Nazgûl
Hero · INDIVIDUAL UNIT

Nazgûl

Recruit a Nazgûl, one of Sauron's deadliest servants 'Blinded by their greed, they took them without question, one by one falling into darkness.'

Compare this unit ⇄
Cost1,400
Health / soldier2,000
Health / full battalion2,000
Attack range11.5
Movement speed60
Command points0

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

EvilMenBlackRiderSword · MordorUvatha

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1600No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsEVILMEN_BLACKRIDER_DELAYBETWEENSHOTS1,000
PreAttackDelayEVILMEN_BLACKRIDER_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationEVILMEN_BLACKRIDER_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:17728

EvilMenBlackRiderSword

weaponset hero mode

PRIMARY

EvilMenBlackRiderSwordPursuit · MordorUvatha

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1600No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsEVILMEN_BLACKRIDER_DELAYBETWEENSHOTS1,000
PreAttackDelayEVILMEN_BLACKRIDER_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationEVILMEN_BLACKRIDER_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:17748

EvilMenBlackRiderSwordPursuit

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · MordorUvatha

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

mounted

NazgulArmorMounted · MordorUvatha

Damage typeReceived
DEFAULT50%
SLASH25%
PIERCE15%
SPECIALIST100%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME80%
FROST20%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL80%
LOGICAL_FIRE100%
UNDEFINED1%
Source definitiondata/ini/armor.ini:784

NazgulArmorMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

The Nine Are Abroad (W)

As more Nazgûl gather, their strength grows +10% damage and +10% armour per every Nazgûl nearby Passive ability Modifier Type: Passive Debuff Nearby enemy units suffer -25% damage and -20% armour Passive ability Left click to switch between mounted and on foot

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateYes—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:26699

Command_MountHorseBlackRider

active

Screech (R)

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SCREECH—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_BlackRiderScreechEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScreech—
TriggeredByUpgrade_ObjectLevel3—
ObeyRechageOnTriggerYes—

SpecialPowerModule ModuleTag_BlackRiderScreech

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScreech—
UpdateModuleStartsAttackYes—
StartsPausedYes—
TriggerFXFX_NazgulScreechBlast—

SpecialAbilityUpdate ModuleTag_BlackRiderScreechSAUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScreech—
UnpackTime00
AwardXPForTriggering00
TriggerSoundNazgulScreech—
InstantYes—
EffectRange180180
Source definitiondata/ini/commandbutton.ini:19045

Command_SpecialAbilityScreechFellbeast

active

Relentless Pursuit (T)

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_LurtzCarnage

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCarnage—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_LurtzCarnageStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCarnage—
StartsPausedYes—
UpdateModuleStartsAttackYes—
TriggerFXFX_NazgulPursuit—
AttributeModifierFellPursuit—
AttributeModifierAffectsSelfYes—

HeroModeSpecialAbilityUpdate ModuleTag_CarnageUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCarnage—
HeroEffectDuration3000030,000
InstantYes—
RequiredConditionsMOUNTED—
Source definitiondata/ini/commandbutton.ini:34805

Command_SpecialAbilityFellPursuit

active

Black Breath (C)

Requires Level 10 Black Breath emanates from the Nazgûl Nearby enemy units caught in the breath take damage over time for 15 seconds Left click to activate

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime360000360,000

UnpauseSpecialPowerUpgrade ModuleTag_WordEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordOfPower—
TriggeredByUpgrade_ObjectLevel10—
ObeyRechageOnTriggerYes—

SpecialPowerModule ModuleTag_WordStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordOfPower—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WordWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordOfPower—
WhichSpecialWeapon22
SkipContinueYes—
UnpackTime600600
PackTime17001,700
FreezeAfterTriggerDuration25002,500
AwardXPForTriggering00
StartAbilityRange80.080
SpecialWeaponBlackBreathWeapon—
Source definitiondata/ini/commandbutton.ini:19351

Command_SpecialAbilityBlackBreath

upgrade / mode

Flight of the Hell-hawks (V)

Allows Nazgûl to mount Fellbeast instead of horse

Requires: Upgrade_MordorFortressFireArrowsTrigger

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:34819

Command_PurchaseUpgradeFellBeastNazgul

active

Command_FellBeastMountTrigger

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_FellbeastToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMountedTwo—
UpdateModuleStartsAttackYes—
StartsPausedNo—

ToggleMountedSpecialAbilityUpdate ModuleTag_FellbeastToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMountedTwo—
MountedTemplateMordorUvathaFellBeast—
SynchronizeTimerOnSpecialPowerSpecialAbilityScreech SpecialAbilityWordOfPower—
UnpackTime20002,000
PreparationTime00
PackTime00
OpacityTarget.00
AwardXPForTriggering00
IgnoreFacingCheckYes—
Source definitiondata/ini/commandbutton.ini:19216

Command_FellBeastMountTrigger

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_EowynHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/mordor/Uvatha.ini:847

AutoHealBehavior ModuleTag_EowynHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DreadVisage

PropertyGame valueResolved value
StartsActiveNo—
BonusNameNazgulGenericDebuff—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
TargetEnemyYes—
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/units/mordor/Uvatha.ini:967

AttributeModifierAuraUpdate ModuleTag_DreadVisage

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/evilfaction/units/mordor/Uvatha.ini:1145

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_LeadershipNine

PropertyGame valueResolved value
StartsActiveYes—
BonusNameUvathaNazgulNineBonus—
RefreshDelay20002,000
Range150150
ObjectFilterAOTR_NAZGUL_OBJECTFILTER—
Source definitiondata/ini/object/evilfaction/units/mordor/Uvatha.ini:1155

AttributeModifierAuraUpdate ModuleTag_LeadershipNine

Battalion composition & progression

Member templateCountHealth each
MordorUvatha12,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
RingWraithLevel11Upgrade_ObjectLevel1
RingWraithLevel295Upgrade_ObjectLevel2 NazgulBonusRank2
RingWraithLevel3215Upgrade_ObjectLevel3 NazgulBonusRank3
RingWraithLevel4355Upgrade_ObjectLevel4 NazgulBonusRank4
RingWraithLevel5515Upgrade_ObjectLevel5 NazgulBonusRank5
RingWraithLevel6695Upgrade_ObjectLevel6 Upgrade_RingWraithSpeechCraft NazgulBonusRank6
RingWraithLevel7895Upgrade_ObjectLevel7 NazgulBonusRank7
RingWraithLevel81,115Upgrade_ObjectLevel8 NazgulBonusRank8
RingWraithLevel91,355Upgrade_ObjectLevel9 NazgulBonusRank9
RingWraithLevel101,615Upgrade_ObjectLevel10 NazgulBonusRank10
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
MordorFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:842

FactionMordor

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/mordor/Uvatha.ini:8

MordorUvatha