Feredir
Archer · INDIVIDUAL UNIT

Feredir

Hunter Can move while stealthed Limited to 5 The Elves of the Greenwood were highly adept hunters that could stalk their quarry at close distance without ever alerting their prey. Few could enter the Greenwood without their movements going unnoticed, for the Feredir were numerous and kept a close watch on the Elvenking's Road.

Compare this unit ⇄
Cost150
Health / soldier100
Health / full battalion100
Attack range350
Movement speed70
Command points6

Base statistics · Build time: 15s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

SilvanHunterBow · MirkwoodSilvanHunter

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
900 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE1300Without Upgrade_RohanFireArrows
PIERCE1300Without Upgrade_RohanFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_LORIENARCHER_ARCHER_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( THRANDUIL_BOW_RANGE .003 )1.2
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
HitStoredTargetYes—
DelayBetweenShots00
PreAttackDelay900900
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:THRANDUIL_RELOADTIME_MIN Max:THRANDUIL_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastTHRANDUIL_RELOADTIME_MAX1,500
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:49863

SilvanHunterBow

Base equipment

TERTIARY

MirkwoodArcherBowBombard · MirkwoodSilvanHunter

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
520
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE1100Without Upgrade_RohanFireArrows
FLAME150Requires Upgrade_RohanFireArrows
FLAME10Requires Upgrade_RohanFireArrows
PIERCE100Requires Upgrade_RohanFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_MIRKWOOD_ARCHER_BOMBARD_MAXRANGE520
MinimumAttackRange#SUBTRACT( ELVEN_MIRKWOOD_ARCHER_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_MIRKWOOD_ARCHER_BOMBARD_MAXRANGE .003 )1.56
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_MIRKWOOD_ARCHER_BOW_PREATTACKDELAY500
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MIN Max:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX1,200
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:5590

MirkwoodArcherBowBombard

Base equipment

QUINARY

MenLongShotFakeWeapon · MirkwoodSilvanHunter

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
1,000
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
2,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
Unknown
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions

No direct damage nugget resolved. This may be a rangefinder, special effect or unresolved weapon.

Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
PreAttackDelay20002,000
FiringDuration20002,000
AttackRangeGONDOR_RANGER_LONGSHOT_RANGE1,000
Source definitiondata/ini/weapon.ini:51364

MenLongShotFakeWeapon

close range contesting building

PRIMARY

SilvanHunterBow · MirkwoodSilvanHunter

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
900 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE1300Without Upgrade_RohanFireArrows
PIERCE1300Without Upgrade_RohanFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_LORIENARCHER_ARCHER_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( THRANDUIL_BOW_RANGE .003 )1.2
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
HitStoredTargetYes—
DelayBetweenShots00
PreAttackDelay900900
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:THRANDUIL_RELOADTIME_MIN Max:THRANDUIL_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastTHRANDUIL_RELOADTIME_MAX1,500
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:49863

SilvanHunterBow

close range contesting building

TERTIARY

GreenwoodArcherBowBombard · MirkwoodSilvanHunter

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
400
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE900Without Upgrade_MirkwoodSilverthornArrows
PIERCE1100Requires Upgrade_MirkwoodSilverthornArrows
MAGIC200Requires Upgrade_MirkwoodSilverthornArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_LORIENARCHER_ARCHER_BOMBARD_MAXRANGE400
MinimumAttackRange#SUBTRACT( ELVEN_MIRKWOOD_ARCHER_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_MIRKWOOD_ARCHER_BOMBARD_MAXRANGE .003 )1.56
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_MIRKWOOD_ARCHER_BOW_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationELVEN_LORIENARCHER_BOW_FIRINGDURATION1,100
PreAttackRandomAmount200200
OverrideVoiceAttackSoundWRElitesVoiceAttackRanged—
OverrideVoiceEnterStateAttackSoundWRElitesVoiceEnterStateAttackRanged—
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MIN Max:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX1,200
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:802

GreenwoodArcherBowBombard

close range contesting building

QUINARY

MenLongShotFakeWeapon · MirkwoodSilvanHunter

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
1,000
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
2,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
Unknown
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions

No direct damage nugget resolved. This may be a rangefinder, special effect or unresolved weapon.

Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
PreAttackDelay20002,000
FiringDuration20002,000
AttackRangeGONDOR_RANGER_LONGSHOT_RANGE1,000
Source definitiondata/ini/weapon.ini:51364

MenLongShotFakeWeapon

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

NoArmor · MirkwoodSilvanHunter

Damage typeReceived
DEFAULT100%
SLASH100%
PIERCE50%
SPECIALIST100%
CRUSH200%
SIEGE100%
FLAME100%
MAGIC100%
FROST100%
HERO200%
HERO_RANGED200%
STRUCTURAL100%
UNDEFINED1%
Source definitiondata/ini/armor.ini:19

NoArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Woodland Attire (W)

Silvan Hunters are fast scout units earning resources when killing foes Passive ability When activated, Hunter becomes stealthed for 30 seconds but will lose stealth if they attack Left click icon to activate

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime9000090,000
PreventActivationConditionsHIDDEN—

SpecialPowerModule ModuleTag_WoodlandAttireStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodlandAttire—
UpdateModuleStartsAttackYes—

ToggleHiddenSpecialAbilityUpdate ModuleTag_WoodlandAttireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodlandAttire—
EffectDuration3000030,000
ShowPalantirTimerYes—
Source definitiondata/ini/commandbutton.ini:53072

Command_SpecialAbilityWoodlandAttire

active

Hunting Snare (R)

Requires Level 3 The Hunter lays a hunting snare which stuns nearby enemies for 5 seconds Does not affect creeps Left click then left click target location

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_MEN_OF_DALE_ALLIES—
ReloadTime6000060,000
RadiusCursorRadius50.050
FlagsLIMIT_DISTANCE NO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterAOTR_NO_STRUCTURE_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange5050
MaxCastRange200200

UnpauseSpecialPowerUpgrade ModuleTag_SnareEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHuntingSnare—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_HuntingSnare

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHuntingSnare—
OCLOCL_MirkwoodHuntingSnareEgg—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:53084

Command_SpecialAbilityHuntingSnare

upgrade / mode

Purchase Banners of the Golden Wood (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologySindarinHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52027

Command_PurchaseUpgradeMirkwoodHeavyArmor_ForAI

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AutoHealBehavior ModuleTag_BerserkerHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
HealingAmount1010
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/mirkwood/silvanhunter.ini:628

AutoHealBehavior ModuleTag_BerserkerHealing

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership2

PropertyGame valueResolved value
StartsActiveYes—
BonusNameEomerPassiveOutlawLeadership—
RefreshDelay20002,000
Range1010
AllowSelfYes—
Source definitiondata/ini/object/goodfaction/units/mirkwood/silvanhunter.ini:670

AttributeModifierAuraUpdate ModuleTag_Leadership2

Battalion composition & progression

Member templateCountHealth each
MirkwoodSilvanHunter1100
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodEliteLevel11Upgrade_ObjectLevel1
GoodEliteLevel270Upgrade_ObjectLevel2 GoodEliteBonusRank2
GoodEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
GoodEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
GoodEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Woodland RealmHunting ShrineNo additional upgrade gate recorded
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodHuntingLodge → MirkwoodHuntingLodgeCommandSet → Command_ConstructMirkwoodSilvanHunter

Source definitiondata/ini/commandbutton.ini:10510

Command_ConstructMirkwoodSilvanHunter

Woodland RealmHunting ShrineUpgrade_Arkenstone
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodHuntingLodge → MirkwoodHuntingLodgeCommandSet → Command_ConstructMirkwoodSilvanHunter

Source definitiondata/ini/commandbutton.ini:10510

Command_ConstructMirkwoodSilvanHunter

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/mirkwood/silvanhunter.ini:2

MirkwoodSilvanHunter