Thelamaethyr
Pike · 10 SOLDIERS

Thelamaethyr

Spear-warriors Requires Level 2 Silvan Clearing Strong vs. Cavalry and Heroes Can stealth near trees Able to switch formation for improved defensive capabilities While many Elves hunted their quarry from afar, some preferred to stalk and skewer them from a closer range.

Compare this unit ⇄
Cost300
Health / soldierUnknown
Health / full battalionUnknown
Attack rangeUnknown
Movement speed65
Command points60

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

No soldier weapon set was resolved for this unit.

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

No armor profile resolved.

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Evasion (R)

Requires Level 2 Silvan units gain 25% armour, 10% speed and knockback resistance for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_EscapeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilvanEscape—
TriggeredByUpgrade_ObjectLevel2—

WeaponModeSpecialPowerUpdate ModuleTag_EscapePowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilvanEscape—
Duration2000020,000
AttributeModifierGreenwoodSilvanEscape—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:53020

Command_SpecialAbilitySilvanEscape

upgrade / mode

Purchase Silvan Steel (C)

Upgrades this battalion with Silvan Steel When equipped, increases the damage done by melee weapons

Requires: Upgrade_TechnologyMirkwoodForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52137

Command_PurchaseUpgradeMirkwoodForgedBlades

upgrade / mode

Purchase Greenwood Banners (V)

Increases a unit to Level 2 Allows to regain health outside of combat Can only be equipped at Level 1

Requires: Upgrade_TechnologyMirkwoodBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52836

Command_PurchaseUpgradeMirkwoodBasicTrainingForElves

upgrade / mode

Purchase Banners of the Golden Wood (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologySindarinHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52027

Command_PurchaseUpgradeMirkwoodHeavyArmor_ForAI

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Evasion (R)

Requires Level 2 Silvan units gain 25% armour, 10% speed and knockback resistance for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_EscapeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilvanEscape—
TriggeredByUpgrade_ObjectLevel2—

WeaponModeSpecialPowerUpdate ModuleTag_EscapePowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilvanEscape—
Duration2000020,000
AttributeModifierGreenwoodSilvanEscape—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:53020

Command_SpecialAbilitySilvanEscape

upgrade / mode

Purchase Silvan Steel (C)

Upgrades this battalion with Silvan Steel When equipped, increases the damage done by melee weapons

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyMirkwoodForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52137

Command_PurchaseUpgradeMirkwoodForgedBlades

upgrade / mode

Purchase Banners of the Golden Wood (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologySindarinHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52027

Command_PurchaseUpgradeMirkwoodHeavyArmor_ForAI

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenAutoHealing

PropertyGame valueResolved value
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
HealingAmount66
HealingDelay20002,000
StartHealingDelay1500015,000
KindOfINFANTRY CAVALRY—
UnitHealPulseFXFX_SpellHealUnitHealBuff—
AffectsContainedYes—
NonStackableYes—
Source definitiondata/ini/object/goodfaction/hordes/mirkwood/mirkwoodspear.ini:98

AutoHealBehavior ModuleTag_ElvenAutoHealing

Battalion composition & progression

Member templateCountHealth each
MirkwoodSpear10Unknown
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodLevel11Upgrade_ObjectLevel1
GoodLevel250Upgrade_ObjectLevel2 GoodTroopBonusRank2
GoodLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
GoodLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
GoodLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Woodland RealmSilvan ClearingUpgrade_DwarvenBarracksLevel2
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodTrainingGrounds → MirkwoodTrainingGroundsCommandSet → Command_ConstructMirkwoodSpearHorde

Source definitiondata/ini/commandbutton.ini:10614

Command_ConstructMirkwoodSpearHorde

Woodland RealmSilvan ClearingUpgrade_DwarvenBarracksLevel2
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodTrainingGrounds → MirkwoodTrainingGroundsCommandSetLevel2 → Command_ConstructMirkwoodSpearHorde

Source definitiondata/ini/commandbutton.ini:10614

Command_ConstructMirkwoodSpearHorde

Woodland RealmSilvan ClearingUpgrade_DwarvenBarracksLevel2, Upgrade_DwarvenBarracksLevel3
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodTrainingGrounds → MirkwoodTrainingGroundsCommandSetLevel3 → Command_ConstructMirkwoodSpearHorde

Source definitiondata/ini/commandbutton.ini:10614

Command_ConstructMirkwoodSpearHorde

Woodland RealmSilvan ClearingUpgrade_Arkenstone, Upgrade_DwarvenBarracksLevel2
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodTrainingGrounds → MirkwoodTrainingGroundsCommandSet → Command_ConstructMirkwoodSpearHorde

Source definitiondata/ini/commandbutton.ini:10614

Command_ConstructMirkwoodSpearHorde

Woodland RealmSilvan ClearingUpgrade_Arkenstone, Upgrade_DwarvenBarracksLevel2
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodTrainingGrounds → MirkwoodTrainingGroundsCommandSetLevel2 → Command_ConstructMirkwoodSpearHorde

Source definitiondata/ini/commandbutton.ini:10614

Command_ConstructMirkwoodSpearHorde

Woodland RealmSilvan ClearingUpgrade_Arkenstone, Upgrade_DwarvenBarracksLevel2, Upgrade_DwarvenBarracksLevel3
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodTrainingGrounds → MirkwoodTrainingGroundsCommandSetLevel3 → Command_ConstructMirkwoodSpearHorde

Source definitiondata/ini/commandbutton.ini:10614

Command_ConstructMirkwoodSpearHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/mirkwood/mirkwoodspear.ini:2

MirkwoodSpearHorde