Can move while stealthed
Limited to 5
Sneaking out from the Morgul Vale during moonless nights, these wicked hunters prey on any unwitting Gondorians that wander too close to the darkness of the Mountains of Shadow.
Base statistics · Build time: 15s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
MorgulHunterBlade · MorgulHunter
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
150
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
FireFX
FX_GondorSwordHit
—
DelayBetweenShots
1000
1,000
PreAttackDelay
MORDOR_CORSAIR_SWORD_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FiringDuration
1000
1,000
Source definitiondata/ini/weapon.ini:37366
MorgulHunterBlade
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
PorterArmor · MorgulHunter
Damage type
Received
DEFAULT
50%
SLASH
50%
PIERCE
35%
SPECIALIST
50%
CRUSH
50%
CAVALRY
35%
SIEGE
50%
FLAME
50%
MAGIC
50%
FROST
50%
HERO
50%
HERO_RANGED
35%
STRUCTURAL
25%
LOGICAL_FIRE
35%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:50
PorterArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Orcish Cunning (W)
The Morgul Hunter becomes stealthed for 30 seconds but will lose stealth if they attack
Left click icon to activate
Requires Level 3
The Hunter lays a hunting snare which stuns nearby enemies for 5 seconds
Does not affect creeps
Left click then left click target location
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.