Morgul Archers
Archer · 15 SOLDIERS

Morgul Archers

Requires Level 2 Morgul Garrison Strong vs Swordsmen Armed with serrated bows, the archers of Morgul rain down hails of deadly darts from shadowy vantage points.

Compare this unit ⇄
Cost350
Health / soldier225
Health / full battalion3,375
Attack range370
Movement speed50
Command points60

Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

MorgulArcherBow · MorgulArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
370
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE600Without Upgrade_MordorFireArrows
FLAME10Requires Upgrade_MordorFireArrows
FLAME200Requires Upgrade_MordorFireArrows
PIERCE750Requires Upgrade_MordorFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange370370
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 370 .003 )1.11
LeechRangeWeaponYes—
WeaponSpeed270270
MinWeaponSpeed121121
MaxWeaponSpeed440440
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage7070
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayGONDOR_ARCHER_BOW_PREATTACKDELAY1,000
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:GONDOR_ARCHER_BOW_RELOADTIME_MIN Max:GONDOR_ARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastGONDOR_ARCHER_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:62632

MorgulArcherBow

Base equipment

TERTIARY

MorgulArcherBowBombard · MorgulArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
400
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
800 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
800 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
PIERCE600Without Upgrade_MordorFireArrows
FLAME10Requires Upgrade_MordorFireArrows
FLAME200Requires Upgrade_MordorFireArrows
PIERCE750Requires Upgrade_MordorFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeMORDOR_HARADRIM_BOW_BOMBARD_MAXRANGE400
MinimumAttackRange#SUBTRACT( MORDOR_HARADRIM_BOW_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( MORDOR_HARADRIM_BOW_BOMBARD_MAXRANGE .003 )1.2
LeechRangeWeaponYes—
WeaponSpeed270270
MinWeaponSpeed121121
MaxWeaponSpeed440440
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
DelayBetweenShotsMORDOR_HARADRIM_BOW_DELAYBETWEENSHOTS800
PreAttackDelayMORDOR_HARADRIM_BOW_PREATTACKDELAY800
PreAttackRandomAmount250250
PreAttackTypePER_SHOT—
FiringDurationMORDOR_HARADRIM_BOW_FIRINGDURATION800
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
AcceptableAimDelta2020
HitPassengerPercentage20%20
Source definitiondata/ini/weapon.ini:62709

MorgulArcherBowBombard

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

MorgulArcherArmor · MorgulArcher

Damage typeReceived
DEFAULT85%
SLASH135%
PIERCE60%
SPECIALIST135%
CAVALRY185%
CRUSH220%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL40%
PENALTY200%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1943

MorgulArcherArmor

player upgrade

MorgulArcherHeavyArmor · MorgulArcher

Damage typeReceived
DEFAULT40%
SLASH85%
PIERCE30%
SPECIALIST85%
CAVALRY100%
CRUSH100%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
PENALTY200%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1961

MorgulArcherHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Purchase Ensorcelled Armour (T)

Upgrades this horde with Ensorcelled Armour Significantly reduces the amount of damage taken A small percentage of received damage is redirected to the attacker

Requires: Upgrade_TechnologyMorgulHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:64547

Command_PurchaseUpgradeMorgulHeavyArmor

upgrade / mode

Corpse-flame Arrows (C)

Upgrades this horde with Corpse-flame Arrows Significantly increases the damage done by arrows

Requires: Upgrade_TechnologyMorgulFireArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:64511

Command_PurchaseUpgradeMorgulFireArrows

upgrade / mode

Purchase Pale Moon Banners (V)

Increases horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyMorgulBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:64460

Command_PurchaseUpgradeMorgulBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MordorFireArrows

Effect values & implementation

WeaponSetUpgrade ModuleTag_FireArrowParticlesAndLegalityUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_MordorFireArrows—
Source definitiondata/ini/object/evilfaction/units/morgul/morgularchers.ini:811

WeaponSetUpgrade ModuleTag_FireArrowParticlesAndLegalityUpgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_MordorHeavyArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_EnsorcelledVisual

PropertyGame valueResolved value
TriggeredByUpgrade_MordorHeavyArmor—
AttributeModifierMorgulEnsorcelledArmourVisual—

MorgulEnsorcelledArmourVisual

PropertyGame valueResolved value
CategoryLEVEL—
Duration00
FXFX_MorgulEnsorcelledArmourModifier—
Source definitiondata/ini/object/evilfaction/units/morgul/morgularchers.ini:816

AttributeModifierUpgrade ModuleTag_EnsorcelledVisual

passive / conditional

Armor Upgrade

Requires: Upgrade_MordorHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_MordorHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/morgul/morgularchers.ini:820

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_MordorHeavyArmor—
RecolorHouseYes—
ExcludeSubobjectsFireArowTip—
Source definitiondata/ini/object/evilfaction/units/morgul/morgularchers.ini:835

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorFireArrows

Effect values & implementation

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_MordorFireArrows—
ShowSubObjectsArrowNock01 FireArowTip—
Source definitiondata/ini/object/evilfaction/units/morgul/morgularchers.ini:842

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade

Battalion composition & progression

Member templateCountHealth each
MorgulArcher15225
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilEliteLevel11Upgrade_ObjectLevel1
EvilEliteLevel270Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilEliteLevel3140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilEliteLevel4210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilEliteLevel5280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Minas MorgulMorgul GarrisonUpgrade_Drafted, Upgrade_MordorOrcPitLevel2, Upgrade_StructureLevel1
Trace

Starting builder → MordorPorter → MorgulGarrison → MorgulGarrisonCommandSet_TimeOfOrc → Command_ConstructMorgulArcherHorde_TimeOfOrc

Source definitiondata/ini/commandbutton.ini:64177

Command_ConstructMorgulArcherHorde_TimeOfOrc

Minas MorgulMorgul GarrisonUpgrade_Drafted, Upgrade_MordorOrcPitLevel2
Trace

Starting builder → MordorPorter → MorgulGarrison → MorgulGarrisonCommandSetLevel2_TimeOfOrc → Command_ConstructMorgulArcherHorde_TimeOfOrc

Source definitiondata/ini/commandbutton.ini:64177

Command_ConstructMorgulArcherHorde_TimeOfOrc

Minas MorgulMorgul GarrisonUpgrade_Drafted, Upgrade_MordorOrcPitLevel2, Upgrade_MordorOrcPitLevel3
Trace

Starting builder → MordorPorter → MorgulGarrison → MorgulGarrisonCommandSetLevel3_TimeOfOrc → Command_ConstructMorgulArcherHorde_TimeOfOrc

Source definitiondata/ini/commandbutton.ini:64177

Command_ConstructMorgulArcherHorde_TimeOfOrc

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/morgul/morgularcherhorde.ini:285

MorgulArcherHorde_TimeOfOrc