Strong vs. Pikemen
Snatched from their homes in Ithilien and beyond, these Men have been tortured and mutilated. Their minds broken, they carry out the Black Captain's orders, taking up arms against their kin.
Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
BrokenRabbleSword · MorgulCapturedThrall
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.400 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,200 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.400 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,200 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
80
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ROHAN_PEASANT_DELAYBETWEENSHOTS
1,200
PreAttackDelay
ROHAN_PEASANT_PREATTACKDELAY
400
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
ROHAN_PEASANT_FIRINGDURATION
1,200
Source definitiondata/ini/weapon.ini:4596
CapturedThrallSwordUpgraded
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
BrokenRabbleArmor · MorgulCapturedThrall
Damage type
Received
DEFAULT
100%
CRUSH
200%
SLASH
135%
PIERCE
80%
FLAME
100%
FROST
100%
SPECIALIST
50%
STRUCTURAL
100%
SIEGE
100%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
CAVALRY
200%
PENALTY
100%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:3736
BrokenRabbleArmor
player upgrade
SoldierHeavyArmor · MorgulCapturedThrall
Damage type
Received
DEFAULT
40%
SLASH
35%
PIERCE
35%
SPECIALIST
10%
CAVALRY
110%
CRUSH
65%
SIEGE
50%
FLAME
50%
FROST
50%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
STRUCTURAL
20%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:1631
SoldierHeavyArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Dark Fate
Requires Level 3
Each killed Captured Thrall is temporarily reanimated as a Wraith
Passive ability
Cooldown 0s
Requires: Upgrade_ObjectLevel3
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_FAKE_LEADERSHIP_BUTTON
—
ReloadTime
1
1
Source definitiondata/ini/commandbutton.ini:64321
Command_SpecialAbilityDarkFate
upgrade / mode
Purchase Sorcerous Blades (C)
Upgrades this horde with Sorcerous Blades
Increases the damage done by melee weapons
Melee attacks decrease enemy armour by 15% for 5 seconds
Debuff does not stack with itself
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.