Great Beast
Monster · INDIVIDUAL UNIT

Great Beast

Requires Level 2 Great Siege Works Strong vs. Structures and Cavalry These lumbering creatures are native to the great ash-covered plains of Gorgoroth, feeding on the thick roots that grow in the dry soil of that barren land. The orcs were quick to realize their potential as beasts of burden and war, and have long bred them in captivity, fielding them in Sauron's war against the lands of Gondor.

Compare this unit ⇄
Cost1,500
Health / soldier7,000
Health / full battalion7,000
Attack range500
Movement speedUnknown
Command points70

Base statistics · Build time: 55s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

MordorMumakilCharge · MordorGreatBeast

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
500
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
105,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CRUSH11No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES—
AttackRange500.0500
DelayBetweenShots105000105,000
FiringDuration00
PreAttackTypePER_SHOT—
CanFireWhileChargingyes—
AcceptableAimDelta1515
Source definitiondata/ini/weapon.ini:35895

MordorMumakilCharge

Base equipment

SECONDARY

MordorMumakilKnockback · MordorGreatBeast

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
44
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
3,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE600140No upgrade gate specified
SIEGE600140No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange44.044
RadiusDamageAffectsENEMIES NEUTRALS—
DelayBetweenShots30003,000
FiringDuration26002,600
PreAttackDelay14001,400
PreAttackTypePER_SHOT—
FireFXFX_MUMStructureAtk—
DamageDealtAtSelfPositionYes—
AcceptableAimDelta15.015
ChaseWeaponYes—
HoldAfterFiringDelay24002,400
Source definitiondata/ini/weapon.ini:35856

MordorMumakilKnockback

Base equipment

TERTIARY

MordorArcherMissileHordeRangefinder · MordorGreatBeast

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
220
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions

No direct damage nugget resolved. This may be a rangefinder, special effect or unresolved weapon.

Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange#SUBTRACT( MORDOR_ARCHER_RANGE 100 )220
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( MORDOR_ARCHER_RANGE .003 )0.96
DelayBetweenShots10001,000
LeechRangeWeaponYes—
AcceptableAimDelta4545
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
FinishAttackOnceStartedNo—
Source definitiondata/ini/weapon.ini:42988

MordorArcherMissileHordeRangefinder

rampage

PRIMARY

MumakilRampage · MordorGreatBeast

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
160
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
0
Damage typeDamage / hitSplash radiusConditions
FORCE10025.6No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange160.0160
RadiusDamageAffectsALLIES ENEMIES NOT_SIMILAR—
DelayBetweenShots00
ClipSizeINFINITE_CLIP_SIZE0
ClipReloadTime00
LinearTargetX: 0 Y: 0 T: 7—
LinearTargetX: 72.272 Y: 7.216 T: 6—
LinearTargetX: 84.496 Y: 9.25 T: 1—
LinearTargetX: 80.55 Y: 48.24 T: 0—
LinearTargetX: 60.88 Y: 64.00 T: 1—
LinearTargetX: 29.13 Y: 78.37 T: 0—
LinearTargetX: -2.55 Y: 85.55 T: 1—
LinearTargetX:-34.80 Y: 76.95 T: 0—
LinearTargetX: -66.8 Y: 62.64 T: 1—
LinearTargetX:-81.65 Y: 30.48 T: 0—
LinearTargetX: -92.18 Y: -2.72 T: 1—
LinearTargetX:-81.2 Y: -31.48 T: 0—
LinearTargetX: -58.93 Y: -63.19 T: 1—
LinearTargetX:-35.4 Y: -82.56 T: 1—
LinearTargetX: -13.91 Y: -80.33 T: 2—
LinearTargetX: -13.91 Y: -80.33 T: 1—
LinearTargetX:-35.404 Y: -82.56 T: 0—
LinearTargetX: -58.93 Y: -63.19 T: 1—
LinearTargetX:-81.17 Y: -31.48 T: 0—
LinearTargetX: -92.18 Y: -2.72 T: 0—
LinearTargetX:-81.65 Y: 30.48 T: 1—
LinearTargetX: -66.80 Y: 62.64 T: 1—
LinearTargetX:-34.80 Y: 76.95 T: 1—
LinearTargetX:-34.80 Y: 76.95 T: 1—
LinearTargetX: -66.80 Y: 62.64 T: 1—
LinearTargetX:-81.65 Y: 30.48 T: 0—
LinearTargetX: -92.18 Y: -2.72 T: 1—
LinearTargetX:-81.18 Y: -31.48 T: 0—
LinearTargetX: -58.94 Y: -63.19 T: 1—
LinearTargetX:-35.40 Y: -82.56 T: 0—
LinearTargetX: -13.9 Y: -80.33 T: 1—
LinearTargetX:20.14 Y: -80.38 T: 0—
LinearTargetX:52.44 Y: -60.40 T: 0—
LinearTargetX:79.11 Y:-46.74 T: 1—
LinearTargetX:92.25 Y: -19.45 T: 0—
LinearTargetX:98.89 Y:9.25 T: 3—
LinearTargetX:90.95 Y: 48.24 T: 2—
LinearTargetX:98.99 Y:9.25 T: 3.2—
Source definitiondata/ini/weapon.ini:37085

MumakilRampage

rampage

SECONDARY

MordorArcherMissileHordeRangefinder · MordorGreatBeast

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
220
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions

No direct damage nugget resolved. This may be a rangefinder, special effect or unresolved weapon.

Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange#SUBTRACT( MORDOR_ARCHER_RANGE 100 )220
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( MORDOR_ARCHER_RANGE .003 )0.96
DelayBetweenShots10001,000
LeechRangeWeaponYes—
AcceptableAimDelta4545
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
FinishAttackOnceStartedNo—
Source definitiondata/ini/weapon.ini:42988

MordorArcherMissileHordeRangefinder

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

MumakilArmor · MordorGreatBeast

Damage typeReceived
DEFAULT50%
CRUSH10%
SLASH20%
URUK1%
PIERCE45%
SIEGE130%
HERO100%
MAGIC100%
HERO_RANGED150%
FLAME200%
FROST100%
SPECIALIST50%
STRUCTURAL20%
CAVALRY50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:5057

MumakilArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Hop On, Boys! (R)

Upgrade this Great Beast with a carriage with orcish archers Orc Archers benefit from the fire arrow upgrade

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:5387

Command_PurchaseUpgradeGreatBeastHouda

upgrade / mode

Give 'Em Some Grog! (T)

Upgrade this Great Beast with the ability to toss a highly volatile barrel of grog

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:5399

Command_PurchaseUpgradeGreatBeastGrog

upgrade / mode

Beast of War (C)

Upgrade this Great Beast with the ability to cause enemy units to cower in fear

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:5411

Command_PurchaseUpgradeGreatBeastFear

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AutoHealBehavior ModuleTag_MumakilHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel3—
HealingAmount8080
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/evilbeasts/greatbeast.ini:1300

AutoHealBehavior ModuleTag_MumakilHealing

Battalion composition & progression

Member templateCountHealth each
MordorGreatBeast17,000
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
MordorGreatBreastLevel11Upgrade_ObjectLevel1 FearlessForever
MordorGreatBreastLevel2140Upgrade_ObjectLevel2 EvilMonsterBonusRank2
MordorGreatBreastLevel3320Upgrade_ObjectLevel3 EvilMonsterBonusRank3
MordorGreatBreastLevel4560 EvilMonsterBonusRank4
MordorGreatBreastLevel5880Upgrade_ObjectLevel5 EvilMonsterBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
MordorFortressUpgrade_MordorSiegeWorksLevel2
Trace

Starting builder → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel1 → Command_ConstructMordorGreatBeast

Source definitiondata/ini/commandbutton.ini:16577

Command_ConstructMordorGreatBeast

MordorFortressUpgrade_MordorSiegeWorksLevel2
Trace

Starting builder → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel2 → Command_ConstructMordorGreatBeast

Source definitiondata/ini/commandbutton.ini:16577

Command_ConstructMordorGreatBeast

MordorFortressUpgrade_MordorSiegeWorksLevel2, Upgrade_MordorSiegeWorksLevel3
Trace

Starting builder → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel3 → Command_ConstructMordorGreatBeast

Source definitiondata/ini/commandbutton.ini:16577

Command_ConstructMordorGreatBeast

MordorFortressUpgrade_MordorFortressMorgulSorceryTrigger, Upgrade_MordorSiegeWorksLevel2
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel1 → Command_ConstructMordorGreatBeast

Source definitiondata/ini/commandbutton.ini:16577

Command_ConstructMordorGreatBeast

MordorFortressUpgrade_MordorFortressMorgulSorceryTrigger, Upgrade_MordorSiegeWorksLevel2
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel2 → Command_ConstructMordorGreatBeast

Source definitiondata/ini/commandbutton.ini:16577

Command_ConstructMordorGreatBeast

MordorFortressUpgrade_MordorFortressMorgulSorceryTrigger, Upgrade_MordorSiegeWorksLevel2, Upgrade_MordorSiegeWorksLevel3
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel3 → Command_ConstructMordorGreatBeast

Source definitiondata/ini/commandbutton.ini:16577

Command_ConstructMordorGreatBeast

Minas MorgulFortressUpgrade_MordorSiegeWorksLevel2
Trace

Starting builder → MordorPorter → MorgulSiegeWorks → MorgulSiegeWorksCommandSetLevel1 → Command_ConstructMordorGreatBeast

Source definitiondata/ini/commandbutton.ini:16577

Command_ConstructMordorGreatBeast

Minas MorgulFortressUpgrade_MordorSiegeWorksLevel2
Trace

Starting builder → MordorPorter → MorgulSiegeWorks → MorgulSiegeWorksCommandSetLevel2 → Command_ConstructMordorGreatBeast

Source definitiondata/ini/commandbutton.ini:16577

Command_ConstructMordorGreatBeast

Minas MorgulFortressUpgrade_MordorSiegeWorksLevel2, Upgrade_MordorSiegeWorksLevel3
Trace

Starting builder → MordorPorter → MorgulSiegeWorks → MorgulSiegeWorksCommandSetLevel3 → Command_ConstructMordorGreatBeast

Source definitiondata/ini/commandbutton.ini:16577

Command_ConstructMordorGreatBeast

AnnatarFortressUpgrade_MordorSiegeWorksLevel2
Trace

Starting builder → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel1_Annatar → Command_ConstructMordorGreatBeast

Source definitiondata/ini/commandbutton.ini:16577

Command_ConstructMordorGreatBeast

AnnatarFortressUpgrade_MordorSiegeWorksLevel2
Trace

Starting builder → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel2_Annatar → Command_ConstructMordorGreatBeast

Source definitiondata/ini/commandbutton.ini:16577

Command_ConstructMordorGreatBeast

AnnatarFortressUpgrade_MordorSiegeWorksLevel2, Upgrade_MordorSiegeWorksLevel3
Trace

Starting builder → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel3_Annatar → Command_ConstructMordorGreatBeast

Source definitiondata/ini/commandbutton.ini:16577

Command_ConstructMordorGreatBeast

AnnatarFortressUpgrade_MordorFortressMorgulSorceryTrigger, Upgrade_MordorSiegeWorksLevel2
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel1_Annatar → Command_ConstructMordorGreatBeast

Source definitiondata/ini/commandbutton.ini:16577

Command_ConstructMordorGreatBeast

AnnatarFortressUpgrade_MordorFortressMorgulSorceryTrigger, Upgrade_MordorSiegeWorksLevel2
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel2_Annatar → Command_ConstructMordorGreatBeast

Source definitiondata/ini/commandbutton.ini:16577

Command_ConstructMordorGreatBeast

AnnatarFortressUpgrade_MordorFortressMorgulSorceryTrigger, Upgrade_MordorSiegeWorksLevel2, Upgrade_MordorSiegeWorksLevel3
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel3_Annatar → Command_ConstructMordorGreatBeast

Source definitiondata/ini/commandbutton.ini:16577

Command_ConstructMordorGreatBeast

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/evilbeasts/greatbeast.ini:3

MordorGreatBeast