Recruit the Brown Wizard
'Radagast is, of course, a worthy Wizard, a master of shapes and changes of hue; and he has much lore of herbs and beasts, and birds are especially his friends.'
Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
RadagastStaff · MirkwoodRadagast
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.633 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.900 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
200
0
No upgrade gate specified
MAGIC
50
15
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
20.0
20
MeleeWeapon
Yes
—
FireFX
FX_GandalfSwordHit
—
DelayBetweenShots
GANDALF_THE_GREY_DELAYBETWEENSHOTS
900
PreAttackDelay
GANDALF_THE_GREY_PREATTACKDELAY
633
FiringDuration
GANDALF_THE_GREY_FIRINGDURATION
900
PreAttackType
PER_SHOT
—
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:25107
RadagastStaff
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HeroArmor · MirkwoodRadagast
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
20%
SPECIALIST
30%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:193
HeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Master of Hues and Shapes (W)
Radagast is invisible while standing still
Passive ability
Allows all targeted allies to become stealthed for 30 seconds
Left click icon then left click on target units
Cooldown 120s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_ARROW_STORM
—
ReloadTime
120000
120,000
RadiusCursorRadius
THRANDUIL_MOVEUNSEEN_EFFECT_RADIUS
150
Flags
LIMIT_DISTANCE
—
MaxCastRange
200
200
InitiateAtLocationSound
MoveUnseen
—
InvisibilitySpecialPower ModuleTag_MoveUnseen
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityRadagastMoveUnseen
—
AvailableAtStart
Yes
—
StartsPaused
No
—
BroadcastRadius
THRANDUIL_MOVEUNSEEN_EFFECT_RADIUS
150
ObjectFilter
ANY +HORDE +HERO +DOZER ALLIES
—
Duration
30000
30,000
Source definitiondata/ini/commandbutton.ini:53704
Command_SpecialAbilityRadagastUnseen
active
Aiwendil (R)
Modifier Type: Leadership
Nearby Woodmen and Beorning units gain +25% experience
Woodmen additionally gain +33% damage and +33% armour
Passive ability
Targeted enemy units are beset by a flock of birds,
causing them to lose 50% vision and 25% armour
and take damage over time for 15 seconds
Left click icon then left click on target
Requires Level 3
Radagast slams his staff into the soil,
stunning enemies before him for 5 seconds
At rank 8, stun duration is increased to 10 seconds
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.