Er-Mûrazôr
Hero · INDIVIDUAL UNIT

Er-Mûrazôr

Recruit one of the corrupted lords of Númenor 'They were once men; great kings of men. Then Sauron the Deceiver gave to them Nine Rings of Power. Blinded by their greed, they took them without question, one by one falling into darkness and now they are slaves to his will.'

Compare this unit ⇄
Cost2,500
Health / soldier2,600
Health / full battalion2,600
Attack range11.5
Movement speed65
Command points0

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

BoromirSword · MordorErMurazor

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
733 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
866 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO3007No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsBOROMIR_DELAYBETWEENSHOTS866
PreAttackDelayBOROMIR_PREATTACKDELAY733
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationBOROMIR_FIRINGDURATION866
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:24587

BoromirSword

Base equipment

TERTIARY

MordorWitchkingMorgulBlade · MordorErMurazor

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
30
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
MAGIC3000No upgrade gate specified
MAGIC3000No upgrade gate specified
MAGIC3000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange30.030
MeleeWeaponYes—
DelayBetweenShotsANGMAR_WITCHKING_MORGULBLADE_DELAYBETWEENSHOTS700
PreAttackDelayANGMAR_WITCHKING_MORGUL_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationANGMAR_WITCHKING_MORGULBLADE_FIRINGDURATION700
Source definitiondata/ini/weapon.ini:34430

MordorWitchkingMorgulBlade

weaponset hero mode

PRIMARY

ErMurazorSword · MordorErMurazor

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
733 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
866 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
FLAME40030No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
MeleeWeaponYes—
DelayBetweenShotsBOROMIR_DELAYBETWEENSHOTS866
PreAttackDelayBOROMIR_PREATTACKDELAY733
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationWITCHKING_MACE_FIRINGDURATION1,750
Source definitiondata/ini/weapon.ini:89470

ErMurazorSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · MordorErMurazor

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Númenórean Heritage

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_DreadVisage

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_DreadVisageUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackYes—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:81910

Command_ErMurazorFakeLeadershipButton

active

Blinded by Greed

As more corrupted lords of Númenor gather, their strength grows +10% Damage and +10% Armor per every hero nearby Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadershipCombinded

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership3—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_MainLeadershipUpdateCombinded

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership3—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:82102

Command_SpecialAbilityBlindedByGreed

active

Mighty in Their Day

Er-Mûrazôr reflects 10% of all damage dealt to him to nearby enemies Passive ability Requires Level 2 Modifier Type: Passive Nullifier Debuff Nearby enemy units suffer -33% Damage and -25% Armor Nullifies enemy Leadership Takes precedence over other Debuffs Passive ability Requires Level 8 Target enemies' special ability timers are reset to just used Units near Er-Mûrazôr suffer uncontrollable fear Left click icon then left click on target area

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_DreadVisage

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_DreadVisageUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackYes—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:82125

Command_SpecialAbilityMightyInTheirDay_ErMurazor

active

Sorcerer (C)

Requires Level 6 Er-Mûrazôr temporarily becomes immune to damage Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_GlorfindelBladeOfPurityEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelBladeOfPurity—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_GlorfindelBladeOfPurityStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelBladeOfPurity—
StartsPausedYes—
SetModelConditionModelConditionState:USER_3—
SetModelConditionTime2.12.1
DisableDuringAnimDurationYes—

SpecialAbilityUpdate ModuleTag_GlorfindelBladeOfPurityUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelBladeOfPurity—
TriggerAttributeModifierErMurazorSorcerer—
AttributeModifierDuration2500025,000
Source definitiondata/ini/commandbutton.ini:81921

Command_SpecialAbilityErMurazorSorcerer

active

Ring of Power (V)

Requires Ring of Power and Level 10 Númenórean units near Er-Mûrazôr gain 300% armour to magic and elemental damage Stacks with Buffs and Spells Passive ability Er-Mûrazôr gains 50% damage while his attacks deal splash, knockback and fire damage for 30 seconds Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000
FlagsRESPECT_RECHARGE_TIME_DISCOUNT—

UnpauseSpecialPowerUpgrade ModuleTag_AragornBladeMasterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateHeraldOfGilGalad—
TriggeredByUpgrade_RingOfPower Upgrade_ObjectLevel10—
RequiresAllTriggersYes—

SpecialPowerModule ModuleTag_AragornBladeMasterStarter

PropertyGame valueResolved value
SpecialPowerTemplateHeraldOfGilGalad—
StartsPausedYes—
SetModelConditionModelConditionState:USER_4—
SetModelConditionTime1.91.9
DisableDuringAnimDurationYes—

HeroModeSpecialAbilityUpdate ModuleTag_AragornBladeMasterUpdate

PropertyGame valueResolved value
SpecialPowerTemplateHeraldOfGilGalad—
HeroAttributeModifierErMurazorRingOfPower—
HeroEffectDuration3000030,000
UnpackTime11
Source definitiondata/ini/commandbutton.ini:81932

Command_SpecialAbilityErMurazorRingOfPower

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Númenórean Heritage

Cooldown 0s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_DreadVisage

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_DreadVisageUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackYes—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:81910

Command_ErMurazorFakeLeadershipButton

active

Blinded by Greed

As more corrupted lords of Númenor gather, their strength grows +10% Damage and +10% Armor per every hero nearby Passive ability

Cooldown 0s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadershipCombinded

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership3—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_MainLeadershipUpdateCombinded

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership3—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:82102

Command_SpecialAbilityBlindedByGreed

active

Mighty in Their Day (R)

Er-Mûrazôr reflects 10% of all damage dealt to him to nearby enemies Passive ability Requires Level 2 Modifier Type: Passive Nullifier Debuff Nearby enemy units suffer -33% Damage and -25% Armor Nullifies enemy Leadership Takes precedence over other Debuffs Passive ability Requires Level 8 Target enemies' special ability timers are reset to just used Units near Er-Mûrazôr suffer uncontrollable fear Left click icon then left click on target area

Cooldown 180s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_CURSE_ENEMY—
ReloadTime180000180,000
RadiusCursorRadius150.0150
FlagsNEEDS_OBJECT_FILTER WATER_OK—
ObjectFilterALL ENEMIES -STRUCTURE -TheDroppedRing -IsengardDeployedExplosiveMine -BattleWagonOilBarrelProjectile—

UnpauseSpecialPowerUpgrade ModuleTag_HOFTWEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCurseEnemy—
TriggeredByUpgrade_ObjectLevel8—
ObeyRechageOnTriggerYes—

SpecialPowerModule ModuleTag_HOFTW

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCurseEnemy—
StartsPausedYes—
UpdateModuleStartsAttackYes—
AttributeModifierMordorErMurazorMightyInTheirDay—
AttributeModifierAffectsSelfYes—

CurseSpecialPower ModuleTag_HOFTWUPdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCurseEnemy—
CursePercentage100.0%100
StartAbilityRange300.0300
CursedFXFX_SarumanDominateTargets—
TriggerFXFX_HotWKTriggerGlow—
UnpackTime11
PackTime832832
PreparationTime11
PackTime12331,233
CustomAnimAndDurationAnimState:SPECIAL_POWER_2 AnimTime:2067—
Source definitiondata/ini/commandbutton.ini:82137

Command_SpecialAbilityMightyInTheirDay_ErMurazor_Lvl8

active

Sorcerer (C)

Requires Level 6 Er-Mûrazôr temporarily becomes immune to damage Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_GlorfindelBladeOfPurityEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelBladeOfPurity—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_GlorfindelBladeOfPurityStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelBladeOfPurity—
StartsPausedYes—
SetModelConditionModelConditionState:USER_3—
SetModelConditionTime2.12.1
DisableDuringAnimDurationYes—

SpecialAbilityUpdate ModuleTag_GlorfindelBladeOfPurityUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelBladeOfPurity—
TriggerAttributeModifierErMurazorSorcerer—
AttributeModifierDuration2500025,000
Source definitiondata/ini/commandbutton.ini:81921

Command_SpecialAbilityErMurazorSorcerer

active

Ring of Power (V)

Requires Ring of Power and Level 10 Númenórean units near Er-Mûrazôr gain 300% armour to magic and elemental damage Stacks with Buffs and Spells Passive ability Er-Mûrazôr gains 50% damage while his attacks deal splash, knockback and fire damage for 30 seconds Left click to activate

Cooldown 120s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000
FlagsRESPECT_RECHARGE_TIME_DISCOUNT—

UnpauseSpecialPowerUpgrade ModuleTag_AragornBladeMasterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateHeraldOfGilGalad—
TriggeredByUpgrade_RingOfPower Upgrade_ObjectLevel10—
RequiresAllTriggersYes—

SpecialPowerModule ModuleTag_AragornBladeMasterStarter

PropertyGame valueResolved value
SpecialPowerTemplateHeraldOfGilGalad—
StartsPausedYes—
SetModelConditionModelConditionState:USER_4—
SetModelConditionTime1.91.9
DisableDuringAnimDurationYes—

HeroModeSpecialAbilityUpdate ModuleTag_AragornBladeMasterUpdate

PropertyGame valueResolved value
SpecialPowerTemplateHeraldOfGilGalad—
HeroAttributeModifierErMurazorRingOfPower—
HeroEffectDuration3000030,000
UnpackTime11
Source definitiondata/ini/commandbutton.ini:81932

Command_SpecialAbilityErMurazorRingOfPower

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

SubObjectsUpgrade Hide_SubObject1

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
HideSubObjectsHORN STRAP SHIELD SWORD—
Source definitiondata/ini/object/evilfaction/units/mordor/ermurazor.ini:417

SubObjectsUpgrade Hide_SubObject1

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_WitchKingHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountNAZGUL_HEAL_AMOUNT45
HealingDelay10001,000
StartHealingDelay1500015,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/mordor/ermurazor.ini:567

AutoHealBehavior ModuleTag_WitchKingHealing

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_LeadershipNine

PropertyGame valueResolved value
StartsActiveYes—
BonusNameMordorNazgulNineBonus—
RefreshDelay20002,000
Range150150
ObjectFilterNONE +MordorUvathaHuman +MordorAkhorahilHuman—
Source definitiondata/ini/object/evilfaction/units/mordor/ermurazor.ini:613

AttributeModifierAuraUpdate ModuleTag_LeadershipNine

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_GandalfLeadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameErMurazorPassiveLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +NumenorSpearmanHorde—
Source definitiondata/ini/object/evilfaction/units/mordor/ermurazor.ini:632

AttributeModifierAuraUpdate ModuleTag_GandalfLeadership

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DreadVisageAura

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
RefreshDelay20002,000
RangeWITCHKING_DREADVISAGE_EFFECT_RADIUS200
TargetEnemyYes—
AntiCategoryLEADERSHIP DEBUFF—
BonusNameDreadWrathModifier—
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/units/mordor/ermurazor.ini:657

AttributeModifierAuraUpdate ModuleTag_DreadVisageAura

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel6

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_GandalfLeadership2

PropertyGame valueResolved value
StartsActiveNo—
BonusNameErMurazorPassiveMagicLeadership—
TriggeredByUpgrade_ObjectLevel6—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +NumenorSpearmanHorde—
Source definitiondata/ini/object/evilfaction/units/mordor/ermurazor.ini:735

AttributeModifierAuraUpdate ModuleTag_GandalfLeadership2

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_RingOfPower

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AnnatarRingmakerBonus

PropertyGame valueResolved value
TriggeredByUpgrade_RingOfPower—
AttributeModifierAnnatarRingmakerBonus—

AnnatarRingmakerBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 133%—
ModifierARMOR 33%—
Duration00
FXFX_AnnatarRingmaker—
Source definitiondata/ini/object/evilfaction/units/mordor/ermurazor.ini:774

AttributeModifierUpgrade ModuleTag_AnnatarRingmakerBonus

Battalion composition & progression

Member templateCountHealth each
MordorErMurazor12,600
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
ErMurazorLevel11Upgrade_ObjectLevel1
ErMurazorLevel2100Upgrade_ObjectLevel2 HeroLevelUpDamage1
ErMurazorLevel3200Upgrade_ObjectLevel3 HeroLevelUpDamage2
ErMurazorLevel4400Upgrade_ObjectLevel4 HeroLevelUpDamage3
ErMurazorLevel5600Upgrade_ObjectLevel5 HeroLevelUpDamage4
ErMurazorLevel6800Upgrade_ObjectLevel6 HeroLevelUpDamage5
ErMurazorLevel71,100Upgrade_ObjectLevel7 HeroLevelUpDamage6
ErMurazorLevel81,400Upgrade_ObjectLevel8 HeroLevelUpDamage7
ErMurazorLevel91,800Upgrade_ObjectLevel9 HeroLevelUpDamage8
ErMurazorLevel102,200Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
AnnatarFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:929

FactionAnnatar

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/mordor/ermurazor.ini:1

MordorErMurazor