Uvatha
Hero · INDIVIDUAL UNIT

Uvatha

Recruit one of the corrupted lords of Númenor 'They were once men; great kings of men. Then Sauron the Deceiver gave to them Nine Rings of Power. Blinded by their greed, they took them without question, one by one falling into darkness and now they are slaves to his will.'

Compare this unit ⇄
Cost1,300
Health / soldier2,000
Health / full battalion2,000
Attack range11.5
Movement speed55
Command points0

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

EvilMenBlackRiderSword · MordorUvathaHuman

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1600No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsEVILMEN_BLACKRIDER_DELAYBETWEENSHOTS1,000
PreAttackDelayEVILMEN_BLACKRIDER_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationEVILMEN_BLACKRIDER_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:17728

EvilMenBlackRiderSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · MordorUvathaHuman

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

mounted

NazgulArmorMounted · MordorUvathaHuman

Damage typeReceived
DEFAULT50%
SLASH25%
PIERCE15%
SPECIALIST100%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME80%
FROST20%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL80%
LOGICAL_FIRE100%
UNDEFINED1%
Source definitiondata/ini/armor.ini:784

NazgulArmorMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

The Nine Are Abroad (W)

As more Nazgûl gather, their strength grows +10% damage and +10% armour per every Nazgûl nearby Passive ability Modifier Type: Passive Debuff Nearby enemy units suffer -25% damage and -20% armour Passive ability Left click to switch between mounted and on foot

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateYes—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:85922

Command_MountHorseBlackRider_Old

active

Blinded by Greed

As more corrupted lords of Númenor gather, their strength grows +10% Damage and +10% Armor per every hero nearby Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadershipCombinded

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership3—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_MainLeadershipUpdateCombinded

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership3—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:82102

Command_SpecialAbilityBlindedByGreed

active

Mighty in Their Day

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_BlackRiderDreadVisage

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_BlackRiderDreadVisageUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackYes—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:82113

Command_SpecialAbilityMightyInTheirDay

active

Warriors of Old (C)

Requires Level 6 Uvatha gains +20% movement speed and +25% Damage Can only be used when mounted Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_LurtzCarnage

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCarnage—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_LurtzCarnageStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCarnage—
StartsPausedYes—
TriggerFXFX_NazgulPursuit—
AttributeModifierFellPursuit—
AttributeModifierAffectsSelfYes—

HeroModeSpecialAbilityUpdate ModuleTag_CarnageUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCarnage—
HeroEffectDuration3000030,000
RequiredConditionsMOUNTED—
Source definitiondata/ini/commandbutton.ini:82164

Command_SpecialAbilityWarriorsOfOldUvatha

active

Ring of Power (V)

Requires Ring of Power and Level 10 Uvatha temporarily becomes immune to damage Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_GlorfindelBladeOfPurityEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelBladeOfPurity—
TriggeredByUpgrade_RingOfPower Upgrade_ObjectLevel10—
RequiresAllTriggersYes—

SpecialPowerModule ModuleTag_GlorfindelBladeOfPurityStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelBladeOfPurity—
StartsPausedYes—
SetModelConditionModelConditionState:USER_3—
SetModelConditionTime2.12.1
DisableDuringAnimDurationYes—

SpecialAbilityUpdate ModuleTag_GlorfindelBladeOfPurityUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelBladeOfPurity—
TriggerAttributeModifierSauronLordoftheRings—
AttributeModifierDuration2500025,000
Source definitiondata/ini/commandbutton.ini:82189

Command_SpecialAbilityUvathaRingOfPower

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

SubObjectsUpgrade Hide_SubObject1

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
HideSubObjectsBOWBACK QUIVER—
Source definitiondata/ini/object/evilfaction/units/mordor/uvatha_human.ini:1244

SubObjectsUpgrade Hide_SubObject1

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_EowynHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/mordor/uvatha_human.ini:1435

AutoHealBehavior ModuleTag_EowynHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DreadVisage

PropertyGame valueResolved value
StartsActiveNo—
BonusNameGenericDebuff—
TriggeredByUpgrade_ObjectLevel2—
RefreshDelay20002,000
Range200200
TargetEnemyYes—
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/units/mordor/uvatha_human.ini:1527

AttributeModifierAuraUpdate ModuleTag_DreadVisage

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/evilfaction/units/mordor/uvatha_human.ini:1645

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_LeadershipNine

PropertyGame valueResolved value
StartsActiveYes—
BonusNameMordorNazgulNineBonus—
RefreshDelay20002,000
Range150150
ObjectFilterNONE +MordorAkhorahilHuman +MordorErMurazor—
Source definitiondata/ini/object/evilfaction/units/mordor/uvatha_human.ini:1654

AttributeModifierAuraUpdate ModuleTag_LeadershipNine

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_RingOfPower

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AnnatarRingmakerBonus

PropertyGame valueResolved value
TriggeredByUpgrade_RingOfPower—
AttributeModifierAnnatarRingmakerBonus—

AnnatarRingmakerBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 133%—
ModifierARMOR 33%—
Duration00
FXFX_AnnatarRingmaker—
Source definitiondata/ini/object/evilfaction/units/mordor/uvatha_human.ini:1678

AttributeModifierUpgrade ModuleTag_AnnatarRingmakerBonus

Battalion composition & progression

Member templateCountHealth each
MordorUvathaHuman12,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
RingWraithLevel1_FS1Upgrade_ObjectLevel1
RingWraithLevel2_FS75Upgrade_ObjectLevel2 HeroLevelUpDamage1
RingWraithLevel3_FS200Upgrade_ObjectLevel3 HeroLevelUpDamage2
RingWraithLevel4_FS400Upgrade_ObjectLevel4 HeroLevelUpDamage3
RingWraithLevel5_FS600Upgrade_ObjectLevel5 HeroLevelUpDamage4
RingWraithLevel6_FS800Upgrade_ObjectLevel6 Upgrade_RingWraithSpeechCraft HeroLevelUpDamage5
RingWraithLevel7_FS1,000Upgrade_ObjectLevel7 HeroLevelUpDamage6
RingWraithLevel8_FS1,400Upgrade_ObjectLevel8 HeroLevelUpDamage7
RingWraithLevel9_FS1,800Upgrade_ObjectLevel9 HeroLevelUpDamage8
RingWraithLevel10_FS2,000Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
AnnatarFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:929

FactionAnnatar

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/mordor/uvatha_human.ini:8

MordorUvathaHuman