Khân-xâtainax
Infantry · 15 SOLDIERS

Khân-xâtainax

Great Khân's Swordsmen Requires Level 2 Easterling Garrison Strong vs. Pikemen The Khân-xâtainax traditionally remained at the back of the Rhûnic legions, only entering the fray as reserves to relieve a tired front line of phalanx and smash the remaining enemy.

Compare this unit ⇄
Cost450
Health / soldier230
Health / full battalion3,450
Attack range11.5
Movement speed50
Command points60

Base statistics · Build time: 35s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

EasterlingSword · MordorEasterlingSwordsman

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1100No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:20233

EasterlingSword

weaponset toggle 1 player upgrade

PRIMARY

EasterlingSwordUpgradedBleed · MordorEasterlingSwordsman

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH2200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:20305

EasterlingSwordUpgradedBleed

weaponset toggle 1

PRIMARY

EasterlingSwordBleed · MordorEasterlingSwordsman

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1100No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:20253

EasterlingSwordBleed

player upgrade

PRIMARY

EasterlingSwordUpgraded · MordorEasterlingSwordsman

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH2200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:20285

EasterlingSwordUpgraded

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

SoldierEliteArmor · MordorEasterlingSwordsman

Damage typeReceived
DEFAULT80%
SLASH80%
PIERCE60%
SPECIALIST30%
CAVALRY90%
CRUSH150%
SIEGE100%
FLAME100%
FROST140%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL50%
POISON60%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1666

SoldierEliteArmor

player upgrade

SoldierEliteHeavyArmor · MordorEasterlingSwordsman

Damage typeReceived
DEFAULT40%
SLASH40%
PIERCE30%
SPECIALIST15%
CAVALRY70%
CRUSH80%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
POISON30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1684

SoldierEliteHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

War-hardened (R)

Requires Level 4 Modifier Type: Weapon Great Khân's Swordsmen gain +50% armour and resistance to fear and terror for 30 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel4—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierWarHardened—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:59709

Command_SpecialAbilityWarHardened

upgrade / mode

Command_PurchaseUpgradeMordorHeavyArmorEasterling

Upgrades this horde with Jagged Steel Armour Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyMordorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:26414

Command_PurchaseUpgradeMordorHeavyArmorEasterling

upgrade / mode

Purchase Cruel Blades (C)

Upgrades this horde with Cruel Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyMordorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:26314

Command_PurchaseUpgradeMordorForgedBladesEasterling

upgrade / mode

Purchase Banners of the Red Eye (V)

Increases horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyMordorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:26100

Command_PurchaseUpgradeMordorBasicTrainingEasterling

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

War-hardened (R)

Requires Level 4 Modifier Type: Weapon Great Khân's Swordsmen gain +50% armour and resistance to fear and terror for 30 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_MiniHordeLvl6, Upgrade_ObjectLevel4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel4—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierWarHardened—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:59709

Command_SpecialAbilityWarHardened

upgrade / mode

Command_PurchaseUpgradeMordorHeavyArmorEasterlingFakeUpgrades_Harad

Upgrades this horde with Jagged Steel Armour Significantly reduces the amount of damage taken

Requires: Upgrade_CanTaunt, Upgrade_MiniHordeLvl6

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:61097

Command_PurchaseUpgradeMordorHeavyArmorEasterlingFakeUpgrades_Harad

upgrade / mode

Purchase Cruel Blades (C)

Upgrades this horde with Cruel Blades Increases the damage done by melee weapons

Requires: Upgrade_CanTaunt, Upgrade_MiniHordeLvl6

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:61158

Command_PurchaseUpgradeMordorForgedBladesEasterlingFakeUpgrades_Harad

upgrade / mode

Purchase Banners of the Red Eye (V)

Increases horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_MiniHordeLvl6, Upgrade_TechnologyMordorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:61210

Command_PurchaseUpgradeMordorBasicTrainingEasterlingFakeUpgrades_Harad

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

War-hardened (R)

Requires Level 4 Modifier Type: Weapon Great Khân's Swordsmen gain +50% armour and resistance to fear and terror for 30 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_MiniHordeLvl7, Upgrade_ObjectLevel4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel4—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierWarHardened—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:59709

Command_SpecialAbilityWarHardened

upgrade / mode

Command_PurchaseUpgradeMordorHeavyArmorEasterling_Harad

Upgrades this horde with Jagged Steel Armour Significantly reduces the amount of damage taken

Requires: Upgrade_CanTaunt, Upgrade_MiniHordeLvl7

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:61085

Command_PurchaseUpgradeMordorHeavyArmorEasterling_Harad

upgrade / mode

Purchase Cruel Blades (C)

Upgrades this horde with Cruel Blades Increases the damage done by melee weapons

Requires: Upgrade_CanTaunt, Upgrade_MiniHordeLvl7

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:61146

Command_PurchaseUpgradeMordorForgedBladesEasterling_Harad

upgrade / mode

Purchase Banners of the Red Eye (V)

Increases horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_MiniHordeLvl5, Upgrade_MiniHordeLvl7

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:61197

Command_PurchaseUpgradeMordorBasicTrainingEasterling_Harad

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

War-hardened (R)

Requires Level 4 Modifier Type: Weapon Great Khân's Swordsmen gain +50% armour and resistance to fear and terror for 30 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_MordorFaction, Upgrade_ObjectLevel4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel4—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierWarHardened—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:59709

Command_SpecialAbilityWarHardened

upgrade / mode

Command_PurchaseUpgradeMordorHeavyArmorEasterling

Upgrades this horde with Jagged Steel Armour Significantly reduces the amount of damage taken

Requires: Upgrade_MordorFaction, Upgrade_TechnologyMordorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:26414

Command_PurchaseUpgradeMordorHeavyArmorEasterling

upgrade / mode

Purchase Cruel Blades (C)

Upgrades this horde with Cruel Blades Increases the damage done by melee weapons

Requires: Upgrade_MordorFaction, Upgrade_TechnologyMordorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:26314

Command_PurchaseUpgradeMordorForgedBladesEasterling

upgrade / mode

Purchase Banners of the Red Eye (V)

Increases horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_MordorFaction, Upgrade_TechnologyMordorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:26100

Command_PurchaseUpgradeMordorBasicTrainingEasterling

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MordorFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

War-hardened (R)

Requires Level 4 Modifier Type: Weapon Great Khân's Swordsmen gain +50% armour and resistance to fear and terror for 30 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_Morgul, Upgrade_ObjectLevel4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel4—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierWarHardened—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:59709

Command_SpecialAbilityWarHardened

upgrade / mode

Command_PurchaseUpgradeMorgulHeavyArmorEasterling

Upgrades this horde with Jagged Steel Armour Significantly reduces the amount of damage taken

Requires: Upgrade_Morgul, Upgrade_TechnologyMorgulHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:26426

Command_PurchaseUpgradeMorgulHeavyArmorEasterling

upgrade / mode

Purchase Cruel Blades (C)

Upgrades this horde with Cruel Blades Increases the damage done by melee weapons

Requires: Upgrade_Morgul, Upgrade_TechnologyMorgulForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:26326

Command_PurchaseUpgradeMorgulForgedBladesEasterling

upgrade / mode

Purchase Banners of the Red Eye (V)

Increases horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_Morgul, Upgrade_TechnologyMorgulBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:26113

Command_PurchaseUpgradeMorgulBasicTrainingEasterling

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_Morgul

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

War-hardened (R)

Requires Level 4 Modifier Type: Weapon Great Khân's Swordsmen gain +50% armour and resistance to fear and terror for 30 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_IsengardFaction, Upgrade_ObjectLevel4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel4—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierWarHardened—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:59709

Command_SpecialAbilityWarHardened

upgrade / mode

Command_PurchaseUpgradeMordorHeavyArmorEasterling_Isengard

Upgrades this horde with Jagged Steel Armour Significantly reduces the amount of damage taken

Requires: Upgrade_IsengardFaction, Upgrade_TechnologyIsengardHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:61049

Command_PurchaseUpgradeMordorHeavyArmorEasterling_Isengard

upgrade / mode

Purchase Cruel Blades (C)

Upgrades this horde with Cruel Blades Increases the damage done by melee weapons

Requires: Upgrade_IsengardFaction, Upgrade_TechnologyIsengardForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:61110

Command_PurchaseUpgradeMordorForgedBladesEasterling_Isengard

upgrade / mode

Purchase Banners of the Red Eye (V)

Increases horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_IsengardFaction, Upgrade_TechnologyIsengardBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:61171

Command_PurchaseUpgradeMordorBasicTrainingEasterling_Isengard

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_IsengardFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

War-hardened (R)

Requires Level 4 Modifier Type: Weapon Great Khân's Swordsmen gain +50% armour and resistance to fear and terror for 30 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel4, Upgrade_WildFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel4—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierWarHardened—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:59709

Command_SpecialAbilityWarHardened

upgrade / mode

Command_PurchaseUpgradeMordorHeavyArmorEasterling_Wild

Upgrades this horde with Jagged Steel Armour Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyWildHeavyArmor, Upgrade_WildFaction

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:61061

Command_PurchaseUpgradeMordorHeavyArmorEasterling_Wild

upgrade / mode

Purchase Cruel Blades (C)

Upgrades this horde with Cruel Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyWildForgedBlades, Upgrade_WildFaction

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:61122

Command_PurchaseUpgradeMordorForgedBladesEasterling_Wild

upgrade / mode

Purchase Banners of the Red Eye (V)

Increases horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyWildBasicTraining, Upgrade_WildFaction

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:61184

Command_PurchaseUpgradeMordorBasicTrainingEasterling_Wild

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_WildFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

War-hardened (R)

Requires Level 4 Modifier Type: Weapon Great Khân's Swordsmen gain +50% armour and resistance to fear and terror for 30 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_GuldurFaction, Upgrade_ObjectLevel4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel4—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierWarHardened—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:59709

Command_SpecialAbilityWarHardened

upgrade / mode

Command_PurchaseUpgradeMordorHeavyArmorEasterling_DGInn

Requires Guldur Gaol to enable this equipment Upgrades this horde with Jagged Steel Armour Significantly reduces the amount of damage taken

Requires: Upgrade_Arkenstone, Upgrade_GuldurFaction

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:61073

Command_PurchaseUpgradeMordorHeavyArmorEasterling_DGInn

upgrade / mode

Purchase Cruel Blades (C)

Upgrades this horde with Cruel Blades Increases the damage done by melee weapons

Requires: Upgrade_Arkenstone, Upgrade_GuldurFaction

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:61134

Command_PurchaseUpgradeMordorForgedBlades_DGInn

upgrade / mode

Purchase Banners of the Red Eye (V)

Increases horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_GuldurFaction, Upgrade_TechnologyGuldurBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:26178

Command_PurchaseUpgradeMordorBasicTraining_DGInn

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_GuldurFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

War-hardened (R)

Requires Level 4 Modifier Type: Weapon Great Khân's Swordsmen gain +50% armour and resistance to fear and terror for 30 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_AngmarFaction, Upgrade_ObjectLevel4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel4—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierWarHardened—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:59709

Command_SpecialAbilityWarHardened

upgrade / mode

Command_PurchaseUpgradeMordorHeavyArmorEasterlingFakeUpgrades_Harad

Upgrades this horde with Jagged Steel Armour Significantly reduces the amount of damage taken

Requires: Upgrade_AngmarFaction, Upgrade_CanTaunt

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:61097

Command_PurchaseUpgradeMordorHeavyArmorEasterlingFakeUpgrades_Harad

upgrade / mode

Purchase Cruel Blades (C)

Upgrades this horde with Cruel Blades Increases the damage done by melee weapons

Requires: Upgrade_AngmarFaction, Upgrade_CanTaunt

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:61158

Command_PurchaseUpgradeMordorForgedBladesEasterlingFakeUpgrades_Harad

upgrade / mode

Purchase Banners of the Red Eye (V)

Increases horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_AngmarFaction, Upgrade_TechnologyMordorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:61210

Command_PurchaseUpgradeMordorBasicTrainingEasterlingFakeUpgrades_Harad

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_AngmarFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MordorForgedBlades, Upgrade_IsengardForgedBlades, Upgrade_WildForgedBlades, Upgrade_AngmarDarkIronBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades Upgrade_IsengardForgedBlades Upgrade_WildForgedBlades Upgrade_AngmarDarkIronBlades—
Source definitiondata/ini/object/evilfaction/units/mordor/mordoreasterlingswordsman.ini:670

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Armor Upgrade

Requires: Upgrade_MordorHeavyArmor, Upgrade_IsengardHeavyArmor, Upgrade_WildHeavyArmor, Upgrade_AngmarDarkIronArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_MordorHeavyArmor Upgrade_IsengardHeavyArmor Upgrade_WildHeavyArmor Upgrade_AngmarDarkIronArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/mordor/mordoreasterlingswordsman.ini:674

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorHeavyArmor, Upgrade_IsengardHeavyArmor, Upgrade_WildHeavyArmor, Upgrade_AngmarDarkIronArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_MordorHeavyArmor Upgrade_IsengardHeavyArmor Upgrade_WildHeavyArmor Upgrade_AngmarDarkIronArmor—
ShowSubObjectsHA01 HA02—
ExcludeSubobjectsFORGED_BLADE—
Source definitiondata/ini/object/evilfaction/units/mordor/mordoreasterlingswordsman.ini:689

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorForgedBlades, Upgrade_IsengardForgedBlades, Upgrade_WildForgedBlades, Upgrade_AngmarDarkIronBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades Upgrade_IsengardForgedBlades Upgrade_WildForgedBlades Upgrade_AngmarDarkIronBlades—
ShowSubObjectsFORGED_BLADE—
Source definitiondata/ini/object/evilfaction/units/mordor/mordoreasterlingswordsman.ini:695

SubObjectsUpgrade ForgedBlade_Upgrade

Battalion composition & progression

Member templateCountHealth each
MordorEasterlingSwordsman15230
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilEliteLevel11Upgrade_ObjectLevel1
EvilEliteLevel270Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilEliteLevel3140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilEliteLevel4210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilEliteLevel5280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
RhûnFortressUpgrade_MordorHaradrimPalaceLevel2
Trace

Starting builder → HaradPorter → MordorHaradrimPalace_Rhun → MordorHaradrimPalaceCommandSetLevel1_Rhun → Command_ConstructMordorEasterlingSwordsmanHorde_Rhun

Source definitiondata/ini/commandbutton.ini:16249

Command_ConstructMordorEasterlingSwordsmanHorde_Rhun

RhûnFortressUpgrade_MordorHaradrimPalaceLevel2
Trace

Starting builder → HaradPorter → MordorHaradrimPalace_Rhun → MordorHaradrimPalaceCommandSetLevel2_Rhun → Command_ConstructMordorEasterlingSwordsmanHorde_Rhun

Source definitiondata/ini/commandbutton.ini:16249

Command_ConstructMordorEasterlingSwordsmanHorde_Rhun

RhûnFortressUpgrade_MordorHaradrimPalaceLevel2, Upgrade_MordorHaradrimPalaceLevel3
Trace

Starting builder → HaradPorter → MordorHaradrimPalace_Rhun → MordorHaradrimPalaceCommandSetLevel3_Rhun → Command_ConstructMordorEasterlingSwordsmanHorde_Rhun

Source definitiondata/ini/commandbutton.ini:16249

Command_ConstructMordorEasterlingSwordsmanHorde_Rhun

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/mordor/mordoreasterlingswordsmanhorde.ini:3

MordorEasterlingSwordsmanHorde