Captured Thralls
Infantry · 15 SOLDIERS

Captured Thralls

Strong vs. Pikemen Snatched from their homes in Ithilien and beyond, these Men have been tortured and mutilated. Their minds broken, they carry out the Black Captain's orders, taking up arms against their kin.

Compare this unit ⇄
Cost100
Health / soldier90
Health / full battalion1,350
Attack range11.5
Movement speed50
Command points60

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

BrokenRabbleSword · MorgulCapturedThrall

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsROHAN_PEASANT_DELAYBETWEENSHOTS1,200
PreAttackDelayROHAN_PEASANT_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationROHAN_PEASANT_FIRINGDURATION1,200
Source definitiondata/ini/weapon.ini:4576

BrokenRabbleSword

player upgrade

PRIMARY

CapturedThrallSwordUpgraded · MorgulCapturedThrall

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH800No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsROHAN_PEASANT_DELAYBETWEENSHOTS1,200
PreAttackDelayROHAN_PEASANT_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationROHAN_PEASANT_FIRINGDURATION1,200
Source definitiondata/ini/weapon.ini:4596

CapturedThrallSwordUpgraded

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

BrokenRabbleArmor · MorgulCapturedThrall

Damage typeReceived
DEFAULT100%
CRUSH200%
SLASH135%
PIERCE80%
FLAME100%
FROST100%
SPECIALIST50%
STRUCTURAL100%
SIEGE100%
MAGIC100%
HERO200%
HERO_RANGED200%
CAVALRY200%
PENALTY100%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3736

BrokenRabbleArmor

player upgrade

SoldierHeavyArmor · MorgulCapturedThrall

Damage typeReceived
DEFAULT40%
SLASH35%
PIERCE35%
SPECIALIST10%
CAVALRY110%
CRUSH65%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1631

SoldierHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Dark Fate

Requires Level 3 Each killed Captured Thrall is temporarily reanimated as a Wraith Passive ability

Cooldown 0s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:64321

Command_SpecialAbilityDarkFate

upgrade / mode

Purchase Sorcerous Blades (C)

Upgrades this horde with Sorcerous Blades Increases the damage done by melee weapons Melee attacks decrease enemy armour by 15% for 5 seconds Debuff does not stack with itself

Requires: Upgrade_TechnologyMorgulForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:64486

Command_PurchaseUpgradeMorgulForgedBlades

upgrade / mode

Purchase Pale Moon Banners (V)

Increases horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyMorgulBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:64460

Command_PurchaseUpgradeMorgulBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Repair Structure

Repair a damaged building Left click icon then right click on target

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_REPAIR_STRUCTURE—
ReloadTime00
ObjectFilterNONE +STRUCTURE—
Source definitiondata/ini/commandbutton.ini:1126

Command_Repair

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MordorForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades—
Source definitiondata/ini/object/evilfaction/units/morgul/capturedthrall.ini:470

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorForgedBlades, Upgrade_AragornCostume_01

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap01

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades Upgrade_AragornCostume_01—
RequiresAllTriggersYes—
ShowSubObjectsWEAP01FB—
Source definitiondata/ini/object/evilfaction/units/morgul/capturedthrall.ini:473

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap01

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorForgedBlades, Upgrade_AragornCostume_02

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap02

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades Upgrade_AragornCostume_02—
RequiresAllTriggersYes—
ShowSubObjectsWEAP02FB—
Source definitiondata/ini/object/evilfaction/units/morgul/capturedthrall.ini:479

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap02

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorForgedBlades, Upgrade_AragornCostume_03

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap03

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades Upgrade_AragornCostume_03—
RequiresAllTriggersYes—
ShowSubObjectsWEAP03FB—
Source definitiondata/ini/object/evilfaction/units/morgul/capturedthrall.ini:485

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap03

Battalion composition & progression

Member templateCountHealth each
MorgulCapturedThrall1590
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilWeakLevel11Upgrade_ObjectLevel1
EvilWeakLevel240Upgrade_ObjectLevel2 WeakEvilTroopBonusRank2
EvilWeakLevel380Upgrade_ObjectLevel3 WeakEvilTroopBonusRank3
EvilWeakLevel4120Upgrade_ObjectLevel4 WeakEvilTroopBonusRank4
EvilWeakLevel5160Upgrade_ObjectLevel5 WeakEvilTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Minas MorgulMorgul DungeonNo additional upgrade gate recorded
Trace

Starting builder → MordorPorter → MorgulDungeon → MorgulDungeonCommandSet → Command_ConstructMorgulCapturedThrallHorde

Source definitiondata/ini/commandbutton.ini:64309

Command_ConstructMorgulCapturedThrallHorde

Minas MorgulMorgul DungeonUpgrade_WildLodgeLevel2
Trace

Starting builder → MordorPorter → MorgulDungeon → MorgulDungeonCommandSetLevel2 → Command_ConstructMorgulCapturedThrallHorde

Source definitiondata/ini/commandbutton.ini:64309

Command_ConstructMorgulCapturedThrallHorde

Minas MorgulMorgul DungeonUpgradeAngmarBarracksLevel3
Trace

Starting builder → MordorPorter → MorgulDungeon → MorgulDungeonCommandSetLevel3 → Command_ConstructMorgulCapturedThrallHorde

Source definitiondata/ini/commandbutton.ini:64309

Command_ConstructMorgulCapturedThrallHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/morgul/capturedthrallhorde.ini:2

MorgulCapturedThrallHorde