they attack Left click icon to activate

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime9000090,000
PreventActivationConditionsHIDDEN—

SpecialPowerModule ModuleTag_WoodlandAttireStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodlandAttire—
UpdateModuleStartsAttackYes—

ToggleHiddenSpecialAbilityUpdate ModuleTag_WoodlandAttireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodlandAttire—
EffectDuration3000030,000
ShowPalantirTimerYes—
Source definitiondata/ini/commandbutton.ini:64261

Command_SpecialAbilityHunterCunning

active

Morgul Shot (R)

Targeted enemy takes poison damage over time for 10 seconds and becomes a wight upon death Left click icon then left click on target

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime9000090,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseSlamArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDaleSlamArrow—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_SlamArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDaleSlamArrow—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_SlamArrowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDaleSlamArrow—
SkipContinueYes—
UnpackTime12001,200
PreparationTime11
PersistentPrepTime10001,000
PackTime11
AwardXPForTriggering00
StartAbilityRange#SUBTRACT( FARAMIR_WOUNDING_ARROW_RANGE 25 )325
ApproachRequiresLOSYes—
SpecialWeaponMorgulHunterPoisonArrow—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:64272

Command_SpecialAbilityMorgulShot

active

Ensnarement (T)

Requires Level 3 The Hunter lays a hunting snare which stuns nearby enemies for 5 seconds Does not affect creeps Left click then left click target location

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_MEN_OF_DALE_ALLIES—
ReloadTime6000060,000
RadiusCursorRadius50.050
FlagsLIMIT_DISTANCE NO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterAOTR_NO_STRUCTURE_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange5050
MaxCastRange200200

UnpauseSpecialPowerUpgrade ModuleTag_SnareEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHuntingSnare—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_HuntingSnare

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHuntingSnare—
OCLOCL_MorgulHuntingSnareEgg—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:64286

Command_SpecialAbilityMorgulHuntingSnare

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AutoHealBehavior ModuleTag_BerserkerHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
HealingAmount1010
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/morgul/morgulhunter.ini:738

AutoHealBehavior ModuleTag_BerserkerHealing

Battalion composition & progression

Member templateCountHealth each
MorgulHunter1650
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilEliteLevel11Upgrade_ObjectLevel1
EvilEliteLevel270Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilEliteLevel3140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilEliteLevel4210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilEliteLevel5280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Minas MorgulMorgul GarrisonNo additional upgrade gate recorded
Trace

Starting builder → MordorPorter → MorgulGarrison → MorgulGarrisonCommandSetLevel1 → Command_ConstructMorgulHunter

Source definitiondata/ini/commandbutton.ini:64248

Command_ConstructMorgulHunter

Minas MorgulMorgul GarrisonUpgrade_Drafted, Upgrade_StructureLevel1
Trace

Starting builder → MordorPorter → MorgulGarrison → MorgulGarrisonCommandSet_TimeOfOrc → Command_ConstructMorgulHunter

Source definitiondata/ini/commandbutton.ini:64248

Command_ConstructMorgulHunter

Minas MorgulMorgul GarrisonUpgrade_StructureLevel1, Upgrade_SwitchToRockThrowing
Trace

Starting builder → MordorPorter → MorgulGarrison → MorgulGarrisonCommandSetLevel1 → Command_ConstructMorgulHunter

Source definitiondata/ini/commandbutton.ini:64248

Command_ConstructMorgulHunter

Minas MorgulMorgul GarrisonUpgrade_MordorOrcPitLevel2
Trace

Starting builder → MordorPorter → MorgulGarrison → MorgulGarrisonCommandSetLevel2 → Command_ConstructMorgulHunter

Source definitiondata/ini/commandbutton.ini:64248

Command_ConstructMorgulHunter

Minas MorgulMorgul GarrisonUpgrade_Drafted, Upgrade_MordorOrcPitLevel2
Trace

Starting builder → MordorPorter → MorgulGarrison → MorgulGarrisonCommandSetLevel2_TimeOfOrc → Command_ConstructMorgulHunter

Source definitiondata/ini/commandbutton.ini:64248

Command_ConstructMorgulHunter

Minas MorgulMorgul GarrisonUpgrade_MordorOrcPitLevel2, Upgrade_SwitchToRockThrowing
Trace

Starting builder → MordorPorter → MorgulGarrison → MorgulGarrisonCommandSetLevel2 → Command_ConstructMorgulHunter

Source definitiondata/ini/commandbutton.ini:64248

Command_ConstructMorgulHunter

Minas MorgulMorgul GarrisonUpgrade_MordorOrcPitLevel3
Trace

Starting builder → MordorPorter → MorgulGarrison → MorgulGarrisonCommandSetLevel3 → Command_ConstructMorgulHunter

Source definitiondata/ini/commandbutton.ini:64248

Command_ConstructMorgulHunter

Minas MorgulMorgul GarrisonUpgrade_Drafted, Upgrade_MordorOrcPitLevel3
Trace

Starting builder → MordorPorter → MorgulGarrison → MorgulGarrisonCommandSetLevel3_TimeOfOrc → Command_ConstructMorgulHunter

Source definitiondata/ini/commandbutton.ini:64248

Command_ConstructMorgulHunter

Minas MorgulMorgul GarrisonUpgrade_MordorOrcPitLevel3, Upgrade_SwitchToRockThrowing
Trace

Starting builder → MordorPorter → MorgulGarrison → MorgulGarrisonCommandSetLevel3 → Command_ConstructMorgulHunter

Source definitiondata/ini/commandbutton.ini:64248

Command_ConstructMorgulHunter

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/morgul/morgulhunter.ini:2

MorgulHunter