Recruit one of the corrupted lords of Númenor
'They were once men; great kings of men. Then Sauron the Deceiver gave to them Nine Rings of Power. Blinded by their greed, they took them without question, one by one falling into darkness and now they are slaves to his will.'
Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
BoromirSword · MordorErMurazor
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.733 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.866 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
300
7
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
BOROMIR_DELAYBETWEENSHOTS
866
PreAttackDelay
BOROMIR_PREATTACKDELAY
733
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
BOROMIR_FIRINGDURATION
866
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:24587
BoromirSword
Base equipment
TERTIARY
MordorWitchkingMorgulBlade · MordorErMurazor
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.30Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.700 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
MAGIC
300
0
No upgrade gate specified
MAGIC
300
0
No upgrade gate specified
MAGIC
300
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
30.0
30
MeleeWeapon
Yes
—
DelayBetweenShots
ANGMAR_WITCHKING_MORGULBLADE_DELAYBETWEENSHOTS
700
PreAttackDelay
ANGMAR_WITCHKING_MORGUL_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FiringDuration
ANGMAR_WITCHKING_MORGULBLADE_FIRINGDURATION
700
Source definitiondata/ini/weapon.ini:34430
MordorWitchkingMorgulBlade
weaponset hero mode
PRIMARY
ErMurazorSword · MordorErMurazor
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.733 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.866 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
FLAME
400
30
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
MeleeWeapon
Yes
—
DelayBetweenShots
BOROMIR_DELAYBETWEENSHOTS
866
PreAttackDelay
BOROMIR_PREATTACKDELAY
733
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
WITCHKING_MACE_FIRINGDURATION
1,750
Source definitiondata/ini/weapon.ini:89470
ErMurazorSword
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HeroArmor · MordorErMurazor
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
20%
SPECIALIST
30%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:193
HeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Númenórean Heritage
Cooldown 0s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_FAKE_LEADERSHIP_BUTTON
—
ReloadTime
1
1
UnpauseSpecialPowerUpgrade ModuleTag_DreadVisage
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityFakeLeadership
—
TriggeredBy
Upgrade_ObjectLevel1
—
SpecialPowerModule ModuleTag_DreadVisageUpdate
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityFakeLeadership
—
UpdateModuleStartsAttack
Yes
—
StartsPaused
Yes
—
Source definitiondata/ini/commandbutton.ini:81910
Command_ErMurazorFakeLeadershipButton
active
Blinded by Greed
As more corrupted lords of Númenor gather, their strength grows
+10% Damage and +10% Armor per every hero nearby
Passive ability
Er-Mûrazôr reflects 10% of all damage dealt to him to nearby enemies
Passive ability
Requires Level 2
Modifier Type: Passive Nullifier Debuff
Nearby enemy units suffer -33% Damage and -25% Armor
Nullifies enemy Leadership
Takes precedence over other Debuffs
Passive ability
Requires Level 8
Target enemies' special ability timers are reset to just used
Units near Er-Mûrazôr suffer uncontrollable fear
Left click icon then left click on target area
Cooldown 0s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_FAKE_LEADERSHIP_BUTTON
—
ReloadTime
1
1
UnpauseSpecialPowerUpgrade ModuleTag_DreadVisage
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityFakeLeadership
—
TriggeredBy
Upgrade_ObjectLevel1
—
SpecialPowerModule ModuleTag_DreadVisageUpdate
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityFakeLeadership
—
UpdateModuleStartsAttack
Yes
—
StartsPaused
Yes
—
Source definitiondata/ini/commandbutton.ini:82125
Command_SpecialAbilityMightyInTheirDay_ErMurazor
active
Sorcerer (C)
Requires Level 6
Er-Mûrazôr temporarily becomes immune to damage
Left click to activate
Requires Ring of Power and Level 10
Númenórean units near Er-Mûrazôr gain 300% armour
to magic and elemental damage
Stacks with Buffs and Spells
Passive ability
Er-Mûrazôr gains 50% damage while his attacks deal
splash, knockback and fire damage for 30 seconds
Left click to activate
Er-Mûrazôr reflects 10% of all damage dealt to him to nearby enemies
Passive ability
Requires Level 2
Modifier Type: Passive Nullifier Debuff
Nearby enemy units suffer -33% Damage and -25% Armor
Nullifies enemy Leadership
Takes precedence over other Debuffs
Passive ability
Requires Level 8
Target enemies' special ability timers are reset to just used
Units near Er-Mûrazôr suffer uncontrollable fear
Left click icon then left click on target area
Cooldown 180s
Requires: Upgrade_ObjectLevel8
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_CURSE_ENEMY
—
ReloadTime
180000
180,000
RadiusCursorRadius
150.0
150
Flags
NEEDS_OBJECT_FILTER WATER_OK
—
ObjectFilter
ALL ENEMIES -STRUCTURE -TheDroppedRing -IsengardDeployedExplosiveMine -BattleWagonOilBarrelProjectile
Requires Ring of Power and Level 10
Númenórean units near Er-Mûrazôr gain 300% armour
to magic and elemental damage
Stacks with Buffs and Spells
Passive ability
Er-Mûrazôr gains 50% damage while his attacks deal
splash, knockback and fire damage for 30 seconds
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.