Requires Level 3 Morgul Dungeon
Strong vs. Swordsmen and Archers
Hero Unit. Limited to 3
Fell wraiths bound in suits of spell-inlaid steel, the Castellans of Mordor are the silent guardians of the city's deadened avenues and battlements.
Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
MorgulCastellanSword · MorgulCastellan
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,000 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,750 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
150
15
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
RadiusDamageAffects
ENEMIES NEUTRALS
—
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ANGMAR_WITCHKING_MACE_DELAYBETWEENSHOTS
1,750
PreAttackDelay
ANGMAR_WITCHKING_MACE_PREATTACKDELAY
1,000
PreAttackType
PER_SHOT
—
FiringDuration
ANGMAR_WITCHKING_MACE_FIRINGDURATION
1,350
FireFX
FX_GandalfSwordHit
—
Source definitiondata/ini/weapon.ini:34927
MorgulCastellanSword
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
CastellanArmor · MorgulCastellan
Damage type
Received
DEFAULT
30%
SLASH
22%
PIERCE
11%
SPECIALIST
55%
CRUSH
10%
CAVALRY
33%
SIEGE
70%
FLAME
70%
FROST
70%
MAGIC
50%
HERO
85%
HERO_RANGED
85%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:7131
CastellanArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Incorporeal (R)
Requires Level 3
The Armoured Castellan becomes immune to damage
for 30 seconds but cannot move or attack
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.