Radagast
Hero · INDIVIDUAL UNIT

Radagast

Recruit the Brown Wizard 'Radagast is, of course, a worthy Wizard, a master of shapes and changes of hue; and he has much lore of herbs and beasts, and birds are especially his friends.'

Compare this unit ⇄
Cost2,000
Health / soldier2,400
Health / full battalion2,400
Attack range20
Movement speed50
Command points0

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

RadagastStaff · MirkwoodRadagast

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
633 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
900 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2000No upgrade gate specified
MAGIC5015No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
FireFXFX_GandalfSwordHit—
DelayBetweenShotsGANDALF_THE_GREY_DELAYBETWEENSHOTS900
PreAttackDelayGANDALF_THE_GREY_PREATTACKDELAY633
FiringDurationGANDALF_THE_GREY_FIRINGDURATION900
PreAttackTypePER_SHOT—
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:25107

RadagastStaff

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · MirkwoodRadagast

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Master of Hues and Shapes (W)

Radagast is invisible while standing still Passive ability Allows all targeted allies to become stealthed for 30 seconds Left click icon then left click on target units

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime120000120,000
RadiusCursorRadiusTHRANDUIL_MOVEUNSEEN_EFFECT_RADIUS150
FlagsLIMIT_DISTANCE—
MaxCastRange200200
InitiateAtLocationSoundMoveUnseen—

InvisibilitySpecialPower ModuleTag_MoveUnseen

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRadagastMoveUnseen—
AvailableAtStartYes—
StartsPausedNo—
BroadcastRadiusTHRANDUIL_MOVEUNSEEN_EFFECT_RADIUS150
ObjectFilterANY +HORDE +HERO +DOZER ALLIES—
Duration3000030,000
Source definitiondata/ini/commandbutton.ini:53704

Command_SpecialAbilityRadagastUnseen

active

Aiwendil (R)

Modifier Type: Leadership Nearby Woodmen and Beorning units gain +25% experience Woodmen additionally gain +33% damage and +33% armour Passive ability Targeted enemy units are beset by a flock of birds, causing them to lose 50% vision and 25% armour and take damage over time for 15 seconds Left click icon then left click on target

Cooldown 150s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime150000150,000
MaxCastRange250250
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterANY +INFANTRY +CAVALRY +MONSTER +HERO -MACHINE -IMMOBILE -DOZER -STRUCTURE -BASE_FOUNDATION ENEMIES NEUTRAL—

UnpauseSpecialPowerUpgrade ModuleTag_FavorEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRadagastAiwendil—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_FavorStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRadagastAiwendil—
StartsPausedYes—
UpdateModuleStartsAttackYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime2.12.1

WeaponFireSpecialAbilityUpdate ModuleTag_FavorUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRadagastAiwendil—
WhichSpecialWeapon22
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime1010
PreparationTime11
PackTime1010
AwardXPForTriggering00
StartAbilityRange250250
SpecialWeaponRadagastAiwendilDebuff—
Source definitiondata/ini/commandbutton.ini:53718

Command_SpecialAbilityRadagastAiwendil

active

Faithful Guardian (T)

Requires Level 3 Radagast slams his staff into the soil, stunning enemies before him for 5 seconds At rank 8, stun duration is increased to 10 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_FaithfulGuardian

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRadagastGuardian—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_FaithfulGuardianStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRadagastGuardian—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_FaithfulGuardianFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRadagastGuardian—
WhichSpecialWeapon33
SkipContinueYes—
UnpackTime14001,400
PackTime11
FreezeAfterTriggerDuration25002,500
AwardXPForTriggering00
StartAbilityRange80.080
SpecialWeaponRadagastFaithfulGuardianWeapon—
Source definitiondata/ini/commandbutton.ini:53733

Command_SpecialAbilityRadagastFaithfulGuardian

active

Wrath of the Weald (V)

Requires Level 10 Enemy units within target radius take magic damage Left click icon then left click on target

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime180000180,000
FlagsWATER_OK RESPECT_RECHARGE_TIME_DISCOUNT—
RadiusCursorRadius100100

UnpauseSpecialPowerUpgrade ModuleTag_AbhorredDreadEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRadagastTransform—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_AbhorredDreadStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRadagastTransform—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundSpellWordOfPoultryRadagast—

WeaponFireSpecialAbilityUpdate ModuleTag_AbhorredDreadWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRadagastTransform—
UnpackTime800800
PackTime10001,000
AwardXPForTriggering00
StartAbilityRange250250
SpecialWeaponRadagastGreatWizardWeapon—
WhichSpecialWeapon44
Source definitiondata/ini/commandbutton.ini:53754

Command_SpecialAbilityRadagastVeryGreatWizard

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/mirkwood/radagast.ini:400

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/mirkwood/radagast.ini:408

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_GandalfHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/mirkwood/radagast.ini:440

AutoHealBehavior ModuleTag_GandalfHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/goodfaction/units/mirkwood/radagast.ini:447

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_RadagastLeadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameRadagastPassiveLeadershipWR—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +WoodmenMarksmenHorde—
Source definitiondata/ini/object/goodfaction/units/mirkwood/radagast.ini:561

AttributeModifierAuraUpdate ModuleTag_RadagastLeadership

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_RadagastLeadership2

PropertyGame valueResolved value
StartsActiveNo—
BonusNameRadagastPassiveLeadershipWRBeorning—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +MirkwoodBeorning—
Source definitiondata/ini/object/goodfaction/units/mirkwood/radagast.ini:569

AttributeModifierAuraUpdate ModuleTag_RadagastLeadership2

Battalion composition & progression

Member templateCountHealth each
MirkwoodRadagast12,400
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
RadagastLevel11Upgrade_ObjectLevel1
RadagastLevel295Upgrade_ObjectLevel2 HeroLevelUpDamage1
RadagastLevel3215Upgrade_ObjectLevel3 HeroLevelUpDamage2
RadagastLevel4355Upgrade_ObjectLevel4 HeroLevelUpDamage3
RadagastLevel5515Upgrade_ObjectLevel5 HeroLevelUpDamage4
RadagastLevel6695Upgrade_ObjectLevel6 HeroLevelUpDamage5
RadagastLevel7895Upgrade_ObjectLevel7 HeroLevelUpDamage6
RadagastLevel81,115 HeroLevelUpDamage7
RadagastLevel91,355 HeroLevelUpDamage8
RadagastLevel101,615Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Woodland RealmFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:748

FactionMirkwood

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/mirkwood/radagast.ini:1

MirkwoodRadagast