MordorMumakil
Monster · INDIVIDUAL UNIT

MordorMumakil

Requires Level 2 Mahûd Gathering Strong vs. Structures and Cavalry The Mûmakil of Harad were tamed and used as beasts of war by the Haradrim, who employed them to devastating effect during the Battle of the Pelennor.

Compare this unit ⇄
Cost1,600
Health / soldier8,000
Health / full battalion8,000
Attack range500
Movement speed45
Command points70

Base statistics · Build time: 75s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

MordorMumakilCharge · MordorMumakil

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
500
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
105,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CRUSH11No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES—
AttackRange500.0500
DelayBetweenShots105000105,000
FiringDuration00
PreAttackTypePER_SHOT—
CanFireWhileChargingyes—
AcceptableAimDelta1515
Source definitiondata/ini/weapon.ini:35895

MordorMumakilCharge

Base equipment

SECONDARY

MordorMumakilKnockback · MordorMumakil

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
44
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
3,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE600140No upgrade gate specified
SIEGE600140No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange44.044
RadiusDamageAffectsENEMIES NEUTRALS—
DelayBetweenShots30003,000
FiringDuration26002,600
PreAttackDelay14001,400
PreAttackTypePER_SHOT—
FireFXFX_MUMStructureAtk—
DamageDealtAtSelfPositionYes—
AcceptableAimDelta15.015
ChaseWeaponYes—
HoldAfterFiringDelay24002,400
Source definitiondata/ini/weapon.ini:35856

MordorMumakilKnockback

Base equipment

TERTIARY

HaradrimArcherMissileHordeRangefinder · MordorMumakil

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
250
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions

No direct damage nugget resolved. This may be a rangefinder, special effect or unresolved weapon.

Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange#SUBTRACT( MORDOR_HARADRIM_BOW_RANGE 100 )250
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( MORDOR_HARADRIM_BOW_RANGE .003 )1.05
DelayBetweenShots10001,000
LeechRangeWeaponYes—
AcceptableAimDelta4545
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
FinishAttackOnceStartedNo—
Source definitiondata/ini/weapon.ini:42954

HaradrimArcherMissileHordeRangefinder

rampage

PRIMARY

MumakilRampage · MordorMumakil

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
160
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
0
Damage typeDamage / hitSplash radiusConditions
FORCE10025.6No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange160.0160
RadiusDamageAffectsALLIES ENEMIES NOT_SIMILAR—
DelayBetweenShots00
ClipSizeINFINITE_CLIP_SIZE0
ClipReloadTime00
LinearTargetX: 0 Y: 0 T: 7—
LinearTargetX: 72.272 Y: 7.216 T: 6—
LinearTargetX: 84.496 Y: 9.25 T: 1—
LinearTargetX: 80.55 Y: 48.24 T: 0—
LinearTargetX: 60.88 Y: 64.00 T: 1—
LinearTargetX: 29.13 Y: 78.37 T: 0—
LinearTargetX: -2.55 Y: 85.55 T: 1—
LinearTargetX:-34.80 Y: 76.95 T: 0—
LinearTargetX: -66.8 Y: 62.64 T: 1—
LinearTargetX:-81.65 Y: 30.48 T: 0—
LinearTargetX: -92.18 Y: -2.72 T: 1—
LinearTargetX:-81.2 Y: -31.48 T: 0—
LinearTargetX: -58.93 Y: -63.19 T: 1—
LinearTargetX:-35.4 Y: -82.56 T: 1—
LinearTargetX: -13.91 Y: -80.33 T: 2—
LinearTargetX: -13.91 Y: -80.33 T: 1—
LinearTargetX:-35.404 Y: -82.56 T: 0—
LinearTargetX: -58.93 Y: -63.19 T: 1—
LinearTargetX:-81.17 Y: -31.48 T: 0—
LinearTargetX: -92.18 Y: -2.72 T: 0—
LinearTargetX:-81.65 Y: 30.48 T: 1—
LinearTargetX: -66.80 Y: 62.64 T: 1—
LinearTargetX:-34.80 Y: 76.95 T: 1—
LinearTargetX:-34.80 Y: 76.95 T: 1—
LinearTargetX: -66.80 Y: 62.64 T: 1—
LinearTargetX:-81.65 Y: 30.48 T: 0—
LinearTargetX: -92.18 Y: -2.72 T: 1—
LinearTargetX:-81.18 Y: -31.48 T: 0—
LinearTargetX: -58.94 Y: -63.19 T: 1—
LinearTargetX:-35.40 Y: -82.56 T: 0—
LinearTargetX: -13.9 Y: -80.33 T: 1—
LinearTargetX:20.14 Y: -80.38 T: 0—
LinearTargetX:52.44 Y: -60.40 T: 0—
LinearTargetX:79.11 Y:-46.74 T: 1—
LinearTargetX:92.25 Y: -19.45 T: 0—
LinearTargetX:98.89 Y:9.25 T: 3—
LinearTargetX:90.95 Y: 48.24 T: 2—
LinearTargetX:98.99 Y:9.25 T: 3.2—
Source definitiondata/ini/weapon.ini:37085

MumakilRampage

rampage

SECONDARY

HaradrimArcherMissileHordeRangefinder · MordorMumakil

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
250
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions

No direct damage nugget resolved. This may be a rangefinder, special effect or unresolved weapon.

Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange#SUBTRACT( MORDOR_HARADRIM_BOW_RANGE 100 )250
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( MORDOR_HARADRIM_BOW_RANGE .003 )1.05
DelayBetweenShots10001,000
LeechRangeWeaponYes—
AcceptableAimDelta4545
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
FinishAttackOnceStartedNo—
Source definitiondata/ini/weapon.ini:42954

HaradrimArcherMissileHordeRangefinder

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

MumakilArmor · MordorMumakil

Damage typeReceived
DEFAULT50%
CRUSH10%
SLASH20%
URUK1%
PIERCE45%
SIEGE130%
HERO100%
MAGIC100%
HERO_RANGED150%
FLAME200%
FROST100%
SPECIALIST50%
STRUCTURAL20%
CAVALRY50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:5057

MumakilArmor

player upgrade

MumakilWarPaintArmor · MordorMumakil

Damage typeReceived
DEFAULT50%
CRUSH10%
SLASH20%
URUK1%
PIERCE30%
SIEGE130%
HERO100%
MAGIC100%
HERO_RANGED150%
FLAME150%
FROST100%
SPECIALIST45%
STRUCTURAL10%
CAVALRY50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:5074

MumakilWarPaintArmor

player upgrade 2

MumakilArmoredTusksArmor · MordorMumakil

Damage typeReceived
DEFAULT50%
CRUSH10%
SLASH20%
URUK1%
PIERCE45%
SIEGE130%
HERO100%
MAGIC100%
HERO_RANGED150%
FLAME200%
FROST100%
SPECIALIST35%
STRUCTURAL20%
CAVALRY50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:5091

MumakilArmoredTusksArmor

player upgrade 2 player upgrade

MumakilArmoredTusksWarPaintArmor · MordorMumakil

Damage typeReceived
DEFAULT50%
CRUSH10%
SLASH20%
URUK1%
PIERCE30%
SIEGE130%
HERO100%
MAGIC100%
HERO_RANGED150%
FLAME150%
FROST100%
SPECIALIST35%
STRUCTURAL10%
CAVALRY50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:5108

MumakilArmoredTusksWarPaintArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Command_ChargeAttackHarad

When activated, the Mûmak gains +33% movement speed for 5 seconds Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000

SpecialPowerModule ModuleTag_ChargeNoAimStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityChargeNoAim—
UpdateModuleStartsAttackNo—
StartsPausedNo—

WeaponModeSpecialPowerUpdate ModuleTag_ChargeNoAimUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityChargeNoAim—
StartsPausedNo—
AttributeModifierMumakWarbeastSprint—
Duration50005,000
Source definitiondata/ini/commandbutton.ini:5316

Command_ChargeAttackHarad

upgrade / mode

Mahûddin Warcraft (R)

Purchase upgrades for the War Mûmak

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:56147

Command_MumakUpgradeMenu

upgrade / mode

Back (W)

Return to the previous button set

Requires: Upgrade_ObjectLevel7

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:56157

Command_MumakUpgradeMenuReturn

upgrade / mode

Mahûd Mastery (R)

Upgrades this Mûmak with Mahûd Mastery The Mûmak and nearby Mûmakil permanently gain +35% damage

Requires: Upgrade_ObjectLevel7

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:56191

Command_PurchaseUpgradeMahudDriver

upgrade / mode

Purchase War Paint (T)

Upgrades this Mûmak with War Paint Significantly increases resistance to ranged damage

Requires: Upgrade_MordorOrcPitLevel3, Upgrade_ObjectLevel7

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:56167

Command_PurchaseUpgradeWarPaint

upgrade / mode

Purchase Armoured Tusks (C)

Upgrades this Mûmak with Armoured Tusks Significantly increases resistance to damage from pikemen

Requires: Upgrade_MordorOrcPitLevel3, Upgrade_ObjectLevel7

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:56179

Command_PurchaseUpgradeArmoredTusks

active

Command_ChargeAttackHarad

When activated, the Mûmak gains +33% movement speed for 5 seconds Left click to activate

Cooldown 120s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000

SpecialPowerModule ModuleTag_ChargeNoAimStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityChargeNoAim—
UpdateModuleStartsAttackNo—
StartsPausedNo—

WeaponModeSpecialPowerUpdate ModuleTag_ChargeNoAimUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityChargeNoAim—
StartsPausedNo—
AttributeModifierMumakWarbeastSprint—
Duration50005,000
Source definitiondata/ini/commandbutton.ini:5316

Command_ChargeAttackHarad

upgrade / mode

Mahûddin Warcraft (R)

Purchase upgrades for the War Mûmak

Requires: Upgrade_ObjectLevel6

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:56147

Command_MumakUpgradeMenu

passive / conditional

Auto Heal Behavior

Requires: Upgrade_MordorTavernLevel3

Effect values & implementation

AutoHealBehavior ModuleTag_MumakilHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_MordorTavernLevel3—
HealingAmount8080
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/evilmen/mumakil.ini:1747

AutoHealBehavior ModuleTag_MumakilHealing

passive / conditional

Armor Upgrade

Requires: Upgrade_StoneTrollSerratedArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_StoneTrollSerratedArmor—
ArmorSetFlagPLAYER_UPGRADE_2—
Source definitiondata/ini/object/evilfaction/units/evilmen/mumakil.ini:1791

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_StoneTrollSerratedArmor

Effect values & implementation

SubObjectsUpgrade Blades_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_StoneTrollSerratedArmor—
RecolorHouseYes—
ShowSubObjectsWIRE—
Source definitiondata/ini/object/evilfaction/units/evilmen/mumakil.ini:1795

SubObjectsUpgrade Blades_Upgrade

passive / conditional

Armor Upgrade

Requires: Upgrade_StoneTrollDreadHelmet

Effect values & implementation

ArmorUpgrade ModuleTagHorseShield

PropertyGame valueResolved value
TriggeredByUpgrade_StoneTrollDreadHelmet—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/evilmen/mumakil.ini:1807

ArmorUpgrade ModuleTagHorseShield

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_StoneTrollDreadHelmet

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_StoneTrollDreadHelmet—
UpgradeTexturehumumak.tga 0 humumak_ha.tga—
RecolorHouseYes—
Source definitiondata/ini/object/evilfaction/units/evilmen/mumakil.ini:1811

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_RoacLevel5

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FaramirLeadership

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_RoacLevel5—
BonusNameMahudMasteryLeadership—
RefreshDelay20002,000
Range250250
AllowSelfYes—
ObjectFilterNONE +MordorMumakil +HaradSiegeMumak—
Source definitiondata/ini/object/evilfaction/units/evilmen/mumakil.ini:1820

AttributeModifierAuraUpdate ModuleTag_FaramirLeadership

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_RoacLevel5

Effect values & implementation

SubObjectsUpgrade MahudMastery_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_RoacLevel5—
ShowSubObjectsEYEGLOW—
FadeTimeInSeconds1.01
WaitBeforeFadeInSeconds0.10.1
Source definitiondata/ini/object/evilfaction/units/evilmen/mumakil.ini:1836

SubObjectsUpgrade MahudMastery_Upgrade

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveYes—
BonusNameMumakUnitLeadership—
RefreshDelay20002,000
Range200200
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/units/evilmen/mumakil.ini:1865

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_StupidBug

PropertyGame valueResolved value
StartsActiveYes—
BonusNameMumakSeaSicknessMedicine—
RefreshDelay20002,000
Range5050
AllowSelfYes—
AffectContainedOnlyYes—
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/units/evilmen/mumakil.ini:1955

AttributeModifierAuraUpdate ModuleTag_StupidBug

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

SubObjectsUpgrade FadeInTheHodwah

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
ShowSubObjectsHouda Houda01—
FadeTimeInSeconds6.06
WaitBeforeFadeInSeconds0.10.1
Source definitiondata/ini/object/evilfaction/units/evilmen/mumakil.ini:1978

SubObjectsUpgrade FadeInTheHodwah

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorTavernLevel2

Effect values & implementation

SubObjectsUpgrade Banner_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_MordorTavernLevel2—
ShowSubObjectsBANNERS—
FadeTimeInSeconds1.01
WaitBeforeFadeInSeconds0.10.1
Source definitiondata/ini/object/evilfaction/units/evilmen/mumakil.ini:1985

SubObjectsUpgrade Banner_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_StoneTrollSerratedArmor

Effect values & implementation

SubObjectsUpgrade Armored_Tusks_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_StoneTrollSerratedArmor—
ShowSubObjectsWIRE—
FadeTimeInSeconds1.01
WaitBeforeFadeInSeconds0.10.1
Source definitiondata/ini/object/evilfaction/units/evilmen/mumakil.ini:1992

SubObjectsUpgrade Armored_Tusks_Upgrade

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/evilfaction/units/evilmen/mumakil.ini:2260

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

Battalion composition & progression

Member templateCountHealth each
MordorMumakil18,000
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
MordorMumakilLevel11Upgrade_ObjectLevel1 FearlessForever
MordorMumakilLevel2140Upgrade_MordorTavernLevel2 EvilMonsterBonusRank2
MordorMumakilLevel3320Upgrade_MordorTavernLevel3 EvilMonsterBonusRank3
MordorMumakilLevel4560 EvilMonsterBonusRank4
MordorMumakilLevel5880 EvilMonsterBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Carn DûmFortressUpgrade_MordorMumakilPenLevel2
Trace

Starting builder → WildPorter → AngmarDenClassic → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructHaradMumakil

Source definitiondata/ini/commandbutton.ini:55679

Command_ConstructHaradMumakil

Carn DûmFortressUpgradeAngmarDenLevel2, Upgrade_MordorMumakilPenLevel2
Trace

Starting builder → WildPorter → AngmarDenClassic → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructHaradMumakil

Source definitiondata/ini/commandbutton.ini:55679

Command_ConstructHaradMumakil

HaradwaithFortressUpgrade_MordorMumakilPenLevel2
Trace

Starting builder → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructHaradMumakil

Source definitiondata/ini/commandbutton.ini:55679

Command_ConstructHaradMumakil

HaradwaithFortressUpgrade_CanTaunt, Upgrade_MordorMumakilPenLevel2
Trace

Starting builder → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructHaradMumakil

Source definitiondata/ini/commandbutton.ini:55679

Command_ConstructHaradMumakil

HaradwaithFortressUpgrade_HorseDiscipline, Upgrade_MordorMumakilPenLevel2
Trace

Starting builder → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructHaradMumakil

Source definitiondata/ini/commandbutton.ini:55679

Command_ConstructHaradMumakil

HaradwaithFortressUpgrade_MordorMumakilPenLevel2, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructHaradMumakil

Source definitiondata/ini/commandbutton.ini:55679

Command_ConstructHaradMumakil

HaradwaithFortressUpgrade_CanTaunt, Upgrade_MordorMumakilPenLevel2, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructHaradMumakil

Source definitiondata/ini/commandbutton.ini:55679

Command_ConstructHaradMumakil

HaradwaithFortressUpgrade_HorseDiscipline, Upgrade_MordorMumakilPenLevel2, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructHaradMumakil

Source definitiondata/ini/commandbutton.ini:55679

Command_ConstructHaradMumakil

HaradwaithFortressUpgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_MordorMumakilPenLevel2, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructHaradMumakil

Source definitiondata/ini/commandbutton.ini:55679

Command_ConstructHaradMumakil

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/evilmen/mumakil.ini:3

MordorMumakil