Recruit the Orcish sadist of Minas Morgul
Gothmog's right-hand orc, Guritz revels in cruelty, using fear of his wicked reprisals to keep his warriors in line.
Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
ForlongAxe · MordorGuritz
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
85
5
No upgrade gate specified
HERO
40
Unknown
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
RadiusDamageAffects
ENEMIES NEUTRALS
—
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
GONDOR_SOLDIER_SWORD_DELAYBETWEENSHOTS
1,000
PreAttackDelay
GONDOR_SOLDIER_SWORD_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
GONDOR_SOLDIER_SWORD_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:20069
ForlongAxe
weaponset hero mode
PRIMARY
ForlongVitalityAxe · MordorGuritz
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
125
10
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
RadiusDamageAffects
ENEMIES NEUTRALS
—
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
GONDOR_SOLDIER_SWORD_DELAYBETWEENSHOTS
1,000
PreAttackDelay
GONDOR_SOLDIER_SWORD_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
GONDOR_SOLDIER_SWORD_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:20103
ForlongVitalityAxe
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HeroArmor · MordorGuritz
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
20%
SPECIALIST
30%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:193
HeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Sweeping Strike (W)
Guritz swings his scythe hard, dealing damage to and knocking back everything around him
Left click to activate
Requires Level 3
Modifier Type: Active Debuff
Enemy units within target radius cannot earn experience for 30 seconds
Nullifies enemy leadership
Left click then left click target area
Requires Level 7
Calls down a barrage of severed heads into a targeted area, causing fear in enemy units and dealing poison damage for 20 seconds
Left click icon then click on target area
Cooldown 180s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_SPELL_BOOK_BOMBARD
—
ReloadTime
180000
180,000
RadiusCursorRadius
75
75
InitiateAtLocationSound
GothmogMasterSiege
—
Flags
NEEDS_OBJECT_FILTER LIMIT_DISTANCE
—
ObjectFilter
ALL ENEMIES -TheDroppedRing -IsengardDeployedExplosiveMine -BattleWagonOilBarrelProjectile
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.