Grond
Unit · INDIVIDUAL UNIT

Grond

Requires Level 3 Siege Works and Gothmog Extremely Strong vs. Structures Can't cross bridges This giant battering ram was named after the Hammer of the Underworld - Morgoth's weapon of choice. No gate can hope to stand against it.

Requires Level 3 Siege Works and the Witch-king Extremely Strong vs. Structures Can't cross bridges This giant battering ram was named after the Hammer of the Underworld - Morgoth's weapon of choice. No gate can hope to stand against it.

Compare this unit ⇄
Cost5,000
Health / soldier45,000
Health / full battalion45,000
Attack range5
Movement speed10
Command points120

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

MordorGrondRam · MordorGrond

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
3,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
5,500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE2,5005No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
CanFireWhileMovingNo—
AttackRange5.05
AntiStructureYes—
AntiGroundNo—
MeleeWeaponNo—
AcceptableAimDelta2020
DelayBetweenShots55005,500
PreAttackDelay30003,000
PreAttackTypePER_ATTACK—
FiringDuration45004,500
HoldAfterFiringDelay30003,000
Source definitiondata/ini/weapon.ini:35616

MordorGrondRam

Base equipment

SECONDARY

MordorGrondRamBuilding · MordorGrond

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
40
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
3,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
5,500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE2,5005No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
CanFireWhileMovingNo—
AttackRange40.040
AntiStructureYes—
AntiGroundNo—
MeleeWeaponNo—
AcceptableAimDelta2020
DelayBetweenShots55005,500
PreAttackDelay30003,000
PreAttackTypePER_ATTACK—
FiringDuration45004,500
HoldAfterFiringDelay30003,000
Source definitiondata/ini/weapon.ini:35639

MordorGrondRamBuilding

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

GrondArmor · MordorGrond

Damage typeReceived
DEFAULT35%
CRUSH5%
SLASH25%
PIERCE15%
HERO70%
HERO_RANGED70%
SIEGE75%
STRUCTURAL25%
FLAME40%
FROST30%
MAGIC50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:5391

GrondArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/evilfaction/units/mordor/grond.ini:304

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

Battalion composition & progression

Member templateCountHealth each
MordorGrond145,000
Experience and level upgrades (1)
Level definitionXP requirementUpgrades / modifiers
MordorGrondLevel11
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
MordorFortressUpgrade_AmrothKnights, Upgrade_MordorSiegeWorksLevel3
Trace

Starting builder → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel1 → Command_ConstructMordorGrond

Source definitiondata/ini/commandbutton.ini:23896

Command_ConstructMordorGrond

MordorFortressUpgrade_AmrothKnights, Upgrade_MordorSiegeWorksLevel2, Upgrade_MordorSiegeWorksLevel3
Trace

Starting builder → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel2 → Command_ConstructMordorGrond

Source definitiondata/ini/commandbutton.ini:23896

Command_ConstructMordorGrond

MordorFortressUpgrade_AmrothKnights, Upgrade_MordorSiegeWorksLevel3
Trace

Starting builder → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel3 → Command_ConstructMordorGrond

Source definitiondata/ini/commandbutton.ini:23896

Command_ConstructMordorGrond

MordorFortressUpgrade_AmrothKnights, Upgrade_MordorFortressMorgulSorceryTrigger, Upgrade_MordorSiegeWorksLevel3
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel1 → Command_ConstructMordorGrond

Source definitiondata/ini/commandbutton.ini:23896

Command_ConstructMordorGrond

MordorFortressUpgrade_AmrothKnights, Upgrade_MordorFortressMorgulSorceryTrigger, Upgrade_MordorSiegeWorksLevel2, Upgrade_MordorSiegeWorksLevel3
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel2 → Command_ConstructMordorGrond

Source definitiondata/ini/commandbutton.ini:23896

Command_ConstructMordorGrond

MordorFortressUpgrade_AmrothKnights, Upgrade_MordorFortressMorgulSorceryTrigger, Upgrade_MordorSiegeWorksLevel3
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel3 → Command_ConstructMordorGrond

Source definitiondata/ini/commandbutton.ini:23896

Command_ConstructMordorGrond

Minas MorgulFortressUpgrade_AmrothKnights, Upgrade_MordorSiegeWorksLevel3
Trace

Starting builder → MordorPorter → MorgulSiegeWorks → MorgulSiegeWorksCommandSetLevel1 → Command_ConstructMorgulGrond

Source definitiondata/ini/commandbutton.ini:64669

Command_ConstructMorgulGrond

Minas MorgulFortressUpgrade_AmrothKnights, Upgrade_MordorSiegeWorksLevel2, Upgrade_MordorSiegeWorksLevel3
Trace

Starting builder → MordorPorter → MorgulSiegeWorks → MorgulSiegeWorksCommandSetLevel2 → Command_ConstructMorgulGrond

Source definitiondata/ini/commandbutton.ini:64669

Command_ConstructMorgulGrond

Minas MorgulFortressUpgrade_AmrothKnights, Upgrade_MordorSiegeWorksLevel3
Trace

Starting builder → MordorPorter → MorgulSiegeWorks → MorgulSiegeWorksCommandSetLevel3 → Command_ConstructMorgulGrond

Source definitiondata/ini/commandbutton.ini:64669

Command_ConstructMorgulGrond

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/mordor/grond.ini:3

MordorGrond