Mollok
Hero · INDIVIDUAL UNIT

Mollok

Recruit Mollok, Lord of the Olog-hai Once Sauron learned of Aragorn's challenge, he instructed Mollok to personally slay the King of Gondor.

Compare this unit ⇄
Cost3,000
Health / soldier3,000
Health / full battalion3,000
Attack range11.5
Movement speed60
Command points0

Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

RogashWarMace · MordorMollok

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
633 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,367 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO20030No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
RadiusDamageAffectsENEMIES—
DelayBetweenShotsROGASH_MACE_DELAYBETWEENSHOTS1,367
PreAttackDelayROGASH_MACE_PREATTACKDELAY633
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationROGASH_MACE_FIRINGDURATION1,367
Source definitiondata/ini/weapon.ini:18484

RogashWarMace

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

MollokArmor · MordorMollok

Damage typeReceived
DEFAULT15%
SLASH15%
PIERCE29%
SPECIALIST25%
CRUSH30%
CAVALRY15%
SIEGE20%
FLAME30%
FROST20%
MAGIC30%
HERO40%
HERO_RANGED30%
POISON20%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:4423

MollokArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Leap (R)

Requires Level 4 Mollok jumps to a location causing area-effect damage Left click icon then left click on target area

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GIMLI_LEAP—
ReloadTime120000120,000
RadiusCursorRadius35.035
FlagsPATHABLE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_LeapEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRogashLeap—
TriggeredByUpgrade_ObjectLevel4—

SpecialPowerModule ModuleTag_LeapStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRogashLeap—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundTrollRoar—

WeaponFireSpecialAbilityUpdate ModuleTag_LeapUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRogashLeap—
UnpackTime500500
PackTime18341,834
AwardXPForTriggering00
MustFinishAbilityYes—
StartAbilityRange100.0100
SpecialWeaponRogashLeap—
BusyForDuration40004,000
WhichSpecialWeapon22
TriggerSoundTrollRoar—
Source definitiondata/ini/commandbutton.ini:35551

Command_MollokLeap

active

Lord of the Olog-hai

Requires Level 5 Modifier Type: Leadership Nearby allied Trolls gain +33% damage, +33% armour and earn experience 50% faster Passive ability

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime9000090,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_SharkuBloodHuntEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySharkuBloodHunt—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_SharkuBloodHuntUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySharkuBloodHunt—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:35577

Command_SpecialAbilityMollokLordoftheOlog

active

Reaping Slash (C)

Requires Level 8 Mollok gains +100% damage and +25% armour and passively heals over time for 20 seconds Left click icon to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_LurtzCarnage

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCarnage—
TriggeredByUpgrade_ObjectLevel8—

OCLSpecialPower ModuleTag_LurtzCarnageStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCarnage—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime1.01
DisableDuringAnimDurationYes—
OCLOCL_MollokReapingSlashPing—

HeroModeSpecialAbilityUpdate ModuleTag_CarnageUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCarnage—
HeroEffectDuration2000020,000
UnpackTime11
Source definitiondata/ini/commandbutton.ini:35565

Command_SpecialAbilityMollokCarnage

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_RogashHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/mordor/mordormollok.ini:620

AutoHealBehavior ModuleTag_RogashHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel5

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameGenericHeroLeadership—
TriggeredByUpgrade_ObjectLevel5—
RefreshDelay20002,000
Range200200
ObjectFilterAOTR_ROGASH_DOMINATE_OBJECT_FILTER ALLIES—
Source definitiondata/ini/object/evilfaction/units/mordor/mordormollok.ini:750

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/mordor/mordormollok.ini:895

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/evilfaction/units/mordor/mordormollok.ini:904

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierUpgrade ModuleTag_WillOfSauronBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel3—
AttributeModifierMollokWillOfSauron—

MollokWillOfSauron

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR +13% PIERCE—
Duration00
Source definitiondata/ini/object/evilfaction/units/mordor/mordormollok.ini:910

AttributeModifierUpgrade ModuleTag_WillOfSauronBonus

Battalion composition & progression

Member templateCountHealth each
MordorMollok13,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
MollokLevel11Upgrade_ObjectLevel1
MollokLevel2125Upgrade_DominateTroll HeroLevelUpDamage1
MollokLevel3280Upgrade_ObjectLevel3 HeroLevelUpDamage2
MollokLevel4450Upgrade_ObjectLevel4 HeroLevelUpDamage3
MollokLevel5645Upgrade_ObjectLevel5 HeroLevelUpDamage4
MollokLevel6865 HeroLevelUpDamage5
MollokLevel71,110Upgrade_ObjectLevel7 HeroLevelUpDamage6
MollokLevel81,380Upgrade_ObjectLevel8 HeroLevelUpDamage7
MollokLevel91,680 HeroLevelUpDamage8
MollokLevel102,080 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
MordorFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:842

FactionMordor

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/mordor/mordormollok.ini:7

MordorMollok