Base statistics · Build time: 180s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,000 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,833 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SIEGE
1,000
80
Without Upgrade_MiniHordeLvl3
MAGIC
1,000
80
Without Upgrade_MiniHordeLvl3
Weapon timing, targeting & source
Property
Game value
Resolved value
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
LeechRangeWeapon
Yes
—
CanFireWhileMoving
No
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
AcceptableAimDelta
60
60
FireFX
FX_SauronMaceHit
—
DelayBetweenShots
1833
1,833
PreAttackDelay
1000
1,000
PreAttackType
PER_SHOT
—
FiringDuration
1833
1,833
DamageDealtAtSelfPosition
Yes
—
Source definitiondata/ini/weapon.ini:93141
SauronMace_NoKnockbackToHeroes
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
SauronArmor · MordorSauron_RingHero
Damage type
Received
DEFAULT
10%
PIERCE
10%
HERO
50%
MAGIC
40%
STRUCTURAL
25%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:5308
SauronArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Gorthaur (W)
Modifier Type: Leadership
All nearby units cower in fear whether friend or foe
Passive ability
When activated, nearby enemy units and heroes are paralysed for 10 seconds
Left click to activate
Cooldown 180s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_WORD_OF_POWER
—
ReloadTime
180000
180,000
Source definitiondata/ini/commandbutton.ini:35652
Command_SauronLeadership
active
Conflagration (R)
Cooldown 60s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_SARUMAN_FIRE_BALL
—
ReloadTime
SARUMAN_FIREBALL_RELOAD_TIME
60,000
ObjectFilter
AOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER
—
Source definitiondata/ini/commandbutton.ini:89922
Command_SpecialAbilitySauronConflagaration_FS
active
Annatar, Lord of Gifts (T)
Permanently converts enemy units in large radius
Left click then left click target area
Cooldown 360s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_DOMINATE_ENEMY
—
ReloadTime
360000
360,000
RadiusCursorRadius
85.0
85
Source definitiondata/ini/commandbutton.ini:35617
Command_SpecialAbilitySauronDominate
active
The Lord of the Rings (C)
Sauron gains +100% damage, +10% movement speed and invulnerability for 20 seconds
Left click to activate
Cooldown 180s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_GENERAL_TARGETLESS
—
ReloadTime
180000
180,000
Source definitiondata/ini/commandbutton.ini:35629
Command_SpecialAbilitySauronLordoftheRings
active
His Deadliest Servants (V)
Sauron permanently summons four Ringwraiths
A maximum of four Ringwraiths may be out at any time
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.