Mountain Troll
Siegeengine · INDIVIDUAL UNIT

Mountain Troll

Strong vs. Swordsmen and Structures Sauron's Olog-hai are fierce and cunning, able to withstand sunlight while under the sway of the Dark Lord's will.

Compare this unit ⇄
Cost600
Health / soldier2,500
Health / full battalion2,500
Attack range11.5
Movement speed60
Command points45

Base statistics · Build time: 45s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

MordorCaveTrollPunch · MordorMountainTroll

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE25050No upgrade gate specified
SIEGE12550No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
RadiusDamageAffectsENEMIES—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsMORDOR_TROLL_PUNCH_DELAYBETWEENSHOTS1,000
FiringDurationMORDOR_TROLL_PUNCH_FIRINGDURATION1,000
PreAttackDelayMORDOR_TROLL_PUNCH_PREATTACKDELAY500
PreAttackTypePER_SHOT—
PreAttackFXFX_TrollTreeSwing—
FireFXFX_TrollPunchGeneric—
DamageDealtAtSelfPositionYes—
AcceptableAimDelta15.015
Source definitiondata/ini/weapon.ini:36175

MordorCaveTrollPunch

Base equipment

SECONDARY

MordorCaveTrollBash · MordorMountainTroll

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,400 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE1600No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
RadiusDamageAffectsENEMIES—
MeleeWeaponYes—
FireFXFX_TrollBash—
DelayBetweenShotsMORDOR_TROLL_SHOULDER_DELAYBETWEENSHOTS1,400
FiringDurationMORDOR_TROLL_SHOULDER_FIRINGDURATION900
PreAttackDelayMORDOR_TROLL_SHOULDER_PREATTACKDELAY600
PreAttackTypePER_SHOT—
PreAttackFXFX_TrollTreeSwing—
AcceptableAimDelta35.035
Source definitiondata/ini/weapon.ini:36276

MordorCaveTrollBash

Base equipment

TERTIARY

MordorCaveTrollPunch · MordorMountainTroll

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE25050No upgrade gate specified
SIEGE12550No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
RadiusDamageAffectsENEMIES—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsMORDOR_TROLL_PUNCH_DELAYBETWEENSHOTS1,000
FiringDurationMORDOR_TROLL_PUNCH_FIRINGDURATION1,000
PreAttackDelayMORDOR_TROLL_PUNCH_PREATTACKDELAY500
PreAttackTypePER_SHOT—
PreAttackFXFX_TrollTreeSwing—
FireFXFX_TrollPunchGeneric—
DamageDealtAtSelfPositionYes—
AcceptableAimDelta15.015
Source definitiondata/ini/weapon.ini:36175

MordorCaveTrollPunch

weaponset toggle 1

PRIMARY

TrollRockThrow · MordorMountainTroll

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
250
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
6,100 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
SIEGE27515No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
HoldDuringReloadYes—
AttackRangeMORDOR_TROLL_ROCK_RANGE250
WeaponSpeed200.0200
FireFXFX_EntThrowSmallRock—
PreAttackDelay14001,400
FiringDuration20002,000
PreAttackTypePER_SHOT—
DelayBetweenShots61006,100
HitPercentage00
ScatterRadius4.04
IsAimingWeaponYes—
NoVictimNeededYes—
LeechRangeWeaponYes—
AutoReloadWhenIdle15001,500
ClipSize11
AutoReloadsClipYes—
ClipReloadTime21002,100
Source definitiondata/ini/weapon.ini:36804

TrollRockThrow

rampage

PRIMARY

MordorCaveTrollRampage · MordorMountainTroll

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
160
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
5
Damage typeDamage / hitSplash radiusConditions
CRUSH10020No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange160.0160
FireFXFX_RampageDust—
RadiusDamageAffectsALLIES ENEMIES SAME_HEIGHT_ONLY—
DelayBetweenShots10001,000
ClipSize55
ClipReloadTime10001,000
IgnoreLinearFirstTargetYes—
LinearTargetX: 0.0 Y: 0.0 T:5—
LinearTargetX: 20.0 Y: 10.0 T:4—
LinearTargetX: 0.0 Y: 20.0 T:5—
LinearTargetX:-20.0 Y: 0.0 T:5—
LinearTargetX: 0.0 Y:-20.0 T:0—
LinearTargetX: 0.0 Y: 0.0 T:5—
Source definitiondata/ini/weapon.ini:36980

MordorCaveTrollRampage

rampage passenger type one

PRIMARY

MordorCaveTrollTreeRampage · MordorMountainTroll

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
160
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
5
Damage typeDamage / hitSplash radiusConditions
CRUSH10020No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange160.0160
FireFXFX_RampageDust—
RadiusDamageAffectsALLIES ENEMIES SAME_HEIGHT_ONLY—
DelayBetweenShots10001,000
ClipSize55
ClipReloadTime10001,000
IgnoreLinearFirstTargetYes—
LinearTargetX: 0.0 Y: 0.0 T:5—
LinearTargetX: 20.0 Y: 10.0 T:4—
LinearTargetX: 0.0 Y: 30.0 T:5—
LinearTargetX:-20.0 Y: 0.0 T:5—
LinearTargetX: 0.0 Y:-30.0 T:0—
LinearTargetX: 0.0 Y: 0.0 T:5—
Source definitiondata/ini/weapon.ini:37032

MordorCaveTrollTreeRampage

passenger type one

PRIMARY

MordorCaveTrollClubSwing · MordorMountainTroll

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
30
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,400 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE15060No upgrade gate specified
SIEGE7560No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
RadiusDamageAffectsENEMIES—
MeleeWeaponYes—
AttackRange3030
FireFXFX_TrollClubHit—
DelayBetweenShotsMORDOR_TROLL_TREE_DELAYBETWEENSHOTS1,400
FiringDurationMORDOR_TROLL_TREE_FIRINGDURATION1,400
PreAttackDelayMORDOR_TROLL_TREE_PREATTACKDELAY600
PreAttackTypePER_SHOT—
PreAttackFXFX_TrollTreeSwing—
DamageDealtAtSelfPositionYes—
AcceptableAimDelta35.035
RequireFollowThruYes—
Source definitiondata/ini/weapon.ini:36444

MordorCaveTrollClubSwing

passenger type one

SECONDARY

MordorCaveTrollClubSwing · MordorMountainTroll

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
30
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,400 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE15060No upgrade gate specified
SIEGE7560No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
RadiusDamageAffectsENEMIES—
MeleeWeaponYes—
AttackRange3030
FireFXFX_TrollClubHit—
DelayBetweenShotsMORDOR_TROLL_TREE_DELAYBETWEENSHOTS1,400
FiringDurationMORDOR_TROLL_TREE_FIRINGDURATION1,400
PreAttackDelayMORDOR_TROLL_TREE_PREATTACKDELAY600
PreAttackTypePER_SHOT—
PreAttackFXFX_TrollTreeSwing—
DamageDealtAtSelfPositionYes—
AcceptableAimDelta35.035
RequireFollowThruYes—
Source definitiondata/ini/weapon.ini:36444

MordorCaveTrollClubSwing

passenger type one

TERTIARY

MordorCaveTrollBash · MordorMountainTroll

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,400 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE1600No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
RadiusDamageAffectsENEMIES—
MeleeWeaponYes—
FireFXFX_TrollBash—
DelayBetweenShotsMORDOR_TROLL_SHOULDER_DELAYBETWEENSHOTS1,400
FiringDurationMORDOR_TROLL_SHOULDER_FIRINGDURATION900
PreAttackDelayMORDOR_TROLL_SHOULDER_PREATTACKDELAY600
PreAttackTypePER_SHOT—
PreAttackFXFX_TrollTreeSwing—
AcceptableAimDelta35.035
Source definitiondata/ini/weapon.ini:36276

MordorCaveTrollBash

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

TrollArmor · MordorMountainTroll

Damage typeReceived
DEFAULT50%
SLASH40%
PIERCE45%
SPECIALIST100%
CRUSH10%
CAVALRY50%
SIEGE100%
FLAME80%
FROST80%
MAGIC100%
HERO100%
HERO_RANGED100%
STRUCTURAL65%
UNDEFINED1%
Source definitiondata/ini/armor.ini:4180

TrollArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Command_ToggleMountainTrollRockThrow

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:1341

Command_ToggleMountainTrollRockThrow

active

Find an Orc to Eat (T)

Find an Orc to eat Mountain Troll heals over time for 10 seconds after eating an Orc

Cooldown 45s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime4500045,000

SpecialPowerModule ModuleTag_SpecialPowerModuleFakeEatOrc

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTrollEatFake—
UpdateModuleStartsAttackNo—
StartsPausedNo—
SetModelConditionModelConditionState:USER_6—
Source definitiondata/ini/commandbutton.ini:1396

Command_SpecialAbilityTrollFindTastyOrcFakeTrigger

active

Grab Weapon

Pick up a tree or rock to use as weapon

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GRAB_PASSENGER—
ReloadTime00

GrabPassengerSpecialPower ModuleTag_07

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGrabPassenger—
UpdateModuleStartsAttackYes—
AllowTreeYes—
InitiateFXFX_TrollGrabInitiate—

SpecialAbilityUpdate ModuleTag_08

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGrabPassenger—
StartAbilityRange8.08
UnpackTime300300
PreparationTime11
PersistentPrepTime630630
PackTime10001,000
GrabPassengerAnimAndDurationAnimState:EATING AnimTime:3000 TriggerTime:1400—
GrabPassengerHealGainPercent5.05
AwardXPForTriggering00
RejectedConditionsWEAPON_TOGGLE—
Source definitiondata/ini/commandbutton.ini:1328

Command_SpecialAbilityTrollGrabTree

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AutoHealBehavior ModuleTag_MountainTrollHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel3—
HealingAmountMONSTER_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayMONSTER_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
Source definitiondata/ini/object/evilfaction/units/mordor/mountaintroll.ini:1193

AutoHealBehavior ModuleTag_MountainTrollHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/evilfaction/units/mordor/mountaintroll.ini:1346

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

Battalion composition & progression

Member templateCountHealth each
MordorMountainTroll12,500
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilMonsterLevel11Upgrade_ObjectLevel1
EvilMonsterLevel2140Upgrade_ObjectLevel2 EvilMonsterBonusRank2
EvilMonsterLevel3280Upgrade_ObjectLevel3 EvilMonsterBonusRank3
EvilMonsterLevel4420Upgrade_ObjectLevel4 EvilMonsterBonusRank4
EvilMonsterLevel5560Upgrade_ObjectLevel5 EvilMonsterBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
MordorFortressNo additional upgrade gate recorded
Trace

Starting builder → MordorPorter → MordorTrollCage → MordorTrollCageCommandSetLevel1 → Command_ConstructMordorMountainTroll

Source definitiondata/ini/commandbutton.ini:16514

Command_ConstructMordorMountainTroll

MordorFortressUpgrade_MordorTrollCageLevel2
Trace

Starting builder → MordorPorter → MordorTrollCage → MordorTrollCageCommandSetLevel2 → Command_ConstructMordorMountainTroll

Source definitiondata/ini/commandbutton.ini:16514

Command_ConstructMordorMountainTroll

MordorFortressUpgrade_MordorTrollCageLevel3
Trace

Starting builder → MordorPorter → MordorTrollCage → MordorTrollCageCommandSetLevel3 → Command_ConstructMordorMountainTroll

Source definitiondata/ini/commandbutton.ini:16514

Command_ConstructMordorMountainTroll

MordorFortressUpgrade_MordorTrollCageLevel2
Trace

Starting builder → MordorPorter → MordorTrollCage → MordorTrollCage → MordorTrollCageCommandSetLevel1 → Command_ConstructMordorMountainTroll

Source definitiondata/ini/commandbutton.ini:16514

Command_ConstructMordorMountainTroll

MordorFortressUpgrade_MordorTrollCageLevel2
Trace

Starting builder → MordorPorter → MordorTrollCage → MordorTrollCage → MordorTrollCageCommandSetLevel2 → Command_ConstructMordorMountainTroll

Source definitiondata/ini/commandbutton.ini:16514

Command_ConstructMordorMountainTroll

MordorFortressUpgrade_MordorTrollCageLevel2, Upgrade_MordorTrollCageLevel3
Trace

Starting builder → MordorPorter → MordorTrollCage → MordorTrollCage → MordorTrollCageCommandSetLevel3 → Command_ConstructMordorMountainTroll

Source definitiondata/ini/commandbutton.ini:16514

Command_ConstructMordorMountainTroll

MordorFortressUpgrade_MordorFortressMorgulSorceryTrigger
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → MordorTrollCage → MordorTrollCageCommandSetLevel1 → Command_ConstructMordorMountainTroll

Source definitiondata/ini/commandbutton.ini:16514

Command_ConstructMordorMountainTroll

MordorFortressUpgrade_MordorFortressMorgulSorceryTrigger, Upgrade_MordorTrollCageLevel2
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → MordorTrollCage → MordorTrollCageCommandSetLevel2 → Command_ConstructMordorMountainTroll

Source definitiondata/ini/commandbutton.ini:16514

Command_ConstructMordorMountainTroll

MordorFortressUpgrade_MordorFortressMorgulSorceryTrigger, Upgrade_MordorTrollCageLevel3
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → MordorTrollCage → MordorTrollCageCommandSetLevel3 → Command_ConstructMordorMountainTroll

Source definitiondata/ini/commandbutton.ini:16514

Command_ConstructMordorMountainTroll

MordorFortressUpgrade_MordorFortressMorgulSorceryTrigger, Upgrade_MordorTrollCageLevel2
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → MordorTrollCage → MordorTrollCage → MordorTrollCageCommandSetLevel1 → Command_ConstructMordorMountainTroll

Source definitiondata/ini/commandbutton.ini:16514

Command_ConstructMordorMountainTroll

MordorFortressUpgrade_MordorFortressMorgulSorceryTrigger, Upgrade_MordorTrollCageLevel2
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → MordorTrollCage → MordorTrollCage → MordorTrollCageCommandSetLevel2 → Command_ConstructMordorMountainTroll

Source definitiondata/ini/commandbutton.ini:16514

Command_ConstructMordorMountainTroll

MordorFortressUpgrade_MordorFortressMorgulSorceryTrigger, Upgrade_MordorTrollCageLevel2, Upgrade_MordorTrollCageLevel3
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → MordorTrollCage → MordorTrollCage → MordorTrollCageCommandSetLevel3 → Command_ConstructMordorMountainTroll

Source definitiondata/ini/commandbutton.ini:16514

Command_ConstructMordorMountainTroll

AnnatarFortressNo additional upgrade gate recorded
Trace

Starting builder → MordorPorter → MordorTrollCage → MordorTrollCageCommandSetLevel1 → Command_ConstructMordorMountainTroll

Source definitiondata/ini/commandbutton.ini:16514

Command_ConstructMordorMountainTroll

AnnatarFortressUpgrade_MordorTrollCageLevel2
Trace

Starting builder → MordorPorter → MordorTrollCage → MordorTrollCageCommandSetLevel2 → Command_ConstructMordorMountainTroll

Source definitiondata/ini/commandbutton.ini:16514

Command_ConstructMordorMountainTroll

AnnatarFortressUpgrade_MordorTrollCageLevel3
Trace

Starting builder → MordorPorter → MordorTrollCage → MordorTrollCageCommandSetLevel3 → Command_ConstructMordorMountainTroll

Source definitiondata/ini/commandbutton.ini:16514

Command_ConstructMordorMountainTroll

AnnatarFortressUpgrade_MordorTrollCageLevel2
Trace

Starting builder → MordorPorter → MordorTrollCage → MordorTrollCage → MordorTrollCageCommandSetLevel1 → Command_ConstructMordorMountainTroll

Source definitiondata/ini/commandbutton.ini:16514

Command_ConstructMordorMountainTroll

AnnatarFortressUpgrade_MordorTrollCageLevel2
Trace

Starting builder → MordorPorter → MordorTrollCage → MordorTrollCage → MordorTrollCageCommandSetLevel2 → Command_ConstructMordorMountainTroll

Source definitiondata/ini/commandbutton.ini:16514

Command_ConstructMordorMountainTroll

AnnatarFortressUpgrade_MordorTrollCageLevel2, Upgrade_MordorTrollCageLevel3
Trace

Starting builder → MordorPorter → MordorTrollCage → MordorTrollCage → MordorTrollCageCommandSetLevel3 → Command_ConstructMordorMountainTroll

Source definitiondata/ini/commandbutton.ini:16514

Command_ConstructMordorMountainTroll

AnnatarFortressUpgrade_MordorFortressMorgulSorceryTrigger
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → MordorTrollCage → MordorTrollCageCommandSetLevel1 → Command_ConstructMordorMountainTroll

Source definitiondata/ini/commandbutton.ini:16514

Command_ConstructMordorMountainTroll

AnnatarFortressUpgrade_MordorFortressMorgulSorceryTrigger, Upgrade_MordorTrollCageLevel2
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → MordorTrollCage → MordorTrollCageCommandSetLevel2 → Command_ConstructMordorMountainTroll

Source definitiondata/ini/commandbutton.ini:16514

Command_ConstructMordorMountainTroll

AnnatarFortressUpgrade_MordorFortressMorgulSorceryTrigger, Upgrade_MordorTrollCageLevel3
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → MordorTrollCage → MordorTrollCageCommandSetLevel3 → Command_ConstructMordorMountainTroll

Source definitiondata/ini/commandbutton.ini:16514

Command_ConstructMordorMountainTroll

AnnatarFortressUpgrade_MordorFortressMorgulSorceryTrigger, Upgrade_MordorTrollCageLevel2
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → MordorTrollCage → MordorTrollCage → MordorTrollCageCommandSetLevel1 → Command_ConstructMordorMountainTroll

Source definitiondata/ini/commandbutton.ini:16514

Command_ConstructMordorMountainTroll

AnnatarFortressUpgrade_MordorFortressMorgulSorceryTrigger, Upgrade_MordorTrollCageLevel2
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → MordorTrollCage → MordorTrollCage → MordorTrollCageCommandSetLevel2 → Command_ConstructMordorMountainTroll

Source definitiondata/ini/commandbutton.ini:16514

Command_ConstructMordorMountainTroll

AnnatarFortressUpgrade_MordorFortressMorgulSorceryTrigger, Upgrade_MordorTrollCageLevel2, Upgrade_MordorTrollCageLevel3
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → MordorTrollCage → MordorTrollCage → MordorTrollCageCommandSetLevel3 → Command_ConstructMordorMountainTroll

Source definitiondata/ini/commandbutton.ini:16514

Command_ConstructMordorMountainTroll

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/mordor/mountaintroll.ini:3

MordorMountainTroll