Sauron
Unit · INDIVIDUAL UNIT

Sauron

Use the One Ring to summon the Dark Lord. 'Ash nazg durbatulûk ash nazg gimbatul Ash nazg thrakatulûk agh burzum-ishi krimpatul.'

Compare this unit ⇄
Cost10,000
Health / soldierUnknown
Health / full battalionUnknown
Attack range11.5
Movement speedUnknown
Command points0

Base statistics · Build time: 180s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

SauronMace_NoKnockbackToHeroes · MordorSauron_RingHero

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,833 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE1,00080Without Upgrade_MiniHordeLvl3
MAGIC1,00080Without Upgrade_MiniHordeLvl3
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
LeechRangeWeaponYes—
CanFireWhileMovingNo—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
AcceptableAimDelta6060
FireFXFX_SauronMaceHit—
DelayBetweenShots18331,833
PreAttackDelay10001,000
PreAttackTypePER_SHOT—
FiringDuration18331,833
DamageDealtAtSelfPositionYes—
Source definitiondata/ini/weapon.ini:93141

SauronMace_NoKnockbackToHeroes

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

SauronArmor · MordorSauron_RingHero

Damage typeReceived
DEFAULT10%
PIERCE10%
HERO50%
MAGIC40%
STRUCTURAL25%
UNDEFINED1%
Source definitiondata/ini/armor.ini:5308

SauronArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Gorthaur (W)

Modifier Type: Leadership All nearby units cower in fear whether friend or foe Passive ability When activated, nearby enemy units and heroes are paralysed for 10 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime180000180,000
Source definitiondata/ini/commandbutton.ini:35652

Command_SauronLeadership

active

Conflagration (R)

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SARUMAN_FIRE_BALL—
ReloadTimeSARUMAN_FIREBALL_RELOAD_TIME60,000
ObjectFilterAOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER—
Source definitiondata/ini/commandbutton.ini:89922

Command_SpecialAbilitySauronConflagaration_FS

active

Annatar, Lord of Gifts (T)

Permanently converts enemy units in large radius Left click then left click target area

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_DOMINATE_ENEMY—
ReloadTime360000360,000
RadiusCursorRadius85.085
Source definitiondata/ini/commandbutton.ini:35617

Command_SpecialAbilitySauronDominate

active

The Lord of the Rings (C)

Sauron gains +100% damage, +10% movement speed and invulnerability for 20 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000
Source definitiondata/ini/commandbutton.ini:35629

Command_SpecialAbilitySauronLordoftheRings

active

His Deadliest Servants (V)

Sauron permanently summons four Ringwraiths A maximum of four Ringwraiths may be out at any time Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime180000180,000
InitiateAtLocationSoundNecromancerNazgulSummonMS—
Source definitiondata/ini/commandbutton.ini:35641

Command_SpecialAbilitySauronRingwraithSummon

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Experience Level Create

Effect values & implementation

ExperienceLevelCreate ModuleTag_LevelBonus

PropertyGame valueResolved value
LevelToGrant1010
MPOnlyNo—
Source definitiondata/ini/object/evilfaction/units/mordor/sauron.ini:795

ExperienceLevelCreate ModuleTag_LevelBonus

Battalion composition & progression

Member templateCountHealth each
MordorSauron_RingHero1Unknown
Experience and level upgrades (1)
Level definitionXP requirementUpgrades / modifiers
Sauron11Upgrade_ObjectLevel1
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
MordorFortressRecover the One Ring
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:842

FactionMordor

Minas MorgulFortressRecover the One Ring
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:885

FactionMorgul

Carn DûmFortressRecover the One Ring
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1340

FactionCarnDum

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/mordor/sauron.ini:779

MordorSauron_RingHero