Guritz
Hero · INDIVIDUAL UNIT

Guritz

Recruit the Orcish sadist of Minas Morgul Gothmog's right-hand orc, Guritz revels in cruelty, using fear of his wicked reprisals to keep his warriors in line.

Compare this unit ⇄
Cost1,800
Health / soldier2,600
Health / full battalion2,600
Attack range11.5
Movement speed50
Command points0

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

ForlongAxe · MordorGuritz

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO855No upgrade gate specified
HERO40UnknownNo upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsGONDOR_SOLDIER_SWORD_DELAYBETWEENSHOTS1,000
PreAttackDelayGONDOR_SOLDIER_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationGONDOR_SOLDIER_SWORD_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:20069

ForlongAxe

weaponset hero mode

PRIMARY

ForlongVitalityAxe · MordorGuritz

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO12510No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsGONDOR_SOLDIER_SWORD_DELAYBETWEENSHOTS1,000
PreAttackDelayGONDOR_SOLDIER_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationGONDOR_SOLDIER_SWORD_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:20103

ForlongVitalityAxe

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · MordorGuritz

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Sweeping Strike (W)

Guritz swings his scythe hard, dealing damage to and knocking back everything around him Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_WordEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGrimbeornStrongman—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_WordStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGrimbeornStrongman—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WordWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGrimbeornStrongman—
WhichSpecialWeapon33
SkipContinueYes—
UnpackTime10001,000
PackTime10001,000
FreezeAfterTriggerDuration800800
AwardXPForTriggering00
StartAbilityRange80.080
SpecialWeaponGuritzSweepingStrike—
Source definitiondata/ini/commandbutton.ini:65062

Command_GuritzSweepingStrike

active

Demoralise (R)

Requires Level 3 Modifier Type: Active Debuff Enemy units within target radius cannot earn experience for 30 seconds Nullifies enemy leadership Left click then left click target area

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime6000060,000
InitiateSoundWormtongueVenomousWords—
RadiusCursorRadius100.0100
PreventActivationConditionsHIDDEN—

UnpauseSpecialPowerUpgrade ModuleTag_WormtongueVenomousWordsUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGuritzDemoralise—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_WormtongueVenomousWordsSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGuritzDemoralise—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_WormtongueVenomousWordsUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGuritzDemoralise—
StartAbilityRange300300
TriggerSpecialPowerModuleTag_WormtongueVenomousWordsDebuff TARGETPOS—
Source definitiondata/ini/commandbutton.ini:65073

Command_SpecialAbilityGuritzDemoralise

active

Cruel Tactician (T)

Requires Level 5 Target enemy structure loses -33% armour for 20 seconds Left click icon then left click on target

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime180000180,000
ObjectFilterANY +STRUCTURE—
InitiateAtLocationSoundRingOff—

UnpauseSpecialPowerUpgrade ModuleTag_KeenEyeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHadhodKeenEye—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_KeenEyeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHadhodKeenEye—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_KeenEye

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHadhodKeenEye—
SpecialWeaponGuritzTacticianWeapon—
WhichSpecialWeapon11
StartAbilityRange100.0100
SkipContinueYes—
UnpackTime14001,400
PackTime24332,433
MustFinishAbilityYes—
Source definitiondata/ini/commandbutton.ini:65085

Command_SpecialAbilityGuritzTactician

active

Release the Prisoners! (C)

Requires Level 7 Calls down a barrage of severed heads into a targeted area, causing fear in enemy units and dealing poison damage for 20 seconds Left click icon then click on target area

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_BOMBARD—
ReloadTime180000180,000
RadiusCursorRadius7575
InitiateAtLocationSoundGothmogMasterSiege—
FlagsNEEDS_OBJECT_FILTER LIMIT_DISTANCE—
ObjectFilterALL ENEMIES -TheDroppedRing -IsengardDeployedExplosiveMine -BattleWagonOilBarrelProjectile—
MaxCastRangeANGMAR_NECRO_CORPSE_RAIN_START_RANGE400

UnpauseSpecialPowerUpgrade ModuleTag_NecroCorpseRainEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGothmogCorpseRain—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_NecroCorpseRainStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGothmogCorpseRain—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundGuritzVoiceReleasePrisoners—

WeaponFireSpecialAbilityUpdate ModuleTag_NecroCorpseRainBlastWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGothmogCorpseRain—
WhichSpecialWeapon22
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggeringANGMAR_NECRO_CORPSE_RAIN_XP_AWARD5
StartAbilityRangeANGMAR_NECRO_CORPSE_RAIN_START_RANGE400
SpecialWeaponAngmarNecroCorpseRainWeapon—
TriggerSoundGothmogMasterSiege—
Source definitiondata/ini/commandbutton.ini:65100

Command_GuritzReleaseThePrisoners

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_FaramirHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/morgul/guritz.ini:361

AutoHealBehavior ModuleTag_FaramirHealing

Battalion composition & progression

Member templateCountHealth each
MordorGuritz12,600
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
GothmogLevel11Upgrade_ObjectLevel1
GothmogLevel290Upgrade_ObjectLevel2 HeroLevelUpDamage1
GothmogLevel3195Upgrade_ObjectLevel3 HeroLevelUpDamage2
GothmogLevel4315Upgrade_ObjectLevel4 HeroLevelUpDamage3
GothmogLevel5455Upgrade_ObjectLevel5 HeroLevelUpDamage4
GothmogLevel6610Upgrade_ObjectLevel6 HeroLevelUpDamage5
GothmogLevel7785Upgrade_ObjectLevel7 HeroLevelUpDamage6
GothmogLevel8980Upgrade_ObjectLevel8 HeroLevelUpDamage7
GothmogLevel91,190Upgrade_ObjectLevel9
GothmogLevel101,420Upgrade_ObjectLevel10 HeroLevelUpDamage9 LurtzPassiveOutlawLeadership
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Minas MorgulFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:885

FactionMorgul

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/morgul/guritz.ini:1

MordorGuritz