Legion of Morgul
Infantry · 15 SOLDIERS

Legion of Morgul

Requires the Morgul Sorcery upgrade Elite Infantry Strong vs. Pikemen These orcs have been hardened by years of war with Gondor and are amongst the elite of Sauron's armies.

Compare this unit ⇄
Cost750
Health / soldier300
Health / full battalion4,500
Attack range11.5
Movement speed55
Command points75

Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

MorgulOrcSword · MordorMorgulOrc

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
633 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH700No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsMORDOR_BLACKORC_DELAYBETWEENSHOTS1,000
PreAttackDelayMORDOR_BLACKORC_PREATTACKDELAY633
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationMORDOR_BLACKORC_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:22174

MorgulOrcSword

player upgrade

PRIMARY

MorgulOrcSwordUpgraded · MordorMorgulOrc

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
633 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1400No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsMORDOR_BLACKORC_DELAYBETWEENSHOTS1,000
PreAttackDelayMORDOR_BLACKORC_PREATTACKDELAY633
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationMORDOR_BLACKORC_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:22199

MorgulOrcSwordUpgraded

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

BlackOrcHeavyArmor · MordorMorgulOrc

Damage typeReceived
DEFAULT25%
SLASH25%
PIERCE40%
SPECIALIST30%
CAVALRY70%
CRUSH140%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
POISON30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6518

BlackOrcHeavyArmor

player upgrade

BlackOrcHeavyArmor · MordorMorgulOrc

Damage typeReceived
DEFAULT25%
SLASH25%
PIERCE40%
SPECIALIST30%
CAVALRY70%
CRUSH140%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
POISON30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6518

BlackOrcHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Purchase Cruel Blades (C)

Upgrades this horde with Cruel Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyMordorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:26280

Command_PurchaseUpgradeMordorForgedBlades

upgrade / mode

Purchase Banners of the Red Eye (V)

Increases horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyMordorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:26074

Command_PurchaseUpgradeMordorBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Armor Upgrade

Requires: Upgrade_MordorHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_MordorHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/mordor/mordormorgulorc.ini:716

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_MordorHeavyArmor—
RecolorHouseYes—
ShowSubObjectsLEGGUARD SHOULDER—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/mordor/mordormorgulorc.ini:721

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MordorForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades—
Source definitiondata/ini/object/evilfaction/units/mordor/mordormorgulorc.ini:729

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorForgedBlades, Upgrade_AragornCostume_01

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap01

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades Upgrade_AragornCostume_01—
RequiresAllTriggersYes—
ShowSubObjectsWEAP01FB—
Source definitiondata/ini/object/evilfaction/units/mordor/mordormorgulorc.ini:732

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap01

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorForgedBlades, Upgrade_AragornCostume_02

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap02

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades Upgrade_AragornCostume_02—
RequiresAllTriggersYes—
ShowSubObjectsWEAP02FB—
Source definitiondata/ini/object/evilfaction/units/mordor/mordormorgulorc.ini:738

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap02

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorForgedBlades, Upgrade_AragornCostume_03

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap03

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades Upgrade_AragornCostume_03—
RequiresAllTriggersYes—
ShowSubObjectsWEAP03FB—
Source definitiondata/ini/object/evilfaction/units/mordor/mordormorgulorc.ini:744

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap03

Battalion composition & progression

Member templateCountHealth each
MordorMorgulOrc15300
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilEliteLevel11Upgrade_ObjectLevel1
EvilEliteLevel270Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilEliteLevel3140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilEliteLevel4210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilEliteLevel5280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
MordorFortressUpgrade_MordorFortressMorgulSorceryTrigger
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorFortressCommandSet_Sauron → Command_ConstructMordorMorgulOrcHorde

Source definitiondata/ini/commandbutton.ini:37584

Command_ConstructMordorMorgulOrcHorde

MordorFortressUpgrade_MordorFortressMorgulSorceryTrigger
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorFortressCommandSet_Morgul_FS → Command_ConstructMordorMorgulOrcHorde

Source definitiondata/ini/commandbutton.ini:37584

Command_ConstructMordorMorgulOrcHorde

MordorFortressUpgrade_MordorFortressMorgulSorceryTrigger
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → Fortress_Mordor → MordorFortressCitadel → MordorFortressCommandSet_Sauron → Command_ConstructMordorMorgulOrcHorde

Source definitiondata/ini/commandbutton.ini:37584

Command_ConstructMordorMorgulOrcHorde

MordorFortressUpgrade_MordorFortressMorgulSorceryTrigger
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → Fortress_Mordor → MordorFortressCitadel → MordorFortressCommandSet_Morgul_FS → Command_ConstructMordorMorgulOrcHorde

Source definitiondata/ini/commandbutton.ini:37584

Command_ConstructMordorMorgulOrcHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/mordor/morgulhorde.ini:6

MordorMorgulOrcHorde