Witch-king's Vanguard
Cavalry · 10 SOLDIERS

Witch-king's Vanguard

Requires the Morgul Spire upgrade Hero Unit. Limited to 1 Strong vs. Infantry and Heroes These soulless men have long served the Witch-king as his personal bodyguard and the vanguard of his legions.

Compare this unit ⇄
Cost1,700
Health / soldier850
Health / full battalion8,500
Attack range11.5
Movement speed50
Command points120

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

MorgulVanguardMace · MordorVanguard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1050No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsEVILMEN_BLACKRIDER_DELAYBETWEENSHOTS1,000
PreAttackDelayEVILMEN_BLACKRIDER_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationEVILMEN_BLACKRIDER_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:17769

MorgulVanguardMace

Base equipment

SECONDARY

MorgulVanguardMaceIron · MordorVanguard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1050No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsEVILMEN_BLACKRIDER_DELAYBETWEENSHOTS1,000
PreAttackDelayEVILMEN_BLACKRIDER_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationEVILMEN_BLACKRIDER_FIRINGDURATION1,000
RadiusDamageAffectsENEMIES—
Source definitiondata/ini/weapon.ini:17819

MorgulVanguardMaceIron

weaponset toggle 1

PRIMARY

MorgulVanguardMaceCommand · MordorVanguard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1050No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsEVILMEN_BLACKRIDER_DELAYBETWEENSHOTS1,000
PreAttackDelayEVILMEN_BLACKRIDER_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationEVILMEN_BLACKRIDER_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:17883

MorgulVanguardMaceCommand

weaponset toggle 1

SECONDARY

MorgulVanguardMaceIronCommand · MordorVanguard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1050No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsEVILMEN_BLACKRIDER_DELAYBETWEENSHOTS1,000
PreAttackDelayEVILMEN_BLACKRIDER_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationEVILMEN_BLACKRIDER_FIRINGDURATION1,000
RadiusDamageAffectsENEMIES—
Source definitiondata/ini/weapon.ini:17933

MorgulVanguardMaceIronCommand

mounted

PRIMARY

MorgulVanguardMaceMounted · MordorVanguard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1050No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsEVILMEN_BLACKRIDER_DELAYBETWEENSHOTS1,000
PreAttackDelayEVILMEN_BLACKRIDER_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationEVILMEN_BLACKRIDER_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:17794

MorgulVanguardMaceMounted

mounted

SECONDARY

MorgulVanguardMaceIronMounted · MordorVanguard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1050No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsEVILMEN_BLACKRIDER_DELAYBETWEENSHOTS1,000
PreAttackDelayEVILMEN_BLACKRIDER_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationEVILMEN_BLACKRIDER_FIRINGDURATION1,000
RadiusDamageAffectsENEMIES—
Source definitiondata/ini/weapon.ini:17851

MorgulVanguardMaceIronMounted

weaponset toggle 1 mounted

PRIMARY

MorgulVanguardMaceCommandMounted · MordorVanguard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1050No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsEVILMEN_BLACKRIDER_DELAYBETWEENSHOTS1,000
PreAttackDelayEVILMEN_BLACKRIDER_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationEVILMEN_BLACKRIDER_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:17908

MorgulVanguardMaceCommandMounted

weaponset toggle 1 mounted

SECONDARY

MorgulVanguardMaceIronCommandMounted · MordorVanguard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1050No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsEVILMEN_BLACKRIDER_DELAYBETWEENSHOTS1,000
PreAttackDelayEVILMEN_BLACKRIDER_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationEVILMEN_BLACKRIDER_FIRINGDURATION1,000
RadiusDamageAffectsENEMIES—
Source definitiondata/ini/weapon.ini:17965

MorgulVanguardMaceIronCommandMounted

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

-player upgrade

HelmingasWardensArmor · MordorVanguard

Damage typeReceived
DEFAULT35%
SLASH15%
PIERCE20%
SPECIALIST15%
CRUSH30%
CAVALRY25%
SIEGE40%
FLAME15%
FROST15%
MAGIC50%
HERO80%
HERO_RANGED85%
POISON15%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:664

HelmingasWardensArmor

player upgrade

NazgulArmorMounted · MordorVanguard

Damage typeReceived
DEFAULT50%
SLASH25%
PIERCE15%
SPECIALIST100%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME80%
FROST20%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL80%
LOGICAL_FIRE100%
UNDEFINED1%
Source definitiondata/ini/armor.ini:784

NazgulArmorMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Mount / Dismount (W)

Left click to switch between mounted and on foot

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HelmingasMount1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHelmingasMount—
UpdateModuleStartsAttackYes—
StartsPausedNo—
AttributeModifierSerpentGuardMount—
AttributeModifierRange200200
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsNONE +MordorVanguard +MordorVanguardBanner +MordorVanguardHorde—
IdleWhenStartingPowerYes—

SpecialAbilityUpdate ModuleTag_HelmingasMount2

PropertyGame valueResolved value
UnpackTime20002,000
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityHelmingasMount—
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
Source definitiondata/ini/commandbutton.ini:64989

Command_SpecialAbilityVanguardMount

active

Witch-king's Command (T)

The Witch-king's Vanguard glide past enemies like the wind and become immune to knockback for 30 seconds Can only use when mounted Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000
InitiateAtLocationSoundMorgVanVoiceMorgulSorcery—

UnpauseSpecialPowerUpgrade ModuleTag_AimForTheEyesEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWitchKingsCommand—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_AimForTheEyesStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWitchKingsCommand—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_AimForTheEyesUpdater

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWitchKingsCommand—
StartAbilityRange200200
UnpackTime00
UnpackingVariation22
PreparationTime00
PersistentPrepTime00
PackTime00
TriggerSpecialPowerModuleTag_HordeWeaponToggleStarter—
TriggerSpecialPowerModuleTag_UnitWeaponToggleDispatcher—
Source definitiondata/ini/commandbutton.ini:65010

Command_VanguardWitchKingCommand

active

Ranks of Iron (C)

Requires Level 5 The Witch-king's Vanguard gain +33% armour and deal knockback per attack at the cost of -50% movement speed for 30 seconds Left click to activate

Cooldown 90s

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime9000090,000

UnpauseSpecialPowerUpgrade ModuleTag_PoisonedBladeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHuskarlMordhauGrip—
TriggeredByUpgrade_MiniHordeLvl5—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHuskarlMordhauGrip—
Duration3000030,000
AttributeModifierVanguardRanksOfIron—
LockWeaponSlotSECONDARY—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:65022

Command_VanguardRanksOfIron

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Mount / Dismount (W)

Left click to switch between mounted and on foot

Cooldown 2s

Requires: Upgrade_Drafted

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HelmingasDismount1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHelmingasDismount—
UpdateModuleStartsAttackYes—
StartsPausedNo—
AttributeModifierSerpentGuardDismount—
AttributeModifierRange200200
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsNONE +MordorVanguard +MordorVanguardBanner +MordorVanguardHorde—
IdleWhenStartingPowerYes—

SpecialAbilityUpdate ModuleTag_HelmingasDismount2

PropertyGame valueResolved value
UnpackTime20002,000
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityHelmingasDismount—
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
Source definitiondata/ini/commandbutton.ini:64999

Command_SpecialAbilityVanguardDismount

active

Witch-king's Command (T)

The Witch-king's Vanguard glide past enemies like the wind and become immune to knockback for 30 seconds Can only use when mounted Left click to activate

Cooldown 180s

Requires: Upgrade_Drafted

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000
InitiateAtLocationSoundMorgVanVoiceMorgulSorcery—

UnpauseSpecialPowerUpgrade ModuleTag_AimForTheEyesEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWitchKingsCommand—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_AimForTheEyesStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWitchKingsCommand—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_AimForTheEyesUpdater

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWitchKingsCommand—
StartAbilityRange200200
UnpackTime00
UnpackingVariation22
PreparationTime00
PersistentPrepTime00
PackTime00
TriggerSpecialPowerModuleTag_HordeWeaponToggleStarter—
TriggerSpecialPowerModuleTag_UnitWeaponToggleDispatcher—
Source definitiondata/ini/commandbutton.ini:65010

Command_VanguardWitchKingCommand

active

Ranks of Iron (C)

Requires Level 5 The Witch-king's Vanguard gain +33% armour and deal knockback per attack at the cost of -50% movement speed for 30 seconds Left click to activate

Cooldown 90s

Requires: Upgrade_Drafted, Upgrade_MiniHordeLvl5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime9000090,000

UnpauseSpecialPowerUpgrade ModuleTag_PoisonedBladeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHuskarlMordhauGrip—
TriggeredByUpgrade_MiniHordeLvl5—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHuskarlMordhauGrip—
Duration3000030,000
AttributeModifierVanguardRanksOfIron—
LockWeaponSlotSECONDARY—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:65022

Command_VanguardRanksOfIron

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_Drafted

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Mount / Dismount (W)

Left click to switch between mounted and on foot

Cooldown 2s

Requires: Upgrade_GondorFighterFearless

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HelmingasMount1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHelmingasMount—
UpdateModuleStartsAttackYes—
StartsPausedNo—
AttributeModifierSerpentGuardMount—
AttributeModifierRange200200
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsNONE +MordorVanguard +MordorVanguardBanner +MordorVanguardHorde—
IdleWhenStartingPowerYes—

SpecialAbilityUpdate ModuleTag_HelmingasMount2

PropertyGame valueResolved value
UnpackTime20002,000
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityHelmingasMount—
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
Source definitiondata/ini/commandbutton.ini:64989

Command_SpecialAbilityVanguardMount

active

Witch-king's Command (T)

The Witch-king's Vanguard glide past enemies like the wind and become immune to knockback for 30 seconds Can only use when mounted Left click to activate

Cooldown 180s

Requires: Upgrade_GondorFighterFearless

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000
InitiateAtLocationSoundMorgVanVoiceMorgulSorcery—

UnpauseSpecialPowerUpgrade ModuleTag_AimForTheEyesEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWitchKingsCommand—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_AimForTheEyesStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWitchKingsCommand—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_AimForTheEyesUpdater

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWitchKingsCommand—
StartAbilityRange200200
UnpackTime00
UnpackingVariation22
PreparationTime00
PersistentPrepTime00
PackTime00
TriggerSpecialPowerModuleTag_HordeWeaponToggleStarter—
TriggerSpecialPowerModuleTag_UnitWeaponToggleDispatcher—
Source definitiondata/ini/commandbutton.ini:65010

Command_VanguardWitchKingCommand

active

Ranks of Iron (C)

Requires Level 5 The Witch-king's Vanguard gain +33% armour and deal knockback per attack at the cost of -50% movement speed for 30 seconds Left click to activate

Cooldown 90s

Requires: Upgrade_GondorFighterFearless, Upgrade_MiniHordeLvl5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime9000090,000

UnpauseSpecialPowerUpgrade ModuleTag_PoisonedBladeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHuskarlMordhauGrip—
TriggeredByUpgrade_MiniHordeLvl5—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHuskarlMordhauGrip—
Duration3000030,000
AttributeModifierVanguardRanksOfIron—
LockWeaponSlotSECONDARY—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:65022

Command_VanguardRanksOfIron

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_GondorFighterFearless

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation

AutoHealBehavior ModuleTag_MHHHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_MiniHordeLvl2—
HealingAmount1515
HealingDelay10001,000
StartHealingDelay2000020,000
UnitHealPulseFXFX_SpellHealUnitHealBuff—
NonStackableYes—
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
AffectsContainedYes—
Source definitiondata/ini/object/evilfaction/hordes/mordor/vanguardhorde.ini:176

AutoHealBehavior ModuleTag_MHHHealing

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_MountMeUpDamnYou

PropertyGame valueResolved value
StartsActiveYes—
RefreshDelay10001,000
PermanentNo—
BonusNameHordeMountToggleEnforcer—
RequiredConditionsMOUNTED—
AllowSelfYes—
RunWhileDeadYes—
AffectContainedOnlyYes—
Source definitiondata/ini/object/evilfaction/hordes/mordor/vanguardhorde.ini:192

AttributeModifierAuraUpdate ModuleTag_MountMeUpDamnYou

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/evilfaction/hordes/mordor/vanguardhorde.ini:345

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Armor Upgrade

Requires: Upgrade_Drafted

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_Drafted—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/mordor/mordorvangaurd.ini:925

ArmorUpgrade ArmorUpgradeModuleTag

Battalion composition & progression

Member templateCountHealth each
MordorVanguard10850
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
EvilMiniHordeLevel11Upgrade_ObjectLevel1
EvilMiniHordeLevel280Upgrade_MiniHordeLvl2 Upgrade_ObjectLevel2 MiniHordeBonusRank2
EvilMiniHordeLevel3160Upgrade_MiniHordeLvl3 MiniHordeBonusRank3
EvilMiniHordeLevel4240Upgrade_MiniHordeLvl4 MiniHordeBonusRank4
EvilMiniHordeLevel5320Upgrade_MiniHordeLvl5 MiniHordeBonusRank5
EvilMiniHordeLevel6400 MiniHordeBonusRank6
EvilMiniHordeLevel7480Upgrade_MiniHordeLvl7 MiniHordeBonusRank7
EvilMiniHordeLevel8560 MiniHordeBonusRank8
EvilMiniHordeLevel9640 MiniHordeBonusRank9
EvilMiniHordeLevel10720Upgrade_MiniHordeLvl10 MiniHordeBonusRank10
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
MordorFortressUpgrade_MordorFortressGorgorothSpire
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorFortressCommandSet_Sauron → Command_ConstructMordorBlackRiderHorde

Source definitiondata/ini/commandbutton.ini:37510

Command_ConstructMordorBlackRiderHorde

MordorFortressUpgrade_MordorFortressGorgorothSpire, Upgrade_MordorFortressMorgulSorceryTrigger
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorFortressCommandSet_Morgul_FS → Command_ConstructMordorBlackRiderHorde

Source definitiondata/ini/commandbutton.ini:37510

Command_ConstructMordorBlackRiderHorde

MordorFortressUpgrade_MordorFortressGorgorothSpire, Upgrade_MordorFortressMorgulSorceryTrigger
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → Fortress_Mordor → MordorFortressCitadel → MordorFortressCommandSet_Sauron → Command_ConstructMordorBlackRiderHorde

Source definitiondata/ini/commandbutton.ini:37510

Command_ConstructMordorBlackRiderHorde

MordorFortressUpgrade_MordorFortressGorgorothSpire, Upgrade_MordorFortressMorgulSorceryTrigger
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → Fortress_Mordor → MordorFortressCitadel → MordorFortressCommandSet_Morgul_FS → Command_ConstructMordorBlackRiderHorde

Source definitiondata/ini/commandbutton.ini:37510

Command_ConstructMordorBlackRiderHorde

Minas MorgulFortressUpgrade_MordorFortressGorgorothSpire
Trace

Starting fortress → Fortress_Morgul → MorgulFortressCitadel → MorgulFortressCommandSet → Command_ConstructMorgulVanguardHorde

Source definitiondata/ini/commandbutton.ini:64904

Command_ConstructMorgulVanguardHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/mordor/vanguardhorde.ini:6

MordorVanguardHorde