Requires Level 2 Morgul Garrison
Strong vs Swordsmen
Armed with serrated bows, the archers of Morgul rain down hails of deadly darts from shadowy vantage points.
Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
MorgulArcherBow · MorgulArcher
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.370Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,000 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.0 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.400Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.800 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.800 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
MorgulArcherArmor · MorgulArcher
Damage type
Received
DEFAULT
85%
SLASH
135%
PIERCE
60%
SPECIALIST
135%
CAVALRY
185%
CRUSH
220%
SIEGE
100%
FLAME
100%
FROST
100%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
STRUCTURAL
40%
PENALTY
200%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:1943
MorgulArcherArmor
player upgrade
MorgulArcherHeavyArmor · MorgulArcher
Damage type
Received
DEFAULT
40%
SLASH
85%
PIERCE
30%
SPECIALIST
85%
CAVALRY
100%
CRUSH
100%
SIEGE
50%
FLAME
50%
FROST
75%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
STRUCTURAL
20%
PENALTY
200%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:1961
MorgulArcherHeavyArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
upgrade / mode
Purchase Ensorcelled Armour (T)
Upgrades this horde with Ensorcelled Armour
Significantly reduces the amount of damage taken
A small percentage of received damage is redirected to the attacker
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.