Megilherdir
Infantry · 10 SOLDIERS

Megilherdir

Sword-masters Strong vs. Pikemen Able to switch formation for improved defensive capabilities After witnessing first-hand the terror of Mordor, Thranduil formed a standing army of richly equipped Elves to ward his realm against its inevitable return.

Compare this unit ⇄
Cost700
Health / soldier500
Health / full battalion5,000
Attack range11.5
Movement speed50
Command points80

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

GreenwoodWarriorSword · MirkwoodWarrior

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
700 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
800 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1100Without Upgrade_MirkwoodForgedBlades
SLASH2200Requires Upgrade_MirkwoodForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsELVEN_LORIENWARRIOR_SWORD_DELAYBETWEENSHOTS800
PreAttackDelayELVEN_LORIENWARRIOR_SWORD_PREATTACKDELAY700
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationELVEN_LORIENWARRIOR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:79800

GreenwoodWarriorSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

GreenwoodWarriorArmor · MirkwoodWarrior

Damage typeReceived
DEFAULT45%
SLASH55%
PIERCE40%
SPECIALIST20%
CAVALRY100%
CRUSH150%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO125%
HERO_RANGED125%
STRUCTURAL35%
POISON40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:7648

GreenwoodWarriorArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Elven Affinity (R)

Requires level 2 Megilherdir and all nearby allied Woodland Realm Elves gain +20% armour for 30 seconds Does not stack with itself Left click to activate

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_ElvenAffinityEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ElvenAffinityUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierElvenAffinityBuff—
AttributeModifierRange200200
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsNONE +GreenwoodArcher +GreenwoodSlayer +MirkwoodOutrider +MirkwoodPalaceGuard +MirkwoodRanger +MirkwoodSpear +MirkwoodWarden +MirkwoodWarrior +MirkwoodPrisonGuard +GreenwoodSindarNoble +MirkwoodSilvanHunter +MirkwoodGildedGuard +GreenwoodSpearmen +MirkwoodFerenGreenwoodSpearmen_Summoned +MirkwoodFerenRanger_Summoned +KinnlaiWarrior ALLIES—
AttributeModifierFXFX_ElvenAffinity—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation

PropertyGame valueResolved value
UnpackTime10001,000
UnpackingVariation22
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
PreparationTime00
PersistentPrepTime00
PackTime30003,000
Source definitiondata/ini/commandbutton.ini:53934

Command_SpecialAbilityElvenAffinity

upgrade / mode

Purchase Silvan Steel (C)

Upgrades this battalion with Silvan Steel When equipped, increases the damage done by melee weapons

Requires: Upgrade_TechnologyMirkwoodForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52137

Command_PurchaseUpgradeMirkwoodForgedBlades

upgrade / mode

Purchase Greenwood Banners (V)

Increases a unit to Level 2 Allows to regain health outside of combat Can only be equipped at Level 1

Requires: Upgrade_TechnologyMirkwoodBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52836

Command_PurchaseUpgradeMirkwoodBasicTrainingForElves

upgrade / mode

Purchase Banners of the Golden Wood (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologySindarinHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52027

Command_PurchaseUpgradeMirkwoodHeavyArmor_ForAI

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Elven Affinity (R)

Requires level 2 Megilherdir and all nearby allied Woodland Realm Elves gain +20% armour for 30 seconds Does not stack with itself Left click to activate

Cooldown 360s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_ElvenAffinityEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ElvenAffinityUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierElvenAffinityBuff—
AttributeModifierRange200200
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsNONE +GreenwoodArcher +GreenwoodSlayer +MirkwoodOutrider +MirkwoodPalaceGuard +MirkwoodRanger +MirkwoodSpear +MirkwoodWarden +MirkwoodWarrior +MirkwoodPrisonGuard +GreenwoodSindarNoble +MirkwoodSilvanHunter +MirkwoodGildedGuard +GreenwoodSpearmen +MirkwoodFerenGreenwoodSpearmen_Summoned +MirkwoodFerenRanger_Summoned +KinnlaiWarrior ALLIES—
AttributeModifierFXFX_ElvenAffinity—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation

PropertyGame valueResolved value
UnpackTime10001,000
UnpackingVariation22
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
PreparationTime00
PersistentPrepTime00
PackTime30003,000
Source definitiondata/ini/commandbutton.ini:53934

Command_SpecialAbilityElvenAffinity

upgrade / mode

Purchase Silvan Steel (C)

Upgrades this battalion with Silvan Steel When equipped, increases the damage done by melee weapons

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyMirkwoodForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52137

Command_PurchaseUpgradeMirkwoodForgedBlades

upgrade / mode

Purchase Banners of the Golden Wood (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologySindarinHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52027

Command_PurchaseUpgradeMirkwoodHeavyArmor_ForAI

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenAutoHealing

PropertyGame valueResolved value
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
HealingAmount66
HealingDelay20002,000
StartHealingDelay1500015,000
KindOfINFANTRY CAVALRY—
UnitHealPulseFXFX_SpellHealUnitHealBuff—
AffectsContainedYes—
NonStackableYes—
Source definitiondata/ini/object/goodfaction/hordes/mirkwood/mirkwoodwarrior.ini:130

AutoHealBehavior ModuleTag_ElvenAutoHealing

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MirkwoodForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_MirkwoodForgedBlades—
Source definitiondata/ini/object/goodfaction/units/mirkwood/mirkwoodwarrior.ini:819

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MirkwoodForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlades_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_MirkwoodForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/mirkwood/mirkwoodwarrior.ini:823

SubObjectsUpgrade ForgedBlades_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_SindarinHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_SindarinHeavyArmor—
UpgradeTexturetugreenwood.tga 0 tugreenwood_HA.tga—
RecolorHouseYes—
ExcludeSubobjectsForged_Blade—
ShowSubObjectsHELMETHA—
HideSubObjectsHELMET—
Source definitiondata/ini/object/goodfaction/units/mirkwood/mirkwoodwarrior.ini:830

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Armor Upgrade

Requires: Upgrade_SindarinHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_SindarinHeavyArmor—
Source definitiondata/ini/object/goodfaction/units/mirkwood/mirkwoodwarrior.ini:839

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_SindarinHeavyArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ModelSwap

PropertyGame valueResolved value
TriggeredByUpgrade_SindarinHeavyArmor—
AttributeModifierSilverandJewels—

SilverandJewels

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 20%—
Duration00
ModelConditionRIDER5—
Source definitiondata/ini/object/goodfaction/units/mirkwood/mirkwoodwarrior.ini:843

AttributeModifierUpgrade ModuleTag_ModelSwap

Battalion composition & progression

Member templateCountHealth each
MirkwoodWarrior10500
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodEliteLevel11Upgrade_ObjectLevel1
GoodEliteLevel270Upgrade_ObjectLevel2 GoodEliteBonusRank2
GoodEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
GoodEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
GoodEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Woodland RealmRoyal BarracksNo additional upgrade gate recorded
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSet → Command_ConstructMirkwoodWarriorHorde

Source definitiondata/ini/commandbutton.ini:10694

Command_ConstructMirkwoodWarriorHorde

Woodland RealmRoyal BarracksUpgrade_ArnorBarracksLevel2
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSetLevel2 → Command_ConstructMirkwoodWarriorHorde

Source definitiondata/ini/commandbutton.ini:10694

Command_ConstructMirkwoodWarriorHorde

Woodland RealmRoyal BarracksUpgrade_IsengardUrukPitLevel3
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSetLevel3 → Command_ConstructMirkwoodWarriorHorde

Source definitiondata/ini/commandbutton.ini:10694

Command_ConstructMirkwoodWarriorHorde

Woodland RealmRoyal BarracksUpgrade_Arkenstone
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSet → Command_ConstructMirkwoodWarriorHorde

Source definitiondata/ini/commandbutton.ini:10694

Command_ConstructMirkwoodWarriorHorde

Woodland RealmRoyal BarracksUpgrade_Arkenstone, Upgrade_ArnorBarracksLevel2
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSetLevel2 → Command_ConstructMirkwoodWarriorHorde

Source definitiondata/ini/commandbutton.ini:10694

Command_ConstructMirkwoodWarriorHorde

Woodland RealmRoyal BarracksUpgrade_Arkenstone, Upgrade_IsengardUrukPitLevel3
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSetLevel3 → Command_ConstructMirkwoodWarriorHorde

Source definitiondata/ini/commandbutton.ini:10694

Command_ConstructMirkwoodWarriorHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/mirkwood/mirkwoodwarrior.ini:1

MirkwoodWarriorHorde