Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
RhunVariagSword · MordorVariag_Rhun
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.400 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,200 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
50
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ANGMAR_SWORD_DELAYBETWEENSHOTS
1,200
PreAttackDelay
ANGMAR_SWORD_PREATTACKDELAY
400
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
ANGMAR_SWORD_FIRINGDURATION
800
Source definitiondata/ini/weapon.ini:20683
RhunVariagSword
player upgrade
PRIMARY
RhunVariagSwordUpgraded · MordorVariag_Rhun
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.400 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,200 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
100
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ANGMAR_SWORD_DELAYBETWEENSHOTS
1,200
PreAttackDelay
ANGMAR_SWORD_PREATTACKDELAY
400
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
ANGMAR_SWORD_FIRINGDURATION
800
Source definitiondata/ini/weapon.ini:20703
RhunVariagSwordUpgraded
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
SoldierArmor · MordorVariag_Rhun
Damage type
Received
DEFAULT
85%
SLASH
75%
PIERCE
70%
SPECIALIST
25%
CRUSH
125%
CAVALRY
175%
SIEGE
100%
FLAME
100%
FROST
100%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:1561
SoldierArmor
player upgrade
SoldierHeavyArmor · MordorVariag_Rhun
Damage type
Received
DEFAULT
40%
SLASH
35%
PIERCE
35%
SPECIALIST
10%
CAVALRY
110%
CRUSH
65%
SIEGE
50%
FLAME
50%
FROST
50%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
STRUCTURAL
20%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:1631
SoldierHeavyArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Plainsrunners (W)
Variags gain 33% speed at the cost of 10% armour for 20 seconds
Left click to activate
Variags are a welcome sight to conscripted serfs and contribute to their horde bonus
Variags do not benefit from the horde bonus themselves
Passive ability
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.