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Hero · INDIVIDUAL UNIT

Annatar

Compare this unit ⇄
Cost1,000
Health / soldier3,000
Health / full battalion3,000
Attack rangeUnknown
Movement speed65
Command points0

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

mounted weaponset hero mode player upgrade

PRIMARY

SauronMace_WithoutRequirements · MordorAnnatar

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,833 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE1,00080No upgrade gate specified
MAGIC1,00080No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
LeechRangeWeaponYes—
CanFireWhileMovingNo—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
AcceptableAimDelta6060
FireFXFX_SauronMaceHit—
DelayBetweenShots18331,833
PreAttackDelay10001,000
PreAttackTypePER_SHOT—
FiringDuration18331,833
DamageDealtAtSelfPositionYes—
Source definitiondata/ini/weapon.ini:89615

SauronMace_WithoutRequirements

weaponset toggle 1

PRIMARY

None · MordorAnnatar

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
Unknown
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
Unknown
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions

No direct damage nugget resolved. This may be a rangefinder, special effect or unresolved weapon.

Weapon timing, targeting & source
PropertyGame valueResolved value

weaponset toggle 2

PRIMARY

AnnatarLongRangeWeapon · MordorAnnatar

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
500
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
5,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions

No direct damage nugget resolved. This may be a rangefinder, special effect or unresolved weapon.

Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange500500
WeaponSpeed300300
HitPercentage100100
DelayBetweenShots50005,000
PreAttackDelayGOBLIN_ARCHER_PREATTACKDELAY1,000
PreAttackTypePER_POSITION—
FiringDuration30003,000
FireFXFX_ArwenWeaponSelf—
AntiAirborneVehicleNo—
AntiAirborneMonsterNo—
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
ProjectileCollidesWithENEMIES NEUTRAL STRUCTURES WALLS—
Source definitiondata/ini/weapon.ini:89266

AnnatarLongRangeWeapon

weaponset hero mode

PRIMARY

ElrondHeroSword · MordorAnnatar

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO15010Without Upgrade_ObjectLevel5
HERO15015No upgrade gate specified
HERO15020Requires Upgrade_ObjectLevel5
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsELROND_DELAYBETWEENSHOTS1,200
PreAttackDelayELROND_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationELROND_FIRINGDURATION700
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:50568

ElrondHeroSword

weaponset toggle 3

PRIMARY

AnnatarLongRangeWeapon · MordorAnnatar

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
500
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
5,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions

No direct damage nugget resolved. This may be a rangefinder, special effect or unresolved weapon.

Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange500500
WeaponSpeed300300
HitPercentage100100
DelayBetweenShots50005,000
PreAttackDelayGOBLIN_ARCHER_PREATTACKDELAY1,000
PreAttackTypePER_POSITION—
FiringDuration30003,000
FireFXFX_ArwenWeaponSelf—
AntiAirborneVehicleNo—
AntiAirborneMonsterNo—
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
ProjectileCollidesWithENEMIES NEUTRAL STRUCTURES WALLS—
Source definitiondata/ini/weapon.ini:89266

AnnatarLongRangeWeapon

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · MordorAnnatar

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

mounted

SauronArmor · MordorAnnatar

Damage typeReceived
DEFAULT10%
PIERCE10%
HERO50%
MAGIC40%
STRUCTURAL25%
UNDEFINED1%
Source definitiondata/ini/armor.ini:5308

SauronArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Lord of Gifts (W)

Modifier Type: Spell Annatar summons a gift and levels up Do not look a gift horse in the mouth Spawns either a chest of 500 resources or a chest which explodes when picked up Your units cannot pick it up Left click on icon then left click on target area

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
RadiusCursorRadius2525
ReloadTime9000090,000
ViewObjectDuration50005,000
ViewObjectRange500500
FlagsNO_FORBIDDEN_OBJECTS RESPECT_RECHARGE_TIME_DISCOUNT LIMIT_DISTANCE—
MaxCastRange250250
InitiateAtLocationSoundAnnatarVoiceLordOfGifts—

UnpauseSpecialPowerUpgrade ModuleTag_DummyPowerEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAnnatarLordOfGiftsDummyPower—
TriggeredByUpgrade_ObjectLevel1—

OCLSpecialPower ModuleTag_DummyPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAnnatarLordOfGiftsDummyPower—
StartsPausedYes—
OnTriggerRechargeSpecialPowerSpecialAbilityAnnatarLordOfGiftsDummyPower—
Source definitiondata/ini/commandbutton.ini:81609

Command_SpecialAbilityAnnatarLordOfGiftsDummy

active

Unnatural Charm (R)

When cast on a friendly hero, increases damage output by +100% at the cost of -50% armor When cast on an enemy hero, causes the hero to temporarily lose -50% speed Left click on icon then left click on target hero

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime120000120,000
ObjectFilterAOTR_DENETHOR_CONTEST_OBJECTFILTER -MordorAnnatar—
MaxCastRange500500

UnpauseSpecialPowerUpgrade ModuleTag_ContestEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAnnatarUnnaturalCharm—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_CourageStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAnnatarUnnaturalCharm—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_CourageAnimation

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAnnatarUnnaturalCharm—
WhichSpecialWeapon44
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange500500
SpecialWeaponAnnatarUnnaturalCharmWeapon—
Source definitiondata/ini/commandbutton.ini:81696

Command_SpecialAbilityAnnatarUnnaturalCharm

active

Sow Dissent (T)

Requires Level 3 Causes targeted units to become hostile towards each other for 45 seconds At level 10, the radius slightly increases and the duration extends to 60 seconds Left click icon then left click on target area

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime120000120,000
RadiusCursorRadius100100

UnpauseSpecialPowerUpgrade ModuleTag_MouthOfSauronDissentEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAnnatarDissent—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_MouthOfSauronDissentStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAnnatarDissent—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_MouthOfSauronDissentMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAnnatarDissent—
StartAbilityRange500500
TriggerSpecialPowerModuleTag_MouthOfSauronDissentTrigger TARGETPOS—
RejectedConditionsMOUNTED—

SpecialPowerModule ModuleTag_MouthOfSauronDissentTrigger

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAnnatarDissent—
AttributeModifierAnnatarDissentModifier—
AttributeModifierRange6060
AttributeModifierAffectsANY +INFANTRY +CAVALRY +MONSTER -HERO—
TriggerFXFX_MouthOfSauronDissent—
UpdateModuleStartsAttackNo—
StartsPausedYes—
TargetEnemyYes—
TargetAllSidesYes—
Source definitiondata/ini/commandbutton.ini:81857

Command_SpecialAbilityAnnatarDissent

active

Emissary of the Valar (C)

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_KNIFE_ATTACK—
ReloadTime180000180,000
PublicTimerNo—
ObjectFilterALL -DOZER -MONSTER -HERO -STRUCTURE -ARMY_OF_DEAD -MOVE_ONLY AOTR_NOT_HEROIC_UNITS -Wyrm -SpellBookDragonStrikeDragon -SummonedDragon -WatcherHead -WatcherHittingArm -ElvenTransportShip -ElvenShip_Interface -InternalShipGoodArcher -EvilMenTransportShip -EvilShip_Interface -InternalShipEvilArcher ENEMIES NEUTRAL—

UnpauseSpecialPowerUpgrade ModuleTag_CreateAHeroCoerceEnabler_Level1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAnnatarEmissaryOfTheValar—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_CreateAHeroCoerceStarter_Level1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAnnatarEmissaryOfTheValar—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundAnnatarVoiceEmissaryOfTheValar—

DominateEnemySpecialPower ModuleTag_CreateAHeroCoercePower_Level1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAnnatarEmissaryOfTheValar—
UnpackingVariation11
StartAbilityRangeCREATE_A_HERO_COERCE_RANGE_L1275
DominateRadiusCREATE_A_HERO_COERCE_RADIUS_L10
DominatedFXFX_BurodapanDominateTargets—
TriggerFXFX_BurodapanDominateTrigger—
PermanentlyConvertNo—
UnpackTime12001,200
PreparationTime11
FreezeAfterTriggerDuration25002,500
AttributeModifierAffectsALL -DOZER -HERO -STRUCTURE -ARMY_OF_DEAD -MOVE_ONLY -MONSTER AOTR_NOT_HEROIC_UNITS—
Source definitiondata/ini/commandbutton.ini:81711

Command_SpecialAbilityEmissaryOfTheValar_Lvl5

active

Feigned Surrender (V)

Requires Level 10 and the One Ring Annatar gifts a lesser ring to targeted enemy hero The targeted hero temporarily falls under your control with a small chance of being corrupted permanently Left click icon then left click on target

Cooldown 180s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ObjectFilterCORRODE_ALLEGIANCE_SPECIAL_OBJECT_FILTER—
ReloadTime180000180,000
ForbiddenObjectFilterNONE +HERO -GIANT_BIRD -GondorGwaihir_Summoned -ElvenGwaihir_Summoned -GondorGwaihir -ElvenFortressEagle -SpellBookDragonStrikeDragon -MordorBalrog -AngmarShadeWolf—
RadiusCursorRadius60.060
PreventActivationConditionsHIDDEN—

UnpauseSpecialPowerUpgrade ModuleTag_DominateHeroEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWormtongueCorrodeAllegiance—
TriggeredByUpgrade_ObjectLevel10 Upgrade_NecromancerRingHero—
RequiresAllTriggersYes—

SpecialPowerModule ModuleTag_DominateEnemyHeroSpecialPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWormtongueCorrodeAllegiance—
StartsPausedYes—
UpdateModuleStartsAttackYes—

DominateEnemySpecialPower ModuleTag_DominateEnemyHeroSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWormtongueCorrodeAllegiance—
UnpackingVariation11
StartAbilityRange200.0200
AttributeModifierAffectsCORRODE_ALLEGIANCE_SPECIAL_OBJECT_FILTER—
DominateRadius6060
DominatedFXFX_WormtongueCorrodeAllegiance—
TriggerFXFX_SarumanDominateTrigger—
UnpackTime20002,000
PreparationTime11
FreezeAfterTriggerDuration25002,500
PermanentlyConvertNo—
Source definitiondata/ini/commandbutton.ini:81741

Command_SpecialAbilityAnnatarFeignedSurrender

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

SubObjectsUpgrade HideGlorfindelAndCelebrimbor

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
HideSubObjectsAUNGLORF_SKN.BODY AUNGLORF_SKN.CLOAK AUNGLORF_SKN.HEAD AUNGLORF_SKN.HEADHELM AUNGLORF_SKN.HAIR AUNGLORF_SKN.BANGS AUNGLORF_SKN.HAIRHELM AUNGLORF_SKN.LEGS AUNGLORF_SKN.SHOULDERS AUNGLORF_SKN.GLORSWORD AUNGLORF_SKN.HELMET AUNGLORF_SKN.BELT AUNGLORF_SKN.LEAVES AUNGLORF_SKN.SHEATH—
HideSubObjectsAUCELEBR_SKN.BODY AUCELEBR_SKN.HEAD AUCELEBR_SKN.LEGS AUCELEBR_SKN.SWORD—
HideSubObjectsMUANNATAR.HAMMER—
Source definitiondata/ini/object/evilfaction/units/mordor/annatar.ini:602

SubObjectsUpgrade HideGlorfindelAndCelebrimbor

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MiniHordeLvl4

Effect values & implementation

SubObjectsUpgrade AnnatarWithHammerOnWaist

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl4—
HideSubObjectsMUANNATAR.HAMMER AUNGLORF_SKN.GLORSWORD—
ShowSubObjectsAUCELEBR_SKN.HAMMER AUCELEBR_SKN.STRAP—
Source definitiondata/ini/object/evilfaction/units/mordor/annatar.ini:609

SubObjectsUpgrade AnnatarWithHammerOnWaist

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation

SubObjectsUpgrade AnnatarWithHammerInHand

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl5—
HideSubObjectsAUCELEBR_SKN.HAMMER AUNGLORF_SKN.GLORSWORD—
ShowSubObjectsMUANNATAR.HAMMER AUCELEBR_SKN.STRAP—
Source definitiondata/ini/object/evilfaction/units/mordor/annatar.ini:615

SubObjectsUpgrade AnnatarWithHammerInHand

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MiniHordeLvl6

Effect values & implementation

SubObjectsUpgrade AnnatarWithSword

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl6—
HideSubObjectsMUANNATAR.HAMMER—
ShowSubObjectsAUNGLORF_SKN.GLORSWORD AUCELEBR_SKN.HAMMER AUCELEBR_SKN.STRAP—
Source definitiondata/ini/object/evilfaction/units/mordor/annatar.ini:621

SubObjectsUpgrade AnnatarWithSword

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation

SubObjectsUpgrade TerribleForm

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl3—
HideSubObjectsAUNGLORF_SKN.BODY AUNGLORF_SKN.CLOAK AUNGLORF_SKN.HEADA AUNGLORF_SKN.LEGS AUNGLORF_SKN.SHOULDERS AUNGLORF_SKN.GLORSWORD—
HideSubObjectsAUCELEBR_SKN.BODY AUCELEBR_SKN.HEAD AUCELEBR_SKN.LEGS AUCELEBR_SKN.SWORD AUCELEBR_SKN.HAMMER AUCELEBR_SKN.STRAP—
Source definitiondata/ini/object/evilfaction/units/mordor/annatar.ini:627

SubObjectsUpgrade TerribleForm

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MiniHordeLvl6, Upgrade_MiniHordeLvl2

Effect values & implementation

SubObjectsUpgrade TerribleFormOff

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl6 Upgrade_MiniHordeLvl2—
HideSubObjectsMUANNATAR.HAMMER—
ShowSubObjectsAUNGLORF_SKN.GLORSWORD AUCELEBR_SKN.HAMMER AUCELEBR_SKN.STRAP—
RequiresAllTriggersYes—
Source definitiondata/ini/object/evilfaction/units/mordor/annatar.ini:633

SubObjectsUpgrade TerribleFormOff

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_IsMounted

Effect values & implementation

SubObjectsUpgrade HideSwordAndHammerWhenShapelessMalice

PropertyGame valueResolved value
TriggeredByUpgrade_IsMounted—
HideSubObjectsAUNGLORF_SKN.GLORSWORD AUCELEBR_SKN.HAMMER AUCELEBR_SKN.STRAP—
Source definitiondata/ini/object/evilfaction/units/mordor/annatar.ini:640

SubObjectsUpgrade HideSwordAndHammerWhenShapelessMalice

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MiniHordeLvl6, Upgrade_MiniHordeLvl10

Effect values & implementation

SubObjectsUpgrade ShapelessMaliceOff

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl6 Upgrade_MiniHordeLvl10—
HideSubObjectsMUANNATAR.HAMMER—
ShowSubObjectsAUNGLORF_SKN.GLORSWORD AUCELEBR_SKN.HAMMER AUCELEBR_SKN.STRAP—
RequiresAllTriggersYes—
Source definitiondata/ini/object/evilfaction/units/mordor/annatar.ini:645

SubObjectsUpgrade ShapelessMaliceOff

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_ElrondHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/mordor/annatar.ini:862

AutoHealBehavior ModuleTag_ElrondHealing

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DontFeartheReaper

PropertyGame valueResolved value
StartsActiveYes—
BonusNameSauronFear—
RefreshDelay50005,000
Range250.0250
ObjectFilterANY +INFANTRY +CAVALRY—
TargetEnemyYes—
MaxActiveRank11
Source definitiondata/ini/object/evilfaction/units/mordor/annatar.ini:933

AttributeModifierAuraUpdate ModuleTag_DontFeartheReaper

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_NecromancerRingHero

Effect values & implementation

AttributeModifierUpgrade ModuleTag_RechargeTimeBonus

PropertyGame valueResolved value
TriggeredByUpgrade_NecromancerRingHero—
AttributeModifierAnnatarRingBonus—

AnnatarRingBonus

PropertyGame valueResolved value
CategoryBUFF—
ModifierRECHARGE_TIME 50%—
Duration00
Source definitiondata/ini/object/evilfaction/units/mordor/annatar.ini:1015

AttributeModifierUpgrade ModuleTag_RechargeTimeBonus

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel5, Upgrade_IsMounted

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_ShapelessMaliceDebuff

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel5 Upgrade_IsMounted—
ConflictsWithUpgrade_MiniHordeLvl10—
RequiresAllTriggersYes—
BonusNameNecromancerDebuff—
RefreshDelay20002,000
Range300300
TargetEnemyYes—
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/units/mordor/annatar.ini:1323

AttributeModifierAuraUpdate ModuleTag_ShapelessMaliceDebuff

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel2, Upgrade_MiniHordeLvl6

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DreadVisage

PropertyGame valueResolved value
StartsActiveNo—
BonusNameGenericDebuff—
TriggeredByUpgrade_ObjectLevel2 Upgrade_MiniHordeLvl6—
RefreshDelay20002,000
Range200200
TargetEnemyYes—
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
RequiresAllTriggersYes—
Source definitiondata/ini/object/evilfaction/units/mordor/annatar.ini:1373

AttributeModifierAuraUpdate ModuleTag_DreadVisage

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl3—
Source definitiondata/ini/object/evilfaction/units/mordor/annatar.ini:1494

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FaithfulGuardianLeadership

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl5—
StartsActiveNo—
BonusNameAnnatarStructureLeadership—
RefreshDelay20002,000
Range450450
ObjectFilterANY +STRUCTURE -EXPANSION_PAD ALLIES—
Source definitiondata/ini/object/evilfaction/units/mordor/annatar.ini:1580

AttributeModifierAuraUpdate ModuleTag_FaithfulGuardianLeadership

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FaithfulGuardianLeadership2

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl5—
StartsActiveNo—
BonusNameAnnatarStructureLeadership—
RefreshDelay20002,000
Range450450
ObjectFilterANY +STRUCTURE -EXPANSION_PAD ENEMIES NEUTRAL—
TargetEnemyYes—
Source definitiondata/ini/object/evilfaction/units/mordor/annatar.ini:1588

AttributeModifierAuraUpdate ModuleTag_FaithfulGuardianLeadership2

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MiniHordeLvl4, Upgrade_ObjectLevel10

Effect values & implementation

WeaponSetUpgrade ModuleTag_WeaponLevel10

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl4 Upgrade_ObjectLevel10—
WeaponConditionWEAPONSET_TOGGLE_3—
RequiresAllTriggersYes—
Source definitiondata/ini/object/evilfaction/units/mordor/annatar.ini:1652

WeaponSetUpgrade ModuleTag_WeaponLevel10

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MiniHordeLvl4, Upgrade_MiniHordeLvl7

Effect values & implementation

WeaponSetUpgrade ModuleTag_Weapon1

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl4 Upgrade_MiniHordeLvl7—
WeaponConditionWEAPONSET_TOGGLE_2—
RequiresAllTriggersYes—
Source definitiondata/ini/object/evilfaction/units/mordor/annatar.ini:1657

WeaponSetUpgrade ModuleTag_Weapon1

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation

WeaponSetUpgrade ModuleTag_Weapon2

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl5—
WeaponConditionWEAPONSET_TOGGLE_1—
Source definitiondata/ini/object/evilfaction/units/mordor/annatar.ini:1662

WeaponSetUpgrade ModuleTag_Weapon2

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MiniHordeLvl6

Effect values & implementation

WeaponSetUpgrade ModuleTag_Weapon3

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl6—
WeaponConditionWEAPONSET_HERO_MODE—
Source definitiondata/ini/object/evilfaction/units/mordor/annatar.ini:1666

WeaponSetUpgrade ModuleTag_Weapon3

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameAnnatarEnemyHeroLeadership—
TriggeredByUpgrade_MiniHordeLvl5—
RefreshDelay20002,000
Range300300
TargetEnemyYes—
ObjectFilterNONE +HERO ENEMIES—
Source definitiondata/ini/object/evilfaction/units/mordor/annatar.ini:1722

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_TurnOffForgeSoundFromFortress

PropertyGame valueResolved value
StartsActiveNo—
PermanentNo—
BonusNameAnnatarTurnOffForgeSound—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range9999999,999
ObjectFilterNONE +MordorFortressCitadel SAME_PLAYER—
Source definitiondata/ini/object/evilfaction/units/mordor/annatar.ini:1734

AttributeModifierAuraUpdate ModuleTag_TurnOffForgeSoundFromFortress

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_AngmarFighterFearless

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_LeadershipArPharazon

PropertyGame valueResolved value
StartsActiveNo—
BonusNameAnnatarToArPharazonLeadership—
TriggeredByUpgrade_AngmarFighterFearless—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +MordorArPharazon—
Source definitiondata/ini/object/evilfaction/units/mordor/annatar.ini:1744

AttributeModifierAuraUpdate ModuleTag_LeadershipArPharazon

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_SonsOfElrond

Effect values & implementation

AttributeModifierUpgrade ModuleTag_Armorbonus

PropertyGame valueResolved value
TriggeredByUpgrade_SonsOfElrond—
AttributeModifierAnnatarArmor—

AnnatarArmor

PropertyGame valueResolved value
CategoryLEVEL—
ModifierHEALTH 500—
Duration00
Source definitiondata/ini/object/evilfaction/units/mordor/annatar.ini:1753

AttributeModifierUpgrade ModuleTag_Armorbonus

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_SonsOfElrond, Upgrade_ObjectLevel10

Effect values & implementation

AttributeModifierUpgrade ModuleTag_Armorbonus2

PropertyGame valueResolved value
TriggeredByUpgrade_SonsOfElrond Upgrade_ObjectLevel10—
AttributeModifierAnnatarArmor_Lvl10—
RequiresAllTriggersYes—

AnnatarArmor_Lvl10

PropertyGame valueResolved value
CategoryLEVEL—
ModifierHEALTH 500—
Duration00
Source definitiondata/ini/object/evilfaction/units/mordor/annatar.ini:1757

AttributeModifierUpgrade ModuleTag_Armorbonus2

Battalion composition & progression

Member templateCountHealth each
MordorAnnatar13,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
MordorAnnatarLevel11Upgrade_ObjectLevel1 Upgrade_MiniHordeLvl7
MordorAnnatarLevel2999Upgrade_ObjectLevel2 Upgrade_BlackRiderDreadVisage HeroLevelUpDamage1
MordorAnnatarLevel31,999Upgrade_ObjectLevel3 HeroLevelUpDamage2
MordorAnnatarLevel42,999Upgrade_ObjectLevel4 HeroLevelUpDamage3
MordorAnnatarLevel53,999Upgrade_ObjectLevel5 HeroLevelUpDamage4
MordorAnnatarLevel64,999Upgrade_ObjectLevel6 HeroLevelUpDamage5
MordorAnnatarLevel75,999Upgrade_ObjectLevel7 HeroLevelUpDamage6
MordorAnnatarLevel86,999Upgrade_ObjectLevel8 HeroLevelUpDamage7
MordorAnnatarLevel97,999Upgrade_ObjectLevel9 HeroLevelUpDamage8
MordorAnnatarLevel108,999Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
AnnatarFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:929

FactionAnnatar

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/mordor/annatar.ini:3

MordorAnnatar