Taurdrim
Archer · 10 SOLDIERS

Taurdrim

Forest-folk Strong vs. Infantry Can stealth near trees Elves of the Woodland Realm took great pride in their woodscraft and hunting traditions, viewing their attunement to the land as a sacred thing.

Compare this unit ⇄
Cost325
Health / soldierUnknown
Health / full battalionUnknown
Attack rangeUnknown
Movement speed65
Command points60

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

No soldier weapon set was resolved for this unit.

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

No armor profile resolved.

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Evasion (R)

Requires Level 2 Silvan units gain 25% armour, 10% speed and knockback resistance for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_EscapeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilvanEscape—
TriggeredByUpgrade_ObjectLevel2—

WeaponModeSpecialPowerUpdate ModuleTag_EscapePowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilvanEscape—
Duration2000020,000
AttributeModifierGreenwoodSilvanEscape—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:53020

Command_SpecialAbilitySilvanEscape

active

Thorned Barbs (T)

Requires Level 3 Stuns enemy units for 5 seconds Left click icon then left click on target

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime6000060,000
InitiateSoundMenOfDaleBlackArrows—
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateBlackArrowsAttack—

UnpauseSpecialPowerUpgrade ModuleTag_BlackArrowsEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackArrows—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_BlackArrowsStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackArrows—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_BlackArrowsWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackArrows—
PackTime20002,000
StartAbilityRange#ADD( DWARVEN_MENOFDALE_RANGE 50 )430
SpecialWeaponDwarvenMenOfDaleBlackArrowsRangeFinder—
ApproachUntilMembersInRangeYes—
Source definitiondata/ini/commandbutton.ini:53099

Command_ThornedBarbs

upgrade / mode

Purchase Silvan Fletching (C)

Upgrades this battalion with Silvan Fletching Significantly increases the damage done by arrows

Requires: Upgrade_TechnologyMirkwoodSilverthornArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52211

Command_PurchaseUpgradeMirkwoodSilverthornArrows

upgrade / mode

Purchase Greenwood Banners (V)

Increases a unit to Level 2 Allows to regain health outside of combat Can only be equipped at Level 1

Requires: Upgrade_TechnologyMirkwoodBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52836

Command_PurchaseUpgradeMirkwoodBasicTrainingForElves

upgrade / mode

Purchase Banners of the Golden Wood (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologySindarinHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52027

Command_PurchaseUpgradeMirkwoodHeavyArmor_ForAI

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Evasion (R)

Requires Level 2 Silvan units gain 25% armour, 10% speed and knockback resistance for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_EscapeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilvanEscape—
TriggeredByUpgrade_ObjectLevel2—

WeaponModeSpecialPowerUpdate ModuleTag_EscapePowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilvanEscape—
Duration2000020,000
AttributeModifierGreenwoodSilvanEscape—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:53020

Command_SpecialAbilitySilvanEscape

active

Thorned Barbs (T)

Requires Level 3 Stuns enemy units for 5 seconds Left click icon then left click on target

Cooldown 60s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime6000060,000
InitiateSoundMenOfDaleBlackArrows—
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateBlackArrowsAttack—

UnpauseSpecialPowerUpgrade ModuleTag_BlackArrowsEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackArrows—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_BlackArrowsStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackArrows—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_BlackArrowsWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackArrows—
PackTime20002,000
StartAbilityRange#ADD( DWARVEN_MENOFDALE_RANGE 50 )430
SpecialWeaponDwarvenMenOfDaleBlackArrowsRangeFinder—
ApproachUntilMembersInRangeYes—
Source definitiondata/ini/commandbutton.ini:53099

Command_ThornedBarbs

upgrade / mode

Purchase Silvan Fletching (C)

Upgrades this battalion with Silvan Fletching Significantly increases the damage done by arrows

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyMirkwoodSilverthornArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52211

Command_PurchaseUpgradeMirkwoodSilverthornArrows

upgrade / mode

Purchase Banners of the Golden Wood (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologySindarinHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52027

Command_PurchaseUpgradeMirkwoodHeavyArmor_ForAI

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenAutoHealing

PropertyGame valueResolved value
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
HealingAmount66
HealingDelay20002,000
StartHealingDelay1500015,000
KindOfINFANTRY CAVALRY—
UnitHealPulseFXFX_SpellHealUnitHealBuff—
AffectsContainedYes—
NonStackableYes—
Source definitiondata/ini/object/goodfaction/hordes/mirkwood/mirkwoodranger.ini:121

AutoHealBehavior ModuleTag_ElvenAutoHealing

Battalion composition & progression

Member templateCountHealth each
MirkwoodRanger10Unknown
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodLevel11Upgrade_ObjectLevel1
GoodLevel250Upgrade_ObjectLevel2 GoodTroopBonusRank2
GoodLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
GoodLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
GoodLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Woodland RealmSilvan ClearingNo additional upgrade gate recorded
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodTrainingGrounds → MirkwoodTrainingGroundsCommandSet → Command_ConstructMirkwoodRangerHorde

Source definitiondata/ini/commandbutton.ini:10536

Command_ConstructMirkwoodRangerHorde

Woodland RealmSilvan ClearingUpgrade_DwarvenBarracksLevel2
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodTrainingGrounds → MirkwoodTrainingGroundsCommandSetLevel2 → Command_ConstructMirkwoodRangerHorde

Source definitiondata/ini/commandbutton.ini:10536

Command_ConstructMirkwoodRangerHorde

Woodland RealmSilvan ClearingUpgrade_DwarvenBarracksLevel3
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodTrainingGrounds → MirkwoodTrainingGroundsCommandSetLevel3 → Command_ConstructMirkwoodRangerHorde

Source definitiondata/ini/commandbutton.ini:10536

Command_ConstructMirkwoodRangerHorde

Woodland RealmSilvan ClearingUpgrade_Arkenstone
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodTrainingGrounds → MirkwoodTrainingGroundsCommandSet → Command_ConstructMirkwoodRangerHorde

Source definitiondata/ini/commandbutton.ini:10536

Command_ConstructMirkwoodRangerHorde

Woodland RealmSilvan ClearingUpgrade_Arkenstone, Upgrade_DwarvenBarracksLevel2
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodTrainingGrounds → MirkwoodTrainingGroundsCommandSetLevel2 → Command_ConstructMirkwoodRangerHorde

Source definitiondata/ini/commandbutton.ini:10536

Command_ConstructMirkwoodRangerHorde

Woodland RealmSilvan ClearingUpgrade_Arkenstone, Upgrade_DwarvenBarracksLevel3
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodTrainingGrounds → MirkwoodTrainingGroundsCommandSetLevel3 → Command_ConstructMirkwoodRangerHorde

Source definitiondata/ini/commandbutton.ini:10536

Command_ConstructMirkwoodRangerHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/mirkwood/mirkwoodranger.ini:2

MirkwoodRangerHorde