Castellan of Morgul
Monster · INDIVIDUAL UNIT

Castellan of Morgul

Requires Level 3 Morgul Dungeon Strong vs. Swordsmen and Archers Hero Unit. Limited to 3 Fell wraiths bound in suits of spell-inlaid steel, the Castellans of Mordor are the silent guardians of the city's deadened avenues and battlements.

Compare this unit ⇄
Cost1,000
Health / soldier2,500
Health / full battalion2,500
Attack range11.5
Movement speed55
Command points45

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

MorgulCastellanSword · MorgulCastellan

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,750 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO15015No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_WITCHKING_MACE_DELAYBETWEENSHOTS1,750
PreAttackDelayANGMAR_WITCHKING_MACE_PREATTACKDELAY1,000
PreAttackTypePER_SHOT—
FiringDurationANGMAR_WITCHKING_MACE_FIRINGDURATION1,350
FireFXFX_GandalfSwordHit—
Source definitiondata/ini/weapon.ini:34927

MorgulCastellanSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

CastellanArmor · MorgulCastellan

Damage typeReceived
DEFAULT30%
SLASH22%
PIERCE11%
SPECIALIST55%
CRUSH10%
CAVALRY33%
SIEGE70%
FLAME70%
FROST70%
MAGIC50%
HERO85%
HERO_RANGED85%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:7131

CastellanArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Incorporeal (R)

Requires Level 3 The Armoured Castellan becomes immune to damage for 30 seconds but cannot move or attack Left click to activate

Cooldown 120s

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_IncorporealEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCastellanIncorporeal—
TriggeredByUpgrade_MiniHordeLvl3—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCastellanIncorporeal—
Duration3000030,000
AttributeModifierCastellanIncorporeal—
StartsPausedYes—
WeaponSetFlagsWEAPONSET_HERO_MODE—
Source definitiondata/ini/commandbutton.ini:49714

Command_SpecialAbilityCastellanIncorporeal

active

Necromantic Blast (T)

Requires Level 7 Enemy units are blasted back and take damage Killed units become wraiths Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_BlastEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCastellanBlast—
TriggeredByUpgrade_MiniHordeLvl7—

SpecialPowerModule ModuleTag_BlastStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCastellanBlast—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_BlastWeaponUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCastellanBlast—
WhichSpecialWeapon11
SkipContinueYes—
UnpackTime14001,400
PackTime10001,000
FreezeAfterTriggerDuration800800
AwardXPForTriggering00
StartAbilityRange80.080
SpecialWeaponCastellanNecromanticBlast—
Source definitiondata/ini/commandbutton.ini:49728

Command_SpecialAbilityCastellanBlast

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AutoHealBehavior ModuleTag_BerserkerHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
RequiresAllTriggersYes—
HealingAmount2020
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/morgul/morgulcastellan.ini:369

AutoHealBehavior ModuleTag_BerserkerHealing

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FearMe

PropertyGame valueResolved value
StartsActiveYes—
BonusNameSauronFear—
RefreshDelay50005,000
Range100.0100
ObjectFilterANY +INFANTRY +CAVALRY—
TargetEnemyYes—
MaxActiveRank44
Source definitiondata/ini/object/evilfaction/units/morgul/morgulcastellan.ini:555

AttributeModifierAuraUpdate ModuleTag_FearMe

Battalion composition & progression

Member templateCountHealth each
MorgulCastellan12,500
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
EvilMiniHordeLevel11Upgrade_ObjectLevel1
EvilMiniHordeLevel280Upgrade_MiniHordeLvl2 Upgrade_ObjectLevel2 MiniHordeBonusRank2
EvilMiniHordeLevel3160Upgrade_MiniHordeLvl3 MiniHordeBonusRank3
EvilMiniHordeLevel4240Upgrade_MiniHordeLvl4 MiniHordeBonusRank4
EvilMiniHordeLevel5320Upgrade_MiniHordeLvl5 MiniHordeBonusRank5
EvilMiniHordeLevel6400 MiniHordeBonusRank6
EvilMiniHordeLevel7480Upgrade_MiniHordeLvl7 MiniHordeBonusRank7
EvilMiniHordeLevel8560 MiniHordeBonusRank8
EvilMiniHordeLevel9640 MiniHordeBonusRank9
EvilMiniHordeLevel10720Upgrade_MiniHordeLvl10 MiniHordeBonusRank10
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Minas MorgulMorgul DungeonUpgradeAngmarBarracksLevel3
Trace

Starting builder → MordorPorter → MorgulDungeon → MorgulDungeonCommandSet → Command_ConstructMorgulCastellan

Source definitiondata/ini/commandbutton.ini:64372

Command_ConstructMorgulCastellan

Minas MorgulMorgul DungeonUpgradeAngmarBarracksLevel3, Upgrade_WildLodgeLevel2
Trace

Starting builder → MordorPorter → MorgulDungeon → MorgulDungeonCommandSetLevel2 → Command_ConstructMorgulCastellan

Source definitiondata/ini/commandbutton.ini:64372

Command_ConstructMorgulCastellan

Minas MorgulMorgul DungeonUpgradeAngmarBarracksLevel3
Trace

Starting builder → MordorPorter → MorgulDungeon → MorgulDungeonCommandSetLevel3 → Command_ConstructMorgulCastellan

Source definitiondata/ini/commandbutton.ini:64372

Command_ConstructMorgulCastellan

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/morgul/morgulcastellan.ini:2

MorgulCastellan