Shagrat
Hero · INDIVIDUAL UNIT

Shagrat

Recruit the Uruk chieftain of Cirith Ungol 'I don't take orders from stinking Morgul rats!'

Compare this unit ⇄
Cost1,200
Health / soldier2,500
Health / full battalion2,500
Attack range15
Movement speed55
Command points0

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

ShagratBlade · MordorShagrat

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
15
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
640 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
960 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1350No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange15.015
MeleeWeaponYes—
DelayBetweenShotsLURTZ_DELAYBETWEENSHOTS960
PreAttackDelayLURTZ_PREATTACKDELAY640
PreAttackTypePER_SHOT—
FiringDurationLURTZ_FIRINGDURATION960
FireFXFX_GondorSwordHit—
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:81306

ShagratBlade

weaponset hero mode

PRIMARY

ShagratBladeLugburzCaptain · MordorShagrat

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
15
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
640 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
960 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1355No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange15.015
MeleeWeaponYes—
DelayBetweenShotsLURTZ_DELAYBETWEENSHOTS960
PreAttackDelayLURTZ_PREATTACKDELAY640
PreAttackTypePER_SHOT—
FiringDurationLURTZ_FIRINGDURATION960
FireFXFX_GondorSwordHit—
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:81325

ShagratBladeLugburzCaptain

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · MordorShagrat

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Pillagers of Cirith Ungol (T)

Requires Level 3 Shagrat spawns a temporary horde of Black Uruk Marauders when used on an allied or enemy building Left click icon then left click on target building

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
ReloadTime240000240,000
RadiusCursorRadius60.060
InitiateAtLocationSoundShagratTowerSummon—
FlagsNEEDS_OBJECT_FILTER LIMIT_DISTANCE—
ObjectFilterANY +STRUCTURE ALLIES ENEMIES—
MaxCastRange150150

UnpauseSpecialPowerUpgrade ModuleTag_BlackUrukSummonEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityShagratBlackUrukSummon—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_OCLSpecialBlackUrukSummon

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityShagratBlackUrukSummon—
OCLOCL_SpawnShagratHordeEgg—
TriggerFXFX_SummonShagratUruk—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:2347

Command_SpecialAbilityShagratTowersCaptainLevel3

active

Loyalty to Lugbúrz (C)

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime9000090,000

UnpauseSpecialPowerUpgrade ModuleTag_LugburzCaptainEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityShagratLugburzCaptain—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_DainMightyRageDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityShagratLugburzCaptain—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityShagratLugburzCaptain—
StartAbilityRange200200
UnpackTime10001,000
UnpackingVariation11
PreparationTime00
PersistentPrepTime00
PackTime13301,330
TriggerSpecialPowerModuleTag_TheodenGloriousChargeUpdate2 OBJECTPOS—
TriggerSpecialPowerModuleTag_AragornBladeMasterUpdater—
Source definitiondata/ini/commandbutton.ini:2372

Command_SpecialAbilityShagratLugburzCaptain

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

active

Pillagers of Cirith Ungol (T)

Requires Level 3 Shagrat spawns a temporary horde of Black Uruk Marauders when used on an allied or enemy building Left click icon then left click on target building

Cooldown 240s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
ReloadTime240000240,000
RadiusCursorRadius60.060
InitiateAtLocationSoundShagratTowerSummon—
FlagsNEEDS_OBJECT_FILTER LIMIT_DISTANCE—
ObjectFilterANY +STRUCTURE ALLIES ENEMIES—
MaxCastRange150150

UnpauseSpecialPowerUpgrade ModuleTag_BlackUrukSummonEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityShagratBlackUrukSummon—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_OCLSpecialBlackUrukSummon

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityShagratBlackUrukSummon—
OCLOCL_SpawnShagratHordeEgg—
TriggerFXFX_SummonShagratUruk—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:2347

Command_SpecialAbilityShagratTowersCaptainLevel3

active

Loyalty to Lugbúrz (C)

Cooldown 90s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime9000090,000

UnpauseSpecialPowerUpgrade ModuleTag_LugburzCaptainEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityShagratLugburzCaptain—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_DainMightyRageDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityShagratLugburzCaptain—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityShagratLugburzCaptain—
StartAbilityRange200200
UnpackTime10001,000
UnpackingVariation11
PreparationTime00
PersistentPrepTime00
PackTime13301,330
TriggerSpecialPowerModuleTag_TheodenGloriousChargeUpdate2 OBJECTPOS—
TriggerSpecialPowerModuleTag_AragornBladeMasterUpdater—
Source definitiondata/ini/commandbutton.ini:2372

Command_SpecialAbilityShagratLugburzCaptain

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_LurtzHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/mordor/shagrat.ini:768

AutoHealBehavior ModuleTag_LurtzHealing

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FierceRivalry

PropertyGame valueResolved value
StartsActiveYes—
BonusNameShagratVSGorbag—
RefreshDelay20002,000
Range7070
ObjectFilterNONE +MordorGorbag +MorgulGorbag ALLIES—
Source definitiondata/ini/object/evilfaction/units/mordor/shagrat.ini:888

AttributeModifierAuraUpdate ModuleTag_FierceRivalry

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_LeadershipArchers

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel1—
BonusNameShagratLeadershipArchers—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +MordorArcherHorde +MordorArcherHorde_WOTR ALLIES—
Source definitiondata/ini/object/evilfaction/units/mordor/shagrat.ini:898

AttributeModifierAuraUpdate ModuleTag_LeadershipArchers

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel5

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_ShagratLeadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameShagratLeadership—
TriggeredByUpgrade_ObjectLevel5—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +MordorBlackOrc +MordorBlackOrc_Summoned—
Source definitiondata/ini/object/evilfaction/units/mordor/shagrat.ini:948

AttributeModifierAuraUpdate ModuleTag_ShagratLeadership

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel7

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_ShagratCovetousLeadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameShagratCovetousUruk—
TriggeredByUpgrade_ObjectLevel7—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +MordorBlackOrc +MordorBlackOrc_Summoned—
Source definitiondata/ini/object/evilfaction/units/mordor/shagrat.ini:1025

AttributeModifierAuraUpdate ModuleTag_ShagratCovetousLeadership

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel7

Effect values & implementation

AttributeModifierUpgrade ModuleTag_CovetousSelfBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel7—
AttributeModifierShagratCovetousUrukSelf—

ShagratCovetousUrukSelf

PropertyGame valueResolved value
CategoryLEVEL—
ModifierBOUNTY_PERCENTAGE 80.0%—
Duration00
Source definitiondata/ini/object/evilfaction/units/mordor/shagrat.ini:1033

AttributeModifierUpgrade ModuleTag_CovetousSelfBonus

Battalion composition & progression

Member templateCountHealth each
MordorShagrat12,500
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
ShagratLevel11Upgrade_ObjectLevel1
ShagratLevel275Upgrade_ObjectLevel2 HeroLevelUpDamage1
ShagratLevel3165Upgrade_ObjectLevel3 HeroLevelUpDamage2
ShagratLevel4270Upgrade_ObjectLevel4 HeroLevelUpDamage3
ShagratLevel5390Upgrade_ObjectLevel5 HeroLevelUpDamage4
ShagratLevel6525Upgrade_ObjectLevel6 HeroLevelUpDamage5
ShagratLevel7675Upgrade_ObjectLevel7 HeroLevelUpDamage6
ShagratLevel8840 HeroLevelUpDamage7
ShagratLevel91,025Upgrade_ObjectLevel9 HeroLevelUpDamage8
ShagratLevel101,225Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
MordorFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:842

FactionMordor

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/mordor/shagrat.ini:3

MordorShagrat