Tauriel
Hero · INDIVIDUAL UNIT

Tauriel

Recruit the Captain of the Guard 'When did we allow evil to become stronger than us?'

Compare this unit ⇄
Cost1,400
Health / soldier1,500
Health / full battalion1,500
Attack range350
Movement speed60
Command points0

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

TaurielBow · MirkwoodTauriel

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,100 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1300No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeFARAMIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( FARAMIR_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius5.05
AcceptableAimDelta2020
DelayBetweenShotsLEGOLAS_DELAYBETWEENSHOTS0
PreAttackDelay11001,100
PreAttackTypePER_POSITION—
FiringDurationLEGOLAS_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:1300 Max:1300—
ContinuousFireOne00
ContinuousFireCoast13001,300
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:1547

TaurielBow

weaponset toggle 1

PRIMARY

TaurielSword · MirkwoodTauriel

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO12515No upgrade gate specified
HERO75UnknownNo upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShotsLEGOLAS_KNIFE_DELAYBETWEENSHOTS500
PreAttackDelayLEGOLAS_KNIFE_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationLEGOLAS_KNIFE_FIRINGDURATION500
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:1658

TaurielSword

contained

PRIMARY

TaurielBow · MirkwoodTauriel

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,100 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1300No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeFARAMIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( FARAMIR_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius5.05
AcceptableAimDelta2020
DelayBetweenShotsLEGOLAS_DELAYBETWEENSHOTS0
PreAttackDelay11001,100
PreAttackTypePER_POSITION—
FiringDurationLEGOLAS_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:1300 Max:1300—
ContinuousFireOne00
ContinuousFireCoast13001,300
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:1547

TaurielBow

weaponset toggle 1 contained

PRIMARY

TaurielBow · MirkwoodTauriel

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,100 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1300No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeFARAMIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( FARAMIR_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius5.05
AcceptableAimDelta2020
DelayBetweenShotsLEGOLAS_DELAYBETWEENSHOTS0
PreAttackDelay11001,100
PreAttackTypePER_POSITION—
FiringDurationLEGOLAS_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:1300 Max:1300—
ContinuousFireOne00
ContinuousFireCoast13001,300
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:1547

TaurielBow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

TaurielArmor · MirkwoodTauriel

Damage typeReceived
DEFAULT20%
SLASH50%
PIERCE40%
SPECIALIST60%
CRUSH50%
CAVALRY50%
SIEGE55%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:296

TaurielArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Eyes and Ears (R)

Requires Level 3 Tauriel calls a group of stationary Silvan Rangers to defend targeted location They are immobile, but remain stealthed when not attacking Left click icon then left click on pathable location

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_DUNEDAIN_ALLIES—
ReloadTime180000180,000
InitiateAtLocationSoundTaurielVoiceEyesandEars—
RadiusCursorRadius60.060
FlagsNO_FORBIDDEN_OBJECTS LIMIT_DISTANCE—
ForbiddenObjectFilterAOTR_NO_STRUCTURE_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange60.060
MaxCastRange600600

UnpauseSpecialPowerUpgrade ModuleTag_TaurielSummon1Enabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTaurielSummon—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_OCLSpecialPowerSummon1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTaurielSummon—
OCLOCL_SpawnTaurielRangersEgg—
TriggerFXFX_GenericWoodlandRealmSummon—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:52956

Command_SpecialAbilityTaurielSummon

active

Fleet-footed (T)

Requires Level 4 Modifier Type: Spell Nearby infantry gains +20% movement speed for 30 seconds Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTaurielFleetFooted—
TriggeredByUpgrade_ObjectLevel4—

SpecialPowerModule ModuleTag_ElfhelmQuickRescueInfantry

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTaurielFleetFooted—
UpdateModuleStartsAttackNo—
StartsPausedYes—
AttributeModifierTaurielFleetFooted—
AttributeModifierRange200200
AttributeModifierAffectsANY +INFANTRY -HERO ALLIES—
AttributeModifierFXFX_TaurielFleetfootedAura—
Source definitiondata/ini/commandbutton.ini:53007

Command_SpecialAbilityTaurielFleetFooted

active

Close Quarter Combat (C)

Requires Level 5 Tauriel uses her twin daggers for 30 seconds Increases attack damage by +33% and deals splash damage Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_DecisiveStrike

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel5—

WeaponModeSpecialPowerUpdate ModuleTag_DecisiveStrikePowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration3000030,000
AttributeModifierTaurielDecisiveStrike—
WeaponSetFlagsWEAPONSET_TOGGLE_1—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:52994

Command_SpecialAbilityTaurielStrike

active

Daughter of the Forest (V)

Requires Level 8 Tauriel is able to disappear into the trees when she wishes Tauriel teleports to target area Left click icon then left click on pathable location

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_BALROG_WINGS—
ReloadTime180000180,000
PublicTimerNo—
FlagsNO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterNONE +STRUCTURE—
ForbiddenObjectRange1010
InitiateAtLocationSoundCaH_Invulnerability—
FlagsLIMIT_DISTANCE—
MaxCastRange15001,500

UnpauseSpecialPowerUpgrade ModuleTag_TeleportEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTaurielForestDaughter—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_TeleportStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTaurielForestDaughter—
UpdateModuleStartsAttackYes—
TriggerFXFX_Blink—
StartsPausedYes—

TeleportSpecialAbilityUpdate ModuleTag_TeleportUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTaurielForestDaughter—
ApproachRequiresLOSNo—
BusyForDuration18001,800
DestinationWeaponNameTaurielBlinkDestination—
Source definitiondata/ini/commandbutton.ini:52970

Command_SpecialAbilityTaurielEscape

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_LegolasHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/mirkwood/tauriel.ini:620

AutoHealBehavior ModuleTag_LegolasHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameTaurielLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +MirkwoodSilvanHunter +MirkwoodRanger +MirkwoodRanger1 +MirkwoodRanger2 +MirkwoodRanger_Patrol +MirkwoodRangerHorde +MirkwoodWarden +MirkwoodWardenHorde +MirkwoodSpear +MirkwoodSpearHorde +MirkwoodOutrider +MirkwoodOutriderHorde—
Source definitiondata/ini/object/goodfaction/units/mirkwood/tauriel.ini:701

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_LeadershipLvl3

PropertyGame valueResolved value
StartsActiveNo—
BonusNameTaurielLeadershipLvl3—
TriggeredByUpgrade_ObjectLevel3—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +MirkwoodSilvanHunter +MirkwoodRanger +MirkwoodRanger1 +MirkwoodRanger2 +MirkwoodRanger_Patrol +MirkwoodRangerHorde +MirkwoodWarden +MirkwoodWardenHorde +MirkwoodSpear +MirkwoodSpearHorde +MirkwoodOutrider +MirkwoodOutriderHorde—
Source definitiondata/ini/object/goodfaction/units/mirkwood/tauriel.ini:713

AttributeModifierAuraUpdate ModuleTag_LeadershipLvl3

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/mirkwood/tauriel.ini:828

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/mirkwood/tauriel.ini:836

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

Battalion composition & progression

Member templateCountHealth each
MirkwoodTauriel11,500
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
TaurielLevel11Upgrade_ObjectLevel1
TaurielLevel275Upgrade_ObjectLevel2 HeroLevelUpDamage1
TaurielLevel3165Upgrade_ObjectLevel3 HeroLevelUpDamage2
TaurielLevel4270Upgrade_ObjectLevel4 HeroLevelUpDamage3
TaurielLevel5390Upgrade_ObjectLevel5 HeroLevelUpDamage4
TaurielLevel6525Upgrade_ObjectLevel6 HeroLevelUpDamage5
TaurielLevel7675Upgrade_ObjectLevel7 HeroLevelUpDamage6
TaurielLevel8840Upgrade_ObjectLevel8 HeroLevelUpDamage7
TaurielLevel91,025Upgrade_ObjectLevel9 HeroLevelUpDamage8
TaurielLevel101,225Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Woodland RealmFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:748

FactionMirkwood

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/mirkwood/tauriel.ini:1

MirkwoodTauriel