Recruit the Elvenking
'Such is the nature of evil. Out there in the vast ignorance of the world it festers and spreads. A shadow that grows in the dark. A sleepless malice as black as the oncoming wall of night. So it ever was. So will it always be. In time all foul things come forth'
Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
ThranduilMeleeSword · MirkwoodThranduil
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.15Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.500 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
200
7.5
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
15.0
15
MeleeWeapon
Yes
—
DelayBetweenShots
GLORFINDEL_SWORD_DELAYBETWEENSHOTS
500
PreAttackDelay
GLORFINDEL_SWORD_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
1000
1,000
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
Source definitiondata/ini/weapon.ini:50894
ThranduilMeleeSword
mounted
PRIMARY
ThranduilMeleeSword · MirkwoodThranduil
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.15Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.500 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
200
7.5
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
15.0
15
MeleeWeapon
Yes
—
DelayBetweenShots
GLORFINDEL_SWORD_DELAYBETWEENSHOTS
500
PreAttackDelay
GLORFINDEL_SWORD_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
1000
1,000
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
Source definitiondata/ini/weapon.ini:50894
ThranduilMeleeSword
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ToughHeroArmor · MirkwoodThranduil
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
30%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
25%
HERO
65%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:364
ToughHeroArmor
mounted
ThranduilMounted · MirkwoodThranduil
Damage type
Received
DEFAULT
50%
SLASH
22%
PIERCE
12%
SPECIALIST
80%
CRUSH
30%
CAVALRY
25%
SIEGE
50%
FLAME
40%
FROST
40%
MAGIC
50%
HERO
50%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
70%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:468
ThranduilMounted
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
Requires Level 3
Grants Sindarin Armour to units in radius
Sindarin Armour: grants an additional +25% armour to units
Decreased cooldown at levels 5, 7 and 10
Left click on icon then left click on target own units
Requires Level 4
Targeted terrain becomes hostile to enemy units for 60 seconds
When passed over, enemy units are slowed by -15% and take damage over time
Left click icon then left click on pathable location
Requires Level 10
Thranduil is surrounded by memories of the Black Land for 30 seconds
Enemy units are terrified, take damage,
lose all leadership and deal -50% damage
Thranduil is invulnerable while the power is active but cannot attack and is slower by 75%
Left click to activate
Requires Level 3
Grants Sindarin Armour to units in radius
Sindarin Armour: grants an additional +25% armour to units
Decreased cooldown at levels 5, 7 and 10
Left click on icon then left click on target own units
Requires Level 4
Targeted terrain becomes hostile to enemy units for 60 seconds
When passed over, enemy units are slowed by -15% and take damage over time
Left click icon then left click on pathable location
Requires Level 10
Thranduil is surrounded by memories of the Black Land for 30 seconds
Enemy units are terrified, take damage,
lose all leadership and deal -50% damage
Thranduil is invulnerable while the power is active but cannot attack and is slower by 75%
Left click to activate
Requires Level 3
Grants Sindarin Armour to units in radius
Sindarin Armour: grants an additional +25% armour to units
Decreased cooldown at levels 5, 7 and 10
Left click on icon then left click on target own units
Requires Level 4
Targeted terrain becomes hostile to enemy units for 60 seconds
When passed over, enemy units are slowed by -15% and take damage over time
Left click icon then left click on pathable location
Requires Level 10
Thranduil is surrounded by memories of the Black Land for 30 seconds
Enemy units are terrified, take damage,
lose all leadership and deal -50% damage
Thranduil is invulnerable while the power is active but cannot attack and is slower by 75%
Left click to activate
Requires Level 3
Grants Sindarin Armour to units in radius
Sindarin Armour: grants an additional +25% armour to units
Decreased cooldown at levels 5, 7 and 10
Left click on icon then left click on target own units
Requires Level 4
Targeted terrain becomes hostile to enemy units for 60 seconds
When passed over, enemy units are slowed by -15% and take damage over time
Left click icon then left click on pathable location
Requires Level 10
Thranduil is surrounded by memories of the Black Land for 30 seconds
Enemy units are terrified, take damage,
lose all leadership and deal -50% damage
Thranduil is invulnerable while the power is active but cannot attack and is slower by 75%
Left click to activate
Requires Level 3
Grants Sindarin Armour to units in radius
Sindarin Armour: grants an additional +25% armour to units
Decreased cooldown at levels 5, 7 and 10
Left click on icon then left click on target own units
Requires Level 4
Targeted terrain becomes hostile to enemy units for 60 seconds
When passed over, enemy units are slowed by -15% and take damage over time
Left click icon then left click on pathable location
Requires Level 10
Thranduil is surrounded by memories of the Black Land for 30 seconds
Enemy units are terrified, take damage,
lose all leadership and deal -50% damage
Thranduil is invulnerable while the power is active but cannot attack and is slower by 75%
Left click to activate
Requires Level 3
Grants Sindarin Armour to units in radius
Sindarin Armour: grants an additional +25% armour to units
Decreased cooldown at levels 5, 7 and 10
Left click on icon then left click on target own units
Requires Level 4
Targeted terrain becomes hostile to enemy units for 60 seconds
When passed over, enemy units are slowed by -15% and take damage over time
Left click icon then left click on pathable location
Requires Level 10
Thranduil is surrounded by memories of the Black Land for 30 seconds
Enemy units are terrified, take damage,
lose all leadership and deal -50% damage
Thranduil is invulnerable while the power is active but cannot attack and is slower by 75%
Left click to activate
Requires Level 3
Grants Sindarin Armour to units in radius
Sindarin Armour: grants an additional +25% armour to units
Decreased cooldown at levels 5, 7 and 10
Left click on icon then left click on target own units
Requires Level 4
Targeted terrain becomes hostile to enemy units for 60 seconds
When passed over, enemy units are slowed by -15% and take damage over time
Left click icon then left click on pathable location
Requires Level 10
Thranduil is surrounded by memories of the Black Land for 30 seconds
Enemy units are terrified, take damage,
lose all leadership and deal -50% damage
Thranduil is invulnerable while the power is active but cannot attack and is slower by 75%
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.