Khârtan-khâmurâin
Infantry · 10 SOLDIERS

Khârtan-khâmurâin

Dragon Knights Requires Level 3 Easterling Garrison Strong vs. Monsters, Cavalry, and Heroes The Dragon Knights are an order of Easterling warriors who travel the land and serving whichever warlord is willing to pay their considerable retainer. The final rite of passage a prospective Dragon Knight must endure is to travel high into distant mountains and seek out a hoarding fire-drake and retrieve a gemstone - whether through wit, strength, or flattery. Limited to 3

Compare this unit ⇄
Cost1,500
Health / soldier720
Health / full battalion7,200
Attack range11.5
Movement speed60
Command points90

Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DragonKnightGlaive · RhunDragonKnight

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO800No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:20338

DragonKnightGlaive

weaponset toggle 1

PRIMARY

DragonKnightGlaiveWyrmsfire · RhunDragonKnight

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO800No upgrade gate specified
FLAME650No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:20368

DragonKnightGlaiveWyrmsfire

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroMiniFootArmor · RhunDragonKnight

Damage typeReceived
DEFAULT50%
SLASH40%
PIERCE40%
SPECIALIST25%
CRUSH30%
CAVALRY60%
SIEGE50%
FLAME25%
FROST25%
MAGIC100%
HERO75%
HERO_RANGED75%
POISON75%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:630

HeroMiniFootArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Wyrm's Wisdom (R)

Requires Level 3 The Dragon Knights share a fraction of their might with a target unit, permanently granting it 25% damage Left click then left click on target

Cooldown 150s

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
ReloadTime150000150,000
RadiusCursorRadius50.050
FlagsWATER_OK RESPECT_RECHARGE_TIME_DISCOUNT NEEDS_OBJECT_FILTER—
ObjectFilterAOTR_WYRMS_WISDOM_FILTER—
InitiateSoundSpellEreborFullyArmed—
Source definitiondata/ini/commandbutton.ini:59446

Command_SpecialAbilityWyrmsWisdom

active

Accursed Wyrmsfire (T)

Requires Rank 7 For 20 seconds, Dragon Knights gain +50% speed and armour, and deal fire damage Left click to activate

Cooldown 180s

Requires: Upgrade_MiniHordeLvl7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000
Source definitiondata/ini/commandbutton.ini:59432

Command_SpecialAbilityAccursedWyrmsfire

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Charge Attack (R)

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_CHARGE_ATTACK—
FlagsNEEDS_OBJECT_FILTER—
ReloadTime120000120,000
InitiateAtLocationSoundSpellElvenSummon—
ObjectFilterALL ENEMIES -STRUCTURE -WALL_UPGRADE -WALL_HUB -WALL_SEGMENT -DEFENSIVE_WALL -FS_BASE_DEFENSE—
Source definitiondata/ini/commandbutton.ini:76548

Command_AngmarChargeAttack

active

Death Mask

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:20513

Command_NecromancerDeathMask

upgrade / mode

Command_PurchaseUpgradeAngmarDarkIronArmor

Allows hordes to purchase the Bronze Cuirasses upgrade When equipped, significantly reduces the amount of damage taken

Requires: Upgrade_CanTaunt

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11440

Command_PurchaseUpgradeAngmarDarkIronArmor

upgrade / mode

Command_PurchaseUpgradeAngmarDarkIronBlades

Allows hordes to purchase the Steel-forged Blades upgrade When equipped, increases the damage done by melee weapons

Requires: Upgrade_CanTaunt

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11716

Command_PurchaseUpgradeAngmarDarkIronBlades

upgrade / mode

Command_PurchaseUpgradeAngmarBasicTraining

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11362

Command_PurchaseUpgradeAngmarBasicTraining

Battalion composition & progression

Member templateCountHealth each
RhunDragonKnight10720
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
EvilMiniHordeLevel11Upgrade_ObjectLevel1
EvilMiniHordeLevel280Upgrade_MiniHordeLvl2 Upgrade_ObjectLevel2 MiniHordeBonusRank2
EvilMiniHordeLevel3160Upgrade_MiniHordeLvl3 MiniHordeBonusRank3
EvilMiniHordeLevel4240Upgrade_MiniHordeLvl4 MiniHordeBonusRank4
EvilMiniHordeLevel5320Upgrade_MiniHordeLvl5 MiniHordeBonusRank5
EvilMiniHordeLevel6400 MiniHordeBonusRank6
EvilMiniHordeLevel7480Upgrade_MiniHordeLvl7 MiniHordeBonusRank7
EvilMiniHordeLevel8560 MiniHordeBonusRank8
EvilMiniHordeLevel9640 MiniHordeBonusRank9
EvilMiniHordeLevel10720Upgrade_MiniHordeLvl10 MiniHordeBonusRank10
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
RhûnFortressUpgrade_MordorHaradrimPalaceLevel3
Trace

Starting builder → HaradPorter → MordorHaradrimPalace_Rhun → MordorHaradrimPalaceCommandSetLevel1_Rhun → Command_ConstructDragonKnightHorde

Source definitiondata/ini/commandbutton.ini:16289

Command_ConstructDragonKnightHorde

RhûnFortressUpgrade_MordorHaradrimPalaceLevel2, Upgrade_MordorHaradrimPalaceLevel3
Trace

Starting builder → HaradPorter → MordorHaradrimPalace_Rhun → MordorHaradrimPalaceCommandSetLevel2_Rhun → Command_ConstructDragonKnightHorde

Source definitiondata/ini/commandbutton.ini:16289

Command_ConstructDragonKnightHorde

RhûnFortressUpgrade_MordorHaradrimPalaceLevel3
Trace

Starting builder → HaradPorter → MordorHaradrimPalace_Rhun → MordorHaradrimPalaceCommandSetLevel3_Rhun → Command_ConstructDragonKnightHorde

Source definitiondata/ini/commandbutton.ini:16289

Command_ConstructDragonKnightHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/rhun/dragonknighthorde.ini:1

MordorDragonKnightHorde