Requires Level 2 Mahûd Gathering
Strong vs. Structures and Cavalry
The Mûmakil of Harad were tamed and used as beasts of war by the Haradrim, who employed them to devastating effect during the Battle of the Pelennor.
Base statistics · Build time: 75s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
MordorMumakilCharge · MordorMumakil
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.500Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.UnknownShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.105,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
CRUSH
1
1
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
RadiusDamageAffects
ENEMIES
—
AttackRange
500.0
500
DelayBetweenShots
105000
105,000
FiringDuration
0
0
PreAttackType
PER_SHOT
—
CanFireWhileCharging
yes
—
AcceptableAimDelta
15
15
Source definitiondata/ini/weapon.ini:35895
MordorMumakilCharge
Base equipment
SECONDARY
MordorMumakilKnockback · MordorMumakil
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.44Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,400 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.3,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.250Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.UnknownShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
No direct damage nugget resolved. This may be a rangefinder, special effect or unresolved weapon.
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
#SUBTRACT( MORDOR_HARADRIM_BOW_RANGE 100 )
250
RangeBonusMinHeight
30
30
RangeBonus
1
1
RangeBonusPerFoot
#MULTIPLY( MORDOR_HARADRIM_BOW_RANGE .003 )
1.05
DelayBetweenShots
1000
1,000
LeechRangeWeapon
Yes
—
AcceptableAimDelta
45
45
AntiAirborneVehicle
Yes
—
AntiAirborneMonster
Yes
—
CanFireWhileMoving
Yes
—
FinishAttackOnceStarted
No
—
Source definitiondata/ini/weapon.ini:42954
HaradrimArcherMissileHordeRangefinder
rampage
PRIMARY
MumakilRampage · MordorMumakil
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.160Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.UnknownShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.0 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.0
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.250Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.UnknownShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
No direct damage nugget resolved. This may be a rangefinder, special effect or unresolved weapon.
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
#SUBTRACT( MORDOR_HARADRIM_BOW_RANGE 100 )
250
RangeBonusMinHeight
30
30
RangeBonus
1
1
RangeBonusPerFoot
#MULTIPLY( MORDOR_HARADRIM_BOW_RANGE .003 )
1.05
DelayBetweenShots
1000
1,000
LeechRangeWeapon
Yes
—
AcceptableAimDelta
45
45
AntiAirborneVehicle
Yes
—
AntiAirborneMonster
Yes
—
CanFireWhileMoving
Yes
—
FinishAttackOnceStarted
No
—
Source definitiondata/ini/weapon.ini:42954
HaradrimArcherMissileHordeRangefinder
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
MumakilArmor · MordorMumakil
Damage type
Received
DEFAULT
50%
CRUSH
10%
SLASH
20%
URUK
1%
PIERCE
45%
SIEGE
130%
HERO
100%
MAGIC
100%
HERO_RANGED
150%
FLAME
200%
FROST
100%
SPECIALIST
50%
STRUCTURAL
20%
CAVALRY
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:5057
MumakilArmor
player upgrade
MumakilWarPaintArmor · MordorMumakil
Damage type
Received
DEFAULT
50%
CRUSH
10%
SLASH
20%
URUK
1%
PIERCE
30%
SIEGE
130%
HERO
100%
MAGIC
100%
HERO_RANGED
150%
FLAME
150%
FROST
100%
SPECIALIST
45%
STRUCTURAL
10%
CAVALRY
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:5074
MumakilWarPaintArmor
player upgrade 2
MumakilArmoredTusksArmor · MordorMumakil
Damage type
Received
DEFAULT
50%
CRUSH
10%
SLASH
20%
URUK
1%
PIERCE
45%
SIEGE
130%
HERO
100%
MAGIC
100%
HERO_RANGED
150%
FLAME
200%
FROST
100%
SPECIALIST
35%
STRUCTURAL
20%
CAVALRY
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:5091
MumakilArmoredTusksArmor
player upgrade 2 player upgrade
MumakilArmoredTusksWarPaintArmor · MordorMumakil
Damage type
Received
DEFAULT
50%
CRUSH
10%
SLASH
20%
URUK
1%
PIERCE
30%
SIEGE
130%
HERO
100%
MAGIC
100%
HERO_RANGED
150%
FLAME
150%
FROST
100%
SPECIALIST
35%
STRUCTURAL
10%
CAVALRY
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:5108
MumakilArmoredTusksWarPaintArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Command_ChargeAttackHarad
When activated, the Mûmak gains +33% movement speed for 5 seconds
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.