Thranduil
Hero · INDIVIDUAL UNIT

Thranduil

Recruit the Elvenking 'Such is the nature of evil. Out there in the vast ignorance of the world it festers and spreads. A shadow that grows in the dark. A sleepless malice as black as the oncoming wall of night. So it ever was. So will it always be. In time all foul things come forth'

Compare this unit ⇄
Cost3,500
Health / soldier3,200
Health / full battalion3,200
Attack range15
Movement speed60
Command points0

Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

ThranduilMeleeSword · MirkwoodThranduil

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
15
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2007.5No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange15.015
MeleeWeaponYes—
DelayBetweenShotsGLORFINDEL_SWORD_DELAYBETWEENSHOTS500
PreAttackDelayGLORFINDEL_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDuration10001,000
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:50894

ThranduilMeleeSword

mounted

PRIMARY

ThranduilMeleeSword · MirkwoodThranduil

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
15
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2007.5No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange15.015
MeleeWeaponYes—
DelayBetweenShotsGLORFINDEL_SWORD_DELAYBETWEENSHOTS500
PreAttackDelayGLORFINDEL_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDuration10001,000
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:50894

ThranduilMeleeSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · MirkwoodThranduil

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

mounted

ThranduilMounted · MirkwoodThranduil

Damage typeReceived
DEFAULT50%
SLASH22%
PIERCE12%
SPECIALIST80%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME40%
FROST40%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL70%
UNDEFINED1%
Source definitiondata/ini/armor.ini:468

ThranduilMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Command_MountElkThranduil

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—
OnTriggerRechargeSpecialPowerSpecialAbilityToggleMountedTwo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateNo—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:7685

Command_MountElkThranduil

active

Love of Silver and Jewels (R)

Requires Level 3 Grants Sindarin Armour to units in radius Sindarin Armour: grants an additional +25% armour to units Decreased cooldown at levels 5, 7 and 10 Left click on icon then left click on target own units

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_KINGS_FAVOR—
ReloadTime180000180,000
RadiusCursorRadius6060
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterAOTR_LOVE_OF_SILVER_JEWELS_OBJECTFILTER—

UnpauseSpecialPowerUpgrade ModuleTag_FavorEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilFavorLevel3—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_FavorStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilFavorLevel3—
StartsPausedYes—
UpdateModuleStartsAttackYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime2.12.1
OnTriggerRechargeSpecialPowerSpecialAbilityThranduilFavorLevel5—

WeaponFireSpecialAbilityUpdate ModuleTag_FavorUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilFavorLevel3—
WhichSpecialWeapon33
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange8080
SpecialWeaponLoveofSilverandJewels—
Source definitiondata/ini/commandbutton.ini:36499

Command_SpecialAbilityLoveofSilverandJewels

active

None May Enter (T)

Requires Level 4 Targeted terrain becomes hostile to enemy units for 60 seconds When passed over, enemy units are slowed by -15% and take damage over time Left click icon then left click on pathable location

Cooldown 120s

Requires: Upgrade_ObjectLevel4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
RadiusCursorRadius150150
ReloadTime120000120,000
InitiateAtLocationSoundNewThranduilVoiceNoneMayEnter—
FlagsRESPECT_RECHARGE_TIME_DISCOUNT WATER_OK LIMIT_DISTANCE—
MaxCastRange800800

UnpauseSpecialPowerUpgrade ModuleTag_NoneMayEnterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNoneMayEnter—
TriggeredByUpgrade_ObjectLevel4—

OCLSpecialPower ModuleTag_NoneMayEnter_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNoneMayEnter—
OCLOCL_ThranduilNoneMayEnter—
TriggerFXFX_NoneMayEnterLandFX—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:36483

Command_SpecialAbilityNoneMayEnter

active

Renowned Warrior (C)

Requires Level 5 Thranduil gains +10% speed and +50% armour for 30 seconds Rank 6: +10% speed, +50% armour, +15% damage Rank 7: +10% speed, +50% armour, +25% damage Rank 8: +10% speed, +50% armour, +50% damage Rank 9: +10% speed, +50% armour, +50% damage, -25% crush deceleration Rank 10: +10% speed, +150% armour, +50% damage, -25% crush deceleration Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_RenownedWarriorEnablerDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRenownedWarriorDummy—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_RenownedWarriorStarterDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRenownedWarriorDummy—
StartsPausedYes—

SpecialAbilityUpdate ModuleTag_RenownedWarriorUpdateDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRenownedWarriorDummy—
Source definitiondata/ini/commandbutton.ini:25632

Command_SpecialAbilityRenownedWarriorDummyLvl5

active

Memory Of Mordor (V)

Requires Level 10 Thranduil is surrounded by memories of the Black Land for 30 seconds Enemy units are terrified, take damage, lose all leadership and deal -50% damage Thranduil is invulnerable while the power is active but cannot attack and is slower by 75% Left click to activate

Cooldown 240s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime240000240,000

UnpauseSpecialPowerUpgrade ModuleTag_DecisiveStrike

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMemoryOfMordor—
TriggeredByUpgrade_ObjectLevel10—

WeaponModeSpecialPowerUpdate ModuleTag_DecisiveStrikePowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMemoryOfMordor—
Duration3000030,000
AttributeModifierThranduilMemoryOfMordor—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:36582

Command_SpecialAbilityMemoryOfMordor

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

active

Command_MountElkThranduil

Cooldown 2s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—
OnTriggerRechargeSpecialPowerSpecialAbilityToggleMountedTwo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateNo—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:7685

Command_MountElkThranduil

active

Love of Silver and Jewels (R)

Requires Level 3 Grants Sindarin Armour to units in radius Sindarin Armour: grants an additional +25% armour to units Decreased cooldown at levels 5, 7 and 10 Left click on icon then left click on target own units

Cooldown 150s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_KINGS_FAVOR—
ReloadTime150000150,000
RadiusCursorRadius6060
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterAOTR_LOVE_OF_SILVER_JEWELS_OBJECTFILTER—

UnpauseSpecialPowerUpgrade ModuleTag_FavorEnablerLevel5

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilFavorLevel5—
TriggeredByUpgrade_ObjectLevel3—
ConflictsWithUpgrade_ObjectUnderAIControl—

UnpauseSpecialPowerUpgrade ModuleTag_FavorEnablerLevel5AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilFavorLevel5—
TriggeredByUpgrade_ObjectLevel5 Upgrade_ObjectUnderAIControl—
RequiresAllTriggersYes—

SpecialPowerModule ModuleTag_FavorStarterLevel5

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilFavorLevel5—
StartsPausedYes—
UpdateModuleStartsAttackYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime2.12.1
OnTriggerRechargeSpecialPowerSpecialAbilityThranduilFavorLevel7—

WeaponFireSpecialAbilityUpdate ModuleTag_FavorUpdateLevel5

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilFavorLevel5—
WhichSpecialWeapon33
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange8080
SpecialWeaponLoveofSilverandJewelsLevel5—
Source definitiondata/ini/commandbutton.ini:36515

Command_SpecialAbilityLoveofSilverandJewelsLevel5

active

None May Enter (T)

Requires Level 4 Targeted terrain becomes hostile to enemy units for 60 seconds When passed over, enemy units are slowed by -15% and take damage over time Left click icon then left click on pathable location

Cooldown 120s

Requires: Upgrade_ObjectLevel4, Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
RadiusCursorRadius150150
ReloadTime120000120,000
InitiateAtLocationSoundNewThranduilVoiceNoneMayEnter—
FlagsRESPECT_RECHARGE_TIME_DISCOUNT WATER_OK LIMIT_DISTANCE—
MaxCastRange800800

UnpauseSpecialPowerUpgrade ModuleTag_NoneMayEnterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNoneMayEnter—
TriggeredByUpgrade_ObjectLevel4—

OCLSpecialPower ModuleTag_NoneMayEnter_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNoneMayEnter—
OCLOCL_ThranduilNoneMayEnter—
TriggerFXFX_NoneMayEnterLandFX—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:36483

Command_SpecialAbilityNoneMayEnter

active

Renowned Warrior (C)

Requires Level 5 Thranduil gains +10% speed and +50% armour for 30 seconds Rank 6: +10% speed, +50% armour, +15% damage Rank 7: +10% speed, +50% armour, +25% damage Rank 8: +10% speed, +50% armour, +50% damage Rank 9: +10% speed, +50% armour, +50% damage, -25% crush deceleration Rank 10: +10% speed, +150% armour, +50% damage, -25% crush deceleration Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_RenownedWarriorEnablerDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRenownedWarriorDummy—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_RenownedWarriorStarterDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRenownedWarriorDummy—
StartsPausedYes—

SpecialAbilityUpdate ModuleTag_RenownedWarriorUpdateDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRenownedWarriorDummy—
Source definitiondata/ini/commandbutton.ini:25632

Command_SpecialAbilityRenownedWarriorDummyLvl5

active

Memory Of Mordor (V)

Requires Level 10 Thranduil is surrounded by memories of the Black Land for 30 seconds Enemy units are terrified, take damage, lose all leadership and deal -50% damage Thranduil is invulnerable while the power is active but cannot attack and is slower by 75% Left click to activate

Cooldown 240s

Requires: Upgrade_ObjectLevel10, Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime240000240,000

UnpauseSpecialPowerUpgrade ModuleTag_DecisiveStrike

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMemoryOfMordor—
TriggeredByUpgrade_ObjectLevel10—

WeaponModeSpecialPowerUpdate ModuleTag_DecisiveStrikePowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMemoryOfMordor—
Duration3000030,000
AttributeModifierThranduilMemoryOfMordor—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:36582

Command_SpecialAbilityMemoryOfMordor

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

active

Command_MountElkThranduil

Cooldown 2s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—
OnTriggerRechargeSpecialPowerSpecialAbilityToggleMountedTwo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateNo—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:7685

Command_MountElkThranduil

active

Love of Silver and Jewels (R)

Requires Level 3 Grants Sindarin Armour to units in radius Sindarin Armour: grants an additional +25% armour to units Decreased cooldown at levels 5, 7 and 10 Left click on icon then left click on target own units

Cooldown 150s

Requires: Upgrade_ObjectLevel5, Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_KINGS_FAVOR—
ReloadTime150000150,000
RadiusCursorRadius6060
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterAOTR_LOVE_OF_SILVER_JEWELS_OBJECTFILTER—

UnpauseSpecialPowerUpgrade ModuleTag_FavorEnablerLevel5

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilFavorLevel5—
TriggeredByUpgrade_ObjectLevel3—
ConflictsWithUpgrade_ObjectUnderAIControl—

UnpauseSpecialPowerUpgrade ModuleTag_FavorEnablerLevel5AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilFavorLevel5—
TriggeredByUpgrade_ObjectLevel5 Upgrade_ObjectUnderAIControl—
RequiresAllTriggersYes—

SpecialPowerModule ModuleTag_FavorStarterLevel5

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilFavorLevel5—
StartsPausedYes—
UpdateModuleStartsAttackYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime2.12.1
OnTriggerRechargeSpecialPowerSpecialAbilityThranduilFavorLevel7—

WeaponFireSpecialAbilityUpdate ModuleTag_FavorUpdateLevel5

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilFavorLevel5—
WhichSpecialWeapon33
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange8080
SpecialWeaponLoveofSilverandJewelsLevel5—
Source definitiondata/ini/commandbutton.ini:36515

Command_SpecialAbilityLoveofSilverandJewelsLevel5

active

None May Enter (T)

Requires Level 4 Targeted terrain becomes hostile to enemy units for 60 seconds When passed over, enemy units are slowed by -15% and take damage over time Left click icon then left click on pathable location

Cooldown 120s

Requires: Upgrade_ObjectLevel4, Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
RadiusCursorRadius150150
ReloadTime120000120,000
InitiateAtLocationSoundNewThranduilVoiceNoneMayEnter—
FlagsRESPECT_RECHARGE_TIME_DISCOUNT WATER_OK LIMIT_DISTANCE—
MaxCastRange800800

UnpauseSpecialPowerUpgrade ModuleTag_NoneMayEnterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNoneMayEnter—
TriggeredByUpgrade_ObjectLevel4—

OCLSpecialPower ModuleTag_NoneMayEnter_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNoneMayEnter—
OCLOCL_ThranduilNoneMayEnter—
TriggerFXFX_NoneMayEnterLandFX—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:36483

Command_SpecialAbilityNoneMayEnter

active

Renowned Warrior (C)

Requires Level 5 Thranduil gains +10% speed and +50% armour for 30 seconds Rank 6: +10% speed, +50% armour, +15% damage Rank 7: +10% speed, +50% armour, +25% damage Rank 8: +10% speed, +50% armour, +50% damage Rank 9: +10% speed, +50% armour, +50% damage, -25% crush deceleration Rank 10: +10% speed, +150% armour, +50% damage, -25% crush deceleration Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_RenownedWarriorEnablerDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRenownedWarriorDummy—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_RenownedWarriorStarterDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRenownedWarriorDummy—
StartsPausedYes—

SpecialAbilityUpdate ModuleTag_RenownedWarriorUpdateDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRenownedWarriorDummy—
Source definitiondata/ini/commandbutton.ini:25657

Command_SpecialAbilityRenownedWarriorDummyLvl6

active

Memory Of Mordor (V)

Requires Level 10 Thranduil is surrounded by memories of the Black Land for 30 seconds Enemy units are terrified, take damage, lose all leadership and deal -50% damage Thranduil is invulnerable while the power is active but cannot attack and is slower by 75% Left click to activate

Cooldown 240s

Requires: Upgrade_ObjectLevel10, Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime240000240,000

UnpauseSpecialPowerUpgrade ModuleTag_DecisiveStrike

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMemoryOfMordor—
TriggeredByUpgrade_ObjectLevel10—

WeaponModeSpecialPowerUpdate ModuleTag_DecisiveStrikePowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMemoryOfMordor—
Duration3000030,000
AttributeModifierThranduilMemoryOfMordor—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:36582

Command_SpecialAbilityMemoryOfMordor

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

active

Command_MountElkThranduil

Cooldown 2s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—
OnTriggerRechargeSpecialPowerSpecialAbilityToggleMountedTwo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateNo—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:7685

Command_MountElkThranduil

active

Love of Silver and Jewels (R)

Requires Level 3 Grants Sindarin Armour to units in radius Sindarin Armour: grants an additional +25% armour to units Decreased cooldown at levels 5, 7 and 10 Left click on icon then left click on target own units

Cooldown 120s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_KINGS_FAVOR—
ReloadTime120000120,000
RadiusCursorRadius6060
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterAOTR_LOVE_OF_SILVER_JEWELS_OBJECTFILTER—

UnpauseSpecialPowerUpgrade ModuleTag_FavorEnablerLevel7

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilFavorLevel7—
TriggeredByUpgrade_ObjectLevel3—
ConflictsWithUpgrade_ObjectUnderAIControl—

UnpauseSpecialPowerUpgrade ModuleTag_FavorEnablerLevel7AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilFavorLevel7—
TriggeredByUpgrade_ObjectLevel7 Upgrade_ObjectUnderAIControl—
RequiresAllTriggersYes—

SpecialPowerModule ModuleTag_FavorStarterLevel7

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilFavorLevel7—
StartsPausedYes—
UpdateModuleStartsAttackYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime2.12.1
OnTriggerRechargeSpecialPowerSpecialAbilityThranduilFavorLevel10—

WeaponFireSpecialAbilityUpdate ModuleTag_FavorUpdateLevel7

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilFavorLevel7—
WhichSpecialWeapon33
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange8080
SpecialWeaponLoveofSilverandJewelsLevel7—
Source definitiondata/ini/commandbutton.ini:36532

Command_SpecialAbilityLoveofSilverandJewelsLevel7

active

None May Enter (T)

Requires Level 4 Targeted terrain becomes hostile to enemy units for 60 seconds When passed over, enemy units are slowed by -15% and take damage over time Left click icon then left click on pathable location

Cooldown 120s

Requires: Upgrade_ObjectLevel4, Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
RadiusCursorRadius150150
ReloadTime120000120,000
InitiateAtLocationSoundNewThranduilVoiceNoneMayEnter—
FlagsRESPECT_RECHARGE_TIME_DISCOUNT WATER_OK LIMIT_DISTANCE—
MaxCastRange800800

UnpauseSpecialPowerUpgrade ModuleTag_NoneMayEnterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNoneMayEnter—
TriggeredByUpgrade_ObjectLevel4—

OCLSpecialPower ModuleTag_NoneMayEnter_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNoneMayEnter—
OCLOCL_ThranduilNoneMayEnter—
TriggerFXFX_NoneMayEnterLandFX—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:36483

Command_SpecialAbilityNoneMayEnter

active

Renowned Warrior (C)

Requires Level 5 Thranduil gains +10% speed and +50% armour for 30 seconds Rank 6: +10% speed, +50% armour, +15% damage Rank 7: +10% speed, +50% armour, +25% damage Rank 8: +10% speed, +50% armour, +50% damage Rank 9: +10% speed, +50% armour, +50% damage, -25% crush deceleration Rank 10: +10% speed, +150% armour, +50% damage, -25% crush deceleration Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_RenownedWarriorEnablerDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRenownedWarriorDummy—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_RenownedWarriorStarterDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRenownedWarriorDummy—
StartsPausedYes—

SpecialAbilityUpdate ModuleTag_RenownedWarriorUpdateDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRenownedWarriorDummy—
Source definitiondata/ini/commandbutton.ini:25682

Command_SpecialAbilityRenownedWarriorDummyLvl7

active

Memory Of Mordor (V)

Requires Level 10 Thranduil is surrounded by memories of the Black Land for 30 seconds Enemy units are terrified, take damage, lose all leadership and deal -50% damage Thranduil is invulnerable while the power is active but cannot attack and is slower by 75% Left click to activate

Cooldown 240s

Requires: Upgrade_ObjectLevel10, Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime240000240,000

UnpauseSpecialPowerUpgrade ModuleTag_DecisiveStrike

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMemoryOfMordor—
TriggeredByUpgrade_ObjectLevel10—

WeaponModeSpecialPowerUpdate ModuleTag_DecisiveStrikePowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMemoryOfMordor—
Duration3000030,000
AttributeModifierThranduilMemoryOfMordor—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:36582

Command_SpecialAbilityMemoryOfMordor

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

active

Command_MountElkThranduil

Cooldown 2s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—
OnTriggerRechargeSpecialPowerSpecialAbilityToggleMountedTwo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateNo—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:7685

Command_MountElkThranduil

active

Love of Silver and Jewels (R)

Requires Level 3 Grants Sindarin Armour to units in radius Sindarin Armour: grants an additional +25% armour to units Decreased cooldown at levels 5, 7 and 10 Left click on icon then left click on target own units

Cooldown 120s

Requires: Upgrade_ObjectLevel7, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_KINGS_FAVOR—
ReloadTime120000120,000
RadiusCursorRadius6060
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterAOTR_LOVE_OF_SILVER_JEWELS_OBJECTFILTER—

UnpauseSpecialPowerUpgrade ModuleTag_FavorEnablerLevel7

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilFavorLevel7—
TriggeredByUpgrade_ObjectLevel3—
ConflictsWithUpgrade_ObjectUnderAIControl—

UnpauseSpecialPowerUpgrade ModuleTag_FavorEnablerLevel7AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilFavorLevel7—
TriggeredByUpgrade_ObjectLevel7 Upgrade_ObjectUnderAIControl—
RequiresAllTriggersYes—

SpecialPowerModule ModuleTag_FavorStarterLevel7

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilFavorLevel7—
StartsPausedYes—
UpdateModuleStartsAttackYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime2.12.1
OnTriggerRechargeSpecialPowerSpecialAbilityThranduilFavorLevel10—

WeaponFireSpecialAbilityUpdate ModuleTag_FavorUpdateLevel7

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilFavorLevel7—
WhichSpecialWeapon33
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange8080
SpecialWeaponLoveofSilverandJewelsLevel7—
Source definitiondata/ini/commandbutton.ini:36532

Command_SpecialAbilityLoveofSilverandJewelsLevel7

active

None May Enter (T)

Requires Level 4 Targeted terrain becomes hostile to enemy units for 60 seconds When passed over, enemy units are slowed by -15% and take damage over time Left click icon then left click on pathable location

Cooldown 120s

Requires: Upgrade_ObjectLevel4, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
RadiusCursorRadius150150
ReloadTime120000120,000
InitiateAtLocationSoundNewThranduilVoiceNoneMayEnter—
FlagsRESPECT_RECHARGE_TIME_DISCOUNT WATER_OK LIMIT_DISTANCE—
MaxCastRange800800

UnpauseSpecialPowerUpgrade ModuleTag_NoneMayEnterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNoneMayEnter—
TriggeredByUpgrade_ObjectLevel4—

OCLSpecialPower ModuleTag_NoneMayEnter_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNoneMayEnter—
OCLOCL_ThranduilNoneMayEnter—
TriggerFXFX_NoneMayEnterLandFX—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:36483

Command_SpecialAbilityNoneMayEnter

active

Renowned Warrior (C)

Requires Level 5 Thranduil gains +10% speed and +50% armour for 30 seconds Rank 6: +10% speed, +50% armour, +15% damage Rank 7: +10% speed, +50% armour, +25% damage Rank 8: +10% speed, +50% armour, +50% damage Rank 9: +10% speed, +50% armour, +50% damage, -25% crush deceleration Rank 10: +10% speed, +150% armour, +50% damage, -25% crush deceleration Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_RenownedWarriorEnablerDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRenownedWarriorDummy—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_RenownedWarriorStarterDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRenownedWarriorDummy—
StartsPausedYes—

SpecialAbilityUpdate ModuleTag_RenownedWarriorUpdateDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRenownedWarriorDummy—
Source definitiondata/ini/commandbutton.ini:25707

Command_SpecialAbilityRenownedWarriorDummyLvl8

active

Memory Of Mordor (V)

Requires Level 10 Thranduil is surrounded by memories of the Black Land for 30 seconds Enemy units are terrified, take damage, lose all leadership and deal -50% damage Thranduil is invulnerable while the power is active but cannot attack and is slower by 75% Left click to activate

Cooldown 240s

Requires: Upgrade_ObjectLevel10, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime240000240,000

UnpauseSpecialPowerUpgrade ModuleTag_DecisiveStrike

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMemoryOfMordor—
TriggeredByUpgrade_ObjectLevel10—

WeaponModeSpecialPowerUpdate ModuleTag_DecisiveStrikePowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMemoryOfMordor—
Duration3000030,000
AttributeModifierThranduilMemoryOfMordor—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:36582

Command_SpecialAbilityMemoryOfMordor

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

active

Command_MountElkThranduil

Cooldown 2s

Requires: Upgrade_ObjectLevel9

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—
OnTriggerRechargeSpecialPowerSpecialAbilityToggleMountedTwo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateNo—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:7685

Command_MountElkThranduil

active

Love of Silver and Jewels (R)

Requires Level 3 Grants Sindarin Armour to units in radius Sindarin Armour: grants an additional +25% armour to units Decreased cooldown at levels 5, 7 and 10 Left click on icon then left click on target own units

Cooldown 120s

Requires: Upgrade_ObjectLevel7, Upgrade_ObjectLevel9

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_KINGS_FAVOR—
ReloadTime120000120,000
RadiusCursorRadius6060
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterAOTR_LOVE_OF_SILVER_JEWELS_OBJECTFILTER—

UnpauseSpecialPowerUpgrade ModuleTag_FavorEnablerLevel7

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilFavorLevel7—
TriggeredByUpgrade_ObjectLevel3—
ConflictsWithUpgrade_ObjectUnderAIControl—

UnpauseSpecialPowerUpgrade ModuleTag_FavorEnablerLevel7AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilFavorLevel7—
TriggeredByUpgrade_ObjectLevel7 Upgrade_ObjectUnderAIControl—
RequiresAllTriggersYes—

SpecialPowerModule ModuleTag_FavorStarterLevel7

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilFavorLevel7—
StartsPausedYes—
UpdateModuleStartsAttackYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime2.12.1
OnTriggerRechargeSpecialPowerSpecialAbilityThranduilFavorLevel10—

WeaponFireSpecialAbilityUpdate ModuleTag_FavorUpdateLevel7

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilFavorLevel7—
WhichSpecialWeapon33
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange8080
SpecialWeaponLoveofSilverandJewelsLevel7—
Source definitiondata/ini/commandbutton.ini:36532

Command_SpecialAbilityLoveofSilverandJewelsLevel7

active

None May Enter (T)

Requires Level 4 Targeted terrain becomes hostile to enemy units for 60 seconds When passed over, enemy units are slowed by -15% and take damage over time Left click icon then left click on pathable location

Cooldown 120s

Requires: Upgrade_ObjectLevel4, Upgrade_ObjectLevel9

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
RadiusCursorRadius150150
ReloadTime120000120,000
InitiateAtLocationSoundNewThranduilVoiceNoneMayEnter—
FlagsRESPECT_RECHARGE_TIME_DISCOUNT WATER_OK LIMIT_DISTANCE—
MaxCastRange800800

UnpauseSpecialPowerUpgrade ModuleTag_NoneMayEnterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNoneMayEnter—
TriggeredByUpgrade_ObjectLevel4—

OCLSpecialPower ModuleTag_NoneMayEnter_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNoneMayEnter—
OCLOCL_ThranduilNoneMayEnter—
TriggerFXFX_NoneMayEnterLandFX—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:36483

Command_SpecialAbilityNoneMayEnter

active

Renowned Warrior (C)

Requires Level 5 Thranduil gains +10% speed and +50% armour for 30 seconds Rank 6: +10% speed, +50% armour, +15% damage Rank 7: +10% speed, +50% armour, +25% damage Rank 8: +10% speed, +50% armour, +50% damage Rank 9: +10% speed, +50% armour, +50% damage, -25% crush deceleration Rank 10: +10% speed, +150% armour, +50% damage, -25% crush deceleration Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel9

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_RenownedWarriorEnablerDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRenownedWarriorDummy—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_RenownedWarriorStarterDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRenownedWarriorDummy—
StartsPausedYes—

SpecialAbilityUpdate ModuleTag_RenownedWarriorUpdateDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRenownedWarriorDummy—
Source definitiondata/ini/commandbutton.ini:25732

Command_SpecialAbilityRenownedWarriorDummyLvl9

active

Memory Of Mordor (V)

Requires Level 10 Thranduil is surrounded by memories of the Black Land for 30 seconds Enemy units are terrified, take damage, lose all leadership and deal -50% damage Thranduil is invulnerable while the power is active but cannot attack and is slower by 75% Left click to activate

Cooldown 240s

Requires: Upgrade_ObjectLevel10, Upgrade_ObjectLevel9

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime240000240,000

UnpauseSpecialPowerUpgrade ModuleTag_DecisiveStrike

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMemoryOfMordor—
TriggeredByUpgrade_ObjectLevel10—

WeaponModeSpecialPowerUpdate ModuleTag_DecisiveStrikePowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMemoryOfMordor—
Duration3000030,000
AttributeModifierThranduilMemoryOfMordor—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:36582

Command_SpecialAbilityMemoryOfMordor

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel9

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_ObjectLevel9

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

active

Command_MountElkThranduil

Cooldown 2s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—
OnTriggerRechargeSpecialPowerSpecialAbilityToggleMountedTwo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateNo—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:7685

Command_MountElkThranduil

active

Love of Silver and Jewels (R)

Requires Level 3 Grants Sindarin Armour to units in radius Sindarin Armour: grants an additional +25% armour to units Decreased cooldown at levels 5, 7 and 10 Left click on icon then left click on target own units

Cooldown 100s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_KINGS_FAVOR—
ReloadTime100000100,000
RadiusCursorRadius6060
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterAOTR_LOVE_OF_SILVER_JEWELS_OBJECTFILTER—

UnpauseSpecialPowerUpgrade ModuleTag_FavorEnablerLevel10

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilFavorLevel10—
TriggeredByUpgrade_ObjectLevel3—
ConflictsWithUpgrade_ObjectUnderAIControl—

UnpauseSpecialPowerUpgrade ModuleTag_FavorEnablerLevel10AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilFavorLevel10—
TriggeredByUpgrade_ObjectLevel10 Upgrade_ObjectUnderAIControl—
RequiresAllTriggersYes—

SpecialPowerModule ModuleTag_FavorStarterLevel10

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilFavorLevel10—
StartsPausedYes—
UpdateModuleStartsAttackYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime2.12.1

WeaponFireSpecialAbilityUpdate ModuleTag_FavorUpdateLevel10

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilFavorLevel10—
WhichSpecialWeapon33
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange8080
SpecialWeaponLoveofSilverandJewelsLevel10—
Source definitiondata/ini/commandbutton.ini:36549

Command_SpecialAbilityLoveofSilverandJewelsLevel10

active

None May Enter (T)

Requires Level 4 Targeted terrain becomes hostile to enemy units for 60 seconds When passed over, enemy units are slowed by -15% and take damage over time Left click icon then left click on pathable location

Cooldown 120s

Requires: Upgrade_ObjectLevel10, Upgrade_ObjectLevel4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
RadiusCursorRadius150150
ReloadTime120000120,000
InitiateAtLocationSoundNewThranduilVoiceNoneMayEnter—
FlagsRESPECT_RECHARGE_TIME_DISCOUNT WATER_OK LIMIT_DISTANCE—
MaxCastRange800800

UnpauseSpecialPowerUpgrade ModuleTag_NoneMayEnterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNoneMayEnter—
TriggeredByUpgrade_ObjectLevel4—

OCLSpecialPower ModuleTag_NoneMayEnter_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNoneMayEnter—
OCLOCL_ThranduilNoneMayEnter—
TriggerFXFX_NoneMayEnterLandFX—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:36483

Command_SpecialAbilityNoneMayEnter

active

Renowned Warrior (C)

Requires Level 5 Thranduil gains +10% speed and +50% armour for 30 seconds Rank 6: +10% speed, +50% armour, +15% damage Rank 7: +10% speed, +50% armour, +25% damage Rank 8: +10% speed, +50% armour, +50% damage Rank 9: +10% speed, +50% armour, +50% damage, -25% crush deceleration Rank 10: +10% speed, +150% armour, +50% damage, -25% crush deceleration Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_RenownedWarriorEnablerDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRenownedWarriorDummy—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_RenownedWarriorStarterDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRenownedWarriorDummy—
StartsPausedYes—

SpecialAbilityUpdate ModuleTag_RenownedWarriorUpdateDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRenownedWarriorDummy—
Source definitiondata/ini/commandbutton.ini:25757

Command_SpecialAbilityRenownedWarriorDummyLvl10

active

Memory Of Mordor (V)

Requires Level 10 Thranduil is surrounded by memories of the Black Land for 30 seconds Enemy units are terrified, take damage, lose all leadership and deal -50% damage Thranduil is invulnerable while the power is active but cannot attack and is slower by 75% Left click to activate

Cooldown 240s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime240000240,000

UnpauseSpecialPowerUpgrade ModuleTag_DecisiveStrike

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMemoryOfMordor—
TriggeredByUpgrade_ObjectLevel10—

WeaponModeSpecialPowerUpdate ModuleTag_DecisiveStrikePowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMemoryOfMordor—
Duration3000030,000
AttributeModifierThranduilMemoryOfMordor—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:36582

Command_SpecialAbilityMemoryOfMordor

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_Evilboyos

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ArmorBonus

PropertyGame valueResolved value
TriggeredByUpgrade_Evilboyos—
AttributeModifierThranduilLvl7—

ThranduilLvl7

PropertyGame valueResolved value
CategoryLEVEL—
ModifierARMOR 20%—
Duration00
Source definitiondata/ini/object/goodfaction/units/mirkwood/thranduil.ini:1279

AttributeModifierUpgrade ModuleTag_ArmorBonus

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_GlorfindelHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/mirkwood/thranduil.ini:1325

AutoHealBehavior ModuleTag_GlorfindelHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/goodfaction/units/mirkwood/thranduil.ini:1387

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FaramirLeadership

PropertyGame valueResolved value
StartsActiveYes—
BonusNameThranduilLeadership—
RefreshDelay20002,000
Range250250
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER -ThranduilMemoryOfMordor -ThranduilMemoryOfMordor2 -ThranduilMemoryOfMordor3—
Source definitiondata/ini/object/goodfaction/units/mirkwood/thranduil.ini:1439

AttributeModifierAuraUpdate ModuleTag_FaramirLeadership

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_MiniHordeLvl6

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FearMe

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_MiniHordeLvl6—
BonusNameThranduilMemoryOfMordorDebuff—
RefreshDelay20002,000
Range150.0150
ObjectFilterALL ENEMIES NEUTRAL—
TargetEnemyYes—
MaxActiveRank1010
AntiCategoryLEADERSHIP—
Source definitiondata/ini/object/goodfaction/units/mirkwood/thranduil.ini:1927

AttributeModifierAuraUpdate ModuleTag_FearMe

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff1

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +MirkwoodPalaceGuardBanner—
Count22
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierPalaceGuardLeadershipHeroes2—

PalaceGuardLeadershipHeroes2

PropertyGame valueResolved value
CategoryLEADERSHIP—
ModifierARMOR +9%—
Duration00
IgnoreIfAnticategoryActiveYes—
Source definitiondata/ini/object/goodfaction/units/mirkwood/thranduil.ini:1944

LargeGroupBonusUpdate ModuleTag_HatredBuff1

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff2

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +MirkwoodPalaceGuardBanner—
Count33
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierPalaceGuardLeadershipHeroes3—

PalaceGuardLeadershipHeroes3

PropertyGame valueResolved value
CategoryLEADERSHIP—
ModifierARMOR +9%—
Duration00
IgnoreIfAnticategoryActiveYes—
Source definitiondata/ini/object/goodfaction/units/mirkwood/thranduil.ini:1953

LargeGroupBonusUpdate ModuleTag_HatredBuff2

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/mirkwood/thranduil.ini:2051

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/mirkwood/thranduil.ini:2060

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

Battalion composition & progression

Member templateCountHealth each
MirkwoodThranduil13,200
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
MirkwoodThranduilLevel11Upgrade_ObjectLevel1
MirkwoodThranduilLevel2125 HeroLevelUpDamage1
MirkwoodThranduilLevel3280Upgrade_ObjectLevel3 HeroLevelUpDamage2
MirkwoodThranduilLevel4450Upgrade_ObjectLevel4 HeroLevelUpDamage3
MirkwoodThranduilLevel5645Upgrade_ObjectLevel5 HeroLevelUpDamage4
MirkwoodThranduilLevel6865Upgrade_ObjectLevel6 HeroLevelUpDamage5
MirkwoodThranduilLevel71,110Upgrade_ObjectLevel7 HeroLevelUpDamage6
MirkwoodThranduilLevel81,380Upgrade_ObjectLevel8 HeroLevelUpDamage7
MirkwoodThranduilLevel91,680Upgrade_ObjectLevel9 HeroLevelUpDamage8
MirkwoodThranduilLevel102,080Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Woodland RealmFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:748

FactionMirkwood

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/mirkwood/thranduil.ini:2

MirkwoodThranduil