Sword-masters
Strong vs. Pikemen
Able to switch formation for improved defensive capabilities
After witnessing first-hand the terror of Mordor, Thranduil formed a standing army of richly equipped Elves to ward his realm against its inevitable return.
Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
GreenwoodWarriorSword · MirkwoodWarrior
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.700 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.800 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
110
0
Without Upgrade_MirkwoodForgedBlades
SLASH
220
0
Requires Upgrade_MirkwoodForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ELVEN_LORIENWARRIOR_SWORD_DELAYBETWEENSHOTS
800
PreAttackDelay
ELVEN_LORIENWARRIOR_SWORD_PREATTACKDELAY
700
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
ELVEN_LORIENWARRIOR_SWORD_FIRINGDURATION
800
Source definitiondata/ini/weapon.ini:79800
GreenwoodWarriorSword
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
GreenwoodWarriorArmor · MirkwoodWarrior
Damage type
Received
DEFAULT
45%
SLASH
55%
PIERCE
40%
SPECIALIST
20%
CAVALRY
100%
CRUSH
150%
SIEGE
50%
FLAME
50%
FROST
75%
MAGIC
50%
HERO
125%
HERO_RANGED
125%
STRUCTURAL
35%
POISON
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:7648
GreenwoodWarriorArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Elven Affinity (R)
Requires level 2
Megilherdir and all nearby allied Woodland Realm Elves gain +20% armour for 30 seconds
Does not stack with itself
Left click to activate
Requires level 2
Megilherdir and all nearby allied Woodland Realm Elves gain +20% armour for 30 seconds
Does not stack with itself
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.