Dragon Knights
Requires Level 3 Easterling Garrison
Strong vs. Monsters, Cavalry, and Heroes
The Dragon Knights are an order of Easterling warriors who travel the land and serving whichever warlord is willing to pay their considerable retainer. The final rite of passage a prospective Dragon Knight must endure is to travel high into distant mountains and seek out a hoarding fire-drake and retrieve a gemstone - whether through wit, strength, or flattery.
Limited to 3
Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
DragonKnightGlaive · RhunDragonKnight
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.400 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,200 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
80
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ANGMAR_SWORD_DELAYBETWEENSHOTS
1,200
PreAttackDelay
ANGMAR_SWORD_PREATTACKDELAY
400
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
FiringDuration
ANGMAR_SWORD_FIRINGDURATION
800
Source definitiondata/ini/weapon.ini:20338
DragonKnightGlaive
weaponset toggle 1
PRIMARY
DragonKnightGlaiveWyrmsfire · RhunDragonKnight
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.400 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,200 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
80
0
No upgrade gate specified
FLAME
65
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ANGMAR_SWORD_DELAYBETWEENSHOTS
1,200
PreAttackDelay
ANGMAR_SWORD_PREATTACKDELAY
400
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
ANGMAR_SWORD_FIRINGDURATION
800
Source definitiondata/ini/weapon.ini:20368
DragonKnightGlaiveWyrmsfire
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HeroMiniFootArmor · RhunDragonKnight
Damage type
Received
DEFAULT
50%
SLASH
40%
PIERCE
40%
SPECIALIST
25%
CRUSH
30%
CAVALRY
60%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
100%
HERO
75%
HERO_RANGED
75%
POISON
75%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:630
HeroMiniFootArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Wyrm's Wisdom (R)
Requires Level 3
The Dragon Knights share a fraction of their might with a target unit, permanently granting it 25% damage
Left click then left click on target
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.